Fracture - PS3 XB360/Walkthrough

From WikiCheats

Jump to: navigation, search

Contents

Alcatraz

Block the turret by placing a hill in front of it.
Block the turret by placing a hill in front of it.

The first section is the tutorial. Follow the instructions you're given. You'll learn the basics of terrain deformation and the game's weapons. When you're done, head over to the landing zone to finish the section.

Head down the hall. You'll come to a friendly soldier pinned down by enemy fire. Place a few hills in front of him and he'll move away from his position. The machinegun fire will eventually wear down your hills, so you may need to make more. Next, head around the wall and into the room with the machine gun. Place a hill directly in front of it. Run up to it and kill the gunner. To exit this room look above you and you'll see some broken stairs coming down from the ceiling. Build a hill under the stairs and then jump on to them.

This next area doesn't have any dirt, so you'll have to use your gun. Shoot the red barrels and they'll explode killing any nearby enemies. You'll find two holes in the floor of the next room. Below you are some enemies so shoot through the holes to take them out. Jump down and clear out any that you missed. To exit this room, build a hill at the marker to get over the wall. There are some grenades at the end of the walkway. Dig a hole at the buried tube to move forward.

In the next section, you'll see Sheridan get away. You'll have to fight infinitely spawning enemies until your transport aircraft arrives. When it does, sprint into the passenger compartment to end the level.

Dropship Down

The anti-aircraft gun you must destroy.
The anti-aircraft gun you must destroy.

Your new mission is to destroy the anti-aircraft guns which prevent reinforcements from arriving. To start, you'll have to fight several Raptors. They will use terrain deformation grenades in addition to rifles. To enter the bunker, dig directly in front of it and enter from below. You'll find a couple of enemies in here. Take them out, then take the stairs up and around to the anti-aircraft gun. Create a hill underneath the gun. This will push it up into its own shield and destroy it. As soon as the gun is destroyed, you'll get shot at from your left, so step back into the building to take cover.

This next section has several enemies, and there isn't much cover. Before you jump over the wall, shoot as many enemies as you can from your location inside the bunker. Then use your terrain deformation ability to create some cover on the other side of the wall. Once you have the bad guys here neutralized, build a hill in front of the next bunker and go inside. You'll have to take out several enemies at close range. Destroy the second anti-air gun the same way you took out the last one.

Your new objective is to get to the landing zone. Head back out the bunker and go toward your right. Most of this area is open so you may want to create some holes or hills for cover. You'll cross under a bridge, and the enemy will block the bridge with a spike. You can either destroy the spike, or let the enemy destroy it for you by using it as cover. Run up onto the bridge and your transport will arrive.

Place a spike grenade below the edge of this grate to reveal a tunnel.
Place a spike grenade below the edge of this grate to reveal a tunnel.
Arrange the containers so you can jump from one side of the room to the other.
Arrange the containers so you can jump from one side of the room to the other.

The transport will drop off some reinforcements and spike grenades. You'll then have to fight your way forward. You'll have to take out a machine gun turret (called a "Dragon's Breath"), but when you do you'll be able to use it to kill the wave of enemies that will charge at you. Move forward and you'll come to a grate. If you throw a spike grenade under it, the grate will lift up and you'll be able to access the tunnel underneath.

Head down the tunnel until you reach what appears to be a dead end. You'll see a hill on the left side of the hall. Dig under this hill to reveal a passage forward. The next room has a lot of enemies inside, so don't charge in. If you need to take a break you can always close up the entrance by putting a hill in the doorway. Once the room is clear, raise the center container so that you can jump up the three containers and onto the catwalk. There are a couple of spike grenades on the far left side of the catwalk. Exit through the door on the catwalk.

In the next room you must throw a spike grenade under the power generator on the wall. Then shoot the crates hanging the center of the room. In the next area you'll be ordered to destroy a transport aircraft. You can't hurt it with your weapons, so wait for it to hover over a patch of ground and throw a spike grenade under it.

Fight your way forward. You'll encounter some enemies on short platforms. If you raise the ground under these platforms you'll destroy them and kill the enemies on them.

Conveyor Tunnels

Enter the structure and use the elevator. The first room you'll find a Black Widow. Use this or a Raptor Rifle to take out the enemies on the other side of the gap. You'll then have to jump into the containers traveling on the conveyor belt. Halfway across the conveyor there will be a cave-in. Jump down and take out all the enemies here. Hop onto the conveyor that's traveling to your left. You'll enter another room, and halfway across the power to the conveyor will go out.

