Fallout 2 - MAC PC/Walkthrough

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Temple of Trials

Defeat the ants and radscorpions to earn some early XP.
Defeat the ants and radscorpions to earn some early XP.

You will begin outside on the steps of the temple. Do not attack the guard in the lower left. When you are ready to start you trail, enter the temple before you. Be sure to equip the spear you have in your Inventory (press "I" or use the mouse to select "INV" from the display at the bottom of the screen). Depending on your starting build, you may be better off going unarmed for the time being, especially if you tagged the unarmed skill during character creation.

Inside, you will need to make your way through the temple. It's best to kill all the Giant Ants and Lesser Scorpions along the way to help build up some XP. Also know that you can pick up scorpion's tails from the dead one. These you can use to for early trading and can also later be made into antidote.

To fight, know that you need to change your cursor style by pressing "M" or by right clicking. Do this to also open doors. Kill the two ants, then head up and open the door. Explorers should take to the path to the right. In the hall, you'll face another pair of giant ants. Continue along into the larger chamber. Kill the ant within and loot the healing powder from the nearby pot. Return back down the hallway.

Follow the path straight up. The room to the left contains a pair of scorpions. Continue up the hall. Heading to the right at the T-junction, you'll come to a large chamber. Inside are three more scorpions to kill and some bones. Loot the bones to get another spear that you can use for trading later. Head back to the T-junction and continue to the left this time to find a closed door. Lockpick the door to proceed into the next area.

This next square room is full of hidden stone plates. If you step on them, you'll trigger a thrown spear trap. One option is to to dart through to next area. You will probably step on several of the pressure plates causing spears to be thrown at you. You can then pick these sharpened poles up and use them to hurl at your own enemies or save them for trading. Alternatively, if your perception is decent and you have tagged the traps skill, you can proceed through slowly. The raised plates will become visible at which point you can attempt to use your traps skill on the plate to disarm them. Each successful disarmed trap will earn you 25xp. It may not seem like much, but it does help early on.

Proceeding on, you'll immediately come to another T-junction. To the right, you will fight another pair of scorpions. You'll also find another dose of healing powder in a nearby chest. Return down the hall, continuing left through the junction. You'll pass through a few more spear traps and fight another pair of ants. Be sure to loot the plastic explosives from the pot as you proceed. The path to the right leads to anther three ants and a chest containing some antidote.

Return to the top left of the area. You will come to a door that is locked and unpickable. Set the explosives you found earlier on the door and run away. They will blow up and open the door for you. Be careful in setting the explosives, a short timer and a low traps skill can cause a premature detonation. Be sure to save before proceeding through the new opening.

In this next area, head to the right to find one last pair of scorpions and a chest containing an antidote and a healing powder. Return and take the path to the left. Kill one last ant and open the door. The chest here is empty.

Ahead is the final test of the trial. You must get past Dumar, one of your fellow tribesmen, and claim your ancestors vault suit. The most basic option is to defeat the guard in a hand-to-hand fight. Exchange blows with the brute until he gives up. Be sure to pick up your gear from that previously empty chest near the door. If you are particularly focused on unarmed combat, you may actually end up killing poor Dumar. His corpse contains the Temple key which is used to open both doors leaving this chamber.

Alternatively, if you have a decent speech skill, you can first question Dumar and given a high enough ability, persuade him to stand down in recognition of your superior abilities. Taking this path, you won't need to retrieve your gear from the chest.

Regardless of how you get past Dumar, head through the northern door. You'll see a brief cut scene and retrieve the vault 13 jump suit, after which you will be returned to the village.

Arroyo

The Elder's tent.
The Elder's tent.

After the Temple of Trials, you will appear in Arroyo just outside a tent. Enter the tent to talk to the elder. She will task you with traveling to Klamath and finding a man named Vic. She will give you some money and Vic's water flask. Before rushing off however, you may want to poke around Arroyo and complete a few random tasks to gain some XP and other useful things. Several of the tents contain stuff to loot.

  • The elder's tent contains 2 knives, a fruit, and a healing powder.
  • The tent to the SW of the elder's contains some xander root.
  • Your aunt's tent contains 100 coins.
  • There is a shovel laying next to your aunt's tent. You can make use of a shovel at various points in the game.

Side Quests:

  • Talk to the man standing by the well just south of the elder's tent. If you have a high enough skill, repair the well to earn 100 XP.
  • In the tent to the north of the elder's tent, you will find Hakunin. Accept his plea and kill the two killer plants in his garden. You will be rewarded with 100 XP. Speak with Hankunin afterwards and he will give you a Healing Powder. You can also forage around the hunting ground area to the NW for materials that Hankunin can use to make more healing powder. Each healing powder requires 1 xander root and 1 broc flower.
  • To the south of the elder's tent you will find your aunt outside a tent. Go into this tent and search the pot to discover 100 gold.
  • Talk to Nagor who has lost his dog, Smoke. Travel to the Hunting Grounds which are to the northwest of Hankunin's tent. Here, you will find Smoke to the very top left of this area. At low levels, the Geckos here can be tough. Avoid or battle your way through to get near the dog Smoke. Avoid the green pools of goo as you go. They are toxic and will harm you if you step in them. You'll also eventually end up growing a sixth toe so be careful. Once you have come close to him, he will follow you back to Nagor where you will receive 100 XP.
  • next to the giant stone head, you will find Standing Fist. If your unarmed ability is low, talking to him will earn you a few free unarmed skill points.
  • In the tent to the right of the giant stone head, you will find Jordan. Talk to him and he will train you in how to use your spear which will give you a bonus to your melee skill.
  • Head south and exit the main part of the village to find the bridge area. You will find Mynoc guarding the bridge. He will sharpen your spear if you bring him some flint. Luckily your aunt has a flint. Unluckily, she doesn't like you. She will ask for 3 Healing Powders but that's a lot to ask. Instead, Barter with her. She will trade the flint for on Scorpion's Tail. Deal! Once you have the Flint return to Mynoc and he will sharpen your spear improving its minimum damage by 1 and its max damage by 2. Alternatively, if your steal skill is sufficient, you can pickpocket the flint from your aunt. If she catches you, she gives you a brief tongue lashing after which you can just give stealing another try until you succeed.

