Battlefield: Bad Company - PS3 XB360/Weapons
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Items
ATM-00 Anti Tank Mine
The Anti-Tank Mine is only available in Multiplayer Mode, and is found in the Demolition Kit. Place this item on the ground, then wait for an enemy tank to drive over it to automatically detonate it.
Combat Knife
Besides the obvious use for melee combat, the Combat Knife can also be used to break down wooden fences and doors.
DTN-4
There are two parts to setting off these C4 charges. First, plant the C4 on the surface of whatever object you're trying to destroy, then step back and use the remote detonator to set it off. You can also set several charges and detonate them simultaneously.
Hand Grenade
To throw a grenade, select it in your Items, hold down the fire button, then release it. The longer you hold down the button, the farther you will throw the grenade. Ricochet them off walls to kill enemies hiding behind cover or around corners.
Life-2
The Life-2 auto injector completely restores your health upon use, and can be used again and again, though it must recharge after each use. It is available in Multiplayer Mode only in the Assault Kit, and only after it has been unlocked by leveling up.
LZ-537
The LZ-537 laser designator is used to guide a bomb toward a target. You must steer the bomb yourself, though, after locking onto the target. This item becomes available in Multiplayer Mode only in the Recon Kit after it has been unlocked by leveling up.
Medic Kit
In Multiplayer Mode, this item is contained in the Support Kit, and can be used by a soldier to heal him or herself, or another soldier. It can also be dropped.
Motion Sensor
Contained in the Recon Kit in Multiplayer Mode. After thrown, it reveals the locations of all enemies with the radius of the sensor for a brief amount of time.
MRTR-5
The MRTR-5 mortar strike designator calls in mortar strikes on a target after you have locked onto it for a few seconds. Use it to bomb enemy units, vehicles, or buildings. In Multiplayer Mode, this item is found in the Support Kit after leveling up.
Pistol
Not technically considered a weapon, at least as far as Battlefield: Bad Company is concerned, the pistol should be used only as a short-range weapon, and usually as a last resort if you run out of ammunition for your real weapons.
Power Tool
Use the Power Tool to repair your damaged vehicle by standing next to it and holding the fire button. Found in the Support Kit in Multiplayer Mode.
Tracer Gun
Found in the Specialist Kit in Multiplayer Mode. The Tracer Gun can be used to tag vehicles for your team's Demolition class soldiers; when the Demolition soldier fires his or her rocket launcher on the tagged and locked-on vehicle, the missile will home in on the tracer, even if the vehicle is moving.
Primary Weapons
The categories listed below the following weapons are rated on a 0-100 scale, with 0 being the worst and 100 being the best.
Assault Rifles
Assault Rifles are your primary weapon in the game and one you'll end up using the most. They fire rapidly and are effective on most of the enemies in the game. All Assaults rifles are fitted with an attached 40mm grenade launcher of some kind. These can be used not only on vehicles and infantry but also used to blow away enemy cover, disrupt sniper nests, make new entrances to certain buildings and also provide a small amount of "improvised" cover. Assault rifles are really useful on Infantry and a Light vehicles and the grenades they fire are worthless against tanks and other light and heavy armor.
AEK971
Modern Russian assault rifle equipped with recoil damper that enables stable handling during fully automatic fire. After years of development, the AEK971 is now the standard assault rifle of the Russian army.
Standard rifle for many of the Russian Soldiers in Singleplayer. Has an attached 40mm GP-30 grenade launcher and carries 50 rounds per magazine.
- Accuracy: 70
- Damage: 50
- Rate of Fire: 60
AN94
High tech Russian rifle with an advanced firing mechanism that provides a very high rate of fire. Failed army trials, but still remains a favourite among many special forces in Russia.
Weapon commonly seen in the hands of Legionaire soldiers and later on in the hands of Russian Troops. Has an attached 40mm GP-30 grenade launcher and carries 50 rounds. Does less damage than the AEK971 for better accuracy and rate of fire.
