Devil May Cry 4 - PS3 XB360/Combat

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Devil May Cry 4CheatsWalkthroughQuick StrategiesSecret MissionsCombatAchievementsCharacters

NOTE: Since Devil May Cry 4 is released on multiple consoles, the moves and combos listed below will use the following coding: M = Melee Attack, G = Gun Attack, B = Devil Bringer(Nero) or Style Attack(Dante), and J = Jump Button.

Contents

Nero

Weapons

The Red Queen
The Red Queen

Red Queen

Nero's sword, and main weapon. While being swung around at high speeds can be very effective. The sword has what looks like a motorcycle handle on it which, when pulled, releases a flammable liquid over the enemy.

Skills/Combos
  • Red Queen Combo A - M M M M (on the ground)Simple three-swing maneuver that will usually knock weak enemies down. Continue to tap away for extra damage while they're on the ground. Excellent when used in the middle of a crowd of enemies; the wide swings will normally hit multiple foes.
  • Red Queen Combo B - M, pause, M, tap M. (on the ground)If you pause after the first swing, Nero will start smashing his sword against the floor, causing heavy damage over a bit of time to a single foe. You can expect to get hit by other enemies if they're in the area, but this is still a fairly brutal-looking attack.
  • Red Queen Combo C - M, M, pause, tap M. (on the ground)A combo that will slash at multiple enemies around Nero. Useful, but not always necessary.
  • Red Queen Combo D - M, M, M, pause, M (on the ground)A few slices and then a powerful finishing move.
  • Aerial Combo - M M M (midair)While in midair, tap M for three slashes. Nothing incredible, but this will be all but required against many of the bosses. Against normal enemies, the third slash will knock them to the ground, so it's often better to hit them with two slashes, then use Buster.
  • Roulette Spin - M, M, pause, M (midair)Two slashes followed by a powerful spinning attack. The description claims that this allows you to gain altitude, and that's true to an extent, but don't expect to fly or anything. Even if you pull off multiple Roulette Spins in midair, you'll still eventually hit the ground.
  • Exceed 2 - Increases Ex-Gauge to 2 slots. Allows you to use level 2 Exceed moves
  • Exceed 3 - Increases Ex-Gauge to 3 slots. Allows you to use level 3 Exceed moves

Upgrading your exceed allows for your Exceed meter to increase with certain Red Queen attacks. Exceed "injects fuel" into the Red Queen in order to increase the damaging power of your Red Queen attacks. Upgrading will also allow you to perform greater Exceed moves.

  • Streak - Lock on, then hit forward + M (on the ground)
  • Streak 2 - Same as regular Streak, but with greater range

Upgrading Streak early on is highly recommended as it is a powerful move and can also be used to evade and push a single enemy away from a cluster in order to take out enemies one at a time and be less likely to be attacked from all sides.

  • Ex-Streak - Same as Streak, but use when Ex-Gauge is powered
  • Split - Lock on, then hit forward + M (midair)While in midair, hold lockon, press forward on the LAS, and tap M. This will send your blade downwards in a mighty chop towards your enemy. It's a handy move for following up on an Aerial Combo or simply for hitting a few enemies who are directly beneath you.
  • Double Down - Same as Split, but use when Ex-Gauge is powered. Extremely powerful move when Exceed meter is full.
  • Calibur - Lock on, then hit back to forward + M (midair)While in midair, hold lockon, tap the LAS backwards and then forwards, and hit M. This will cause Nero to fly through the air towards his opponent and deliver a sword attack. It's great for attacking aerial enemies that you're not close enough to hit with an Aerial Combo, especially since Snatching your way over there will usually take long enough for your enemies to reposition themselves, but it's worth noting that tapping the LAS from back to front can be wickedly difficult to do if you're playing in Automatic Off mode and your enemy is moving around.
  • Shuffle - Lock on, then hit back to foward + M (on the ground)While on the ground, hold lockon, tap the LAS backwards and then forwards, and hit M. You will dash backwards, away from your foe, then move forward again to counterattack. Handy, but again, difficult to pull off in Automatic Off mode.
  • High Roller - Lock on, then hit back + M (on the ground)Hold lockon, press backwards on the LAS, tap M. Launches an enemy up into the air. Hold down M to jump up after them, which will let you perform a Split or an aerial combo on them.
  • Ex-High Roller - Same as High Roller, but use when Ex-Gauge is powered
Exceed Mode

A note on Exceed here, one of Nero's most mystifying abilities. Exceed allows Nero to power up his Red Queen, infusing the sword with fuel and setting it alight for more powerful attacks. In order to charge up the sword, press down on the left trigger on your controller; you should notice the gauge in the upper left corner of your screen move up a bit. If you press it down, release it and press it down again, you should be able to charge the sword with as many as three red bulbs. These designate the amount of fuel that your sword is charged up with.