Klamath

Talk to Jenny in the bathhouse. You don't need to pay for anything, you can simply talk to her in the room to the right. Ask about Vic, her "customer." To the right of the bathhouse you will find Vic's house. Raid it for loot then go to the Golden Gecko bar and talk to the bartender. Buy a round of beer for the bar and get to talking with the bartender. Ask about nearby towns. Afterwards, The Den should show up on the world map which is your next destination.

Side Quests

  • Speak with Torr. He's the big guy near the entrance of Klamath. He's having problems protecting his brahmins (mutated cows basically). Opt to help the town simpleton and kill all the scorpions in the area. When you have done this, leave by exiting to the far southwest. Completing this will get you 250 XP.
  • Talk to John Sullivan in the Golden Gecko. He can train you in unarmed combat if you play along and act dumb. This boosts your unarmed and melee skills, and it give you 150 XP.
  • Exit to the north west part of town to find a robot that can be fought. Destroy it for 200 XP.
  • Take the south western exit from Klamath to Trapper Town. Find Slim Picket in one of the building to the north. Talk to him and offer to take care of his rat problem. He will give you a key that will open the second door to the right. Head up through the buildings and take out all the rats. Once all the rats are killed, you will be awarded 250 XP. But wait, there's more. In the very north portion of this building you will find a ladder that will lead you down into the sewers. Make your way through the tunnels and kill all the rats for 25 XP then go down the next ladder. You have two main goals on this "second" sewer level. First; find and take the 10mm Pistol from the dead body, it's to the right of your starting position. Next you'll need to defeat the rat god. He can be tough for lower level characters which is why the 10mm Pistol comes in handy. Defeat the creature and clear out the level before finding another ladder (leading up) to the northeast. Battle your way through this set of tunnels. Know that there is another large mole rat here (like the previous rat god). Search the entire area then find a locked door to the north. Search the nearby shelf to find a set of dynamite. Lockpick the door if you can, if not blow it up with the charges you just picked up and then ascend the ladder. You'll appear back on the surface but on the other side of the fence. Head south and pick up the Fuel Cell Regulator from the old car.
  • Be sure to grab the Rubber Boots from the lockers in Trapper Town's gun store.
  • You should free Sulik from Ardin's bar by paying for the damages he caused. He'll join your party which is a good thing since he's a lot stronger than you this early in the game.
  • Talk to Ardin and she will tell you about Smiley who has gone missing. A new location on your map will appear, the Toxic Caves. Before visiting these caves, be sure to grab the rubber boots as described above. The Toxic Caves are home to Golden Geckos which can be a real pain at this stage in the game. Again, this is where Sulik will come in handy. Fight your way through the caves and down the ladder. Continue to battle Golden Geckos as you head to the east. Be sure to wear your rubber boots as you cross the radioactive goo. You'll find Smiley at the far end of the cave in a small room. Open the door, talk to him and then escort him back out of the caves and to freedom. Return to Klamath and talk to Ardin to receive 100 gold or she will free Sulik if you haven't already. Be sure to talk to Smiley back in the bar and he will teach you how to skin Geckos.
  • Talk to Whiskey Bob in Ardin's bar. Buy him a drink and he will ask you to put some wood in his fireplace at his cabin. Exit Downtown Klamath to the south to enter the wooded area. This area is littered with geckos. Make a run for the far south west corner. Enter the cabin and place the firewood you find lying on the ground into the distiller. This will nab you 100 XP. Head back to the bar and Whiskey Bob will give 50 gold.

Den

Becky's is the local hangout in the West Side of Den.
Becky's is the local hangout in the West Side of Den.

Explore Den and ask around about Vic. You will learn that he is being held by Metzger of the the East Side. Go talk to Metzger about Vic to find out he's being held until he can fix this special radio for Metzger. Talk to the guard next to the door on the right in the front room and ask him to unlock it for you. Talk to Vic inside to learn that he is missing a part to finish the radio with. If you didn't grab this part earlier, return to Klamath and pick up the radio from Vic's shack. Give Vic the radio and talk to Metzger again. Metzger now wants 1,000 gold in exchange for Vic. If you are a female, you can sleep with Metzger to reduce the price on Vic. If you don't have the money, run around doing side missions or trade off some junk for coins. If you are really desperate (or just ruthless), you can sell party members to Metzger. So if you hate Sulik and Grampy Bones, it may be a quick way to turn a profit. Regardless of how you get the money, give it to Metzger and have Vic join your party. Together, set out for Vault City.