- Accuracy: 80
- Damage: 35
- Rate of Fire: 80
AUG
Battle proven Austrian assault rifle widely known for its high performance and durability. Bullpup layout allows for a shorter stock while maintaining barrel length. Its aesthetic design has also made it a common sight in many Hollywood block busters.
Not seen until very late in the game. Has the same stats as the AEK971 and replaces the rifle for that Zone. Carries 50 round magazines and has an attached M203 Grenade Launcher.
- Accuracy: 70
- Damage: 50
- Rate of Fire: 60
F2000
Highly customizable Belgian assault rifle, with a wide number of modification options such as different scopes, grenade launcher attachments, computerized firing systems, etc. The weapon has an ambidextrous fire selector, ejection port and handle.
Only seen in multiplayer and is one of the "Find All Five" weapons. Is given to the Assault Class.
- Accuracy: 50
- Damage: 20
- Rate of Fire: 90
- NOTE: This weapon can be found in Multiplayer Mode only.
M16
The classic American work horse, having seen action all over the world for many decades. Its accuracy and handling are a true legacy of old American rifle traditions.
An uncommon rifle found in the middle stages of the game. Carries a 50 round magazine and an attached 40mm M203 Grenade Launcher. Does more damage than the AEK with better accuracy, overall one of more all round weapons.
- Accuracy: 85
- Damage: 60
- Rate of Fire: 50
M416
The M416 is an upgraded version of the M4 and M16 assault rifles. With new firing mechanics, this modification solved many of the performance issues with the old weapon systems, and also proved to be a more cost effective solution than replacing the huge number of aging rifles in service.
Standard Issue rifle throughout most of the game. Is equipped at start on every new mission. Carries 50 round magazines and an attached 40mm Grenade Launcher. Stats are the same as the AEK971.
- Accuracy: 70
- Damage: 50
- Rate of Fire: 60
XM8
Experimental US weapon system based on the German G36 assault rifle. A highly accurate and dependable weapon with many "in the field" modification options. Despite its great performance, it never left the experimental phase.
Used by some of the Mercenary's in the early levels. Carries a 50 round magazine and a 40mm Grenade Launcher, it does less damage than the AEK and M416 rifles but sporting a higher rate of fire.
- Accuracy: 70
- Damage: 40
- Rate of Fire: 75
Sub-machine Guns
Sub-Machines guns are silent firearms fitted with sound suppressors and large sized magazines. They have a high rate of fire but lack in terms of accuracy and damage. They are commonly used in a stealth role, each Sub Machine Gun comes equipped with Hand Grenades on pickup. They are used by Specialist Units in Multiplayer and Singleplayer.
9A91
Russian compact assault rifle chambered for special high caliber ammunition. The steep trajectory and short sight base make the rifle ineffective at long ranges, but up close it packs more stopping power than any other 9 millimeter.
Silenced Assault rifle encountered in the late stages of the game. Carries 60 rounds per magazine. Replaces the AKS74U in that stage.
- Accuracy: 50
- Damage: 50
- Rate of Fire: 90
AKS74U
A shortened, modified version of the legendary AK-47. Popular among Russian special forces for its size, but suffering from limited range and accuracy. Despite this, it's a very powerful and reliable rifle.
Used by some of the Russian Specialist units and Mercs in the early stages of the game. Carries 60 rounds per magazine.
- Accuracy: 50
- Damage: 50
- Rate of Fire: 90
PP2000
Ultra modern Russian submachinegun, first shown to the public in 2004. Used by Russian police and security forces and claimed to be superior to many foreign competitors.
Encountered rarely, carries a 60 round magazine but does less damage compared to other SMG's with bad accuracy but a extremely high rate of fire.
- Accuracy: 40
- Damage: 30
- Rate of Fire: 100
SCAR
The SCAR assault rifle family consists of a Heavy and a Light type, each available in several versions, with different barrel lengths and ammunition types. This Light model is used by SOCOM forces and was accepted by them as late as 2003.
Encountered sparingly in some missions. Carries 60 rounds and is exactly alike to other SMG's in terms of stats.
