Final Fantasy Tactics: The War of the Lions - PSP/Walkthrough
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400 years ago, the Lion War was fought and won by a king known as Delita. Great as Delita became, Final Fantasy Tactics does not follow his story; instead, it focuses on Delita's companion, Ramza, and the harrowing battles he fought alongside the king.
Prelude
Orbonne Monastery
The game begins with you, Ramza, and a few other mercenaries defending Ovelia from Delita and his fellow would-be abductors. You can't lose this battle, so don't worry about it; it's only a training level. The others in your group are controlled by AI, so whenever Ramza's turn comes up, move him up to an enemy and attack. Pure and simple. Just spend some time getting used to the battle menus and controls, because the next one of these is for real…
Chapter 1: The Meager
Gariland Magic City
To assist you in this battle you have four Squires and two Chemists you can bring into your fighting party. Bring three Squires and one Chemist along, and keep the Chemist close (within three squares, since that is the distance it can throw its healing items). You'll probably want to take out the enemy Chemist first to prevent it from healing the other enemy units, and after that have Ramza and the Squires take down the rest of the enemy Squires, grabbing the crystals that appear over their expiring bodies afterwards.
When the battle ends, arrange your party on the world map and buy equipment/recruit new units at the city. Be sure to buy the "Gained JP Up" skill for your Squires! Now save your game and move on to the Mandalia Plains.
Mandalia Plains
At the start of the battle, choose whether or not to destroy the Death Corps or keep Algus alive; option 1 is the easier of the two, because if Algus dies in battle on option 2, then it's a game over for you. Move your team (the ones you can control anyway) out into the center of the battlefield and take down one baddie at a time. Try to spread out your attacks so your team can gain EXP at an even rate; any action is worth some EXP! Also, try to stand to the side of--or even better, behind--enemies for better attacks.
Sweegy Woods
If the majority of your characters aren't at level 3 by this, try to get them there via random battles on Mandalia Plains beforehand. You'll have Bombs, Goblins, Black Goblins, and a Red Panther to deal with here, so you'll want to be a little stronger than you were prior. The bridge here will be quite useful in hacking down the enemy, so let them cross it on their own to deal with them one at a time. Be careful around the Bombs when their HP gets low; they tend to explode around a group of your troops, which can put a serious dent in their health. Don't worry about Delita or Argus; if they die in battle they won't be permanently removed from the game (unlike the rest of your team).
Slums of Dorter
New enemies here! Two Wizards, three Archers, and a Knight. Level 4 is a good place to be for this fight, and 5's even better. Bringing a Wizard along is a good idea, as well. You'll want to take down the Wizard and Knight on the enemy front lines first thing, using your Wizard to strike vengeance down upon them. Keep your own units spread apart to avoid being struck multiple times by the enemy Wizard's magic. When the Wizards and Knight are finished, dash to the Archer before they impale you with too many arrows and kill them swiftly to end the battle.
Cellar of the Sand Mouse
Three Knights to deal with now, along with a couple Monks and an Archer. Wait for Delita and Argus to charge headlong into the fray, then move in with your team. Head for the door by the Monks to take them down first, and keep your Wizard (you do have one, right?) outside the wall to protect them. Once the Monks are down, go for the Archers next, and finally the Knights.
Afterwards, check out the shops for new equipment, and be sure to start promoting your characters to new, better classes. When you're ready, be sure to save your game, head to Igros Castle for a cut scene, then move to the Thieves' Fort.
Thieves' Fort
The leader, Miluda, may be accompanied by some Thieves and Priests, but you only need to kill her to win the battle (but you'll probably kill the rest anyway just to make things easier). You should spend some time fighting random battles and getting Ramza to level 6 before you take this battle on. Bringing along a Wizard or Summoner is ideal here, because the enemy units will be close together and ripe for the picking. Try to kill the Priests first so they can't heal the other units, then take down the Thieves. When Miluda stands alone, surround her with your units and hack her to pieces.
After the battle, check out the shops for better equipment, then proceed to the Lenalia Plateau. The chase begins!