The next time you swing your sword, that attack will deal a fair amount more damage than it would otherwise have done. You don't want to waste Exceed on normal combos, though; instead, you'll want to use it on the moves that have special Exceed versions of themselves. These are, as marked above, High Roller, Streak, Split, Calibur, and Shuffle. If you perform one of these moves while your sword is powered up, Red Queen will blaze with fire and the maneuver will be much more powerful than it normally is.

The only problem here is that it takes a while to charge up your Exceed meter if you stand there clicking on your left trigger button. There are a couple of ways around this problem. The first is a hard-to-find skill called EX-Act that is apparently available to you at the very beginning of the game, but which doesn't show up on your in-game skill list for whatever reason. (You can find it in the Library, however.) What it consists of is attacking, then tapping the left trigger just after your attack animation starts. The timing is tricky on this, but if performed correctly, you should be able to instantly boost your Exceed meter up to the first rank. You can perform this after any attack, even one that doesn't hit an opponent, so if you have time and can get used to the timing on the manuever, you can get to rank one Exceed by simply swinging your sword at the air and tapping the trigger.

There is also a Max ACT ability that you can purchase, which offers you the ability to instantly boost your Exceed meter all the way up to the third rank. This is performed in much the same manner as the other ability mentioned above, but the timing is much trickier to pull off, making it effectively a random bonus to your charging abilities unless you nail the timing perfectly through a lot of practice.

Lastly, there are also Exceed 2 and Exceed 3 abilities you can purchase which make your Exceed abilities much more powerful. If you have three bulbs in your Exceed meter, but haven't purchased Exceed 2 or 3, then you will perform a level one Exceed ability when you use an ability, and drain one bulb from your meter. If you have Exceed 3, you'll use up your entire Exceed meter but perform one of the more powerful maneuvers.

Exceed moves are powerful on their own, but if you combine them with Devil Trigger, the damage you're capable of dishing out becomes pretty incredible. It can be a pain to charge the meter, and it usually isn't needed during normal fights, but against bosses you can use it to inflict a lot of pain.

The Blue Rose
The Blue Rose

Blue Rose

A two-barreled firearm used by Nero for long-range, weaker attacks. General consensus is that the upgrades for this is not worth the proud souls you earn, focus on upgrading the Red Queen and Devil Bringer first. Charge shots can be useful when enemies lunge at you however simply evading will suffice until you eventually upgrade. You can easily beat the game without ever upgrading the Blue Rose.

Skills/Combos
  • Normal Shot - G
  • Charge Shot - Press and hold G until fist glows, then release
  • Charge Shot 2 - Press and hold G until glow becomes stronger, then release
  • Charge Shot 3 - Press and hold G until glow is at its peak, then release

Devil Bringer

Skills/Combos
  • Buster - Press B near enemy to grab them. : While near an enemy, tap S. This will grab the enemy and perform a special and specific throw, dealing heavy damage to the enemy, but also possibly leaving you unprotected for a few seconds. Given the general passivity of the enemies in DMC4 (as compared to DMC3), though, you will usually have plenty of time to complete a throw, and in some cases (like with Frosts or Assaults), you will actually be able to injure enemies around you while using Buster on one of their friends.
  • Devil Buster - When Devil Trigger is activated, press B near enemy. While in Devil Trigger mode, you can perform lengthier and more damaging Buster animations, both on bosses and on regular enemies.

Snatch: Snatch is arguably even more important to Nero than Buster is. When you use Snatch, you send your arm out towards an enemy, grab them, and either pull them to you or pull Nero to them, depending on how heavy they are. You will be using this an incredible amount of the time. Why run over to your enemy when you can simply bring them to you? The mobility and flexibility that this maneuver affords you is fantastic, and you can also use it on heavy opponents (such as bosses) to get yourself in prime opportunity to strike them. The only upgradeable options for the Devil Bringer are two upgraded versions of Snatch, which will let you clutch enemies from a greater distance away. These are pretty much mandatory for Nero and should be bought as soon as possible.

