Destroy All Humans! Big Willy Unleashed - PS2 PSP WII/Weapon Upgrades

From WikiCheats

Jump to: navigation, search

Contents

Crypto

Zap-O-Matic

Multiple Targets

Iridium Arc Multiplexer: Chain lightning to more targets

  • 15 Zap-O-Matic kills
  • 3 Energy Cells collected

Iridium Arc Multiplexer: Maximum chain lightning targets

  • 120 Zap-O-Matic kills
  • 45 Energy Cells collected

Damage

Gortan Shock Enhancer: Increase electical damage

  • 30 Zap-O-Matic kills
  • 12 Energy Cells collected

Shock Burst Overdriver: Maximum electrical damage

  • 60 Zap-O-Matic kills
  • 30 Energy Cells collected

Anal Probe

Health Drain

Cheek Traction Package: Drains victim's health more quickly, probe returns sooner.

  • 30 Anal Probe kills
  • 340 Player's total DNA balance
  • 14 Energy Cells collected

Intestinal Transit Boost: Maximum health drain.

  • 90 Anal Probe Kills
  • 2270 Player's total DNA balance
  • 90 Energy Cells collected
  • 18 Data Cores recovered

Ammo Count

Rectal Packager: Increase Anal Probe capacity to 3.

  • 15 Anal Probe kills
  • 5 Energy Cells collected

Butt Pressure Maximizer: Increase Anal Probe capacity to 6.

  • 60 Anal Probe kills
  • 49 Energy Cells collected

DNA Collection

DNA Magnosyphon: Processes cortexes into pure DNA and auto-returns if to Crypto.

  • 45 Anal Probe kills
  • 1170 Player's total DNA balance
  • 38 Energy Cells collected

Disintegrator

Ammo Count

Positron Magazine: Increases Disintegrator capacity to 150

  • 50 Disintegrator kills
  • 43 Energy Cells collected

Antimatter Magazine: Increases Disintegrator capacity to 200

  • 200 Disintegrator kills
  • 121 Energy Cells collected
  • 21 Data Cores recovered

Damage

Fission Accelerator: Increases Disintegrator damage

  • 25 Disintegrator kills
  • 15 Energy Cells collected

Fission Accelerator: Maximize Disintegrator damage

  • 100 Disintegrator kills
  • 93 Energy Cells collected

Ion Detonator

Ammo Count

Ion Containment Bubble: Increases Ion Detonator Capacity to 6

  • 90 Ion Detonator kills
  • 39 Energy Cells collected

Ion Containment Torus: Increases Ion Detonator capacity to 10

  • 200 Ion Detonator kills
  • 133 Energy Cells collected
  • 22 Data Cores recovered

Blast Radius

Ion Disruption Magifier: Increase the Ion Detonator's blast radius and damage

  • 40 Ion Detonator kills
  • 16 Energy Cells collected

Increased Radial Boomology: Maximize the Ion Detonator's blast radius and damage

  • 150 Ion Detonator kills
  • 102 Energy Cells collected

Ball Lightning

Number of Arcs

Palladium Arc Multiplexer: Increase the number of simultaneous targets the Ball Lightning can strike

  • 25 Ball Lightning kills
  • 45 Energy Cells collected

Palladium Arc Multiplexer: Maximize the number of simultaneous targets the Ball Lightning can strike

  • 200 Ball Lightning kills
  • 105 Energy Cells collected
  • 19 Data Cores recovered

Damage

Dipolar Plasma Vortex: Increase electrical damage

  • 50 Ball Lightning kills
  • 80 Energy Cells collected

Foo Plasma Cavitator: Maximum electrical damage

  • 110 Ball Lightning kills
  • 87 Energy Cells collected

Zombie Gun

Infectiousness

Contagion Ampligier: Anyone killed by a zombie has an increased chance of becoming a zombie

  • 70 Zombies created
  • 3120 Player's total DNA balance
  • 118 Energy Cells collected

Pandemic Multiplier: Anyone killed by a zombie becomes a zombie

  • 130 Zombies created
  • 3600 Player's total DNA balance
  • 144 Energy Cells collected
  • 23 Data Cores recovered