Side Quests

  • Enter Becky's and talk to Rebecca who is behind the bar. Ask her about a job and she will tell you about a guy who owes her 200 gold. You will find him in a building just south of her own. Talk to him and demand the money, sadly he can't cover the full amount and in order to complete this little mission you'll need to front him 100 gold. Once you agree to help him with his debt, return to Becky's and she'll be so happy you got the "full" amount that she'll split that with you, meaning you come out even in money but get 200 XP.
  • Inside Becky's you will find Leanne standing at the bar. If you buy her a drink and listen to her you will earn, 350 XP
  • You will find Tubby's in the west of the West Side. He has a lot of great weapons and gear. You can either barter with him or more simply kill him and take all his loot for free. This will not effect your karma.
  • Also look for Flick, he's another character with some good loot and that the town won't miss. Barter or kill, either way you should be on your way to becoming more formidable.
  • Check out the East Side of Den. You'll find Mom's Diner in the southeast corner. Inside is Stacy. Listen to her talk for a while and you will receive 200 XP.
  • While in Mom's, talk to Mom and she will need someone to bring Smitty his meal to him. Take said meal and bring to Smitty who lives on the far west of the West Side of Den. Deliver the meal and he will give you a Stimpack. Return to Mom's to get 150 XP and a free meal.
  • Talk to Lara who runs the gang on the West Side. She's curious as to what Metzger (East Side gang leader and slave seller) has in his heavily ganged church. Visit the East Side and talk to the guard outside the church. You can talk your way into it then examine the crates. Now return to Lara and inform her of your findings.
  • Talk to Lara again and she'll want you to go ask Metzger about a battle. Head back over to the East Side and talk to Metzger. Tell him Lara wants to fight now. When he agrees, return to Lara and tell her the news.
  • Next, Lara needs you to find a weakness in the church's defenses. Simply head back over there and talk to that guard again. Ask him about what he's doing tonight and find out he's partying with some friends. Return to Lara again and tell her that the church will easier to attack due to the party.
  • Lara now wants you to help them storm the church. You can go along as far as you would like. Either, simply help them kill the guard outside, or go all the way and help them clear out the whole church.
  • On the West Side of town, you will find a house that is haunted by a woman's ghost, Ana. Speak to the ghost at night time. Now go to Mom's and ask her about it. She'll point you to Joey, a guy in a black leather jacket in the West Side. He has the locket so feel free to now take it from him by force or by negotiation. With the locket in your inventory, go speak to the ghost of Ana and give her the locket. She will disappear and leave behind a pile of bones. Pick these bones up and grab a shovel from one of the nearby book cases. Head over to the East Side and into the cemetery. Use the shovel to dig up the second grave from the right on the very bottom row. Toss the bones into the grave and use the shovel again to cover them. This will get you 600 XP.
  • If you want to be a more ruthless individual, you can join up with Metzger's slaver crew. You'll be branded for the rest of the game. However, you can run slaver missions which involve taking down a group of tribals for profit. Further, you can sell most party members off to Metzger.

Modoc

Side Quests

  • Talk to Grisham who runs the slaughterhouse. He'll task you with protecting his mutated crows from a pack of wild dogs. If you accept, the game will transport you right to it. Defend the cow-like creatures by killing off all the dogs. When you've fended them off you will receive 560 XP. Return to Grisham to get another 250 XP along with a 1000 in gold. He'll knock off a 100 per dead cow though so be careful and don't kill them.
  • In the General Store, talk to Jo, the guy that runs it. Ask him about the town's drought and if you can help. He'll inform you about a Ghost Farm to the northeast of Modoc and ask if you can go check it out. Leave Modoc and travel to the Ghost Farm near by. Inside the small house you will fall through the floor when approaching the chests. You will then find yourself in an underground area with people known to themselves as Slags. Agree to speak to their leader and then agree to take the message to Modoc. Before delivering the message to Jo in Modoc, be sure you have talked to Karl in Den at least once (he's the drunk in Mom's dinner). Head to Modoc and talk to Jo in the general store. He wants to attack the Slags unless you can provide reason why he shouldn't. He gives you 30 days, which is barely enough time, so don't wander around. Rush to Den and speak to Karl in Mom's Dinner. Ask him "What's your story?" He'll tell you a sad story about being a farmer and no one believing him when he thought he had a ghost problem. You decide to leave him to his sadness so sprint back to the Ghost Farm. Speak to the Slags leader again. Ask him about the dead bodies and he will tell you that they are fake! Rush back to Modoc with hopefully more than a couple days to spare. Speak to Jo once again and inform him of the fake bodies and Karl. He will decide to work with the Slags to help save the town of Modoc. He will now sell things to you at cost and you will be awarded 3500 XP.
  • You will find that the tanner, Balthas has a missing son Johnny. Go to the Ghost Farm and enter the Slags' underground home. To the north you will enter an area full of little kids. Laddie, the dog Balthas sent with you, will point out Johnny in the crowd. Speak to Johnny and offer to take him home. You must speak to Vegier first however at Johnny request. As long as you have fully completed the Ghost Farm mission (meaning you have united the Slags and Modocs) Vegier will agree and escort Johnny back to his parents. Return to Modoc and talk to Balthas to receive some fancy leather armor and 2500 XP.
  • If you have a rope, you can remove the planks that cover the well in the center of town and attach a rope to the top. Now you can climb down into the well. In the back center tunnel you will a BB Gun. There is also a bag of coins near the middle. Pick in up for the extra money but be aware that your Karma will take a slight hit from doing so.
  • Head north to the Bed & Breakfast section of Modoc. In the lower right portion of the map you'll find a shack and inside it Farrel. He talks about how the crops are drying up and you can offer to help him. Do so and you will appear in the garden where all you need to do is kill a bunch of rats. Defeat all the rats for a nice bit of XP.
  • Inside one of the houses, you can seduce either Miria or Davin. Given the proper stats, both male and female characters have a shot with both Miria and Davin. After the short love trist, you are caught by Miria and Davin's father who will force you into a good old fashion shotgun wedding. Depending on your choice, this can lead to the local reverend awkwardly trying to preside over a same gender marriage. This will result in either Miria or Davin joining your party. They are pretty worthless in combat, but you do have a few options to get out of the marriage. You can sell your spouse to Metzger in the Den or to the Servant Allocation center in Vault City. You could also attack and kill your spouse. Trade them live explosives. Poison them. Force them to overdose on any number of drugs. Regardless of method, you'll end up with the Widower tag. A more humane separation option is available. You can head to New Reno and get a divorce which instead gets you the Divorced tag.

Vault City

Your main goal here is to get into Vault and use the main computer inside. To do this you must go through some hoops. There are a variety of ways to do this, here is one of the solutions.

Make your way to the Customs Office just outside the main gate of Vault City. Take off any armor you may be wearing and talk to Wallace while only wearing your Vault 13 clothes. He will give you a day pass. Now talk to the guard and he will grant you access into the downtown area as long as you don't have any drugs or booze on you. If you do, simply go back down to Happy Harry's and sell whatever you have.

Once you are clean of drugs and alcohol, make your way north through the downtown area and into the area to the far north. Here you will find the council building. Talk to the first citizen in the front right corner while wearing your Vault 13 cloths. She basically make a deal with you. If you can take care of the radiation problem with Gecko, the town north of them, she will give you a citizenship which will grant you permission to enter their Vault and use their computer.

