Alone in the Dark - PC PS2 PS3 XB360 WII/Walkthrough

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Contents

Episode 1 - Blackout

Sequence 1 - Wake Up

Wait until this electrified cable stops swinging, then move past it to the left.
Wait until this electrified cable stops swinging, then move past it to the left.

The scene opens up with characters discussing events amongst themselves. You are lying on a cot for the moment. Not much happens in this sequence, just follow the prompts as displayed. Look around when asked to do so. One of the antagonists will come over to you and have you look at them. You will then be prompted to blink your eyes by pressing the button displayed onscreen, so do so if you wish (Note: There is an Xbox 360 achievement if you do this short sequence without blinking your eyes).

Eventually you will be led out of the room, along with another character. Follow the directions, or your friend behind you will hit you, causing your death. Take a left out of the room, take another left coming to the door on the right. Your captor will open the door for you and make rather ominous comment as well. Continue up the stairs turning right and going up more stairs. As you do, the fissures will appear. Continue going forward and the game will take over the controls. After your captor is killed, you will be dropped to the floor below the catwalk. Turn to your right, keep going down the hall until a electrical cord drops down. Wait until it stops swinging so violently, then hug the wall to the left to avoid it. Go through the door to finish this sequence.

Sequence 2 - Vertigo

Push this cable left so that it hooks on the piece of metal there, preventing it from electrifying the metal grate below.
Push this cable left so that it hooks on the piece of metal there, preventing it from electrifying the metal grate below.

Walk right of the mirror over the grate to trigger a cut scene. You'll be on a catwalk after the elevator drops, so follow it around to the ladder and climb that to the top of the shaft. Hit the switch there, then grab the cable that drops and slowly make your way down the shaft. Severed gas lines will spew flames as you descend, so you'll need to maneuver around them to the left and right. You'll also need to jump over the spinning fans in the middle of the shaft. Eventually you'll see an exposed cable electrocuting a metal fence that will kill you if you touch it. Swing left and right, just above the grate, and shove the cable toward the piece of metal coming out of the wall so that it hangs on it and leave the grate safe to traverse. Continue rappelling down the shaft until a fissure opens an elevator door at the bottom of the cable, then jump through the opening.

Head through the nearby door to find a woman in some state of distress (which is putting it lightly) who's trying to break down a locked door to help the man trapped on the other side. Head through the ruined door to the right of the locked door, shove the table out of the way, and grab the fire extinguisher on the wall.

When you get the fire extinguisher, put out all of the flames, or they'll spring back to life.
When you get the fire extinguisher, put out all of the flames, or they'll spring back to life.

Use it to put out the flames entirely, then use it to bash the door down; it will take several hits to do it in. Let them have their little moment, then let them follow you down the hall. Keep your fire extinguisher ready to put out any flames in the hallway. When you reach a gap in the floor, step back and make a running jump over it (the man and woman will stay behind). Check the around the dead policeman in the next hall for his pistol, then use it to shoot the lock off the next door. Go through.

You'll see a fissure here, but luckily you won't have to deal with it directly: it's destroyed by a flaming, falling beam. You'll eventually have to deal with these pests yourself, but that'll come later on. Head into the next room and check the cabinet on the left to find a box of batteries, medical spray, and double-sided tape. Use the spray to heal any damage you've taken, looking for any cuts on your body. Now find the crack in the corner and look through it. This triggers the floor above to crash down around you. Head toward the door and the room will collapse, leaving you hanging from a stone gargoyle and wrapping up this sequence.

Sequence 3 - Fire Escape

Stay left until this vehicle drops back toward the ground.
Stay left until this vehicle drops back toward the ground.

After you drop to the ledge below, you'll see a man hanging from the ledge above. Grab onto the cable he points out to you and climb up, then swing left and jump to the ledge. Follow the man left, where he will make his exit. Continue moving along the ledge to the right, where an exploding car will shoot up the side of the building. Stay left as it comes up, keep going right when it falls back down, then pull yourself up when the ledge becomes wider. Jump up and grab the next ledge, then start heading left. Watch the falling bricks above, and don't move into their path, or you'll lose your grip on the ledge. When this ledge becomes wider, drop down and grab the electrical cable to the left. Climb it until you're below the broken gargoyle, then swing back and forth, building momentum to make a jump to the left ledge. After the next ledge over is blocked, jump up and grab the broken one above. Keep moving left despite the damage the building sustains, then jump off the left side of the falling wall to the ledge below before it plunges to the earth. Now on to the next sequence!

Sequence 4 - Don't Look Down!

Set the fire extinguisher on the metal plate on the lower floor, then jump to the cable from the upper floor to bring it up.
Set the fire extinguisher on the metal plate on the lower floor, then jump to the cable from the upper floor to bring it up.
As you climb this cable, it will continue to snap off the wall; don't worry about it, just keep climbing.
As you climb this cable, it will continue to snap off the wall; don't worry about it, just keep climbing.

Head through the open door to get back inside the building. Jump toward the cable in the middle of the room and let it lower you to the floor below, noticing how it raises the metal platform on the other side of the room in the process. Let go of the cable to drop to the level below, grab the nearby fire extinguisher, then set it on the metal platform that dropped back down. Walk to the other side of the room now and climb the small ledges to get to the floor you started on. Jump out and grab the cable again to move the fire extinguisher up to the next level. Climb back up the small ledges to the starting floor again, then use the fire extinguisher to put out all the flames here. Doing so will reveal a ledge you can jump to, so do so, and pull yourself up. Head through the door to get back outside.

Grab the cable on the left here and climb up the side of the building. Climb toward the woman who appears until it gives way and catches on a clip, then continue your ascent until, lo and behold, it snaps! You'll plummet all the way to the room where you found the fire extinguisher. After the cable stops moving, climb back up toward the balcony below the ledge the woman was moving across, then jump to the balcony. Head through the archway to find the woman and end the sequence.

Sequence 5 - 24th Floor

Use a flaming chair to light your path to the security guard.
Use a flaming chair to light your path to the security guard.

The door out of the study where you begin this sequence is locked, so you'll have to break it down. Grab the wastepaper can off the floor and use that to bash it open, then head into the next room. Approach the cabinet in the corner and the floor will give way beneath you, separating you from the woman. She's a goner, so forget about her (for now...bwa ha ha) and get to work freeing yourself. Push the gray desk in the corner against the wall with the fissure trail on it, then get on the desk and use it to reach the edge of the floor above. Pull yourself up and head right, maneuvering around the fire and electricity. Jump up to the narrow ledge and shimmy left to the end of the ledge. Pull yourself up there and you'll be in some kid's bedroom. Move around the crib to find a fuse box on the wall; hit the switch in the box to shut off the electricity.

Jump down to the floor below now and head to the edge that overlooks the city. You'll see a security guard gesturing for you to come to him on the other side of the darkness. Looks like you'll need a light. Approach the corner of the room and an electrical wire will ignite some flames. Pick up a chair and hold it in the flames to set it ablaze, then use that to see your way through the darkness. The path to the security guard is narrow and winding, so keep a close eye on it with your burning chair held low as you snake your way to him. If you slip, you can pull yourself back up, but you'll need to get another chair and start over. At the end of the path, set the chair aside and make a running jump over the pit toward the guard. You'll grab the ledge on the other side, so pull yourself up to hear what the guard has to say. You'll then see Anna, the woman who was swallowed by the fissure earlier. She...looks like she's seen better days. Time to put her out of her misery...in the next Episode.