Zombie Toughness

Revenant Flesh Hardener: Makes zombies tough to kill

  • 30 Zombies created
  • 1370 Player's total DNA balance
  • 47 Energy Cells collected

Crypto's Shield

Shield Strength

Super-Heterodyne Resonator: Crypto takes more damage before dying

  • 120 Player's total DNA balance
  • 50 Police killed
  • 2 Energy Cells collected

Triphase Resonance Maximizer: Crpto takes maximum damage before dying

  • 830 Player's total DNA balance
  • 50 Soldiers killed
  • 31 Energy Cells collected

PK Hold

Hold Threshold

Synaptic Stimulator: Crypto picks up large objects, including smaller vehicles

  • 3460 Total weight PK carried
  • 50 Moving civilian vehicles destroyed
  • 7 Energy Cells collected

Dendritic Density Augmentation: Crypto picks up tanks and other extremely large objects

  • 11540 Total weight PK carried
  • 75 Military vehicles destroyed
  • 52 Energy Cells collected

PK Hypnotize

Crowd Effect

Mesmeric Conduit: Hypnotize has a greater area of effect

  • 3:30 Total time snatched
  • 450 Player's total DNA balance
  • 17 Energy Cells collected

Mesmeric Refluxer: Hypnotize has a maximum area of effect

  • 25:00 Total time snatched
  • 2670 Player's total DNA balance
  • 111 Energy Cells collected
  • 20 Data Cores recovered

PK Bodysnatch

Longevity

Furon ID Projection: Crypto can stay inside a Bodysnatched Human for a greater length of time

  • 25 Bodies snatched
  • 18 Energy Cells collected

Super Ego Displacement: Crypto can stay inside a Bodysnatched Human for the maximum length of time

  • 45 Bodies snatched
  • 75 Energy Cells collected
  • 18 Data Cores recovered

PK Transmogrify

Ammo Generated

Targeted Nucleosythesis: More ammo is generated, and a little more exotic ammo is dropped

  • 25 Police killed
  • 1 Energy Cell collected

Enhanced Nucleosythesis: Even more ammo is generated, and more exotic ammo is dropped

  • 100 Soldiers killed
  • 33 Energy Cells collected

Weaponized Nucleosythesis: The most ammo is generated, and the most exotic ammo is dropped

  • 100 Kluckin' crew killed
  • 84 Energy Cells collected
  • 17 Data Cores recovered

PK Brain Battle

Battle Mastery

Kirlian Will Targeting: Crypto can win Brain Battle more quickly, against tougher enemies

  • 20 Bodies snatched
  • 1000 Player's total DNA balance
  • 36 Energy Cells collected

Orgone Ego Mastery: Crypto can win Brain Battle most quickly, against all enemies

  • 50 Bodies snatched
  • 1620 Player's total DNA balance
  • 65 Energy Cells collected

Flying Saucer

Abduction Ray

Drain Rate

Neutrino Collapse Intensifier: Abduction Ray more quickly drains energy from held objects, and more quickly recharges the saucer's shields

  • 60 Humans abducted
  • 8 Vehicles drained
  • 22 Energy Cells collected

Death Ray

Weapon Cooldown

Liquid N2 Cooling: Reduce the cooldown period after the Death Ray overheats

  • 20 Death Ray kills
  • 4 Energy Cells collected

Superfluid Heat Exhaust: Minimize the cooldown period after the Death Ray overheats

  • 100 Death Ray kills
  • 42 Energy Cells collected

Damage

Nuclear Blister Inducer: Increase Ray damage

  • 85 Death Ray Kills
  • 19 Energy Cells Collected

Fusion Scorcher: Maximun Ray damage

  • 200 Death Ray Kills
  • 114 Energy Cells collected
  • 20 Data Cores Recovered

Electro-Cone

Damage

Dry Lightning: Increase the Electro-Cone's blast radius and damage

  • 40 Electro-Cone kills
  • 106 Energy Cells collected

Lightning Storm: Maximize the Electro-Cone's blast radius and damage

  • 80 Electro-Cone kills
  • 32 Vehicles drained
  • 136 Energy Cells collected
  • 23 Data Cores recovered