  • Snatch - Lock on + B.
  • Snatch 2 - Increases length of Devil Bringer.
  • Snatch 3 - Increases length of Devil Bringer.
  • Devil Snatch - When Devil Trigger is activated, lock on + B. When in Devil Trigger mode, your Snatch ability will bring in more than one enemy, assuming they're clustered together.
  • Hell Bound - Lock on to a grim grip + B
  • Hold - After completing a Buster, continue holding B. If you tap S for a Buster, but hold the button down, you will hold your enemy in front of you and use it as an impromptu shield. Works great with large enemies like the Mega Scarecrow. You can't perform any offensive actions while Holding, however, but you can charge up your Exceed meter.

Yamato

  • Trigger Heart - While Devil Trigger is active, the depletion of the D.T. Gauge will be reduced. If you buy this, the DT Gauge depletes more slowly while your Devil Trigger is active. A must-have skill, so buy it when you have the cash.
  • Maximum Bet - While Devil Trigger is active, lock on + back + M + B (on the ground). Press lockon, hold back on LAS, hit M+S at the same time. Nero charges up an attack that deals a good amount of damage if it hits, but he has to stay perfectly still before the attack comes out. You'll generally be hit by enemies before performing this maneuver, making it less than useful in most fights.
  • Showdown - While Devil Trigger is active, lock on + forward + M + B (on the ground). Press lockon, hold back on LAS, hit M+S at the same time. Another charge-up attack, and one that requires Nero to again stand still for around three seconds before it activates. If you get hit while it's charging, it won't go off, and what's worse is that the very first sword strike here has to hit the enemy, or the rest of the combo won't be performed. In other words, it's only handy against completely immobile enemies who aren't fighting back. This can happen in boss fights, but you'll want to use Busters in those cases. You can sometimes get this to activate against a knocked-down Faust or Mega Scarecrow, but not often enough to make this worth purchasing.
  • Summoned Swords - While Devil Trigger is active, hit G. While in DT mode, if you fire your gun, extra blades will fly through the air towards your enemies. This requires no special action on your part; it's simply extra ranged damage.

Abilities

  • Side Roll - Lock on + left/right + J (on ground). This is a free ability. Hold lockon, move the LAS left or right, and tap Jump. This will let you roll to the left or right, avoiding an enemy attack. Handy maneuver, especially in boss fights.
  • Kick Jump - After jumping, press J near wall to wall-jump
  • Air Hike - Press J midair to double-jump. Although somewhat expensive compared to other abilities, Air Hike is going to be something you should save up for early on in the game. After you jump, Air Hike will allow you to double jump by tappping X again while you're in midair; this will effectively double the maximum height of your jumps, allowing you to escape from tight spots and stay off the ground for a longer period of time. Incredibly useful; be sure to pick it up!

Table Hopper: Although it's name doesn't make much sense, this skill will be handy if you're a pro player. It's performed exactly the same as a Side Roll, but you have to perform it at the last second before an enemy attack hits you. If your timing is right, you'll dash off to the side a bit instantly, avoiding the attack and freeing you up more quickly for counterattacks. Most players will be able to get along without this and instead jump away from attacks, but if you're a super stylish sort, you'll probably find it handy.

Table Hopper also has a couple of upgrades that will let you continue dashing around the battlefield after you perform the first dash away from your foe.