Episode 2 - Questions

Sequence 1 - Unexpected Meeting

Use the sword to temporarily incapacitate Anna, allowing you to burn her corpse with something on fire.
Use the sword to temporarily incapacitate Anna, allowing you to burn her corpse with something on fire.

Episode 2 starts off where Episode 1 left off, with the demonized Anna about to attack you! When you regain control of Edward, grab the chair or another object near you, lock onto Anna, and start beating her with it. When she falls to the floor, drop the chair and run to the other end of the room. Grab the sword off the floor by the television, then use it to hack Anna up. Stand over her, hold the sword over your head, then bring it down on her hard. After two or three blows she'll be knocked unconscious. This is your cue to quickly grab another chair, hold it in the nearby fire to set it alight, then go strike Anna with it to torch her.

Anna's toast, so now you need to focus on escaping this inferno. Drop the chair, then grab the cable hangind down in the kitchen. Climb it to reach the hall, then head forward as an explosion causes a large piece of debris knocks out the walls. Wait for the debris to swing away from you, then leap over the hole in the floor. On the other side, drop to the floor below. You'll then hear someone trapped in the nearby elevator. Grab the fire extinguisher here and use it bash open the elevator doors. Walk onto the top of the elevator itself to drop through the hole. Here you'll meet Sarah, who certainly plays a bigger role in the game than Anna did. Watch the series of events that close out this sequence and set up the next.

Sequence 2 - Reception Hall

A bullet or two will take out the Ratz easily.
A bullet or two will take out the Ratz easily.

The elevator doors aren't going to budge, so you'll have to climb back up out of here. Let Sarah boost you up to the hole in the ceiling of the elevator, then jump up and grab the edge. Pull yourself up, then head along the catwalk to the next elevator and drop down into it. As you try to leave, the officer you met in the previous sequence will "drop in," and the lights will go out. Grab the policeman's flashlight off the floor and the box of bullets he was carrying, then shine the light around to make your way to the right of the elevator doors to an open doorway. Head through, then climb the stairs to the dead end. Look on the shelf to the right for a glowstick and a plastic bottle of fuel. Equip the pistol now and head back down the stairs.

Hold the wires about this far apart to jump the electricity and restore power to this location.
Hold the wires about this far apart to jump the electricity and restore power to this location.

You'll hear Sarah cry out about something moving in the shadows. She's referring to the Ratz, nasty little creatures that can fit through tight spaces and leap at your face, or spit poison in your eyes. Shoot the Ratz here with the pistol, leaving the flashlight on so you can actually see them. Two bullets will kill each of them, so make sure they're all dead before moving on. Walk toward the fire now and look right to see a counter. Walk behind it and go through the door to the next room. Check the back wall of this room for the fuse box, then close to it. In order to get the power running again you need to force the electricity to "jump" between the two frayed wires here. Hold the wires close together, about an inch-and-a-half apart, but do not let them touch. After a few jumps the lights will be restored, and Sarah will be attacked by one of the Humanz.

The code for the bloody panel is 943.
The code for the bloody panel is 943.

When you regain control, check the back wall of the room for a nightstick lying by a dead security guard. Grab the nightstick and leave the room. As the Humanz approaches you, beat him right in the face until he falls unconscious to the floor. Like Anna, and all Humanz for that matter, you need to burn this guy's body to truly kill him. Check the locker in the side room for some mosquito spray, batteries, and a box of bullets, then combine the mosquito spray with your lighter to create a makeshift flamethrower. Use it to torch the Humanz's body, then look right of the flames at the far side of the room for a fire extinguisher. Use it to put out the flames one stairs next to the elevators, then look there for a mosquito spray can.

Go meet up with Sarah at the locked door now and look at the number pad next to it. There are blood smears on three of the buttons, which should help you figure out the three-digit passcode. There really aren't that many combinations you can make with three numbers, but if you're hopelessly lazy, we'll give you the code right here: 943. Head through the door to see a familiar face, who greets you with a nice sock to the nose. Back up and grab a chair, or just use the nightstick, then bash him silly with it. When he's on the floor, torch him with your makeshift flamethrower, then head down the stairs. Use the fire extinguisher to put out the fire at the bottom of the stairs, creating a path to the garage. Open the door to wrap this sequence up.

Sequence 3 - Do I Know You?

Hold the two green wires together, then press the Right Trigger when the meter is in the green to hotwire the car.
Hold the two green wires together, then press the Right Trigger when the meter is in the green to hotwire the car.

After the dialogue with Theophile, head over to the car he and Sarah are standing near, then shoot through the driver's side window with your pistol. Alternatively, you can go grab the bat by the flaming car and use that to bash in the window. Reach in, unlock the door, and get in. After your companions join you inside the car, Humanz break through the garage door ahead and attack! Unfortunately, you're going to have to hotwire this car to get it moving, and you're going to have to do this fast, or one of the Humanz will pull you out of the vehicle; if that happens, grab an object and beat them senseless before getting back in the car. To hotwire the car, hold the two green wires together, then press the Right Trigger when the meter reaches green. Accelerate forward and go left until the floor collapses beneath you. Drive around the rubble through the garage until you see one of those fissures on the walls. Follow it right, then drive up the ramp.

Slam on the gas to jump over the gap in the floor to reach an area of the garage that's infested with Humanz. Don't slow down and don't get out of your car! Drive over them as you make your way through the rest of the garage. Drive toward the flames at the end and your car will fall through the floor, effectively terminating your lease. Back on foot, get out your flashlight and look behind you for a utility room. Grab the lighter and batteries off the shelf in the room to the left of the car. Return to the car and use the lighter to set the gasoline pouring from it on fire. This causes it to explode, clearing the path ahead; just make sure you step back before the explosion. Continue forward until the next set of cars catches fire. Stand back until they explode, then check the glove box of the white car to the side for an explosive glass bottle.

Proceed to the end of the garage and look to the right of the garage door with a gash in it to see a blocked passage. Bring a burning object with you to set the wooden beams here alight. As the beams burn, the fissure returns and circles you. You'll be dragged by it around the room if it touches you, so hit the button prompts as they appear onscreen to steer it into the fire, killing it in the process. You can also hurl a Molotov cocktail at it, if you've got one, to kill it instantly. If you manage to avoid it long enough, it'll go after a woman in the corner and leave you alone. Head through the open passage now to reach the taxi cab. Heal your wounds with the medical spray on the ground here, then enter the cab to end the sequence.

Sequence 4 - Parking

The keys are in the taxi, so start her up and step on the accellerator. Drive through the first garage door, then go right and smash through the next. Head up the ramp to the surface level. Drive through the door at the top of the ramp before the building comes down around you. You'll appear just south of Central Park on 59th Street. Stomp on the gas to drive away from the rapidly-disintegrating street to start the next sequence.

Sequence 5 - 59th Street

Stay to the left to avoid the sinkhole.
Stay to the left to avoid the sinkhole.

After the cut-scene is over and you have control drive forward. You make a left after the fire truck and almost an immediate right after the road crumbles in front of you. The road will give away again, forcing you take another right. A small ramp will develop in front of you, jump over it and take a left after landing. Keep going straight, doing your best to avoid the cars swerving and crashing in front of you. Up ahead a little ways, a building is blocking the left side of the road so go to the right of it. Continue forward until another ramp from the crumbling road is made. Cue slow motion jump sequence!

