Destroy All Humans! Big Willy Unleashed - PS2 PSP WII/Weapon Upgrades
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Contents |
Crypto
Zap-O-Matic
Multiple Targets
Iridium Arc Multiplexer: Chain lightning to more targets
- 15 Zap-O-Matic kills
- 3 Energy Cells collected
Iridium Arc Multiplexer: Maximum chain lightning targets
- 120 Zap-O-Matic kills
- 45 Energy Cells collected
Damage
Gortan Shock Enhancer: Increase electical damage
- 30 Zap-O-Matic kills
- 12 Energy Cells collected
Shock Burst Overdriver: Maximum electrical damage
- 60 Zap-O-Matic kills
- 30 Energy Cells collected
Anal Probe
Health Drain
Cheek Traction Package: Drains victim's health more quickly, probe returns sooner.
- 30 Anal Probe kills
- 340 Player's total DNA balance
- 14 Energy Cells collected
Intestinal Transit Boost: Maximum health drain.
- 90 Anal Probe Kills
- 2270 Player's total DNA balance
- 90 Energy Cells collected
- 18 Data Cores recovered
Ammo Count
Rectal Packager: Increase Anal Probe capacity to 3.
- 15 Anal Probe kills
- 5 Energy Cells collected
Butt Pressure Maximizer: Increase Anal Probe capacity to 6.
- 60 Anal Probe kills
- 49 Energy Cells collected
DNA Collection
DNA Magnosyphon: Processes cortexes into pure DNA and auto-returns if to Crypto.
- 45 Anal Probe kills
- 1170 Player's total DNA balance
- 38 Energy Cells collected
Disintegrator
Ammo Count
Positron Magazine: Increases Disintegrator capacity to 150
- 50 Disintegrator kills
- 43 Energy Cells collected
Antimatter Magazine: Increases Disintegrator capacity to 200
- 200 Disintegrator kills
- 121 Energy Cells collected
- 21 Data Cores recovered
Damage
Fission Accelerator: Increases Disintegrator damage
- 25 Disintegrator kills
- 15 Energy Cells collected
Fission Accelerator: Maximize Disintegrator damage
- 100 Disintegrator kills
- 93 Energy Cells collected
Ion Detonator
Ammo Count
Ion Containment Bubble: Increases Ion Detonator Capacity to 6
- 90 Ion Detonator kills
- 39 Energy Cells collected
Ion Containment Torus: Increases Ion Detonator capacity to 10
- 200 Ion Detonator kills
- 133 Energy Cells collected
- 22 Data Cores recovered
Blast Radius
Ion Disruption Magifier: Increase the Ion Detonator's blast radius and damage
- 40 Ion Detonator kills
- 16 Energy Cells collected
Increased Radial Boomology: Maximize the Ion Detonator's blast radius and damage
- 150 Ion Detonator kills
- 102 Energy Cells collected
Ball Lightning
Number of Arcs
Palladium Arc Multiplexer: Increase the number of simultaneous targets the Ball Lightning can strike
- 25 Ball Lightning kills
- 45 Energy Cells collected
Palladium Arc Multiplexer: Maximize the number of simultaneous targets the Ball Lightning can strike
- 200 Ball Lightning kills
- 105 Energy Cells collected
- 19 Data Cores recovered
Damage
Dipolar Plasma Vortex: Increase electrical damage
- 50 Ball Lightning kills
- 80 Energy Cells collected
Foo Plasma Cavitator: Maximum electrical damage
- 110 Ball Lightning kills
- 87 Energy Cells collected
Zombie Gun
Infectiousness
Contagion Ampligier: Anyone killed by a zombie has an increased chance of becoming a zombie
- 70 Zombies created
- 3120 Player's total DNA balance
- 118 Energy Cells collected
Pandemic Multiplier: Anyone killed by a zombie becomes a zombie
- 130 Zombies created
- 3600 Player's total DNA balance
- 144 Energy Cells collected