Alternatively, you can try to pass the citizenship test by talking to Gregory in a room north of the first citizen. The test is extremely demanding of your stats and skills, both mental and physical. If you have a 6th toe, you'll need to get that taken care of before attempting the test as such a sign of mutation will result in failing your physical. If you actually manage to pass the test, you'll earn 1000 xp and full citizenship.

Talk to McClure.
Talk to McClure.

Head to Gecko and check out the Gecko section below then return here.

After talking to Harold and acquiring the clipboards from his office, return to the council building and talk to Councilman McClure who is in front of the monitors in the left side of the building. He will grant you permission to get the part needed from Randall and if you bring the disk from Festus, McClure will agree to look over it. Head southern Vault City area and you'll find Randall in the Amenities office to the far right. Ask him for the part and when you receive it, you'll need to return to Gecko. When you have fixed the reactor in Gecko, return to Councilman McClure and he will give you your papers for citizenship.

Alternatively, you can opt to skip a lot of steps and simply raid Vault City with guns blazing. Fight your way through the city and make your way to the vault.

Now enter the Vault to the east. Make your way down to floor 3. To the right you will find Martin mumbling to himself. Operate the talking computer to the right. This is the central vault computer. Read up on the other vaults and learn the location of Vault 15. This is your next stop.

Side Quests

  • With the Vault 13 Water Flask, speak to Ed. He's in the shack on the left side of the central road, just past the Greeting Center. Talk to Ed who will mark a bunch of new cities onto your map and you will be rewarded 500 XP.
  • In a tent near the center of the area is a sick man. A good doctor skill will allow you to diagnose radiation poisoning and earn you 100 xp. Curing him requires using a radaways on him which will get you another 100 xp.
  • Behind the Clinic you will find a farmer. He needs a plow to continue farming. You'll need 800 gold, 600 with high enough skills, to buy the plow off Harry who owns the shop on the left. By the plow for the farmer and talk to him again to receive a boost in karma and 250 XP. You'll also get a Desert Eagle.
  • In the Clinic you can talk to the doctor. He informs you that the auto-doc is broken. If you can repair you should, it's in the back room. Vic can do it easily if he's in your party. This will open the machine up so you can heal your party as well as grant you 200 XP for repairing it. You should absolutely repair the auto-doc before undergoing any operations such as having a 6th toe removed.
  • Talk to the small boy, Curtis, to learn that he has lost his Mr. Nixon Doll. You can find this doll along the right outside wall of the bar in the corner (near some boxes). The doll actually looks more like a book. Return the Mr. Nixon Doll to the kid and you'll get 100 XP. Hang around the kid while he seemingly talks to his doll. He will eventually mention a wrench that he buried nearby. There is a small rock pile to the right of the bar. Search it to find the wrench. Alternatively, you can be an evil sadist and dismember the doll in front of Curtis.
  • In the tent near Curtis is an upset woman. Her husband has been taken to the Servent Allocation Facility inside Vault City. With some appropriate skills, you can head to the Allocation building and convince Barkus that Joshua has some wasteland disease and that he should be released before it spreads to others. You'll earn 500 xp as a result.
  • Inside the bar, talk to the bartender and owner Cassidey. Ask him what's been going on recently and then say that it can't be all that bad. Continue to listen to his story and you'll get the option to ask him to join you. If you take Cassidey along, you'll earn 300 xp and a solid combatant for your team.
  • In the Inner City of Vault City, talk to Val at the maintenance center. Give her the wrench you just found and a set of pliers. She will say come back in a day or two to get a supertool. This will pertain to completing a side quest from Gecko.
  • South of the correction's facility, you'll find Thomas Moore. He's supposedly a travelling preacher. Agree with his rant and you'll get the option to deliver a briefcase to John Bishop in New Reno. This starts the entire Bishop family quest line. If you don't mind missing out on the Bishop family quests, you can turn down Moore and then rat him out to Stark in the Correction's facility.
  • To the left of the Servent Allocation Center is the Information Center. Ask the librarian about books. If you follow the conversation path indicating you prefer real books, you'll get a pair of manuals that are usable to improve your skills.
  • Talk to Stark in the Correction's facility about patrols. He'll give you a mission to scout the 8 squares around Gecko.
  • Talk to Stark in the Correction's facility about raiders to learn about the attacks and you can volunteer to find their base.
  • Inside the vault you'll find Phyllis on the first floor near the doctor. With the proper skills, you can convince her to go on a date and earn 100 xp.
  • Talk to Phyllis about pregnancies and then opt to donate some sperm to earn 500 XP. Along the same conversation line, if your skills are high enough, you can note that Vault City may be facing sterility from background radiation. This observation earns you a further '300 xp.
  • Use your science skill on the computer to the right of Phyllis. Try searching the medical database for anything of interest. If you skills are high enough, you'll learn about some medical implants and earn 500 xp. Head back outside to the clinic if you want to put this information to use. Make sure the auto-doc is repaired before undergoing any of the implant procedures. You can get impact or thermal augmentation in either a low or high variety. Either of the high variety will cause your charisma to take a permanent -1. Each operation requires a significant amount of cash and a suit of combat armor.
  • Talk to Doctor Troy. As a recent citizen, he'll ask you for a favor. He wants you to smuggle in some Jet so he can try to create an antidote. You can either get him the Jet or rat him out.
  • Inside the Vault, on the second floor you will find a broken air duct that is making noise. Repair it for 100 XP and some micro fusion cells.

Gecko

Enter the Management Office and speak with Harold. He'll inform you that they need a Hydrostatic Magnetosphere Regulator to make their power reactor run clean. He then tells you Vault City has one. When you are done talking to him, search the desk behind him to collect a pair of clipboards. With the knowledge and clipboards in hand head back to Vault City.