When you enter the shopping center, drive up the stairs and crash through the window there to make your exit.
When you enter the shopping center, drive up the stairs and crash through the window there to make your exit.

After landing stay left to avoid the initial car crash and a building in the right hand lane. Move to your immediate right after avoiding the first building to avoid another in the left hand lane. A makeshift tunnel from a collapsed building will appear, drive through it to the other side. After coming out move to the left to avoid a gaping hole in the right lane. Continue forward, and take a left. The road will start to crack while you driving, the best route is stay in the middle to avoid the cars and the road that starts to crumble. Keep moving through this section or the fissures will catch up to you.

Continue to your left, be careful, the road narrows significantly and no errors can be made here. Most of the cars ahead will be flown out of the way. Go to the right when the way is blocked ahead. Take a left through the jungle gym and take an immediate right after. Continue forward until a small fire wall forces you to the right. Stay on the right side of the road and crash through the scaffolding. Keep driving until you see a taxi enter into a shopping center on the right. Aim for the stairs and continue up them. Don't make any direction changes after you get to the top and drive out through the window. Keep driving forward, until you see another ramp and drive up it. This will end the driving sequence and lead to a cut-scene, ending the episode.

(Note: There is an Xbox 360 achievement for doing this entire section in cockpit mode)

Episode 3 - Painful Answers

Sequence 1 - Call 911

When you regain control, you'll see a timer in the lower-left corner of the screen, indicating that you have seven minutes to heal your wounds before you bleed to death. Follow Sarah to the edge of the bridge, then give her a boost to the upper level. Walk over to Theo's body now and pick up the cell phone lying next to him. Answer it to speak with Crowley, then look at the phone to see that you must dial 911 immediately. Do so and you'll be put through to Dr. Hartford, who tells you to find the nearest restroom to heal your wounds. Take a moment to check out the other messages on Theo's phone, then hang up. The closest restroom will appear on your map as an orange dot, so head there; it's just past the burning cars. Check the back room for the first-aid kit, then take the first-aid spray and bandages from it. You'll get a text message from Dr. Hartford explaining how to use the bandages, so use them by wrapping them around your bleeding wound. This stops the clock. There are some other items in the restroom you'll want to grab. Check the overturned cart for a plastic bottle, handkerchief, and bullets, then look in the locker for more bullets and a fuel-filled plastic bottle.

Sequence 2 - Down The Fissure

There's an electrical cable blocking the door out of here. With your pistol, shoot the cable ties above the door to knock it down, then go through. There's a broken wall in here that you must destroy in order to proceed. Stand back, chuck the fuel-filled plastic bottle at it, then shoot it when it reaches the wall to detonate it.
Toss an explosive and shoot it as it nears the wall to blow open the way forward.
Toss an explosive and shoot it as it nears the wall to blow open the way forward.

Head through and jump to the cable on the right. Shoot any of the Vampirz that try to get you here! Your objective is to shoot the two cable ties above, allowing the cable to lower you farther. When you reach the bottom of the cable, shoot through the window, then drop into the house. Continue dropping until you're at the bottom, but don't drop through the last window, or you'll fall into the abyss! Jump to the checkered floor, then cross to another spot to jump down. Keep dropping down until you reach the landing below the bus, then jump up to it and pull yourself into it.

You must be careful in the bus, as it's precariously balanced and can fall with one wrong move on your part. To do so, you need to move the bodies here to compensate for your weight as you move through the bus. Drag the body of the woman lying at the front of the bus to the back, then drag the man in the blue shirt to the back half of the bus as well. Head to the front of the bus now and press the button next to the door to open it. Get out, then drop to the next platform.
You can also knock the Humanz off the ledge for quick kills.
You can also knock the Humanz off the ledge for quick kills.

A Humanz will attack you here, so grab the baseball bat off the ground and pummel it into submission. When it's on the ground, light a nearby wooden chair and torch the monster to ash. Another Humanz will appear shortly thereafter, so use the burning chair to torch that one as well. Keep killing off the Humanz with the burning chair, and if it's destroyed, grab the baseball bat and knock the Humanz into the flames instead. The last Humanz is a big brute who can knock you off the edge if you're not careful, so stay close to the center of the platform while you're battling him. A car will drop down when all of the Humanz are dead, clearing the path forward.

Drop to the ledge, go past the corpse, then pull yourself up to the next room. Grab hold of the ledge above it and shimmy over the abyss to the other side, where the ledge becomes wider. Pull yourself up there, then cross the scaffolding to a restroom, avoiding the falling body as you do so. Use your pistol to shoot the lock off the door in this room's "ceiling," then climb the cable that drops down to the top. Jump to the ledge there and grab hold of it, then shimmy to the right. You'll get knocked by the car as you pass under it, so hit the onscreen button prompt when it appears to avoid plummeting to your doom. Pull yourself up, moving into the back seat of the car, then into the driver's seat. Check the glove box for items, then exit the car and climb the cable to the top of the cliff. Throw a plastic bottle of fuel at the grotesque sac here, then shoot it when the bottle reaches it to detonate it. Fill your inventory with the plastic bottles scattered here, then climb the ladder the sac was in front of to end the sequence.

Sequence 3 - Filthy Waters

You're in the sewers now, a deadly a place as anyone could imagine in this city's current state of turmoil. Head forward until your phone beeps, then answer it to hear from Crowley. Afterward, continue forward until some electrical cables are knocked loose into the water. The water here is a death trap, so you must make sure to avoid touching it at all costs! Jump over the water to find the fuse box, then hold the wires an inch apart to short circuit the system. This shuts off the power to the cable, allowing you to proceed forward through the water. There's still one cable that hasn't been shorted out, so wait for it to swing away from the metal grate by the fuse box before you try to pass. Head around the corner.

Use your flashlight to push back the black liquid ahead of you in the corridor.
Use your flashlight to push back the black liquid ahead of you in the corridor.

The way forward is down the tunnel to the left, but that direction is currently off-limits due to the electrified cable there. Instead, follow the walkway right into the darkness and find the fuse box on the left wall at the end of the tunnel (there are some Ratz down here so shoot them at a distance before heading down). Hold the wires about an inch-and-a-half apart until they short out the power, making sure they don't touch, or you're dead. After you kill the power, get your pistol and flashlight out and shoot the Ratz that appears in the tunnel on your way back. Proceed to the tunnel that was previously blocked by the electrical cable and continue until you see another cable making the water lethal. Jump to the yellow railing to the right and start shimmying over the water. Move between the steam blasts as you go, then drop down at the end.

Use a long object to gently nudge the electrified cable to the left so that it hooks onto the railing.
Use a long object to gently nudge the electrified cable to the left so that it hooks onto the railing.

The electrical cable must be pulled from the water so you can run to the metal door at the end of the tunnel, so back into the nook to the right of it to find a first-aid kit on the wall. Take the healing items from it, then check the locker and shelves on the opposite wall for more supplies. Stock up, then grab an object like a chair or pipe and use it to lift the electrified cable from the water. Move the cable slowly to the left to hang it on the railing. It's now safe to head toward the metal door at the end of the hall. Chuck a fuel-filled bottle at it and shoot it out of the air to blow open the door. A Humanz will drop into the room behind you after you blow the door open, so bash it unconscious and burn it to finish it off. Continue through the door you blew open to see a man trapped by some black ooze. This black liquid is repelled by light, so when the lamp shining on the man breaks, the ooze flows over him, swallowing him.