Lenalia Plateau
Miluda's here, along with two Knights, two Wizards, and a Time Mage. If you've got a Summoner who knows Titan, have them use that right off the bat to put serious dents the in the enemies' HP. Kill that Time Mage quickly before it can caste Haste on too many enemy units, then head for the Wizards, and the Knights after that. When only Miluda remains, surround her as you did before and chop her down. This time she drops for good!
Before heading to the Windmill Shed, spend some time fighting random battles on the previous battlefields to get Ramza & Co. up to level 9. You'll need it for this next fight.
Windmill Shed
Another boss fight, this time against Wiegraf and his Monks, not to mention a Knight and a Yellow Chocobo. Again, you don't have to kill everyone here, just Wiegraf, but you'll probably want to anyway. Definitely bring a Summoner into the battle, because the enemies are all pretty close to each other, making a well-placed summon a wonderful, wonderful thing. Wiegraf's main attack is something called Statis Sword that attacks your team in a + shape; obviously, don't position your units in this formation! Start off by having your front line fighters move up a few squares, then Accumulate while the enemy advances. Your Wizard, Summoner, and/or Archers should be attacking straight away, starting with that Yellow Chocobo. If you've got a Knight in your party, try to have them use Weapon Break on Wiegraf to smash his sword, making him powerless before you swoop in for the kill.
Fort Zeakden
Level 10 is a good place to be for this fight, which is probably the most difficult you've faced yet. Your main adversary is Algus, and he's got three Knights and two Wizards along with him for the brawl. This time, however, it may be best to just go for the big kahuna and leave the smaller fish alone. Ramza begins the fight with another member of your team (hopefully a spell caster of some sort) and Delita close to Algus, while your other two allies will be across the way, near some lesser enemies. Immedaitely go for the throat, surrounding Algus as best you can while you move your faraway units closer to help accomplish this task.
Chapter 2: The Manipulator and the Subservient
Dorter Trade City
Ignore the new units that joined your team at the start of this chapter; your main party is much better suited to the trials that lie ahead. As to this battle, it's against a pair of Thieves, two Wizards, and two Archers. Thankfully, you've got Gafgarion and Agrias along to help you, which should make this fight very easy. Use your Summoner to lay waste to the clumped up enemy group, then dive in with the rest of your team to pick them off one by one.
Afterwards, remove Gafgarion and Agrias's equipment and give it to your own team, and reequip them with lesser gear. Once that's done, head to Araguay Woods.
Araguay Woods
Goblins, Goblins everywhere, but not a drop to drink. Five Goblins to be exact, with a Black Goblin thrown in for good measure. The Chocobo here is on your side, however, so don't attack it! The Goblins are all weak to ice magic, so use your Wizard to blast them into oblivion with Ice 2 and your Summoner to unleash the fury of Shiva. Try to protect the Chocobo here so you can recruit it at the battle's end.
Before you enter Zirekile Falls, remove all of Gafgarion's equipment, and change his class to Priest. Why? You'll soon find out…
Zirekile Falls
Well how about this: that scumbag Gafgarion goes turncoat on you and decides to prevent you from trying to rescue Princess Ovelia! And he's got five Knights to back him up. Thankfully, if you changed his class to Priest he'll be a weak pansy, and without weapons or armor he'll be useless offensively and defensively! You'll definitely want to do this, because those Knights are no slouch, and if Ovelia dies, it's game over for you. Luckily for you, Delita will take care of the Knights on one side of the battlefield all by himself. Just be sure to move your magic users away from the bottom of the map so they don't get picked off by the Knights!
By the next fight in Zaland Fort City, try to get to level 14 or 15.
Zaland Fort City
When given the option choose "not to get involved" with Mustadio's problems. This way he can perish in the battle without slapping a big game over in your face for it. The annoying thing about this battle is the trouble you'll have to go through to reach the Archers and Wizards here. Hit them with magic and summons while your attack force goes over the wall. Mustadio will be shooting at the enemies as well, which is a nice gesture that goes a long way if the bad guy has already been hit with a spell or summon. When you breach the main gate, storm the remaining Knights to win the battle.