Once you have received the Hydrostatic Magnetosphere Regulator from McClure in Vault city, enter the reactor here in Gecko. Make your way to the back computer room by finding the various colored key cards in lockers around the plant. When you get to the back you'll need to operate the computer to control the robot inside the reactor to save you from taken heavy damage. The idea behind the robot's operations, is that you need to set it to run a series of commands. Add command, then select one of the commands, then return to the main menu and add command again. You need to add them all in a certain order as follows;

  • Amplify Plutonium-Gamma Shield
  • Deharmonize Neptunium Impeller
  • Calibrate Uranium-Rod Driver
  • Set Voltage on Saturn-Class Capacitor
  • Test Jupiter Wave Compiler
  • Install Hydroelectric Magnetosphere Regulator

The robot will then run this series of programs which will fix the power plant of Gecko. Return to Vault City and talk to McClure when you want to claim your citizenship papers.

Side Quests

  • One of the Ghouls, Festus, has a plain for helping both Gecko and Vault City by sharing excess power from their power plant. He will give you a disk and if you show it to Council Member McClure in Vault City he will look it over and pitch the proposal to the Council once the plant is fixed.
  • Skeeter will give you a Fuel Cell Regulator for free if you can get him a Super Tool Kit. Go to Vault city and talk to Val of the maintenance center. Be sure to have her side quest prior (Vault City Side Quests) and now she will give the Super Tool Kit. Return this to Skeeter and he will give you the Fuel Cell Regulator.
  • Next Skeeter will offer to upgrade a weapon for free if you can get him a 3-Step Plasma Transformer. To do this, you will either need to take a request form from the bookshelf behind Harold, or buy it off Festus in the Reactor Plant. Once you have the request form, head to the supply area of the plant, to the top left, and talk to Jeremy. Give him the form and he will give you the 3-Step Plasma Transformer. Take this back to Skeeter and he will upgrade a weapon of your choice, if it's upgradable.
  • Once you fix the Power Plant and have been given a Vault City citizenship, Festus will ask you to optimize a disk. Take his disk to the Vault in Vault City and insert the disk into the computer on the 3rd level. With the information downloaded, return to Festus in the Power Plant in Gacko and he will as you to install the information into the robot controls computer. Walk over to the computer, set the disk to one of your active item slots and select it. Now point the target on the computer to upload it and you'll receive 2500 XP.
  • You can find another party member in the northern section of Gecko. He is a ghoul named Lenny. He's got a decent repair skill and is about as effective as Vic in combat.

Redding

Redding is a small gambling and mining community. Its not an essential location, but it can be a good source of xp and cash.

Side Quests

  • Talk to Mayor Ascorti in Ascorti's Ace. He'll offer a deed to a mine to you for $1000. You should buy the mine from him and then clear out the creatures that dwell in it. Once you do that, the Mayor will buy the deed back from you for $2500. You'll find the elevator entrance to the mine in the Redding area east of the Mayor's area. Kill the rats on the street then find your way through the ruined building to find the elevator in the back. Enter the mine and slowly blast your way through it. Once all is killed, return to the Mayor to get you money.
  • The small casino in Redding can be an a great source of income of you've boosted your gambling skill.

Broken Hills

Broken Hills is a small community made up of mutants and non-mutants trying to co-exist. Its not an essential location, but it can be good for xp and cash.

Side Quests

  • The Sheriff of the town is a Super Mutant named Marcus. There seems to be a lot of trouble in Broken Hills. If you help Marcus out and keep the peace, you can get him to join you. He is slow and lumbering. In combat, he has a lot of health but low armor which tends to get him killed in later areas. He can also be a little wild with the heavy weapons burst fire leading to accidental death of party members.

New Reno

Side Quests

  • Boxing. One of the first building you come across in New Reno is the Jungle Gym. Inside talk to the short guy named Stuart and convince him to back you in the boxing arena. You will get to select a special boxing name. The boxing line consists of several unarmed fights in the ring. You'll get a set of boxing gloves to use for the fights. Each fight gets progressively harder. Before fighting, head over to the Bishop family casino and head down into the basement. You'll see a boxing ring and a boxer locked in a cage. Check out the lockers to find a rigged set of plated boxing gloves. These will greatly help your chance of winning the boxing matches. At the end, you'll get the Champion title, a boost to your unarmed skill, and some damage resistance.
  • Porn Star. Head over to the Golden Globes studio. Talk to the Corsican Brothers and try out for the job. If you pass, you select a Porn Star name, make some money, and earn some xp. You can return every so often to make another film.
  • Free Weapon Upgrades. On the west side of New Reno, you'll find New Reno Arms. During normal business hours, head to the left side of the building and use lock picking to get inside the back room. Sneak or run past the couple dogs. They won't attack, but they will bark. Stay there long enough causing the dogs to bark, and the owner will come investigate. In the upper right corner, there are some stairs leading down. In the basement, you'll find an odd individual who doesn't talk much. However, if you have certain weapons in your inventory, he will upgrade them for free. Power fist->Turbo Power Fist. Expanded mag on desert eagles. Hunting scope on your rifle. Before paying for any weapon upgrades, try talking with this guy first to see if you can get it done for free.
  • Working for the mob. There are four mob families that run New Reno. You can do jobs for all of them and ultimately become a "Made Man." Each family has a fairly involved chain of side quests, some of which open up new areas on the world map.

Mordino Family

  1. Talk to Little Jesus Mordino at the bar in the Mordino casino, and inquire about a job.
  2. Head up stairs and talk to Big Jesus who will ask you to make a delivery to the stables. This adds a new location to your map.
  3. At the stables, you'll find a Jet factory. Deliver the package and return to Big Jesus.
  4. Big Jesus will now ask you to collect a payment from the Corsican Brothers. Head to the studio and make them pay. When you return to Big Jesus, make sure to give him the correct amount.
  5. Taking out boss Salvatore is the final task for Big Jesus before becoming a Made Man for the Mordino family. You can either do it the bloody guns blazing method, or the stealthy assassin way. To be more subtle, you need to first gain access to the Salvatore family. When you manage to get in to see Boss Salvatore, simply steal the poor old guy's oxygen tank. He'll slowly gasp for air and eventually die.

If you want to kill Big Jesus, the easiest method is to hit him with a dose of his own Jet. He'll overdose and die.