Go into first-person mode and equip your flashlight, then aim the light on the floor a little ways ahead of you to push the black liquid back. Go slow through here as you head to the path on the tunnel's right side. Step up to leave the ooze behind you, then head into the next room. Turn the valve next to the fire here to shut off the gas, allowing you to go back to the room with the supplies when you need to later.

Torch the Ratz nest with a makeshift flamethrower (spray can + lighter).
Torch the Ratz nest with a makeshift flamethrower (spray can + lighter).

There's a Ratz nest here, on the far side of the electrified water. Ignore the Ratz on the catwalk, running past them and blinking your eyes if they manage to hit you with their poison. Cross the catwalk and approach the nest in first-person mode with a makeshift flamethrower in your hands, consisting of a spray can (hopefully not a medical one) and your lighter. Torch the Ratz nest, kill any remaining Ratz, then drag the electrical cable out of the water and let it fall to the floor. Drop into the water now and walk to the yellow pipe in the corner. Turn the valve here to shut off the gas fueling the flames by the ladder, then get out of the water and go left.

There's more black ooze here on the path to the ladder, but your flashlight won't be enough to fight it off. Return to the room with the supplies, grab the tree branch and use the flame burst in the corner to light it. Hold the flaming branch in front of you to push back the ooze, and climb the ladder on the other side of the room. You'll see another worker up here on the other side of an electrified fence. Hit the switch on the wall to the left to shut off the electricity. This triggers some Vampirz to arrive and fly around the fence. Pull the electrical cable and drop it so that its exposed end touches the fence. Flip the switch again to turn the power back on and toast the Vampirz, short circuiting the electricity in the process. Open the gate now and climb the ladder on the other side to reach the surface of Central Park.

Sequence 4 - Stitches And Truth

Use this maintenance cart for the first part of this Sequence.
Use this maintenance cart for the first part of this Sequence.

You're finally here in Central Park, the core of Alone in the Dark. A trio of Humanz will be your first challenge here, but by now you should have a pretty good idea how to take care of them: beat them down, then burn them. However you kill them, continue down the street, where you'll have to deal with more Humanz. Take care of them, then have a look around the area. You'll always want to be on the lookout for things like trash cans and vendor carts for various items to add to your inventory.

Get ready to fight a rather large Humanz by the yellow taxi when this vehicle flies toward you.
Get ready to fight a rather large Humanz by the yellow taxi when this vehicle flies toward you.

Check your minimap now; you'll see a blue car icon not too far from your current location, so follow the trail at the bottom of the steps to reach a maintenance cart. There are Ratz around here, so shoot them first before you get in the cart. Drive it down the path at the edge of the park, stopping to loot the trash cans along the way (though you'll have to deal with more Ratz if you get out of the cart). A vehicle will fly at you as you turn left on the path, so don't be surprised to see it. It may or may not damage your cart, depending on your angle. A large Humanz threw it, so get out of the cart, grab the rake or shovel on the left path, and beat him down before torching him. You can also shoot the gas tank of the taxi if it's standing by it. When it's dead, grab one of the unharmed taxis and drive it down the path until it's cut off by the abyss.

Jab a vehicle's gas tank with a screwdriver, then hold a bottle in the stream of fuel to refill it.
Jab a vehicle's gas tank with a screwdriver, then hold a bottle in the stream of fuel to refill it.

There are two Humanz here, so get out of the car and grab the sledgehammer off the ground, using that to beat them silly. Torch their bodies when they're down for the count. If you need more fuel for your bottles, you can grab the screwdriver off the ground here and use that to cut open the gas tanks of any vehicles. Moving forward, walk to the edge of the abyss and approach the car dangling over the edge. It will plummet into the inky darkness below, leaving the view of Sarah and the ambulance across the pit unobstructed. While you could reach them now by driving a vehicle up this makeshift ramp, there's one other thing you should do on this side of the abyss.

See the strange static-like symbol marked on your map to the right of the abyss? Start heading there. Take out the gang of large Humanz at the gate to the complex with an explosive bomb, or shoot a fuel-filled bottle as you chuck it at them. When they're all dead, throw a fuel-filled bottle (you can find another one in the overturned trash can here) at the gate and shoot it when it gets close to blow it open. Head in. Proceed until you reach the large building on the left, then head in through the open door and descend the stairs. Check his body for bullets, then continue down to the bottom level. Check the shelf and cabinet at the bottom for some medical spray, bandages, blood bag, anti-rust spray, and glowsticks. Use a glowstick or your flashlight to light the way here, illuminating the Ratz so you can shoot them. Continue to the breaker on the back wall and you'll see a large root in the corner. Chuck a bottle at it and shoot it when it gets close to roast the root, earning you your first two Spectral Points. You'll need these for the end of the game, at least 50 in all out of a possible 100, so you'll want to kill these roots whenever you encounter them.

Open the breaker box now and hold the two purple wires close together until they return electricity to the nearby elevator. Get in it and hit the button to ride it up. Get out when the doors open and get ready to deal with a fissure. Run away to avoid being dragged by it, then get ready to torch it. Throw a bottle at it and shoot it when it's near the floor to set the flames, or create a Molotov cocktail if you have the proper items. When the fissure is destroyed, check by the desk in the corner office for a first-aid kit. Now head toward the part of the floor that continues to make your vision blurry. Yes, there's another Root of Evil to destroy here, and you'll find it back by the pipes and cinder blocks. Grab the spray can off the floor to the left of the root and use that in conjunction with your lighter to torch the root and gain two more Spectral Points.

One more root to go in this building. Head back toward the office, then check the nook to the right to find the third root coming out of the floor. Use your makeshift flamethrower to torch it for two more Spectral Points, then read the text message you just received from Mr. Tips to learn that you can now see the fissures on the Humanz when you close your eyes; if you hit these fissures with a fire bullet, the Humanz will immediately die. As you gather more Spectral Points, you'll be able to see these fissures longer after you open your eyes. Leave the building now and make for the complex's exit. You'll need to kill more Humanz as you go along, so beat them and torch them, or try combining fuel and bullets to make fire bullets and use those to shoot them in their fissures. Head back to the abyss now where you left your vehicle and use it drive up the ramp at full speed to clear the pit. Speak with Sarah and Dr. Hartford at the ambulance to end this Episode with some surprising news.

Episode 4 - Fight Back And Loss

Sequence 1 - Ride To The Museum

If you get too many Vampirz on your vehicle, sideswipe one of the parked cars to shake them loose.
If you get too many Vampirz on your vehicle, sideswipe one of the parked cars to shake them loose.
When you get to the section of road with the toppled building over it, just drive straight through the walls.
When you get to the section of road with the toppled building over it, just drive straight through the walls.

After Dr. Hartford departs, head down the path and read the text message he sends you about your medical records. Now continue forward to the car parked outside the Dairy. A legion of Vampirz will attack as you approach, so just sprint past them and quickly get into the car before they eat you alive. The keys are in the ignition, so start 'er up and step on the gas to get out of there. If enough Vampirz land on your vehicle they can lift you into the air and drop you to your death, so you must prevent this at all costs! Drive fast, but don't drive too recklessly: if you destroy the car, you'll be sitting ducks for the Vampirz.