You don't have to take out all the enemies in this room. If you like you can just run forward. You'll get to a dead end, with a bridge above you. Dig a hole under the bridge support in the middle and it will collapse. Use the broken bridge to climb up to the next area. At the top you'll find the power supply. It's buried in dirt, so uncover it and then shoot it. The force field ahead will go down.

Repair this pipe by placing a hill beneath the broken section.
Repair this pipe by placing a hill beneath the broken section.

The next force field has a generator on the other side of the shield. If you walk right up to the shield you'll see a small balcony off to your right. From here you can uncover then shoot the generator. Ahead and to your right is a pipe that's broken. This is the power conduit you need to fix. Shoot some dirt under it and the conduit will connect back up and be repaired.

Hop into the conveyor car and ride it into the next room. You'll see a shield ahead of you, and if you stay in the cart when it passes though the shield, you'll die. Jump off just before the shield and head up the ramp. It leads to the other side of the shield. Jump back in the car and keep going to another shield where you should again jump out. When you jump out you'll get a strength upgrade. There's a wall here under the conveyor. There are some stairs on the front of the wall. At the top, don't jump back into the conveyor. Instead find a buried tunnel on the left side of the room.

This next room is filled with explosive barrels. Shoot as many as you can to take out the bad guys in the room. You'll encounter a new type of enemy here. It flies and shoots rockets at you. If you're lucky, he'll be killed in the explosions that result when you destroy all of the barrels here. You have to take out all the enemies in this room before the doors on the far side will open.

Run the balls into the tubes to reveal the exit.
Run the balls into the tubes to reveal the exit.

The next room is a puzzle of sorts. You'll see explosive balls come down from the ceiling and land in the center of the room. There are four tubes on the walls you must destroy. You have to channel the balls toward the tubes. The best way to do this is to lift up the entire room, then dig a channel from the center to one of the tubes. You can also create a channel by making parallel rows of hills for the balls to roll between.

In the next room you'll have to use a spike grenade to lift yourself over the wall. Move forward to the large open area. You'll encounter some enemies, but all you have to do is hold on and wait for your transport to pick you up. It will take you across the gap. You'll have to take out all the enemies on the other side. Once you get the message to move on, you'll be attacked by another wave of enemies. You don't have to kill them, just run to the checkpoint to end the level.

Dreadnaught Tower

In this first area you'll have to destroy an enemy dropship. There is a Bangalore on the far side of the area which you can use to shoot down the dropship. The door will then open. On your right are some vortex grenades. These have the ability to clear out an entire room, so use them sparingly.

Fight your way down the canyon to the metal tower. Use a hill to get up to the second level, then follow the path up the hill. When you get to the top, dig under the door. Inside you'll be fighting at close quarters, so you may want to use the Pacifica Machinegun, the Bulldog, or the Invader. Go down the elevator and you'll encounter a civilian female dressed in white (her name is Mariko, and you'll see more of her later). Past her, you'll encounter a Sherman. These heavily armored units tend to stay in one place and lob explosives at you, similar to a mortar. Use a Bangalore or a vortex grenade to defeat him.

You'll then get a new ability called "Entrench Jump." Unlike the double jumps in most games, you must press the jump button twice in rapid succession. This ability allows to jump higher than normal, but only if you start on dirt surfaces.

Ahead you'll receive orders to assist 2nd Squad. You'll have to take out a transport, you can either throw a spike grenade beneath it as it hovers, or you can use the Bangalore. There's an extra Bangalore in front of the bunker you just passed. Ahead you'll see a wall, with some enemies on top. Entrench-jump on to the wall, and you'll find a whole mess of enemies. One of them is a Bangalore armed flyer. If you have a spare vortex grenade, you may want to use it. You may also want to grab a longer range weapon, like the Raptor. To exit this area, head to the far corner, and use a spike to get up the side of the cliff. There is a crate of spike grenades nearby.

The next area has a pair of alliance soldiers pinned down by enemy fire. Take out the enemies here. The bridge ahead will be out, so head up and to your right. On the other side of the pass you'll find a bunch of enemies. Do yourself a favor and create some cover inside the pass. If you want to get fancy, there are some hyperballs on a ledge to your left. Deform the terrain under them to make them roll down onto the enemy.

In the next area you'll see a large ramp going down, several enemies, and a Bangalore armed flyer. Feel free to use a vortex grenade here because there is a crate of them under the ramp. Move forward and you'll see the bridge. Place a spike grenade under the bridge, near where it's touching the ground (not at the end, put the spike closer to the middle). Once the bridge is repaired, you can move forward and the path will take you back up to the bridge.