  • Table Hopper - Just before an attack hits, lock on + left/right + J to evade
  • Table Hopper 2 - After executing a Table Hopper, lock on + press Left Analog Stick + J
  • Table Hopper 3 - After executing a Table Hopper 2, lock on + press Left Analog Stick + J
  • Speed - Continue to press Left Analog Stick in same direction to increase speed. Speed is a pretty straightforward skill: if you run in one direction for a certain length of time, your character will suddenly burst into a sprint, moving about twice as fast as normal. Handy for long runs and for cutting down your time score in a mission. The camera angles will sometimes screw you over here, however, as a sudden camera change may force you to move in a different direction and wait for Speed to come back online.
  • MAX-Act - Press Exceed button just after an attack. Allows Nero to instantly charge his red queen all the way up by tapping the left trigger just after an attack. The timing on this is very twitchy, so pulling it off will be more of a random occurance than something you'll be able to do with regularity. Still, it can be fun to try and shoot for the moon in a boss fight; you'll occasionally get lucky.
  • Get More Orbs - Increases the range from which you may gather orbs. A simple upgrade that will let Nero collect orbs from farther away. Handy, but not absolutely necessary.
  • Enemy Step - Press J near enemy (midair). If you jump up into the air near an enemy, then attempt to jump again, you will use their head as a stepping stone for a second jump. In most instances, though, Air Hike will go off before Enemy Step does, making this less than useful.
  • Rainbow - If you're in Speed mode, you can hit the Back or Select button on your controller to execute a drop kick on your foe. You'll pretty much never pull this off, if only because it's difficult to hit that button without pulling your thumb off of the LAS, and also because you'll rarely be Speeding around enemies

Dante

Weapons

Rebellion

Dante's sword and main means of attack. It's a fast blade that can take out multiple enemies in close quarters.

Skills/Combos
  • Rebellion Combo A - M M M (on the ground). Simple three-swing maneuver that will usually knock weak enemies down. Continue to tap away for extra damage while they're on the ground. Excellent when used in the middle of a crowd of enemies; the wide swings will normally hit multiple foes.
  • Rebellion Combo B - M, Pause, M M (on the ground)Another forward-aiming combo with an extra swing.
  • Stinger - Lock on + forward + M (on the ground. Hold lock-on, press forward on the LAS, and hit M. Dante will launch himself forward towards his enemy with his sword outstretched; if he hits the enemy (he might not, if the enemy moves or if it's too far away), it'll usually be knocked backwards and onto the ground.
  • Stinger 2 - Same as the original Stinger, with greater range. This is an upgraded version of Stinger. When performed, Dante will hit with more power, and will be able to travel across a greater distance. A great weapon for spamming on weak enemies to knock them around and to create distance for yourself between you and a large mob.
  • Million Stab - After executing a Stinger, release the Left Analog Stick and hold M. While performing either a Stinger or at the end of a Combo II, start rapidly tapping M, and Dante will begin repeatedly stabbing forward with his sword. Although this move doesn't have much of an arc of damage, it will do massive damage to anyone in front of Dante, and if you keep hitting the button for a while, he'll eventually finish it off with a single powerful thrust.
  • Round Trip - Press and hold M, then release while on the ground. Press and hold M. You will attack once, and then Rebellion will start to glow. When it charges up completely, let go of M to fling it at your foe. It will stay in place, cutting them to shreds, until you call it back to yourself by tapping M again. A handy way to focus your fire on one of your foes while using your guns on another, but it takes a while to throw the sword, making it less useful in fast-paced fights.
  • Helm Breaker - M (midair). Hit M while in midair for a downward slash. This can be performed either after jumping or after holding down M to launch yourself during a High Time.
  • High Time - Lock on + back + M (on the ground). Lock on, press back on the left analog stick, then hit M to launch your target up into the air. If you hold M, Dante will jump up after the target, allowing him to swing away in mid-air. Either variation can be a good starting point for a gun-assault; Ebony & Ivory can often juggle an enemy in mid-air indefinitely. Not all enemies will be launched upwards by this maneuver, though.

Gilgamesh

You obtain the Gilgamesh weapon after defeating Echidna for the second time in Mission 13.

Skills/Combos
  • Gilgamesh Combo A - M M M M (on the ground). Standard four-attack combo. You can charge up any part of this combo by holding down the button, but it's usually best to simply let the whole thing come off and move on to your next attack.
  • Gilgamesh Combo B - M M, M M (on the ground). This one's easy to pull off, but the flurry of kicks that comes with the third T has a tendency to push enemies away from you. You can, again, charge up any part of it by holding down the button.
  • Full House - M (midair). While in midair, target an enemy and hit M to stab them in the head with your feet. This is one of the few aerial attacks that will actually move Dante towards his target, so it can be quite useful on those elusive, quick-moving foes.
  • Draw - Lock on + back + M (on the ground). While locked on to an enemy, press backwards on the LAS and hit S. You'll dash backwards, avoiding any attacks that might've been coming your way.
  • Straight - After executing a Draw, continue to hold M in position, then release. In DMC3, this was Beowulf's equivalent of Stinger, but in DMC4, it is instead a move that can only be used after a Draw. After performing a draw, tilt forward on the LAS and hit S to dash forward and counterattack. You can charge up the rocket punch by holding down the button.
  • Kick 13 - Lock on + forward + M (on the ground). A very handy skill. Use lockon, press forward on the LAS, and hit M. You'll unload a quick flurry of kicks into your enemy with a single button press. Unfortunately this combo can't be cancelled out of, so you won't always find it useful, but against large or slow-moving enemies it'll be quite handy.
  • Flush - J near an enemy. Whenever you jump, enemies above you will take damage. Simple as that.