Bariaus Hill
For the first time you'll be facing off against Summoners, and that is by no means a pleasant experience. Thankfully, if you can manage to reach them quickly they'll go down fast, since their HP is quite paltry. Mustadio will help immensely with this. Use your own Summoner to blast the group of Knights and Archers in the middle of the battlefield to smithereens, then go in and clean up the survivors.
Zigolas Swamp
Nasty undead creatures abound here in the murky bogs of Zigolas. Mustadio's Seal Evil ability will come in handy here, as it can petrify the undead in one shot; just pray that his AI is smart enough to use it! One note: don't end your turn standing in the water here, you'll be poisoned, and stay out of the deeper water. Fire magic will work wonders on the creatures of the underworld, as will the Ifrit summon, so use them both liberally. Try to get Ramza to level 17 if you can.
Slums in Goug
More Summoners, which means more work for you. Kill them quickly here before they tear your party to pieces. At one point they'll group up with the Thieves off to one side; this is your chance to nail them with spells and summons of your own! Don't worry if Mustadio goes down; in fact it's probably inevitable he will. Also, keep the Thieves at a distance to prevent them from using Steal Heart, and send out your strongest physical attacker to deal with the Archers in the corner. When the battle is over, recruit the powerful Mustadio into your army and give him a permanent spot in your main fighting force, letting him master the Engineering class before moving on to Archer (for the four Charge skills) and finally Chemist. Equip him with the best gear available, then head to Bariaus Valley.
Bariaus Valley
You'll need to split into two parties here to save Agrias, but she's such a resilient gal she can pretty much take care of herself. When the battle begins, let the enemies come to you to keep their Wizards from attacking you straight away. Let Mustadio snipe them from afar instead. Use your Summoner to take down the Knights near Agrias; as for the other side, take down that Wizard first so he doesn't heal his comrades.
Agrias joins the party now, and like Mustadio, you'll want to give her a slot in your main attack force. Be sure to buy her the best equipment available, and make sure she learns Gained JP Up, Move +1, Ligntning Stab, and Holy Explosion as soon as she can. Also, you're really going to want to level up plenty before the battle at the Golgorand Execution Site. Shoot for level 21 or 22. Also, try to have the Diamond Armlet equipped on everyone in the party.
Golgorand Execution Site
You're outnumbered here, you have to kill everyone to win, and again you have to split up the party into two factions. Piece of cake, right? Match Agrias up with your Summoner in the second group and everyone else with Ramza in the first. Begin by having Mustadio use Arm Aim on Gafgarion and pray that it connects, then swoop in with the rest of that group to kill him quickly. Once he's down, then you can take down his allies, starting with the Archers and ending with the Time Mages.
Before the next fight, you should change Ramza's class to a Knight. He'll be dueling soon, and it will help keep him alive. .
At the Gate of Lionel Castle
This is the first fight in a two-part battle, so be sure to save in a separate slot before starting the second half of the battle (you can't return to the world map until afterward). And like the last two battles, you have to split up your party. Ramza will be by himself on one side of the gate, battling Gafgarion, while the rest of your team will be on the other side. Place Mustadio in the second row, second from the left, with Agrias in the panel second from the right in the back row. They should be close enough to attack the enemy Summoner with gunshot and Holy Explosion. When he dies, continue having your second team kill off all the lesser enemies. Back at the duel, have Ramza use Weapon Break to destroy Gafgarion's weapon, standing on his side to increase your chances of having the attack connect. After that, he'll be nothing to the cold steel of your blade. If all else fails, have Ramza stand next to the switch by the gate to open it, allowing the rest of your crew to enter.
Inside Lionel Castle
You have but one enemy here, the impure king Queklain, whose nasty Nightmare attack can either inflict Death Sentence or Sleep on anyone it hits. Place two units on both sides of the formation screen so that this attack can hit a maximum of two allies on the first turn, with Ramza in the middle. Since Mustado's attack is relatively weak, you should use him to wake up your slumbering companions whenever they nod off, and your Monk should use Revive to bring fallen allies back to life. Apart from that, having your Wizard use your highest-level fire spell (either Fire 3 or Flare), your Priest casting Holy, and Agrias using Holy Explosion or Lightning Stab will knock Quiklain's HP down with expedience.