Cross the bridge along with your allies. On the other side you'll find a case of spike grenades to your right, and a grate to your left. Use the spikes to open the grate, and jump into the hole you've revealed.

Dreadnaught Revealed

Raise the ground below the small pillars to lift them into the sockets on the large columns.
Raise the ground below the small pillars to lift them into the sockets on the large columns.

When you jump in, you'll get a stronger shield. Move forward and you'll see a fan in your way. Raise the ground beneath it to destroy the fan. The next open area has lots of enemies, so you may want to just use a vortex grenade. To get over the wall, you can destroy the metal tower, and it will fall down and make a ramp. You also can double jump over this wall. You'll find a vehicle at the top. You can't drive this truck, but you can use it for cover. You'll see ahead of you two Dragon's Breath machine gun turrets, and several foot soldiers.

You can take out one of the turrets by destroying the tower off to your left. It will fall on the turret. The easiest way to destroy the tower is to simply stand behind it. The turrets will hit it when they shoot at you. You can then kill the gunner in the second turret and use it yourself. Another way to go is to uncover the half buried pipe and walk though that to flank the turrets. When the area is clear, use spike grenades to destroy the jammers. They are located on the bridge supports. If you run out of spike grenades, some of the dead soldiers here may have dropped one or two that you can pick up.

Once you've destroyed the last jammer you'll see a massive fighting robot. Although it has the name "Erebus" painted clearly on the side, it's called the Dreadnought throughout the game. You'll then find yourself in a cave. Fight your way forward until you see a transport. You'll then see it get smashed by the Dreadnought's foot. Run toward the foot, and the Dreadnought will take a step. Run toward where the foot comes down, and again it will take a step. At the third step it will stop. Run up to its toe, and you'll find a ramp where you can enter the robot.

You'll then receive orders to leave the Erebus and link up with some Alliance soldiers. Jump out a window and take out the enemies you find. You'll then have to link up with the soldiers by entrench-jumping into the structure where they are taking cover. Once you do this, you'll receive orders to go back into the Erebus's foot. Fight your way forward and back into the foot. Here one of your soldiers will access a terminal and gather intelligence. You'll then be ordered back outside the robot. Head outside and wait for a transport to arrive. Hop in and you'll end the level.

Genetic Research Base

Fight your way forward. At the far end of this hall is a Dragon's Breath machine gun turret, so you may want to create some cover as you advance. When you get to the area with the machine gun, you can either run up to it and hop in, or you can destroy it and back out of the area. Either way you'll have to fight several waves of enemies. If you're not in the turret, try using a vortex grenade or two. There is a crate of them on the walkway above the machine gun. The exit is on the second level, on the same side as where you came in. To get up there, use a spike grenade near the entrance.

In the next area you'll be introduced to Creepers. You can destroy these by shooting the ground where they are, then shooting them with your gun. You can also defeat them by running backwards: they will pop up and try to attack you, and you can shoot them. You can also avoid them by not walking on the ground. Just walk on the metal structures like pipes, towers, and walkways. You have to destroy the three generators to continue. Throw a terrain lift grenade in each to destroy it.

The next room has a Dragon's Breath turret. There are also lots of enemies, some of them heavily armored. If you want to make things easier, throw a bunch of grenades from the area where you start, or a single vortex grenade. Along each side of this area are some bunkers, and you can enter them by digging out the dirt in front of the firing ports and then jumping through them. You can also throw a spike grenade under the panels that make roof of the bunker and it will lift them out of the way. You may have to crouch to get through. Either of these bunkers will take you to a flanking position on the turret. Once the area is clear, head over to the two columns in front of the turret. You'll see a small pillar on one side, and you can raise it up by putting hills below it. This will lock the pillar into the socket. When you get both into their sockets it will open up a hole in front of the turret.

Jump down the hole. The hallway goes in two directions, and there are enemies on both sides. Seal off one side with hills so that you don't have anyone shooting you in the back. Clear out the rooms and then stop the generators. You can either raise the ground below them until they stop, then freeze the ground with the ALM-37, or you can throw a spike grenade below it. Head back up and you'll have to deal with more soldiers. Hop back on the turret to take them out. Then jump down through the new hole.