Sarah will call out any sharp turns you need to make, starting with a left turn onto the main road. Sideswipe the vehicles here if you need to shake the Vampirz loose, then go right on the path between the trees. Stay in the center of the path until you reach another paved road, then crank the wheel to the right. More Vampirz will latch onto your car here, so you may want to slam on the brakes to shake a few off. Steer around the overturned cars on the road, and sideswipe a few to clear off more Vampirz. You'll reach the first checkpoint at the narrow canyon, then move the checkpoint to the museum. When you reach some roadblocks in the street, turn right into the trees to circumvent the barricades, then turn back onto the road when you're past them. Accelerate up the ramp when you reach it to clear the wide crack in the pavement, then get ready to drive through the top of a skyscraper that's sitting in the middle of the street. Drive around the burning vehicles past that, then drive left of the overturned semi on the right side of the road. When a tree falls onto the road ahead of you, that's the end of this chase; the Vampirz will lift up your car and carry you off someplace...

The key to surviving this chase is to avoid destroying your car. It's very easy to do so if you're constantly sideswiping other vehicles, so keep that to a minimum. Also, check the dots labeled on your minimap to see the next "checkpoint" in the chase if you're unsure of where to drive next.

Sequence 2 - The Nest

Chuck a fuel-filled bottle at the nest and shoot it when it gets close to torch it.
Chuck a fuel-filled bottle at the nest and shoot it when it gets close to torch it.

You've been carried back to the Vampirz nest! Wonderful. Open your jacket and get a bottle of fuel out, or check around the overturned trash cans in the area for one, and equip your gun while you're at it. Chuck the bottle at the nest, then shoot it midair when it hits the base of the nest. Do this three more times with full bottles of fuel to completely destroy the nest, running around to avoid the chunks of the bridge and vehicles flying at you in between throws. Once the nest is gone, the path forward is cleared for your use. Gather any items you want from the sides of the area first. Now head beneath the bridge and you'll get a text from Crowley. Geez, who is this guy, your BFF? Anyway, read the text, then get into one of the vehicles parked in the lot here. There are three Spectral Power symbols not too far from here, meaning there are some Roots of Evil you can (and should) take out for Spectral Points.

Watch out for the debris the Vampirz periodically throw at you as you're attacking their nest.
Watch out for the debris the Vampirz periodically throw at you as you're attacking their nest.

Drive down the street toward the two Spectral Power points south of the nearby circular building known as Belvedere Point. Head for the one on the left first, driving over the bridge to reach it at the Dairy. Enter the Dairy to find the first root at the far end of the room. Make a makeshift flamethrower with your lighter and a spray can, and torch it for two more Spectral Points. Leave the Dairy now and go right on foot to the second symbol. The root is underneath a brick structure, protected by Ratz. Shoot the little buggers until they're all dead, then set it ablaze with another flamethrower. This nets you two more Spectral Points and makes the fissures on the Humanz a little easier to see once you open your eyes after blinking.

Return to your vehicle now and start driving in the direction of the museum. Once you see the third Spectral Power point, pull off the road and get out of the vehicle. Approach the boathouse on the left and you'll see a root just inside to the left. Enter and some Humanz will attack! Grab the shovel off the floor by the entrance and use it to bash the Humanz into submission. Hit them with fire bullets in their fissures after they're laid out, making sure to kill them all. Now enter the kitchen on the left to find a first-aid kit on the wall. Heal up if necessary, grab some fuel-filled bottles off the countertop, then head into the next room to find more bottles and glowsticks. Throw the fuel-filled bottles at the two roots in the boathouse and shoot them when they're near their targets to take them both out for two more Spectral Points. Leave the boathouse now, get back in a vehicle, and drive the rest of the way to the museum. Well, as far as you can before the road is swallowed up in the abyss...

Sequence 3 - The Kidnapping

Park the tow truck here at the edge of the abyss.
Park the tow truck here at the edge of the abyss.
Shoot off these two locks holding up the back gate.
Shoot off these two locks holding up the back gate.

Now you are right next to the museum and only a chasm separating you from it! After the cutscene you have to go to the west side of the area you are in and get into the tow truck. Check the glove box for some bullets and some medical spray. Drive to the abyss so that you are facing the museum and get out of the truck. Go to the back of the truck and there you will see two locks holding the ramp up; shoot these so that they come down. Now go to the left side of the truck near the driver's door to find some controls. Use them. This will raise the ramp, transforming it into a makeshift jump so you can clear the gap.

Vampirz will swoop down around you and carry Sarah off, leaving you alone to face off against some Humanz that come out of the ground. Pick up a sawhorse and use it to beat the Humanz senseless. Torch their bodies with a flamethrower or bomb, grab another vehicle from the air, get a ways behind the ramp you made, then drive up it straight ahead at full speed to clear the abyss and conclude the sequence.

Sequence 4 - Fight The Living Scar

Fire the propane tank through the flames to light the gas, then continue holding down the button as you walk up to the fissure and burn that sucker!
Fire the propane tank through the flames to light the gas, then continue holding down the button as you walk up to the fissure and burn that sucker!

Now that you are on the outside of the museum, you only have to get inside. First you have to get through the fence, by either shooting the lock or just driving through. There will be a short cutscene and a fissure monster will come crawling towards you; grab the propane tank sitting next to the vendor cart outside the gate and fire the propane through the nearby flames to light the gas. Continue holding down the fire button so that the flames continue to burn as you approach the fissure and torch it. Next, jump over the little chasm where the broken pipe is located. On the other side you will see an electrical box; take the baseball bat and smash it open. Hold the two red wires in the box an inch or so apart until they trigger a lift to come down. Now get on the lift after grabbing the baseball bat again, and push the button to go up.

When the lift stops, you will see a window. If you want to get some ammo and a few explosive plastic bottles you can take the elevator one floor up, otherwise just smash through the window. Inside the door to your right there is a medical cabinet and some ammo on the floor. When you go near the toilets a cutscene will be triggered and another fissure monster will come crawling after you, so burn it with anything you have on hand.

Take cover behind this table and chuck an explosive bottle at the Humanz behind the wall of flames, shooting it when it reaches its target.
Take cover behind this table and chuck an explosive bottle at the Humanz behind the wall of flames, shooting it when it reaches its target.

Now go back to the room with the medical cabinet and get the fire extinguisher, then go through the door at the end of the restroom. To your left there is a fire. Use your fire extinguisher kill the flames. When you are on the other side the phone will ring; it's Sarah calling you to make you hurry up. While on the phone, the roof will collapse behind you, so you can't go back.

In the kitchen area to your right you'll find some ammo, batteries, and a few explosive bottles on the counter if you need any. When you make your way down the corridor and to the right, a cutscene is triggered. A Humanz has arrived behind a wave of flames. He will shoot projectiles at you, so stay behind the table that is standing upright while you get your stuff together. The easiest way to take him out is to throw an explosive bottle at him and shoot it when it gets close to him. The flames will go away and the beast will be down on the floor, so just go up to the monster and shoot a few rounds of fire bullets at him, or use some other form of fire to dispose of him. There's another Humanz here in the hall, so deal with him in the same way--preferably from a distance.

Now continue down the corridor and you will reach a metal door on your right. Use a fire extinguisher or something else to smash it open and then go through. Go down the corridor, then to the left and through the door. A cutscene will be triggered that concludes this episode.