- Accuracy: 50
- Damage: 50
- Rate of Fire: 90
UMP
This German submachine gun was developed mainly for the American law enforcement market. Very light weight and highly customizable, the UMP is a cheaper, but still powerful, alternative to the MP5.
Encountered in the middle to late stages of the game. The UMP carries 60 rounds per magazine and features better accuracy and damage compared to other SMG's, but a rather medicore rate of fire.
- Accuracy: 60
- Damage: 65
- Rate of Fire: 60
Uzi
Classic Israeli submachinegun. Has proven itself in countless countries during the last fifty years.
Only encountered in multiplayer. Is one of the Find All Five weapons for the Specialist Class.
- Accuracy: 25
- Damage: 50
- Rate of Fire: 90
- NOTE: This weapon can be found in Multiplayer Mode only.
XM8C
Compact version of the XM8 rifle. Very light weight and designed as a personal defense weapon.
Compact rifle seen rarely in the game. Carries 60 rounds per magazine and while doing only average damage it has the better accuracy and rate of fire.
- Accuracy: 60
- Damage: 45
- Rate of Fire: 70
Light Machine Guns
Light Machine Guns are rapid firing weapons designed to spray a lot of lead in a short space of time. They carry alot of ammunition in their magazines and are used extensively in pinning an enemy down. Each kit comes with some hand grenades alongside it. They can be notoriously inaccurate when fired for extended periods of time, burst firing is recommended on longer range targets. They are not very useful against Armor but can be useful in damaging some Light vehicles.
M249
The standard US army light machinegun. Originally designed in Belgium, the rifle has a reputation of being extremely reliable and is widely used across the world as part of many armed forces.
Light Machine gun with a 150 round magazine. Is the primary weapon used by Sweetwater and is encountered only once in singleplayer in the mission Acta Non Verba.
- Accuracy: 55
- Damage: 60
- Rate of Fire: 60
M60
Iconic America rifle, famous for its service in the Vietnam War. Designed in the late 1940s, it borrows heavily from German WW2 machinegun designs.
Seen only in Multiplayer and is one of the Find all Five weapons. Is given to the Support Class.
- Accuracy: 55
- Damage: 50
- Rate of Fire: 50
- NOTE: This weapon can be found in Multiplayer Mode only.
MG3
An upgrade version of the classic WW2 German MG42. The MG3 is capable of a very high rate of fire and despite its age, this versatile and powerful machinegun is still in active service in many armies.
Uncommon Light Machine gun, carries 150 rounds and despite being slightly less accurate and doing less damage the M249 it benefits from a withering rate of fire.
- Accuracy: 50
- Damage: 35
- Rate of Fire: 90
MG36
LMG version of the German army G36 rifle. This modern rifle is equipped with bipod, red point sights and drum magazine for faster reloading.
Light Machine Gun used by many of the Mercenary Support units in Singleplayer. The MG36 uses a 150 round Beta-C drum magazine which enables faster reloading. Is perhaps one of the more accurate LMG's, in the tradeoff of less damage and rate of fire.
- Accuracy: 70
- Damage: 40
- Rate of Fire: 75
PKM
Russian general purpose machinegun. This high calibre machinegun is famous for its power and reliability and is used in many different countries.
Used by many of the Russian Support Soldiers. Carries 150 rounds and has the same stats to the M249 LMG.
- Accuracy: 55
- Damage: 60
- Rate of Fire: 60
QJU88
The type 88 light machinegun is of Chinese origin and entered service in the PLA at the beginning of the 21st century.
Found only in the late levels of the game, used by Supoort Units. Replaces the M249 and PKM in Stats for that level.
- Accuracy: 55
- Damage: 60
- Rate of Fire: 60
XM8 LMG
SAW version of the XM8 rifle. Features a longer barrel, bipod and duel drum magazine.
LMG XM8 Version encountered in the Middle stages of the game. Has the same stats as the MG36. Less common but equally as useful.
- Accuracy: 50
- Damage: 40
- Rate of Fire: 75
Shotguns
NOTE: The Accuracy and Damage ratings of shotguns is entirely relative to the player's distance to the enemy; the closer to an enemy, the higher both ratings will be.