- 23 Data Cores recovered
Zombie Toughness
Revenant Flesh Hardener: Makes zombies tough to kill
- 30 Zombies created
- 1370 Player's total DNA balance
- 47 Energy Cells collected
Crypto's Shield
Shield Strength
Super-Heterodyne Resonator: Crypto takes more damage before dying
- 120 Player's total DNA balance
- 50 Police killed
- 2 Energy Cells collected
Triphase Resonance Maximizer: Crpto takes maximum damage before dying
- 830 Player's total DNA balance
- 50 Soldiers killed
- 31 Energy Cells collected
PK Hold
Hold Threshold
Synaptic Stimulator: Crypto picks up large objects, including smaller vehicles
- 3460 Total weight PK carried
- 50 Moving civilian vehicles destroyed
- 7 Energy Cells collected
Dendritic Density Augmentation: Crypto picks up tanks and other extremely large objects
- 11540 Total weight PK carried
- 75 Military vehicles destroyed
- 52 Energy Cells collected
PK Hypnotize
Crowd Effect
Mesmeric Conduit: Hypnotize has a greater area of effect
- 3:30 Total time snatched
- 450 Player's total DNA balance
- 17 Energy Cells collected
Mesmeric Refluxer: Hypnotize has a maximum area of effect
- 25:00 Total time snatched
- 2670 Player's total DNA balance
- 111 Energy Cells collected
- 20 Data Cores recovered
PK Bodysnatch
Longevity
Furon ID Projection: Crypto can stay inside a Bodysnatched Human for a greater length of time
- 25 Bodies snatched
- 18 Energy Cells collected
Super Ego Displacement: Crypto can stay inside a Bodysnatched Human for the maximum length of time
- 45 Bodies snatched
- 75 Energy Cells collected
- 18 Data Cores recovered
PK Transmogrify
Ammo Generated
Targeted Nucleosythesis: More ammo is generated, and a little more exotic ammo is dropped
- 25 Police killed
- 1 Energy Cell collected
Enhanced Nucleosythesis: Even more ammo is generated, and more exotic ammo is dropped
- 100 Soldiers killed
- 33 Energy Cells collected
Weaponized Nucleosythesis: The most ammo is generated, and the most exotic ammo is dropped
- 100 Kluckin' crew killed
- 84 Energy Cells collected
- 17 Data Cores recovered
PK Brain Battle
Battle Mastery
Kirlian Will Targeting: Crypto can win Brain Battle more quickly, against tougher enemies
- 20 Bodies snatched
- 1000 Player's total DNA balance
- 36 Energy Cells collected
Orgone Ego Mastery: Crypto can win Brain Battle most quickly, against all enemies
- 50 Bodies snatched
- 1620 Player's total DNA balance
- 65 Energy Cells collected
Flying Saucer
Abduction Ray
Drain Rate
Neutrino Collapse Intensifier: Abduction Ray more quickly drains energy from held objects, and more quickly recharges the saucer's shields
- 60 Humans abducted
- 8 Vehicles drained
- 22 Energy Cells collected
Death Ray
Weapon Cooldown
Liquid N2 Cooling: Reduce the cooldown period after the Death Ray overheats
- 20 Death Ray kills
- 4 Energy Cells collected
Superfluid Heat Exhaust: Minimize the cooldown period after the Death Ray overheats
- 100 Death Ray kills
- 42 Energy Cells collected
Damage
Nuclear Blister Inducer: Increase Ray damage
- 85 Death Ray Kills
- 19 Energy Cells Collected
Fusion Scorcher: Maximun Ray damage
- 200 Death Ray Kills
- 114 Energy Cells collected
- 20 Data Cores Recovered
Electro-Cone
Damage
Dry Lightning: Increase the Electro-Cone's blast radius and damage
- 40 Electro-Cone kills
- 106 Energy Cells collected
Lightning Storm: Maximize the Electro-Cone's blast radius and damage