Episode 5 - Not Alone Anymore

Sequence 1 - Bring Her Back

Press the onscreen button prompts to bring Sarah back to consciousness.
Press the onscreen button prompts to bring Sarah back to consciousness.

Any delays in this sequence will start a cutscene showing vampirz swooping down and killing you so you have to be a bit snappy.

In front of you, you will see Sarah, trapped in a cocoon. Conveniently, there is also an axe nearby. Pick up the axe and take a swing at the cocoon. One chop should be enough to open it up and dump Sarah onto the floor.

You then have to resuscitate her. Button prompts for the actions will be displayed on the screen. Her heart has to be compressed eight times in sequence, according to the pulse monitor. If you miss one, the count restarts. Then you have to breath air into her lungs. Another eight compressions and one more breath will bring her back to life. After a short cutscene you will find yourself in a kitchen.

Grab as much flammable stuff as you can carry and head back into the main room. The place will be swarming with Ratz that are springing from a couple of nests beyond the cocoon you just freed Sarah from. Destroy the Ratz and their nests to make the floor safe. The best way to do this is to grab the propane tank in the kitchen; if you pick this up and switch to first-person perspective, you can spray it at a fire and use it as a flamethrower to sweep the whole room. Just remember to hold down the trigger button to keep the flame alive.

Once the room is clear, shoot the Ratz off the cable and then the second cable clip so that the cable is within reach. Climb up and destroy the nest to the left, and then head right. Set the wooden beams on fire to clear the way; wait for them to completely burn down, or you'll take damage from walking over the fire. Go down the stairs and shoot at the bust to trigger the laser sensor while you're far away from it. Burn the two cocoons blocking the way, then go restock on combustibles in the kitchen before proceeding down the hall to the next sequence.

Sequence 2 - Museum's Visitors

Throw a few fuel-filled plastic bottles over the wall first to make your Molotov cocktail that much more explosive.
Throw a few fuel-filled plastic bottles over the wall first to make your Molotov cocktail that much more explosive.

Throughout the next part there are large numbers of ratz, try to keep moving and not get caught up in a firefight that will exhaust ammunition. Putting one bullet into a body that is lying around will distract large numbers of the critters, leaving you to get on with the job at hand.

Shoot the dead guard's body here to release the scent of blood, distracting the Ratz for a time while you torch their nests.
Shoot the dead guard's body here to release the scent of blood, distracting the Ratz for a time while you torch their nests.

Grab the guard's body that's blocking the laser beams and drag it backward to open the door. Shoot the Ratz that appear, then jump over the lasers to avoid closing the door again. Head through the corridor and take note of the little cutscene showing you the nest. As you emerge into the room, the nest is to the right. Shoot the dead guard here to attract the Ratz to it, then sprint left to the kitchen, and mop up any Ratz too stupid to pick up on your diversion. Build yourself a Molotov cocktail using a plastic bottle and bandage/handkerchief; if you use glass, it will smash too early and not cause as much damage. Advance toward the room with the Ratz nest, light your cocktail, and hurl it over the wall towards the nest. If you get it right, it will bounce off the far wall and land around the middle of the four nests before exploding. There's plenty of supplies left, so make another cocktail and smoke the rats feasting on the guard's corpse. Mop up, stock up and continue through the exit to your left.

Here the laser beam that opens the door is blocked by a nest. A lone ratz scuttles back and forth through a vent between nest and a blood puddle. Combine sticky tape with a plastic bottle, punch a hole in the bottle with a knife (there's one back in the kitchen) and stick it to the ratz. When the ratz runs back to the nest, use your lighter to light the fuel trail and hopefully burn the nest away.

Once the door is open, continue through to the large hall. Almost immediately you will be jumped by three humanz. To the right is a room with some items, and at the far end you can find some swords which are quite effective weapons. Take out the Humanz, then head up the large staircase to the left and face two or three more humanz. Once the way is clear, locate a barred door with a watchman behind it; he will let you downstairs.

There's black water in the passage below. Jump from the step where you start to near the first plinth, then timing your movements with the swinging ceiling light, sprint to the next plinth. Equip your flashlight and shine it on the floor to move forward to the next light patch. Keep an eye on the "guillotine" door which will knock you backwards, and jump to the next room.

In the next big hall, try the hand scanner, and when it predictably doesn't work, talk to the guard. He directs you to the lift and opens the door for you. Get into the lift and press down. When the lift stops force the doors open and climb back out. Didn't get far did you? Head back into the main hall to start the next sequence.

Sequence 3 - The Huge One

Start the battle off by hiding behind a pillar and shooting the red patches on the monster's body with fire bullets.
Start the battle off by hiding behind a pillar and shooting the red patches on the monster's body with fire bullets.
When the beast starts to call on his wind attack, stand in the light field created by these symbols behind the pillars to avoid taking damage.
When the beast starts to call on his wind attack, stand in the light field created by these symbols behind the pillars to avoid taking damage.

Okay, the guy's big, but he'll go down, right? Right! Here's how. As soon as the cutscene finishes, get behind a pillar because this guy spits fingernails like no one's business. Make sure you have soaked your ammunition in a flammable liquid (combine a bottle with your weapon) and, keeping out of his way, take potshots at the red bits on the shoulders and belly of the beast. This will cause the thing pain, and it will start a new attack with a wind blast. If you get caught in this you will take a lot of damage, so stay behind your pillar on the glowing eye symbol. Use the break to heal, reload, combine, etc.

Once Big Boy has finished his tantrum, he will tear the pillar away. Use this prime opportunity to shoot another red spot (if there's any left) and then find another pillar. After all the red spots have been shot out, your bullets will be useless, so it's time for a new tactic. Wait until your enemy starts tanking up his power (surrounding himself in a black cloud), equip a bottle and the pistol, and then toss the bottle of flammable liquid his way. Shoot the bottle just as it reaches him. If you get this right, three to four bottles should be enough, and there are several scattered around the room.

Once he goes down, Sarah will show up to end the sequence.

Sequence 4 - One Step From The Truth

See the guard's arm resting peacefully between the two block? Grab the sword off the wall and put your culinary skills to the test.
See the guard's arm resting peacefully between the two block? Grab the sword off the wall and put your culinary skills to the test.
Use fire to take out the Humanz, then shoot the propane tank when it's next to the metal door to blow it open.
Use fire to take out the Humanz, then shoot the propane tank when it's next to the metal door to blow it open.

If you're squeamish, then you might want to get someone else to do this bit, although if you're squeamish you probably stopped playing hours ago. The exit is still locked, and you need an authorized handprint to bypass the security lock. Try your own hand on the scanner and see; yep, you need to get the guard's hand. On the wall beside the door is a sword; an aimed pistol shot or some frantic jumping will knock it down. Pick it up, find the dead guard, and swing the sword at his arm, the one that is conveniently laid across the crack between the two blocks. Use the arm on the scanner to proceed. Don't forget to gather any leftover items if you need them.

Go through the door on the left. In this small common room, there are a couple of useful items in the lockers. Continue on until you come to a room with a trap door. Open the trap door, then shoot the cable clip, dropping the rope into the shaft. Climb down the rope, equip the pistol (you cannot access inventory while on the rope, so use the hotkeys) and shoot the shiny new padlock off the door.