Shotguns are primarily close combat weapons. They fire a spray of lead shot and each hit can effectively kill a target at close range. They are useless at long range and can be used to blast open doors and other obstacles in your way. Shotgun kits come with some hand grenades alongside it. They are commonly seen in the hands of Demo Units. They are not very useful against vehicles, and are only recommended for Infantry at close range.
870MCS
Classic American shotgun, Modular Combat Shotgun version. As the name implies, it allows the user to configure the weapon into different setups.
Powerful 12 Gauge Combat Shotgun, is Haggards primary weapon. Carries 8 rounds and while having appalling rate of fire and accuracy it makes it up for it in immense damage at close range. It is useless at long range.
- Accuracy: 35
- Damage: 80
- Rate of Fire: 10
NS2000
South African pump action shotgun featuring an unusual bullpup design for a shotgun. Another original solution is the magazine placement, above the barrel. Also, in contrast to most pump action rifles, the pump action is forward.
Uncommon shotgun found throughout the game. Carries 8 rounds and features a quick reload speed. Slightly more accurate than the 870MCS and features the same damage and rate of fire.
- Accuracy: 45
- Damage: 80
- Rate of Fire: 10
S20K
Standard shotgun of the Russian Ground Forces. This weapon has semi-automatic fire, allowing multiple shells to be fired in rapid succession. Uses a mechanism originally designed for assault rifles.
Standard for Russian Demolition Units. Carries 8 rounds and can fire rapidly. Features a higher rate of fire for the cost of less damage.
- Accuracy: 35
- Damage: 50
- Rate of Fire: 35
SPAS12
Legendary Italian combat shotgun with iconic folding stock. Manufacturing stopped in 2000.
Uncommon shotgun used by some legionnaire mercenary's. Carries 8 rounds and features bad accuracy and rate of fire for massive damage at close range.
- Accuracy: 25
- Damage: 80
- Rate of Fire: 10
SPAS15
Modern semi-automatic shotgun, featuring a standard box magazine that allows for much faster reloading compared to standard tubular magazines, where shells need to be loaded one by one.
Special Semi-Automatic Shotgun based on the SPAS12. Carries 8 rounds and does slightly more damage at the cost of a slightly reduced rate of fire.
- Accuracy: 25
- Damage: 55
- Rate of Fire: 30
T194
Russian 12 gauge pump-action shotgun. Not used by Russian armed forces, but successfully exported to international buyers.
Only encountered in the late stages of the game used by Demo Units. It replaces the S20K and other shotguns during that stage.
- Accuracy: 35
- Damage: 80
- Rate of Fire: 10
USA12
Gas-operated, South Korean, combat shotgun capable of fully automatic 12 gauge fire. Bulky, heavy and powerful, this massive rifle is banned for civilian use in the US.
Only seen in Multiplayer. This is also one of the Find all Five weapons for the Demo Class.
- Accuracy: 40
- Damage: 60
- Rate of Fire: 30
- NOTE: This weapon can be found in Multiplayer Mode only.
Sniper Rifles
Sniper rifles are used for eliminating infantry at a long range and are ill-suited to close range combat. They are very powerful weapons that will kill most infantry in a single shot and are also extremely accurate. They are not all too good at destroying vehicles but with careful aim one can elimanate the passengers or drivers of some vehicles. Each sniper rifle kit comes equipped with a handgun for personal defence.
GOL
German bolt action sniper rifle. This highly accurate and reliable rifle is available in a wide range of configurations and is currently used by several German police units as well as sporting groups across the world.
Encountered in the last stage of the Game. Carries 5 rounds per magazine and is extremely powerful. Replaces most of the Snipers rifles for that stage. Is exactly the same in stats to the M24 rifle.
- Accuracy: 100
- Damage: 90
- Rate of Fire: 5
M24
Highly accurate sniper weapon system used by the US military and police forces. The M24 uses the heaviest type of ammunition for this weapon class, providing very long range firing.
Rarely encountered in the game. Carries 5 rounds per magazine.