Chapter 3: The Valient
Goland Coal City
Though your goal here is to save Olan, you really don't have to worry about him dying; he's a powerhouse who can more than take care of himself. Still, the Chemists here have a new attack that's quite annoying (Mithril Gun) and the Thieves are as meddlesome as ever. A good strategy would be to wait for Olan's Galaxy Stop attack to put an enemy in Stop status, then rush up to that enemy and destroy it before it can move again. Also, send your best Thief up to the Chemists and try to steal their firearms for Mustadio; you'll be glad you did!
Back Gate of Lesalia Castle
The Holy Priest Zalmo is your primary target here, and he's an enormous pushover, but he's accompanied by some strong Knights and Monks, so be cautious, and try to get to level 25 before you start the fight. Your guest, Alma, will usually cast MBarrier on Ramza, which is a wonderful gift, considering that you'll be resurrected if you fall in battle. As the battle begins, let the opposing forces march toward you, guarding the stairs and letting them file in within range of your attacks. Another strategy for this skirmish is to make Ramza a Lancer (a good idea anyway) and have him Jump directly on Zalma while Mustadio hits him with a few long distance shots.
After the battle, go into your menu and remove the Healing Staff and Barette from Alma, and give them to someone else in your party; Alma won't be around much longer. Also, spend some time level up until you're at least at level 29; the next battle is no cakewalk.
Underground Book Storage, Second Floor
The presence of three enemy Lancers here means you have a very tough battle ahead of you. Start off by taking out the Chemist with Mustadio and Agrias to prevent it from healing the other units, then go after the Lancers, one at a time, striking them from behind and to the side. Haste is a nice spell to have on your side here. Once the three of them are dead, finish off the two pathetic Time Mages.
Underground Book Storage, Third Floor
Another difficult fight. Caste Haste on everyone in the party to avoid Izlude's nasty Jump attack, and keep your distance until you're all Hasted. When that's done, send a strong attacker out to kill the Summoner, which is relatively weak. Once the Summoner is down, send everyone straight for Izlude, forgoing the Archers and Knights for the quick kill.
Underground Book Storage, First Floor
Wiegraf's back! He's accompanied by two knights, two Archers, and a Wizard, but just forget about all of them and go straight for Wiegraf. Once Wiegraf enters through the center door and attacks, head up the stairs and start hacking away at him. Have Ramza (or whoever you made a Lancer) Jump on him while Agrias uses Holy Explosion and Mustadio uses Charge+4. The Holy and Flare spells also work nicely here. Just focus only on Wiegraf and it's possible to kill him before his second turn comes around.
Grog Hill
Now this one's a piece of cake after the trials you faced in the monastery. A couple Squires, a couple Chemists, a Thief, and an Archer; no big deal. Again, the Chemist have Mithril Guns, so go for them first, then the Archer next. Finally, charge through the Thief and Squires to end this simple battle.
Yardow Fort City
Grog Hill may have been a breeze, but Yardow Fort City will force you to put your money where your mouth is. You have to save Rafa, but the Hell Knight Malak and his Ninjas and Summoners will make this a very, very difficult task for you. Level 31 or 32 is a good place to be for this brawl. The Ninjas will chuck Shurikens at Rafa right off the bat, so you'll need to heal her promptly. Go after those Ninjas first, and be quick about it, because you don't have any time to waste; they're powerful buggers. The Summoners should also be attacked and killed as fast as you're capable of doing that, leaving Malak, who is relatively weak. He'll escape once you've knocked off enough of his HP. Your own Summoner will be golden in this battle.