- 80 Electro-Cone kills
- 32 Vehicles drained
- 136 Energy Cells collected
- 23 Data Cores recovered
Attack Duration
Energy Helicity Inductor: Increase the amount of time the Electro-Cone can be used before it overheats
- 35 Electro-Cone kills
- 107 Energy Cells collected
Supercell Recursion: Maximize the amount of time the electro-Cone can be used before it overheats
- 90 Electro-Cone kills
- 38 Vehicles drained
- 139 Energy Cells collected
- 23 Data Cores recovered
Weapon Cooldown
Thermal Induction Venting: Reduce the cooldown period after the Electro-Cone overheats
- 20 Electro-Cone kills
- 108 Energy Cells collected
Beryllium Heatsink: Minimize the cooldown period after the Electro-Cone overheats
- 70 Electro-Cone kills
- 28 Vehicles drained
- 142 Energy Cells collected
- 23 Data Cores recovered
Quantum Deconstructor
Blast Radius
Strange Quark Spin Impeller: Increase the Quantum Deconstructor's blast radius and damage
- 180 Quantum Deconstructor kills
- 78 Energy Cells collected
Charm Quark Spin Impeller: Maximize the Quantum Deconstructor's blast radius and damage
- 270 Quantum Deconstructor kills
- 126 Energy Cells collected
- 21 Data Cores recovered
Sonic Boom
Blast Radius
Martial Stacker: Increase the Sonic Boom's blast radius and damage
- 45 Sonic Boom kills
- 34 Energy Cells collected
Acousti-Form Loudification: Maximize the Sonic Boom's blast radius and damage
- 75 Sonic Boom kills
- 62 Energy Cells collected
Saucer Shield
Shield Strength
Shield Generator Beta: Saucer takes more damage before being destroyed
- 21 Humans abducted
- 4 Vehicles drained
- 9 Energy Cells collected
Shield Generator Gold Master: Saucer takes maximum damage before being destroyed
- 71 Humans abducted
- 20 Vehicles drained
- 56 Energy Cells collected
Saucer Cloak
Cloak Duration
Holometric Photo-Conversion: Increase the amount of time the Saucer Cloak can be used before the battery drains
- 35 Humans abducted
- 10 Vehicles drained
- 23 Energy Cells collected
Solido-Plasmic Persistence: Maximize the amount of time the Saucer Cloak can be used before the battery drains
- 81 Humans abducted
- 24 Vehicles drained
- 72 Energy Cells collected
Cloak Recharge
Regenerative Loopback: Decrease the amount of time it takes the shield batteries to recharge
- 48 Humans abducted
- 14 Vehicles drained
- 24 Energy Cells collected
Main Engine Shunt Line: Minimize the amount of time it takes the shield batteries to recharge
- 90 Humans abducted
- 40 Vehicles drained
- 117 Energy Cells collected
Big Willy
Regurg-A-Tron
Damage
Vom-I-Tracking Sweep: Maximize Regurg-A-Tron damage
- 50 Regurg-A-Tron kills
- 230 Player's total DNA balance
- 11 Energy Cells collected
Heat Beam Eyes
Damage
Gamma Ray Implosion: Maxime Heat Beam Eyes damage
- 20 Heat Beam Eyes kills
- 660 Player's total DNA balance
- 26 Energy Cells collected
Windbreaker
Methane Hyper-Compression: Maximize Windbreaker damage
- 100 Windbreaker kills
- 1920 Player total DNA Balance
- 76 Energy Cells collected
Big Willy Batteries
Battery Recharge
Bi-Lithium Ion Packs: Decrease the amount of time it takes Big Willy's batteries to recharge
- 20 Humans eaten
- 28 Energy Cells collected
Antiphoton Energ Converter: Minimize the amount of time it takes Big Willy's batteries to recharge
- 45 Humans eaten
- 72 Energy Cells collected
