Animal Crossing: Wild World - DS/Walkthrough

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Contents

Car ride With Kapp'n

The first thing you see here is Kapp'n driving through the rain, with you along for the drive. He'll ask you the time/date, which you will enter. He'll ask you a few more introductory questions before asking you what town you're going to, what the name of it is and whether or not you've got enough start-up money. After the ride is over the rain will begin to slow down and you'll get out of the car and go into town hall.

Nook's Part Time Job

Next, you will be in a position where you will be greeted by Pelly and you and she will exchange some small talk and she'll pull up a map of you town and then you can either receive a lesson in map-reading or skip it if you know how to use it. After you walk around your house a bit, go outside and you'll meet Tom Nook a shop owner. He'll inform you that your house is in debt and that you'll need to work part time for him to pay it off. Once you get to his shop, change into the clothes he gives you, plant the trees and flowers he gives you and talk to every person in the village you can find otherwise Nook won't let you move on to the next job.

Then, you'll deliver furniture to someone in town, take a piece of furniture away and move onto the next job. Next, you'll send a letter to another town resident. Nook gives you the paper, you can write whatever you want and head to town hall and mail it after you're written it. Next, you'll deliver a carpet, same as the furniture, easy enough. After that, you'll deliver a watering can to the resident you mailed the letter to before. Next, you'll post an advertisement on the bulletin board at town hall. After you finish this, Nook will deduct 1,400 bells from your debt, and you can now do what you want.

Town Features

Town Gate

The town gate appears to be a large arch atop your town. It's the place where you'll find Copper and Booker, who, respectively, handle the Wi-Fi and the police station. Copper will be able to help you go see friends and get friends from other towns to come visit you via Wi-Fi you can go see Copper at the town gate and he'll be able to help you out with that, along with other things like friend codes and the town gate's features. Booker, on the other hand, can help you figure out what visitors are visiting your town, navigate the town's lost and found, and changing your flag.

Town Hall

The town hall is what you would expect, large and drab-looking with a clock. This is where you mail letters, pay your bills with your Nook money, etc.

Civic Center

At the civic center you can keep tabs on the town's environment (trees, landscaping, etc.), modify the music that plays when you walk into buildings, donate bells to certain causes, for which you receive feathers for you donations. The donations and feathers distribution are green = 10,000 bells, blue = 200,000 bells, yellow = 500,000 bells, red = 800,000 bells, purple = 1.1 million bells, white = 1.4 million bells, rainbow = 6.4 million bells.

Post Office

This is pretty much what it sounds like: here you mail letters, pay your mortgage, get into your bells account and you can even save letters that hold a special meaning to you. You can save up to 75 of them, so choose wisely.

Recycling

When it comes to recycling, you can use the recycling pickup (a.k.a. dump), which is where you can pick up useful items other animals have discarded and throw away items you have no use for.

Museum

Here, you can make donations of fossils, paintings, fish, etc. that the museum doesn't already have or you can make constellations or make a stop at its cafe. You'll meet Blathers, who will check out the fossils you are donating and attempt to identify them for you. He can also show you where everything is in the museum, what everything is and lead you to the coffee shop. About the only thing you can do in the coffee shop is buy a coffee for 200 bells from Brewster, a green pigeon who you'll want to try and form a friendship with. After you visit the coffee shop, you can check out the observatory, run by Celeste, who will help you with making constellations and flirt with you while you look through the telescope here. Making a constellation is simple enough. You just click on a star, blue lines come out of it, you click one of the lines, more blue lines come out and you do this over and over until the constellation is complete. Looking at these constellations is called stargazing, and if you have any you'd like to get rid of just erase them. Easy enough.

Tom Nook's Shop

You work here, in addition to buying items, selling items and checking out items in the catalog. Look in the catalog to order items already in your inventory (copies), but you can't order a few items, like fossils (you have to go to the museum to get those). In addition to buying items here, you'll also find that Nook upgrades the house when he gets enough bells from what you buy. Once he gets to the fourth upgrade, a poodle/hairstylist, Hariet, will change your hair to a color determined by how you answer a set of questions. However, to get to Hairet and the other upgrades involved you have to spend a certain amount of bells, as follows:

Level 1, Nook's Cranny: 0 bells. Level 2, Nook 'n' Go: 25,000 bells. Level 3, Nookway: 65,000 bells. Level 4, Nookingtons: 240,000 bells (and a friend needs to buy 1 item from the store).

Able Sisters Shop

The Able sisters shop is all about designing, allowing you to create your own pattern to use on shirts, wallpaper or whatever you choose. The material is pricey, though (350 bells) and you only get to hang on to eight designs. The actual designing is fairly simple: choose a pallet, make use of the tools and create your pattern. Mable will coach you after you're done, asking about how you arrived at your patten, but that's about the extent of her insight. If you want to sell the designs you've made, but Nook doesn't buy them so you'll have to sell them to Mable. You'll spend most of your time in this shop talking with Mable, since Sable doesn't say much but the more you're there the more she'll talk.

Events

New Year's Day

Happy New Year, your mother has mailed you 10,000 bells. Also, stop by the mayor's office and he'll tell you what you can expect to happen to you in the future.

La-Di Day (Second Saturday of the month)

On this day every animal in your town battles for the honor of picking the town's music.

Yay-Day (Fourth Sunday of the month)

On this day, everyone will be nice to you and you'll have the option of returning the favor. Very PC.