Drop through into a musty old catacomb passage. Right is a dead end, so head left. At the end of the corridor on the right you'll find the door you need. Just before you reach it, two Humanz will pop out of the ground. You can shoot the propane tank on the ground to take them both out, if your aim is good. NOTE: We discovered a serious glitch here where the door could not be opened if we didn't use the propane tank to blow it open, so it may be best just to take out the two Humanz with fire or an explosive bottle instead and move the tank next to the door before shooting it. Once the Humanz are gone and the door is broken down, enter, and climb down the ladder. Approach the metal door to the cabin to finish the chapter.

Episode 6 - The Truth

Sequence 1 - Room 943

When the lights go out, close your eyes until you see Theo's ghost, then open them when you reach the objects he points to.
When the lights go out, close your eyes until you see Theo's ghost, then open them when you reach the objects he points to.
Once you have the lens, stand on this red X, equip the lens and flashlight, and aim the light at the symbol on the wall.
Once you have the lens, stand on this red X, equip the lens and flashlight, and aim the light at the symbol on the wall.

As soon as you move inside the cabin weird things will happen. Objects will fall down and catch fire and the lights will go out. Sarah will call out for you to go to her, so move towards her until you see a human shadow streak across the light. You will then get the tip to close your eyes and look around. Do so, until you see the ghost. Move closer and look where he is pointing until a mini scene cuts in showing an object with a comment from Edward. You have to do this four times until a case falls over. At the end you will form the sentence "Sarah, I want you to knock him down," and events will take their course.

Watch the cutscene to pick up valuable information. After standing up again, change to first-person mode, close your eyes, and "look" at the floor. You should see light under the door of the wardrobe. Open the wardrobe and close your eyes again to find the secret door. Approach the far end of the room and, after the cutscene, take the lens. Go back into Theo's cabin and stand on the red X on the floor, looking at the wall with the symbol. Equip the flashlight and lens, and focus on the red symbol until an opening appears. Enter the tunnel to finish the sequence.

Sequence 2 - An Ancient Path

Head down the tunnel until it widens out. As fast as possible, destroy the two nests on the far side of the trench and any of the brood that may have got out. Turn left and get into the fork lift. Drive down the ramp into the trench and up to the bridge. Use the forks to raise the bridge until it locks into place then reverse back up the trench. Drive over the newly raised bridge and into the opposite tunnel. Drive to the end of the large room and keep right of the fallen masonry. Use the forks to raise the fallen masonry above the ledge where the crates are standing. Get out of the fork lift and throw the switch on the wall near the fire to place a beam under your ramp. A humanz may appear when you do this, so be ready.

Get back in the fork lift truck, lower your forks and drive up the ramp. Clear a way through the crates, and dismount to go into the next room. There is a ratz nest on the platform above which needs to be destroyed before you go further. Once burnt,use the fork lift to stack crates so that you can climb up to the ledge. Throw the switch here to raise the lower platform and climb back down.

Drive over to the door, dismount and try to open the door. It will jam, so use the fork lift to raise it the rest of the way. Follow the passage to the end, ascend with the elevator and leave the museum through the door to end the sequence.

Sequence 3 - Light From The Sky

Head out on to the bridge until the predictable occurs, and you are dropped into the pit. Watch the cutscene with rising horror, because as soon as it ends you need to move. This sequence is not very long, but can prove mightily frustrating. Basically you have to stay within the circle of the helicopter spotlight as it scribes two sloppy figures of eight. On the first pass, you might find the fallen bridge parts in the way, but fortunately after you have failed the first try (and I think most people will) they will be gone.

There is no direct tactic for doing this, apart from stating the obvious, try to stay as close to the circle's middle as possible. Watch out for the speed, most times walking speed is okay but there are a couple of spots where running is necessary. The direction changes are sometimes sudden, and on the right side (not 100% sure of direction) there is a pipe in the wall which may become a stumbling block.

After surviving two laps, a cutscene will start and the episode will be over.

Episode 7 - The Path Of Light

Sequence 1 - Hang On!

Now you find yourself hanging off a cliff on a rope. Regardless of what happens, keep going up. That burning helicopter is threatening to fall on you the whole time, but it won't so stick at it. Dodge the larger bits of debris as they come down.

When you get high enough, jump to the left, onto the tube train car. Drop through the hatch way into the car interior. Someone is determined to see you fall, huh? Climb the rope again, with pistol equipped. Pot the ratz coming down as quickly as possible, because if they spray you, you will slide back to the bottom again and that window, you keep landing on looks fragile.

Once you clear the top, the sequence is finished.

Sequence 2 - Subway Station

When you get into the tube station, heal up, reload and combine because there's seven or eight humanz plus a bunch of ratz coming. Sprint through the station, dodging enemies, pass the stairs on your right, then turn right and duck into the toilets. Equip a makeshift flamethrower (theres some stuff in the back room) and as soon as the first baddie bangs open the door, let him have it. That should take out a couple, snipe some more with fire bullets and cocktails through the doorway. After things quieten down, you can sneak out and mop up leftovers, keep an eye out for ratz, they're sneaky.

Once the station is clear, heal and restock as necessary, then join the survivor in the car. After the cutscene, go out on the open end of the car. Clear the nearest "rope" (for want of a better word) of ratz and start climbing. This one has no exit, so clear the second one, jump across and climb up inside the giant vampirz.

Navigate your way through the cadaver and exit through the maw to complete the sequence.

Sequence 3 - Reach The Old Castle

All that is required in this sequence is to reach the old castle marked by the pulsing red spot on your map. Climb into the nearby car and jump the gap back into Central Park.

Throughout the next phases in the Park, you will come across humanz. They can leap great distances and will land on your car to pound you through the windscreen. You can sometimes shake them off by swerving, braking, colliding, etc. If you stop or collide with a static object eg. a tree, they will tear off the doors and pull you out of the vehicle. Always make sure to check glove boxes for items.

When you arrive at the castle, you will receive the message that you need to increase your spectral vision in order to solve the mysteries of the castle. To do this, you need to destroy evil roots scattered around the park. Refer to the roots guide for details on finding and destroying roots.

Sequence 4 - The Eye Of Central Park

As soon as you enter the entry yard of the castle, you will be attacked by a living fissure. Use a flamethrower or fire bullets to take the thing out as soon as possible. You are now required to find six alchemy symbols, the same as the one projected by the lense you are carrying. To see them, you have to close your eyes, logical, huh? When you find them, you have to shine the flashlight through the lense onto them, try and get the projection to the same size as the symbol. Once activated a short cutscene will show you a plate inside the castle. I will try to describe the locations as well as possible.

  • 1. From the yard, facing the entry door to the castle, turn left and head towards the short steps down to the balcony. At the top of the steps face right.
  • 2. From the yard, facing the entry door to the castle, turn right, go down the steps. Turn left and go down the embankment until you are about level with the entry door, face left.
  • 3. Go around behind the building, a shallow flight of steps leads up to a dead end. The third symbol is at this dead end. Once revealed, two humanz will burst out of the ground close by.
  • 4. From the yard, facing the entry door to the castle, walk forward into the narrow path, face left by the first buttress.

Break or burn down the door to enter the building.

  • 5. Behind the bar is a picture, use something to knock the painting down, the symbol is behind it.
  • 6. Opposite the bar, through the only other exit from the room. The symbol is on the right hand wall between the windows. Use burning furniture, glowsticks or emergency flares to drive back the shadow water. Do not rely on the halogen spot in the window, as this will fall out as soon as you approach.