Attack Duration

Energy Helicity Inductor: Increase the amount of time the Electro-Cone can be used before it overheats

  • 35 Electro-Cone kills
  • 107 Energy Cells collected

Supercell Recursion: Maximize the amount of time the electro-Cone can be used before it overheats

  • 90 Electro-Cone kills
  • 38 Vehicles drained
  • 139 Energy Cells collected
  • 23 Data Cores recovered

Weapon Cooldown

Thermal Induction Venting: Reduce the cooldown period after the Electro-Cone overheats

  • 20 Electro-Cone kills
  • 108 Energy Cells collected

Beryllium Heatsink: Minimize the cooldown period after the Electro-Cone overheats

  • 70 Electro-Cone kills
  • 28 Vehicles drained
  • 142 Energy Cells collected
  • 23 Data Cores recovered

Quantum Deconstructor

Blast Radius

Strange Quark Spin Impeller: Increase the Quantum Deconstructor's blast radius and damage

  • 180 Quantum Deconstructor kills
  • 78 Energy Cells collected

Charm Quark Spin Impeller: Maximize the Quantum Deconstructor's blast radius and damage

  • 270 Quantum Deconstructor kills
  • 126 Energy Cells collected
  • 21 Data Cores recovered

Sonic Boom

Blast Radius

Martial Stacker: Increase the Sonic Boom's blast radius and damage

  • 45 Sonic Boom kills
  • 34 Energy Cells collected

Acousti-Form Loudification: Maximize the Sonic Boom's blast radius and damage

  • 75 Sonic Boom kills
  • 62 Energy Cells collected

Saucer Shield

Shield Strength

Shield Generator Beta: Saucer takes more damage before being destroyed

  • 21 Humans abducted
  • 4 Vehicles drained
  • 9 Energy Cells collected

Shield Generator Gold Master: Saucer takes maximum damage before being destroyed

  • 71 Humans abducted
  • 20 Vehicles drained
  • 56 Energy Cells collected

Saucer Cloak

Cloak Duration

Holometric Photo-Conversion: Increase the amount of time the Saucer Cloak can be used before the battery drains

  • 35 Humans abducted
  • 10 Vehicles drained
  • 23 Energy Cells collected

Solido-Plasmic Persistence: Maximize the amount of time the Saucer Cloak can be used before the battery drains

  • 81 Humans abducted
  • 24 Vehicles drained
  • 72 Energy Cells collected

Cloak Recharge

Regenerative Loopback: Decrease the amount of time it takes the shield batteries to recharge

  • 48 Humans abducted
  • 14 Vehicles drained
  • 24 Energy Cells collected

Main Engine Shunt Line: Minimize the amount of time it takes the shield batteries to recharge

  • 90 Humans abducted
  • 40 Vehicles drained
  • 117 Energy Cells collected

Big Willy

Regurg-A-Tron

Damage

Vom-I-Tracking Sweep: Maximize Regurg-A-Tron damage

  • 50 Regurg-A-Tron kills
  • 230 Player's total DNA balance
  • 11 Energy Cells collected

Heat Beam Eyes

Damage

Gamma Ray Implosion: Maxime Heat Beam Eyes damage

  • 20 Heat Beam Eyes kills
  • 660 Player's total DNA balance
  • 26 Energy Cells collected

Windbreaker

Methane Hyper-Compression: Maximize Windbreaker damage

  • 100 Windbreaker kills
  • 1920 Player total DNA Balance
  • 76 Energy Cells collected

Big Willy Batteries

Battery Recharge

Bi-Lithium Ion Packs: Decrease the amount of time it takes Big Willy's batteries to recharge

  • 20 Humans eaten
  • 28 Energy Cells collected

Antiphoton Energ Converter: Minimize the amount of time it takes Big Willy's batteries to recharge

  • 45 Humans eaten
  • 72 Energy Cells collected