Lucifer

The Lucifer weapon is obtained after defeated Berial for the second time in Mission 16.

Skills/Combos

Lucifer Combo A-E: Lucifer has five basic combos attached to it, each of which requires slightly different button presses. Since the basic combo (spamming M) will cause your animations to loop, it can be difficult to get feedback on when to pause and input more commands. Your best bet may be to go into the Library feature in between missions and check out Dante's Actions in the Other category to see short videos of each of them.

  • Lucifer Combo A - M M M M M (on the ground)
  • Lucifer Combo B - M, M (on the ground)
  • Lucifer Combo C - M, M, M (on the ground)
  • Lucifer Combo D - M M, M (on the ground)
  • Lucifer Combo E - M M M M, M (on the ground)
  • Splash - M (midair). Press M in mid-air to throw blades around your position.
  • Ecstacy - Lock on + back + M (on the ground) Hold lockon, press back on the LAS, and hit M. This will detonate all blades in your immediate area, including those that are stuck to enemies. Use this to finish off one of your voodoo doll-ed enemies or simply stun multiple foes who have been impaled.
  • Pin-Up - Lock on + forward + M (on the ground). Hold lockon, press forward on the LAS, and hit M. This will cause five or six swords to display themselves in front of you, where they will impale any enemy that happens to hit them.
Ebony & Ivory
Ebony & Ivory

Ebony & Ivory

Dante's twin .45 companions, two automatic stealthy steel pistols.

Skills/Combos
  • Normal Shot - G
  • Charge Shot - Press and hold G until fist glows stronger
  • Charge Shot 2 - Press and hold G until fist glows stronger
  • Charge Shot 3 - Press and hold G until fist glows stronger

Coyote-A

Your standard spread shotgun.

Skills/Combos
  • Normal Shot - G
  • Charge Shot - Press and hold G until fist glows stronger
  • Charge Shot 2 - Press and hold G until fist glows stronger
  • Charge Shot 3 - Press and hold G until fist glows stronger

Pandora

Pandora's box starts out as a mere suitcase, but can manipulated into a variety of different mechanisms for Dante's use.

Skills/Combos
  • PF013: Epidemic - Press G and release (on the ground)
  • PF262: Jealousy - G (midair)
  • PF124: Hatred - While holding G, move Left Analog Stick in any combination of left or right 3 times
  • PF398: Revenge - After executing Hatred, spin the Left Analog Stick in any direction

Fighting Styles

Dante's different Fighting Styles can be selected with the D-Pad.