The next area has Creepers in a large pit, and some platform hanging from a crane. You don't really have to deal with either. Jump onto the first platform, then onto the dirt ledge to your right. From here you can jump to the next area. You'll know you've made it when you see a cutscene introducing you to "Cheetahs." These enemies move very quickly, it almost appears they can teleport. They are nice enough to stop every few seconds to let you shoot them. Move forward until you get to a dead end with Creepers on the ground, and crane platforms above you. Use a spike grenade to get up to the platforms, then use the Lodgestone to shoot one of the other platforms, and you'll notice that they move. Shoot the other platforms until they line up, and you'll be able to jump to the next area. Jump over the area with more creepers and walk into the door.

You'll get a new weapon, a Shield Buster. Before you try to use it, take out the enemies here. The Shield Buster is a giant ball, and you'll need to create a channel to roll it over to the shield. Make a trench going from the ball to the shield, then shoot a hill behind the ball to roll it toward the shield.

The next area has some Pacifica soldiers fighting crawlers. Hang back and let them take each other out as much as possible. Feel free to snipe the survivors with a Raptor. You can avoid walking on dirt (and therefore the Creepers) by walking on the rocks and metal structures on the left side of the area. As you continue down this canyon, a giant gate will close behind you. On the walkway above you there is a case of vortex grenades, but there are no enemies here. Move forward until a second wall closes behind you. You'll have to take out some Pacifica soldiers, some at long range. Feel free to use a vortex grenade, because there is a case of them in this area. Ahead of you is a bunker, and in that bunker, below the energy shield is a jammer. Go around to the left hand side of the bunker and you'll see a half buried pipe. Dig out this pipe and you'll be able to access the room with the jammer. Destroy the jammer by putting a few hills beneath it. There are also some vortex grenades in this room. A shield buster will be delivered outside, allowing you to destroy the next shield.

Recon

Past this next shield you'll enter the research facility itself. The first room has creepers, but you can bypass them by climbing on the rocks on the left side of the room.

The next room is the dome. As you cross one of the walkways, it will give way and you'll end up in a pit filled with creepers. There is a river of green goo, which you'll soon learn is a toxic chemical called XP-61. You can either shoot the ground under it to make a temporary bridge, or you can go behind the pipes it comes out of. You'll see a broken staircase, and you can stand on it to stay away from the creepers. To exit this area, you'll have to jump up to the other part of the broken stairs. You can either use a spike grenade as an elevator, or build a hill and entrench-jump from there. Either way is easier once you've taken out the crawlers around you.

Once you've gotten up the stairs, you'll encounter the boss for this level. It's a minotaur-like monster called a Bolla. You'll end up in an arena of sorts, and you'll have to take him out. He's only vulnerable on his face and on his back. He'll charge you, and at long range he'll throw boulders at you. The best way to take him out is to let him charge you, then move out of the way and shoot him in the back. You can also shoot him in the face while he's throwing boulders at you. It takes a large number of hits to kill him, and he doesn't' have a visible health meter. As long as you see green stuff come off him when you're shooting you'll know that you are hurting him. Keep it up and eventually he will go down. When he dies, he drops a weapon called the Rhino.

Ahead you'll get the TVD-1. This is a vehicle with an auto-firing turret. It will automatically shoot at enemies for you, all you have to do is drive. It has a boost ability, which will let you jump over rivers and gaps. It also has a grind ability, with is similar to your hole-making ability. Use this to get under objects, or lower hills as you're driving over them. It can also create hills which you can use for bridges or jumps. Creating a hill is a little different from the way you normally do it: you'll shoot out a pulse, then press a button to detonate it.

If you get the vehicle stuck, hop out and use terrain deformation to free it. The vehicle is difficult to flip over, and it will automatically right itself if you do flip it. You can also aim the gun yourself by jumping into the turret.

Keep moving forward. You'll encounter some shields that can all be destroyed by knocking over the towers giving them energy. Dig holes under their bases to knock them over. At the lakes you can either jump over them with a ramp, speed boost over them so you're past it before you take damage, or you can raise the terrain to make a bridge. You'll eventually come to a dead end, and you'll have to abandon the vehicle. To get up the wall, notice that one corner is higher than the other. Use a spike grenade in this corner. Jump down the hole you find at the top. There are some bars on it, so if you don't drop down right away, run around on it until you do.

Inside the tunnel you'll come to a river of green toxin. Use your hill making ability to make the green XP-61 go away. Remember that this only works for a few seconds, so keep moving. You'll come to a room with some stairs, so climb up those.

The tank on the right shuts off the shield.
The tank on the right shuts off the shield.