Salvatore Family

  1. Head upstairs in the Salvatore bar and kindly talk your way in to see the boss.

Bishop Family

  1. The Bishop Family line starts with Thomas Moore in Vault City. Agree to deliver his package.
  2. After delivering the package, you are tasked with assassinating Roger Weston in NCR. Head to NCR and talk your way onto the ranch. There are several ways to poison Weston. Either with pills acquired from the NCR doc or simply by hitting him with a dose of Jet.
  3. Bishop asks you to take out another individual in NCR.

If you want to kill Mr. Bishop, the easiest way is to seduce his wife, his daughter, or both. This will cause you to end up on the top floor. While the wife or daughter sleeps, sneak into Mr. Bishop's room and use your repair skill to reset his dynamite rigged safe. Head back into one of the other bedrooms and use the Pipboy to rest awhile. Mr. Bishop will eventually head to his safe and meet a violent "accidental" death.

Wright Family

  1. Start off by talking to Keith Wright at the "secret" distillery. Ask about jobs and he'll direct you to his father, Orville.
  2. The first part of the Wright Family line is to find out who killed Richard Wright. Its a fairly involved quest if you want to get to the bottom of things. Alternatively, you can just finger someone blindly.
  3. Next Orville Wright asks you to find a way into the Sierra Arms Depot. This will add another location to your map. At the depot, be sure to have a nice ranged weapon to take down the turrets. You'll find a howitzer cannon nearby that can be used to blast your way into the depot. You can explore inside or head back to Orville and become a Made Man for the Wright family.

If you want to kill Orville Wright, take a standard 10mm pistol, empty of ammo, and talk to the children playing south of the Wright family house. If you have power armor, take it off or the children will just make fun of you. The children will express an interest in the gun. You can then hand over the unloaded gun to the child. Wait a short while, and the child will go show Orville the new toy. Tragically, the kid found ammo somewhere and shoots Orville dead.

Stables

The stables location becomes available by doing some work for the Mordino family in New Reno.

Inside the stables you can find the genius creator of Jet, Myron. First talk to the head researcher, Marjorie, and if you have a decent science skill you can get a researcher id badge. This will let you get down to talk with Myron. Alternatively, if you are female, you can seduce your way in to see Myron.

You can convince Myron to join your party if you desire. He's worthless in combat, but he has a high science skill. He can also make you stimpaks and jet. You could always sell him as a slave to Metzger back at the Den or steal his brain and turn him into a robot at the Sierra Arms Depot.

Sierra Arms Depot

The Depot location becomes available by doing some work for the Wright family.

The Depot has a lot of weapons and such to loot. There are also a couple punching bags you can use for a quick one time +5% unarmed skill boost. Most noteworthy is the lowest levels which can earn you another party member. You can repair and build a robot named Skynet. It takes a fair amount of skill. You need to retrieve a brain from storage. If you fail at that, you may have the option to butcher one of your current party members and harvest their brain.

NCR

The New California Republic is a heavily policed city run by Mayor Tandi (who Fallout 1 vets will recognize).

Side Quests

  • The local doc in NCR will ask you to try his mutation cure on a super mutant. If your ruthless and have Marcus as a party member, you can use the "cure" on him. Broken Hills is another source of super mutants for the ruthless players. Otherwise, you'll need to head to the Military Base to find aggressive super mutants. Regardless of which mutant gets cured, the doc will reward you with a new party member, the cyber-dog.

Vault 15

Find and talk to Rebecca. She will ask to speak with you in private, you should oblige her. Rebecca will tell you about how her daughter has gone missing. As her tale winds down she will notice someone eavesdropping in on your conversation. Be sure to save and pursue the bandit to the upper right portion of the screen. Dallia will be guarding the exit grid, tell her your out to save Rebecca's duaghter, Chrissy's life and Dallia will step aside. Proceed into the next area.

The entrance to Vault 15.
The entrance to Vault 15.

Head to the right to find Phil guarding a shack. Phil is one of evil doers in this very plot and will need to be defeated. A high enough speech skill will allow you to end the encounter without bloodshed. Otherwise, know that Phil has a quite dangerous friend that will join him once the battle begins. Focus on putting Phil down and then defeat his partner. Take the key from Phil's body and use it to free Chrissy from the back room of the shack. Talk to Chrissy then head back to the Squat with her and speak to her mother Rebecca again to earn 2500 xp.

Go talk to Zeke who's house to the the northeast of Rebecca's tent. He will give you a key card for the vault. Head back to the area where you rescued Crissy and you'll find a door along the rock wall. Take the elevator down a floor to find the vault.

Talk to the first raider and if you can, tell her your name is Pat and that you are new. If she buys it, you can walk around freely without having to fight the raiders. Otherwise, proceed to kill all the raiders and fight your way through the vault.

On floor 3, check out the lockers and be sure to grab the computer parts. Head to the left and into the room full of computers. Use the library computer terminal to find the location of Vault 13.

Side Quests

  • On the second floor of the vault on the left side is a power generator. Use your science skill to diagnose the problem and your repair skill to fix the generator and get the lights back on. You earn 3000 xp as a result.
  • Head to the lower right on floor 3, and you will face Darion. He gives you no option but to fight. Kill him and the rest of the raiders. Killing Darion earns you 6000 xp. Use the terminal behind Darion to get the NCR spy holodisk. Someone in NCR is bound to find it interesting.

Vault 13

Head through the cave and enter the vault. You earn 2000 xp for locating the vault. Head in and talk to Gruthar. Be kind and you can do things peacefully. Otherwise be ready to fight your way through the entire vault. Gruthar wants your help in repairing the vault computer. This requires a voice recognition module which can be purchased from Eldridge in New Reno.

Head down to the 3rd floor. Head into the room full of lockers. If you have sufficient lockpicking, you can grab the G.E.C.K. right now. Otherwise, just finish the quest for Grunthar and he'll give it to you. You earn 4000 xp for acquiring the G.E.C.K. Be sure to grab the navcom computer parts from the locker here as well.

Once you have the G.E.C.K. return to Arroyo to make an unfortunate discovery.