Yuguo Woods
The Yuguo Woods fight is a nice breather after the struggle you faced at Yardow Fort City. Bring a Chemist with you to chuck Phoenix Downs at the undead enemies here. These guys are also weak to Holy, Fire, and Cure magic, so use those liberally. Just be sure to kill every enemy quickly so the undead don't return from the grave (again?).
Afterward, go fight some random battles until your party reaches level 36 or 37. Why so high? You're about to face another string of very hard battles, the second and third parts of which are tough tough tough. Probably the hardest fights in the whole game. And you don't want to get stuck after the first, simple battle, do you? Didn't think so. Be smart and make a backup file in another save slot, just in case.
At the Gate of Riovanes Castle
Malak's back, which Knights and Archers, and again you have to save Rafa! She sure does get into a lot of trouble, doesn't she? Start off by having Ramza and another strong fighter head up to the gate while Mustadio and the magic users deal with the Knights in the corner. Try to take Malak out first thing (he'll flee again), which will cause Rafa to escape. The Jump attack works wonders here, per usual. Now on to the real challenge…
Inside Riovanes Castle
It's time to put Wiegraf to the sword, and you'll need all the luck in the world to do it. To prepare, make sure Ramza is a Lancer with the Auto-Potion or HP Restore ability. Have him Jump on Wiegraf (twice should be enough at this level) to kill him, which triggers the real start of this battle: a fight to the death with Velius and three Archaic Demons! All four of these units are capable of dealing 250+ damage every turn, so you'll have to move fast, and it's all offense from here on out. Spread your party out, having your magic users cast their spells and retreat to the back of the battlefield. Mustadio should fire on Velius from the sidelines, while your physical attackers run straight for him. Agrias's Lightning Stab is great here, especially if it manages to Silence Velius. Forget about those Archaic Demons, just go after Velius with every ounce of strength you have. If you leveled up before this fight, you should prevail.
Roof of Riovanes Castle
Bringing a Ninja with a good speed rating will make this fight a little (or a lot) less difficult. Again you have to save Rafa, and the Ninja will be key in achieving this very difficult goal. Put the Ninja up front and have them dash behind Celia and Lede (the Assassins) to attack on their first turn. At that point, Rafa will either try to attack Celia or Lede (in which case you are royally screwed) or run to find protection in the arms of your army (in which case the battle is yours). Have Ramza Jump on whichever Assassin you had your Ninja attack, and have anyone else attack that same character. Once that enemy's HP goes critical, you will have won the battle. You don't even have to worry about the other two.
Chapter 4: In the Name of Love
Dugeura Pass
Compared to those last couple battles, Dugeura Pass shouldn't be anything you can't handle. A couple Lancers, a couple Wizards, a Knight, and an Archer will provide a reasonable challenge, but one that you should have no trouble overcoming. Take the Wizards out first, then the Lancers, using magic.
The Free City of Bervenia
Your primary target here, the Divine Knight Meliadoul, is no slouch when it comes to shaving off your characters' HP and, oftentimes, breaking your equipment! Start off by killing those pesky Summoners and then taking out the Ninjas. Whoever has the steal ability should try to pilfer Meliadoul's Defender sword and Chantage accessory, which might take awhile; just be sure to do this after you've killed all the other enemies.
Finath Creek
Wow this is an easy battle. Chocobos and Uribas? At level 39 or 40 you'll cut through these clowns like butter. Just take down the Red and Black Chocobos first to make this even more effortless.
Church Outside the Town
Zalmo's who you're after, and Delita's back as a guest, this time as a Holy Knight, just like Agrias. Kill the three Knights first, then the much weaker Oracles before heading for Zalmo himself. As usual, your Lancer's Jump goes a long way in getting the task done.
Bed Desert
This battle wouldn't be so bad if the enemy Balk didn't poison your whole party before the fight even starts; talk about unfair. You can try to cure the status ailment, but you'll be using up a turn doing so, so it might be best just to ignore the annoying loss of HP in exchange for dishing out the usual storm of damage. You'll definitely want to steal Balk's Blaze Gun, for two reasons. One, it's a great weapon for Mustadio, and two, it'll seriously cripple Balk's attacks in this battle. So get it fast as soon as you take down the Knights, Archers, and Wizard! Hiding behind walls until you can do this will help protect you from Balk's shots.