Once you have all symbols, jump out of the window and climb the cable. As you reach the top, you will recieve a call from Sarah then you will immediately be attacked by a large, knife throwing humanz. Take him down as we have practiced many times before. Use the extinguisher to clear the stairs of fire and head up. There's the strange plate from the cutscenes. Stand on it to ascend to the next level. Use the telescope and focus the spot onto the full moon. A beam of light will show you your next destination and the episode will finish.

Episode 8 - The Light Bringer

NOTE: This Episode is playable from the start of the game, but you can't watch the final cut scenes until you've completed at least 18 Sequences from the previous seven Episodes and collected 50 Spectral Points.

Sequence 1 - Evil Roots

You will start the chapter with a message that you need to improve your spectral vision more. The park is once more full of evil roots to enable you to do this. You will need to boost your spectral vision above 75% to finish the game. Refer to the roots guide for details on finding and destroying roots.

Once your vision is high enough, you will receive another message and you can head over to the red point at the far east side of the map. Before getting too close, switch to ego perspective and close your eyes to determine where the barrier is. Build yourself a nice molotov cocktail, (there's some cloths and alcohol, etc nearby) and using the zippo lighter, (pistol won't work here) heave it over the barrier at the giant root on the other side.

Once the root has shriveled up and died, enter the building and use your spectral vision to find another alchemy symbol on a wall. Use the flashlight and lense again to activate the symbol and open a hole in the floor. Shoot the ring off the flag pole and grab the rope, back your way to the hole and abseil down. At the end of the rope, drop to the ledge, then lower yourself over the edge and shimmy left. Drop to the next ledge and take the rope once more to the bottom. A telephone call ends the sequence.

Sequence 2 - Find The Key

In this sequence, you are no longer faced with enemies, rather with an impressive array of visual puzzles to solve. The sequence is very linear, requiring no directional choices. Simply proceed from one riddle to the next.

The first part requires activating a gondola ride deeper into the cave. Simply use the flashlight and lense on the eye symbol to start the gondola moving. Note that the projected light symbol should be the same size as the carved symbol, adjust your position accordingly.

In the next puzzle room pick up the sign board and stand it in the light beam. Once the light beam is broken, the far door will open and you can proceed. Take the rope down to the lower ledge.

Breaking the light beam in this room causes a series of blocks to move out of the walls and floor. The ones of interest are, the one to the left of the screen that rises and falls beneath the exit, and, the low, flat one to the right of the screen that is always a little later than the others. Take the crate and push it into the light beam in front of this low block, then run and stand on the block under the exit. The low block will come out late and push the crate out of the beam causing the block you are standing on to rise to the exit.

Leave the room and climb down the rope. Jump across to the corner ledge to your right and walk around it to the other edge. Make your way from rope to rope to get down.

The next puzzle requires you to rotate the entire room around the walkway, so that the spikes cannot come through the floor. Pick up the signboard again. As soon as you do so, some machinery will shift, blocking light beams and giving you the clues. You have to pass three sections. In the first section, hold the board so it blocks the right hand beam. In the second section, hold the board so it blocks the left hand beam. In the final section, you have to be quick as you have to move into the danger area. Block the right hand beam to stop the spikes coming up, and open the door.

Move onto the small platform and take the signboard again, seems to be a rule of thumb. Once you pick up the sign board, the platform will start moving. Fitted beneath your feet is a blade that cuts ropes, releasing pendulums. Blocking the light beam with the board will stop the platform. Stop the platform immediately on the edge of the wall slots, wait until the pendulum has gone in, then move forward again. Repeat four times, then it's down the ropes again.

Clear the next passage by burning the wooden pedestal. Use a beam with the torch near the entrance to start the fire. The way in which the pedestal collapses is a clue to the next puzzle. In the next room, go past the pedestal and grab hold of it. Now pull it as fast as possible to the other symbol. Watch the cutscene, then push the thing as fast as possible back to it's start point. If you don't do the pull - push thing quick enough, you will be crushed. Now, use debris with the flame on the pedestal to set fire to the stem and run to the other end of the room. Alternatively go to the other end of the room and use a fire bullet to set the stem on fire. Once the pedestal collapses, you will be raised up and can leave the room.

Ropes again, further down we go.

This room is tricky, and may take a couple of attempts. Before touching anything, change to first person and examine the ceiling. It is an exact mirror image of the floor, and therefore your map to getting through this room. As soon as you touch the signboard, a cutscene will start showing the ceiling descending. The room goes pitch black, so set fire to the signboard to light your way. Along the way, if you can block one of the three light beams, you can temporarily stop the ceiling's descent so take every opportunity to do this. I took the following route, but I have seen solutions showing other ones. Study the ceiling well and decide on your own before taking the signboard.

  • Move forward to the cross-roads.
  • Turn right, move forward to the corner.
  • Turn left, move forward to the T-junction (light blocking all the way).
  • Turn right, move forward to the corner.
  • Turn left, move forward to the gap (light blocking all the way).
  • Throw the signboard away and jump the gap.
  • Run forward, zig-zag left then right and out through the door (tricky in the pitch black, but possible).

After crossing the bridge, you will find yourself in a round room with a large pedestal. Pick up one of the many torchs and set fire to the pedestal stem, then move down the opposite corridor until you reach a stone tablet set in the wall. Edward will read the quote in a cutscene. Move slowly back down the corridor, watching your torch. When the flame "bends", drop the torch to mark your spot and go back to the round room. Take the heavy stone from the collapsed pedestal (if it hasn't collapsed, pick up another torch and give it a whack) and go back to your torch. Smash the stone against the wall that the flame is bending away from until it crumbles in and you find yourself in another room. Edward Carnby, I'd like to introduce you to Mr. Key.

Sequence 3 - The Final Gate

Watch the cutscene and listen to Sarah's explanations. Don't waste time though, because it is a ticking. As soon as you get control, run towards the red spot on the map and get into the car.

Time is displayed in the top left corner of the screen. It is worryingly short, but you receive bursts of a minute every time Sarah tells you the next piece of bad news. In total you have about five minutes. You have to drive fast, and avoid collisions that will slow you down. This is made more difficult by massive stone spikes shooting out of the ground, sometimes blocking the whole road. Keep heading toward the red spot, which is at the museum. Keep central with the speed up to make the jump across the chasm. Drive straight down the ramp to the underground deliveries area and get out. Run through the door and turn right, heading straight for the big red roll up door labeled R.943. Use the pistol to shoot the lock off and finish the sequence.

Sequence 4 - Choose For All

Oh no, not him again. Time to finish it, once and for all. Change to ego perspective and place your laser pointer on Crowley's head. As soon as you get a chance for a clean shot, take him out. Resist the temptation to chance things, because if you mess it up, you're dead.

Follow Mr. Key into the round chamber where you picked up the lens, and then on into the even more secret chamber. When prompted, interact with the altar to place your pendant stone on it. After a cutscene showing the portal opening, the Key will tell you to take the stone and face Lucifer, so, pick up the stone again.

The next decision is all down to you. You either kill Sarah, or you don't, your choice.

  • Killing Sarah dooms mankind and allows Lucifer to take possession of you. Dark path!
  • Sparing Sarah redeems mankind (I guess) and leaves Lucifer stuck with Sarah. Light path!

Congratulations on saving / dooming the world.

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