- Accuracy: 100
- Damage: 90
- Rate of Fire: 5
M95
A bolt action version of the M82A1 weapon, with shorter total length thanks to the bullpup configuration. The large calibre ammunition makes it a preferred sniper rifle for long range sniping as well as anti-material tasks.
Used by many of the Snipers during the Middle of the game. Only sniper rifle that is effective at shooting passengers in vehicles through the bullet proof glass. Carries 5 rounds and does the highest damage for a non-explosive weapon.
- Accuracy: 100
- Damage: 100
- Rate of Fire: 5
QBU88
Chinese marksman's rifle designed in the late 1980s. It features iron sights but is usually equipped with a 4x scope. Used by the PLA and Chinese police forces.
Used only in multiplayer and is one of the Find all Five weapons for the Sniper class.
- Accuracy: 100
- Damage: 85
- Rate of Fire: 10
- NOTE: This weapon can be found in Multiplayer Mode only.
SV98
An upgrade of a successful sporting rifle, this high precision sniper rifle was built intentionally for domestic Russian use, such as the Spetznaz forces, counter-terrorist forces and other law enforcement groups. The weapon features a detachable scope and a special plastic magazine.
Uncommon sniper rifle encountered in the early-middle stages of the game. Used by the Russian Sniper units. Carries 5 rounds per magazine.
- Accuracy: 100
- Damage: 90
- Rate of Fire: 5
SVU
A bullpup version of the classic SVD design, this weapon is shorter and incorporates a suppressor. It can be used with its built-in iron sights, although the common setup features a scope. The SVU was designed with Russian law enforcement forces in mind.
Scarce Sniper rifle seen in the middle stages of the game. Carries 10 round magazines and features a silencer. Does less damage and accuracy for a faster rate of fire.
- Accuracy: 90
- Damage: 60
- Rate of Fire: 30
VSS
A lightweight, short and quiet sniper rifle using subsonic ammunition. It features a built-in sound suppressor, a wide array of scopes and can be easily broken into 3 parts to allow discrete transportation. Despite its size, it fires a heavy round which can penetrate a wide range of armour.
Uncommon silent Sniper rifle only seen in the Middle stages of the game. Carries 10 rounds per magazine and features a faster rate of fire at the cost of less damage and accuracy.
- Accuracy: 80
- Damage: 50
- Rate of Fire: 40
Rocket Launchers
There are no ratings for the rocket launchers because all three types are identical in function; their appearance only differs in the model each country uses. Use them to blow holes in walls to expose enemy units, or fire them at enemy vehicles to destroy them much more quickly than with a standard weapon.
M136
Anti Tank Disposable Rocket Launcher with an attached Scope. Is Haggards secondary weapon and functions well against most Armored Transports and Light Tanks. Is only midly effective versus Heavy Armor. Encountered in the Middle stages of the Game.
M2CG
Anti-Tank Recoilless Rifle. Is capable of taking out light vehicles and some light Tanks but is only mildly effective versus heavy armor. Only seen in the late stages of the game. Is equipped with a Scope.
RPG7
Used in the very early stages of the game by Russian Demo Units. Is effective versus light vehicles and tanks but only mildly effective versus heavy armor. Is equipped with a scope.
Pistols
Pistols are weapons given as a secondary option for the Sniper Kits. They are used primarily for backup use and for close encounters when an enemy is nearby. They aren't very powerful or accurate but serve as a good defence against some enemies in the game.
MP443
The MP443 is given as standard alongside the Sniper Kits. These include SV98, SVU and VSS Rifles. It carries 12 rounds per magazine and features a moderate accuracy and rate of fire but low damage. In Crash and Grab, the MP443 is your primary weapon at mission start.
M9
The M9 is given as standard alongside the Sniper Kits. These include the M24 and M95 rifles. It carries 12 rounds per magazine and does only slightly more damage than the MP443 with less accuracy.
Revolver
The Revolver is given as standard alongside the Sniper Kits. It's given only to the GOL sniper kit. It carries 6 shots and is the most powerful pistol but with poor accuracy and rate of fire.