Side Quests

  • In the bottom left room on floor 3, you will find Goris. You can convince him to head out into the world and join your party. He is basically a killing machine. Fast, durable, and lethal. At some point, he'll leave you and return to the vault. Simply come back again to find him waiting and willing to rejoin your team.

Military Base

The Military Base is an optional location. The entrance to the interior of the base is blocked by rubble. To remove it use the nearby mine cart and pole in conjunction with some dynamite. There is a suit of Power Armor on the second floor. Melchior the Magnificent is on the fourth floor.

San Fran

As you enter San Fran, you'll be in China Town. At the center of the area is a boxing ring where you will see the Dragon fighting Lo Pan. The fight is a draw and the two disappear.

In San Fran you will need to get some transportation which will allow you to reach the Enclave Oil Rig Base. The two seemingly possible options are the large tanker ship and the space shuttle. Unfortunately, the space shuttle line was never fully implemented (at least by retail patch, some fans have done further patches to implement many of these unfinished quest lines). So unless you're trying out one of those fan patches, do not help the Hubologists. Diverting fuel to the space shuttle will make it impossible to finish the game. In order progress, the tanker is your only option.

You can either be helpful or harmful to the resident's of the tanker. Either convince them to let you borrow the ship or simply wipe them out for standing in your way.

In order to get the ship functional, you need to do several things. The computer on the bridge can update you on your progress.

  1. You need the Key Fob from the Navarro Military Base's Commanding Officer.
  2. You need to fix the Nav-Computer with the parts from Vault 13.
  3. Last, you need fuel.

For fuel, there are a few options. In the hubologist section, standing near the space shuttle, you'll find Dave Handy. Talk to him about Vikki Goldman then go speak to this Vikki Goldman about Dave. Return to Dave, and he'll divert fuel the ship for you. Alternatively, you need to head to the Shi Temple. Either do the side quests, or fight your way in. Once in the back room, you'll find the Emperor. Through the Emperor, transfer fuel to the tanker ship.

You are ready to move on, use the computer on the bridge to launch the tanker and reach the Enclave Base.

Side Quests

  • In the battle of Dragon Vs Lo Pan, you can choose to side with one or the other. These will require a fair bit of unarmed skill to complete. Either path requires a few test fights followed by challenging either Dragon or Lo Pan. For passing the test phase, you earn 8000 xp. When challenging the Dragon or Lo Pan, you have the option to do it right there with all your gear or honorably enter the ring unarmed. If you fight Lo Pan in the ring, he will try to cheat and pulls a weapon on you. Return to either the Dragon or Lo Pan to inform them of your victory and earn 3000 xp.
  • In the lower left of Chinatown is another Brotherhood of Steel outpost. The agent outside this location will actually be talkative. In fact, he gives you a mission, if you choose to accept it, to steal some vertibird plans from the Enclave Base at Navarro. See Navarro section for details. When you return with the plans, you'll earn 20000 xp and be allowed access to all the Brotherhood outposts. In the San Fran outpost, you'll find some Power Armor, Brotherhood Armor, a YK42B pulse rifle, and a YK32 Pulse Pistol. In the back room, there is also a computer terminal that can be used along with any memory modules you have found to boost your core stats.
  • Head up through Chinatown and take the NE exit to find the Hubologists. This cult is trying to get a space shuttle working so they can leave the planet. Head down the stairs and talk to AHS-7 about joining. He'll drop the force fields and allow you to explore. Follow the lower halls all the way to the right til you get to a room with a large computer mainframe and one scientist. This is Crocket, and he can upgrade power armor for $10,000 each. Just don't give him more than one suit at a time as he'll only give you back a single suit. Each upgrade will require you to wait 24 hours before you can pick them up.

Navarro

This is a base of operations for the Enclave. On the outside, it looks to be an old run down gas station. There is a lone man dressed in a purple robe standing around named Chris. The goal here is to find the Tanker FOB needed to sail the tanker ship to the main Enclave Base.

Getting In: There are a couple methods for getting into Navarro.

Guns Blazing

This is an extremely difficult path to choose given the armor and weaponry of the Enclave. Shoot Chris and proceed north to the real Enclave base. Fight your way through an army of Enclave soldiers. Take an elevator down and fight through more Enclave troops. To the right, you'll find the tanker FOB in a bookcase.

Air Vent Access

Ignore Chris and head to the left. You'll find an air vent surrounded by some rocks. Enter the vent to find a back entrance to the underground section of the Enclave base. The hall ends in a locked door. You'll either need a set of electronic lockpicks and a decent skill level or a blue passkey from the Vertibird crashsite in Klamoth. After opening the door, you can free or kill the deathclaw (see below). Proceed up and fight your way through the Enclave soldiers. To the right, you'll find the tanker FOB in a bookcase.

Trap Door

There is a trap door located in the shed attached to the gas station. It takes you to the second level of the base, but you'll have to fight or sneak the rest of the way.

New Recruit Method

Talk to all your party members and tell them to wait here. Talk to Chris. If you have visited the brotherhood in San Fran already, ask if he has ever heard of the enclave and then follow up by saying you want to join. With a high enough speech skill, you'll convince Chris that you are a new recruit, and he'll give you the password. Head north and follow the path to the next area.

You'll be stopped by an Enclave guard. Just stick to the story about being a new recruit. Give him the password and you are in. Head north just a bit and enter the first building on the right to meet the Serg. He'll probably call you for being out of uniform. Inform him that you were supposed to get your armor issued here at Navarro. Head to the left and enter the mess hall. Take the elevator down. Follow the hall up and in the NW corner you'll find the armor. Loot everything you desire. Most importantly you get a suit of Advanced Power Armor. Now that you are in "proper" uniform, never return to talk to the Serg. He'll only send you out on patrol.

Head back up topside and make your way to the cafeteria. Its the lower left building. Talk to Cookie. After some inquiry, you'll learn about the tanker FOB. This is a key item that you'll need. Head back below and proceed down the hallway to the right of the armory. The guard will stop you and ask what you are doing here. Inform him of the security risk. Inside the room, talk to the commander and convince him to hand over the FOB. Grab the tanker FOB from the bookcase and walk away clean without any combat.