Sword Master

  • Prop - With Rebellion equipped, press B (on the ground). Press B to flick your sword forward, twirling it around in front of Dante. Most demons will be thrown upward by this.
  • Shredder - After executing Prop, press B. Press B again immediately after performing Prop. You will appear to perform another Prop, but if you hold down B this time, the shredding animation will continue to occur for a few seconds. If you can knock an enemy up into the air with Prop, Shredder can often finish them off before they hit the ground, but be careful: you won't be able to move while Shredder is being performed. You can always drop it by letting go of the button, however.
  • Aerial Rave - With Rebellion equipped, press B B B B (midair). Repeatedly press B while in midair to perform a four-strike combo. This can be done immediately after a High Time, rather than following that move up with a Helm Breaker, or simply after jumping. This will be an important skill for Dante to have, as beating many of the bosses rely on aerial attacks that Nero has by default.
  • Drive - With Rebellion equipped, lock on + back + B (on the ground)If you use lockon, press backwards on the LAS, and tap B, Rebellion will begin to glow; releasing it will send a shockwave towards a nearby enemy. You can hold down B for a bigger charge on this attack.
  • Quick Drive - With Rebellion equipped, B + M (on the ground). Press M and B at the same time on the ground. Starts with a slash and ends with a Drive that does less damage than a normal Drive. You also apparently can't use Over Drive after this maneuver.
  • Over Drive - After executing a Drive, press B immediately after the release of a shockwave. Immediately after releasing a Drive, tap B again to send out two more shockwaves after the original Drive. You'll need to practice a bit to get the timing down on this.
  • Dance Macabre - With Rebellion equipped, lock on + forward + B. Dance Macabre is essentially a long, automatic combo. By holding lockon, pressing forward on the LAS, then tapping B rapidly, you'll send out a dizzying array of weapon strikes that ends with a powerful sword strike. Great for building up your style meter on slow or stunned enemies.
  • Shock! - With Gilgamesh equipped, press B (on the ground). Hold B while you're on the ground, and you'll deal damage to all enemies around you. Hold down the button for an increase in damage and area of effect.
  • Shocking! - With Gilgamesh equipped, press B (midair). The same deal as Shock!, but performed while you're in midair. You can't charge this ability up.
  • Beast Uppercut - With Gilgamesh equipped, lock + forward + B (on the ground). Hold lockon, press forward on LAS, and tap B to perform a devastating uppercut maneuver that'll knock your foes into the air.
  • Rising Dragon - After executing a Beast Uppercut, hold B until your fist starts to glow, then release. While performing a Beast Uppercut, hold the B button until your fist glows either once or twice to perform one of the moves. They take a bit of stationary charging to pull off, but are worth a lot of style.
  • Divine Dragon - After executing a Beast Uppercut, hold B until your fist flashes twice.
  • Real Impact - With Gilgamesh equipped, lock on + back + B (on the ground). Hold lockon, press backwards on LAS, and tap B. You'll deliver a slow bodyblow to your target that will do a fair amount of damage. Apparently can't be charged.
  • Discipline - With Lucifer equipped, press the Left Analog Stick + B. Press LAS in a direction and B. That will position the existing blades around Dante, then shoot them in the direction you were pointing.
  • Climax - With Lucifer equipped, lock on + back + B
  • Bondage - With Lucifer equipped, lock on + forward + B (on the ground)

Trickster

  • Dash - Press the Left Analog Stick + B (on the ground)
  • Sky Star - Press the Left Analog Stick + B (midair)
  • Mustang - After Dashing, collide with an enemy while holding B
  • Flipper - When knocked off your feet, press B
  • Air Trick - Lock on + forward + B

Gunslinger

  • Twosome Time - With Ebony & Ivory equipped, press B (on the ground)
  • Rain Storm - With Ebony & Ivory equipped, press B (midair)
  • Honeycomb Fire - After executing Twosome Time, release the Left Analog Stick and tap B
  • Fireworks - With Coyote-A equipped, press B (on the ground)
  • Fireworks A - With Coyote-A equipped, press B (midair)
  • Backslide - With Coyote-A equipped, lock on + back + B (on the ground)
  • Gun Stinger - With Coyote-A equipped, lock on + back + B (on the ground)
  • PF594: Argument - With Pandora equipped, press B
  • PF422: Grief - With Pandora equipped, lock on + back + B (on the ground)
  • PF666: Omen - With Pandora equipped, lock on + forward + B (on the ground)

Royal Guard

  • Block - B (on the ground)
  • Air Block - B (midair)
  • Royal Block - While under enemy attack, press B
  • Release' - Lock on + forward + B (on the ground)
  • Air Release - Lock on + forward + B (midair)
  • Royal Release - While under enemy attack, lock on + forward + B
  • Dreadnaught - Lock on + back + B (on the ground)

Dark Slayer

You get Dark Slayer towards the end of the game, to activate press any direction on the D-Pad twice.

  • Slash Dimension F - Lock on + forward + B (on the ground)
  • Yamato Combo C - Lock on + back + B (on the ground)
  • Yamoto Combo S - B B B (on the ground)
  • Aerial Rave V - B B (midair)

Abilities

  • Side Roll - Lock on + left/right + J (on ground)
  • Kick Jump - After jumping, press J near wall to wall-jump
  • Air Hike - Press J midair to double-jump
  • Speed - Continue to press Left Analog Stick in same direction to increase speed
  • Get More Orbs - Increases the range from which you may gather orbs
  • Enemy Step - Press J near enemy (midair)
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