You must now attack the north and south sections of the walls of Bethla Garrison, so you can tackles these two battles in either order. We'll start with the south, which is just slightly easier.
Bethla Garrison, South Wall
Three Knights, two Archers, and a Ninja. Not what you would call a formidable force. Take the Ninja out first, followed by the Archers and finally those distant Knights.
Bethla Garrison, North Wall
Make sure Agrias or another magic user takes out that Summoner on the other side of the wall first, then deal with the rest of the enemies in turn. Make sure you have a Lancer with the Ignore Height ability if your ranged attacks and magic can't reach the Archer up top.
Bethla Garrison, Sluice
The object of this mission is to open the sluice gate; this is controlled by two switches, which are being guarded by a pair of Knights that won't move for anything. Apart from them, you'll have two more Knights, two Wizards, and two Archers to deal with, and they'll put up quite a fight. Kill all the units except for the two Knights on the switches, then go after them simultaneously with your team. Wait until their bodies disappear, then have Ramza (he's the only who can) step on the two switches to open the sluice gate.
Afterward, an extremely powerful character named Orlandu joins the party, and you would be foolish not include him in your main attack force. Unless of course you want to make the game more difficult, in which case, by all means, exclude him.
NOTE: If you head to Zarghidas Trade City now and tell the girl there you'll buy a flower from here, you can recruit the secret character, Cloud, later on in the game.
Germinas Peak
The enemies here have a distinct advantage when it comes to terrain; in other words, they have the high ground, and you don't. Counter this by using ranged attacks, such as the Jump attack. You should try to kill the Ninja first, since it's the most powerful unit here. Try to keep your distance from the Thieves and their nasty Steal Heart ability.
Poeskas Lake
Undead creatures here, so you know what to do: Phoenix Downs, Holy, Cure, and Flare. Mustadio's Seal Evil is also a must; take the Summoner out first this way. Just don't use Orlandu's Night Sword ability here, as it actually gives these enemies HP. If you like to keep an Archer in your party (a strange choice, but it's possible) then steal an Ultimas Bow from one of the enemy Archers here.
At the Gate of Limberry Castle
The Assassins Celia and Lede are back, along with four Apandas. All you need to do to win this battle is to get either of the Assassins' HP to critical levels. You can also learn the Ultima spell here if a) Ramza is a Squire, b) Ramza has the Black Costume equipped, c) Ramza has the N-Kai Armlet equipped, and d) one of the Assassins casts it on him. As for the actual fight, just charge one of the assassins and attack like crazy until their HP runs dry.
Make sure to level up to around 47 for the next fight, and save your game; it's a three-parter.
Inside Limberry Castle
If you're interested in obtaining the Genji equipment, this is your only time to get it, but know that in doing so you're making this fight much harder than it would be if you weren't interested in acquiring it. To win, you only have to kill Elmdor, and he's pretty easy to defeat, particularly if you have the 108 Gems equipped to prevent him from using Blood Suck on you. If you do want that fancy Genji stuff, though, you'll want to kill the two Assassins first, then the Ultima Demons they become afterward before you start trying to steal.
Underground Cemetary of Limberry Castle
Zarela is hardly a difficult adversary, and his cohorts (two Knights and a few undead creatures) are easily dealt with. Use Holy Explosion liberally here, and Mustadio's Seal Evil. When you've destroyed all the lackeys, go after Zarela, surrounding him. Meliadoul joins as a guest here, then permanently after the battle.
Inside Igros Castle
Your attacks should all be focused on Dycedarg here, ignoring the Knights unless you can't reach the big cheese with an attack. Don't try to keep Zalbag alive, as it's not worth it. Once Dycedarg expires, the Knights will disappear and he'll be replaced by the Zodiac beast Adramelk. Make sure your whole team is wearing N-Kai Armlets to prevent Confusion, because Adramelk has an attack that inflicts that very status ailment. Just blitz Adramelk with attacks and you'll be fine.