Side Quests

  • South of the armory is a sound proof room with a scientist and a robotic dog. This is Dr. Schreber. Talk with him in detail to learn about the K-9 robot and the deathclaw in the nearby room. When talking about the Deathclaw, you can can ask to be the one to kill the Deathclaw. Head out and try to enter the room with the deathclaw. The guard stops you telling you its off-limits, just tell her you're there to kill the creature and she'll let you pass. Enter and talk with the deathclaw warrior Xarn. You can either go through with killing him or opt to rescue him instead. If you take the rescue path, head back into Dr. Schreber's room. Sneak and steal from the desk to get the needed keycard. If your sneak/steal skills aren't up to par, just take advantage of the soundproof room and kill the doctor. You gain 1000 xp for killing the doctor. Take the keycard back to Xarn and use it on the south door to free him. You earn 1500 xp for doing so. Head back topside and talk to the mechanic Raul to get back the motor for K-9. Take the motivator back and use it on the robot to earn another 3500 xp. The cyberdog will join your party.
  • Topside head to the NE and into the mechanics shop. In one of the lockers, you'll find the vertibird plans that the brotherhood of steel wanted in San Fran. You may need to sneak while looting the locker to avoid being stopped by the nearby guard. 3500xp is awarded for grabbing the plans.

The Oil Rig: Enclave Base

If you throw on your Mark II Power Armor and leave your NPCs in the ship, you are able to navigate the majority of this base without any resistance. Enter the base. Make note of the Turret Control Terminal in the southern corner, you'll need it later. If you can get past the Mecha Bots in the northwestern corner you will find some nice weaponry and ammo to go with it.

Head down to the next level to find both your Tribal Elder and Martin Frobisher. Make your way down to the next level by using the door near the Elder's room. Continue making your way into the Enclave. On the next level, you should find Lt. Col. Curling in his office near the start of the area. If you're using the subtle infiltration method and if you have a good speech skill, you can convince the good Dr. Curling to release the F.E.V. on the Enclave. After a short while of breathing the F.E.V., it will cause all non-armored non-vaccinated targets to die a painful death.

Head down to the next level where you will find the reactor. Your goal is to shut down the reactor and blow up the Enclave Base. You can drop some dynamite or TNT to blast the reactor's computer and start the meltdown (you can find some TNT on the first floor, in the room on the northeast corner). Alternatively, you can find Tom Murray in the southern computer section and convince him to shut down the computer and start the meltdown. Either way, you will have 9 minutes to get back to your ship. Before that, its time to take out the President.

Head up to the northeast portion to find President Richardson in his office. He's vaccinated against F.E.V. so brute force is needed. Kill him in whatever method desired and loot his security card. If you were using the stealth infiltration method, your cover is now blown. Security bots will be engaged and Enclave soldiers will be gunning for you. With the countdown running, its probably best to just high tail it back to the entrance.

Before getting out, you'll encounter a group of Enclave soldiers. With a high enough speech skill, you can convince Sergeant Granite that the four should help you take down Horrigan. This will make the final fight significantly easier.

Once there, enter the Turret Control Terminal and use the security card you got from the president to make the turrets attack Horrigan. This makes the final fight significantly easier.

Horrigan has a lot of health and can deal a significant amount of damage. With the turrets and soldiers on your side, it shouldn't be hard to finish him off. Otherwise, be prepared to burn through a number of stimpaks.

Get back on your ship and take off to complete the game.

Special Encounters

These are randomly found while walking the wastelands. They will create a new permanent location at the point they are encountered.

Man Guarding a Bridge: This location contains a large gap spanned by a bridge. It is guarded by the Keeper of the Bridge of Death. For those who havn't seen Monty Python and the Holy Grail, you must answer his three questions to pass. Answer any of the three wrong and you will die a most painful death. First, he asks your name. Second, he asks your quest. The third question is random. Answer correctly and you will be able to cross. Alternatively, if you reply with a question of your own asking for clarification, the bridge keeper will be the one to suffer a horrible death and earn 500 xp. Loot the corpse to gain a very nice set of armor - Bridgekeeper's Robes.

Cafe of Broken Dreams: Inside the cafe are a bunch of hero models, Tandi from Fallout 1, Set, and Dogmeat. Remove your armor so the vault suit is showing and talk to Dogmeat. He'll recognize the suit and want to join you. Either take him with or leave him behind.

Talking Head: There is a large stone head talking to itself. Approach the monument and stand there for awhile while the conversation plays out. Once its over, you'll get a monument stone.

King Arthur's Knights: Another Monty Python tribute, a group of power armored individuals are looking for the Holy Hand Grenade of Antioch. You can give the directions for a small monetary reward or fight them for xp and loot.

Shuttle Crash: This is the crash site of the U.S.S. Torres. A crew of "trekker" Red Shirts corpses surround the craft. Loot them for some restorative items.

The Tin Woodsman: An Oz tribute, the tin woodsman looks like an individual wearing standard power armor. Grab the oil can and lube him up to get some micro fusion cells.

The Stone Portal: Walking through the portal will transport you back in time to Vault 13 from Fallout 1. You find out how events in Fallout 1 really began. Loot whatever you desire and use the beeping computer to return to your own time.

Post Game

One of the great things about Fallout 2 is that the game doesn't really end. After the wrap up depicting all the consequences/results of your actions, you can continue to play. This allows you to go back and do any side quests you missed/skipped, hunt down special encounters, or just wander the wastelands.

There are a few special things you can do after the beating the game.

  1. Head to the Vault City vault and go down to floor 3. One of the computers in the lower left room can now be used to earn xp. This can be done multiple times for continuous xp gain.
  2. Head to New Reno and see Father Tully in the west section. He'll give you an item called the Fallout 2 Hint Book. Using it earns you xp and sets all your skills to 300%. It can be used multiple times to continuously gain xp.
  3. If you want, you can now go on a date with Miss Kitty at the Cat's Paw in New Reno.
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