Flea Market (First Saturday of the month)

On this day, you sell things you have in your house to other town residents or you can buy things from other residents. To get them to buy, hang out in your house and they'll wander in, look around, and then you can negotiate a bells price. To buy their stuff, wander into their house, look around and negotiate a bells price. You'll need to carry a good amount of bells or else you won't get to haggle at all.

Bright Nights (Second week of February)

During Bright Nights the town hangs lights outside their houses and Tortimer will let you vote which neighbor's house has the best display.

Fishing Tournaments (Third and fourth Sunday of variable months)

These occur from 12 to 6 p.m. and take place on the third Sunday in Jan., March, May, Nov., and Dec and the fourth Sunday in Feb., April and Oct. You'll want to win the tournament, but don't give away a rare fish to be judged because it won't be returned. The two prizes are for beating your own personal best and the other is for beating everyone else's score, along with a piece of furniture and a trophy for winning the whole tournament.

Flower Fest (Second week of April)

During this week, your trees that aren't fruit-related with turn pink and the town will plant flowers around their houses. Not much to do with this.

The Bug Off (Third Sunday of June, July, Aug. and Sep.)

If you don't have a net in your inventory, get one from Tortimer and start catching bugs. As with the fishing tournament, if you catch a rare bug don't give it away for judging because they will keep it. The Bug Off has two prizes, the same as the fishing tournament.

Fireworks Show (Saturdays in August)

Again, visit Tortimer and he'll hand you a sparkler which you can set off, then you can get another one after it runs out.

Acorn Festival (Second week of October)

Here, your goal is to collect acorns (ranging from round, small and rotten) and give them to Tortimer. Be sure not to give him a rotten acorn or you'll have to start all over. If you bring him all the acorns in town you'll get part of the Mush set, a bed, closest, dresser, nightstand, stool, table, tv, etc.

Countdown (Dec. 31)

Happy New Year! The countdown clock hangs in front of the town hall all day and when the clock reaches zero there will be fireworks and music, kind of like in Times Square but without all the annoying people.

Tools

There are lots of tools that you can use to help create things in around town.

Axe

You can buy this from the Tom Nook's Shop and it's used to cut down trees - until it breaks after a few.

Fishing Rod

You can buy this from the Tom Nook's Shop and use it to catch fish - naturally.

Net

You can buy this from the Tom Nook's Shop and use it to catch bugs.

Party Popper

You can get this from Tortimer on New Year's Eve and use it and then you'll need to go back to Tortimer and get another one.

Shovel

You can buy this from the Tom Nook's Shop and use it to dig and buy.

Slingshot

You can buy this from the Tom Nook's Shop and use it to shoot things in the air.

Sparkler

You can get this from Tortimer at the fireworks show and use it to sparkle for a few minutes and then you'll need to go back to Tortimer and get another one.

Timer

You can buy this from the Tom Nook's Shop for 500 bells and use it as a stop watch to time events.

Watering Can

You can buy this from the Tom Nook's Shop and use it to water plants and keep them healthy.

Golden Tools

Golden Axe

You can get this from Pascal, who will come by the beach once a week without warning. In order to get the axe, buy a red turnip from Joan, give it to Wendel and he'll give you the turban. Take the turban to Sahara and she'll give you the massage chair, which you can give to Tortimer on the next holiday and he'll give you the scallop. Wait for Pascal to finally appear and trade him the scallop for the golden axe.

Golden Fishing Rod

If you catch every type of fish at least once you'll get this upgraded fishing rod, which makes it easier to catch fish by reeling them in a lot faster.

Golden Net

If you catch every type of bug at least once you'll get this upgraded bug net, which makes it easier to catch bugs by increasing the net size.

Golden Shovel

You can get this shovel by burying a normal shovel for a day and digging it back up and now you can plant money trees.

Golden Slingshot

If you shoot 15 items out of the air you'll get this when you hit the 16th, which shoots three bullets instead of one.

Golden Watering Can

If you keep the environment and town's ecosystem for 16 days straight you'll get this golden can that doesn't really too much.

Gardening

Native Fruit

You start off with this fruit, which only sells for 100 bells there, but if you take it to another town it's worth 500 bells.

Foreign Fruit

Friends will mail you fruit from other towns in the mail and you can sell it for 500 bells, but you can also plant it, wait a few days and you'll have three of those fruits. This is a great way to rack up the bells.

Coconuts

These are the game's one special fruit that only wash up at times and must be planted next to the ocean, not in the sand but near it.

Flowers

Flowers can be picked up and place in your inventory and then planted somewhere else, but they will die in a few days, but you can reawaken them by using your water can.

Weeds

These will pop up every day and look like grass coming out of the ground. You can pull these out, but if you neglect to do this you will eventually see giant red flowers that are signs that you have just too many weeds in your town.

Catalog

Furniture
Group Item Name Bells Color Notes
Exotic Series Exotic Bed 2,540 Gray, Brown
Exotic Series Exotic Bureau 2,400 Brown
Exotic Series Exotic Wardrobe 2,180 Brown
Exotic Series Exotic Bench 1,900 Brown
Exotic Series Exotic Chair 1,400 White, Brown
Exotic Series Exotic Table 2,300 Brown
Exotic Series Exotic End Table 1,600 Brown
Exotic Series Exotic Lamp 1,800 Yellow, White
Exotic Series Exotic Screen 2,250 Brown
Exotic Series Exotic Chest 1,800 Brown

Wallpaper

Flooring

Clothing

Umbrellas

Accessories

Stationery

Gryoids

Fossils