St. Murond Temple
The one advantage the very average enemies here have on you is the high ground atop the temple. Even with that, however, they won't last long. Send the two members of your crew at the rear of the battlefield up to the roof to take care of things there while the other half of the team uses ranged attacks to slaughter the enemies one at a time.
St. Murond Temple, Hall
Winning this fight is a very simple process: just target one of the three enemies here, either Vormav, Rofel, or Kletian and defeat them, and all three will flee. Kletian's the easiest of the three, so that's who you should go after. Unfortunately, the other two will be using Shellburst Stab to shatter your armor, so you'll want to act quickly if you don't want to have to buy everyone a replacement. Bringing along Meliadoul for this fight is a good idea because of Hellcry Punch, which can break the enemies' weapons.
St. Murond Temple, Chapel
Zalbag's back as your enemy here in zombie form, teamed up with a pair of Archaic Demons and an Ultima Demon thrown in for good measure. Make sure everyone's wearing the 108 Gems here to prevent the Blood Suck attack from turning you all in to vampires! Send Orlandu up to Zalbag directly and use Hellcry Punch to break his weapon, then surround him with everyone and beat him down. Just ignore the three demons; they'll just take extra time and effort that you don't need to waste.
At this point in the game, you can either proceed to Orbonne Monastery, at which point you cannot return to the overworld map, or you can go train and complete any sidequests you may want to look into. In any case, it is highly recommended you reach level 55 before you proceed to the final series of battles at the monastery.
Underground Book Storage, Fourth Floor
This fight is so ludicrously easy that it hardly bears mentioning. Three Knights, two Monks, and an Archer…please. Just get on the book piles and it's easy pickins.
Underground Book Storage, Fifth Floor
The Divine Knight Rofel is your target here, and he's got the Hellcry Punch at his disposal. Fight fire with fire and hit him with Hellcry Punch first to incapacitate him, then lay into him with your strongest attacks. Forget about the Summoners, Wizards, and Time Mage; they're extraneous.
Murond Death City
Another monstrously painless battle, so late in the game? It would seem so. You only have to defeat Kletian here, and he's very weak to the Lightning Stab attack. Hence, use it. Again, ignore everyone else and just hone in on the "boss."
Lost Sacred Precincts
Oof. After those three simple skirmishes, you are finally given a battle that's a true test of your might. Not only are the enemies here incredibly powerful, but the terrain couldn't be much worse. For these reasons, you won't want to waste any time or energy trying to take down all those beefy baddies; instead just charge after Balk. Use the Lancer's Jump to get the ball rolling while Mustadio fires his gun and the rest of your crew chases after Balk. Stay far, far away from all those dragons, lest they sink their fangs into your hide.
Once the battle has ended, equip everyone with equipment that prevents the Stop status ailment. You'll need it.
Graveyard of Airships
Hashmalum is your only foe in this, the first part of the final battle of the game, but he's far from impossible. Spread your group out at the beginning, then advance on Hashmalum, using Lightning Stab and Holy Explosion. Another tactic is to make everyone a Lancer and just Jump all over him until his 1,500 HP exists no longer.
Graveyard of Airships, Part 2
This is it, the final battle in the game! You'll have to deal with Altima (no relation to the Nissan variety) first thing, along with some Ultima Demons, but if you use Orlandu's Lightning Stab on the first turn, you should be able to hit both Altima and a couple demons with that attack. After you've knocked off about 1,000 HP, Altima will become the Arch Angel Altima, and things will really start to heat up. Actually, the Ultima Demons will leave at that point, so things actually get a little easier. Just stay far apart from each other to avoid getting with the multiple-target attacks Altima wields. A Summoner would do well to cast Lich while your Lancer Jumps and Orlandu & Agrias use Holy Explosion or Lightning Stab. At level 55, Altima shouldn't be anything too difficult, and will eventually fall to the might of your sword.
Thus, Final Fantasy Tactics comes to a close. Watch the game's closing scenes and end credits to find out how the story wraps up to a satisfying conclusion.