Next up is the room with the computer. Of course it's behind a shield, so you'll need to shut it off. Go to the right and you'll see a room that looks much like the room where you fought the last boss. You'll see several tanks on the wall. Two of these tanks are smaller than the others and in the corner. Shoot the ground under these tanks to raise them up and destroy them. You'll then have to take on another Bolla. Kill him the same way you killed the last one.

When you're done head over to the computer. You'll get some information about the green toxin. You'll then have to leave the area. The exit is in the same room where you fought the Bolla. Past this room you'll find another TVD-1.

This next section is very similar to the last TVD section, except that there are sometimes ravines with toxin in them. These can be hard to spot because there is always a small ramp in front of them. Whenever you see a small hill, try booting over it just in case there's a ravine behind it.

Eventually you'll see a scene with Sheridan. You'll come to a wall you can't drive past, but there is a tunnel going through it, so get out and walk. You'll find a Scorpion sniper rifle, and this next area is a great opportunity to use it. Kill all the bad guys here. You'll know that they're all dead when you're told to free the prisoner. When you walk up to the cage you'll end the level.

Washington DC Intro

Go through the hole in this building to continue.
Go through the hole in this building to continue.

The first area is a street battle. Use the bombed out buildings as cover, and create cover as needed in the street. You'll face a lot of enemies, so be prepared to pick up their weapons as you go. Once this area is mostly cleared out, you'll come to a large ravine. You'll notice a walkway near and parallel to the ravine. On the left side there is a spot where the walkway is slightly lower. You can reach this area by using a spike grenade. Clear out the enemies on the walkway, then watch for more fire coming from your left. Jump down the left side and you'll find some Alliance soldiers fighting Pacificans. The Pacificans here respawn infinitely, so let the two sides fight each other and move forward. When you receive orders to go to Lafyatte Park, look to your left and you'll see a building with a wall blown out on the third floor. If you can't find it, go to the dead end of the street, then turn around, and it's the building in front of you at the end of the street. Either use a spike grenade or build a hill then entrench-jump to get up there. Jump down the hole in the floor.

You'll emerge in an alley. Fight your way through it. You may want to use the IFR-19, with is great for clearing out enemies behind cover. You'll also want it for the boss fight later.

When you emerge from the alley you'll come to a large open area. You'll find plenty of weapons there, and a few Cheetahs. Once you've taken care of them, you'll face this level's boss.

He's invulnerable when he's standing on one of the pillars, so you'll need to knock him off before you can hurt him. The best way to kill him is to hide behind one of the pillars, use the IFR-19 to blast the pillar he's on, switch weapons (the Pacifica Machinegun or Bulldog both work well) and shoot him. You can also punch him if you're close enough. You should only have to do this a few times to kill him.

Generator Beams

Redirect the beams by raising or lowering the debris.
Redirect the beams by raising or lowering the debris.

Make your way through the tunnels. Close range weapons work best here, as do grenades. Watch for enemy lift grenades because they can easily crush you to death. Remember that you can crush enemies by pushing them into the ceiling. You can also seal off tunnels to block enemies until you're ready to deal with them.

You'll then come to a large room. You'll see the generator, and have to move dirt out of the way of the beam. Fight your way forward, take out the enemy units, and clear a path for the beam.

One of the beams is blocked so badly you can't clear out the path. You'll have to raise up two of the metal pieces in front of it to redirect it. The first is directly below the beam, the other is to the beam's right. Next, you'll come to a place where the beam is blocked by a shield. First you'll want to kill all the bad guys on the other side of the fence. Then you'll want to jump over this same fence and take a look at the power generator. You can't destroy the generator itself, but you can break its power cable. Find the big cable coming out of the generator and throw a spike grenade under it.

In the next room you'll see a bag guy plant some spikes in the way of the beam. Kill the guy, destroy the spikes, and clear out the debris. Move on to the next room.

This room has a bunch of bad guys. Take them out, then clear a path for the beam. There's a stack of crates blocking part of the beam, but you can knock it over by digging under the crates. The exit is a passage on the left wall.

Take Down the Dreadnought

This level starts with another street fight. You don't have to kill the Pacificans here, you can run past them. Ahead you'll come to a spot where you were supposed to meet up with the demo team. Unfortunately they're all dead, but their charges are still there. Guarding the charges are three Bangalore armed flyers. The charges are located inside the crashed transport. Exit this area by going through the second floor of the destroyed buildings. From this building you can see the Dreadnought.

This next area looks empty, but as soon as you enter a large number of Pacificans will attack you. The exit is through the buildings on the far side. Be careful looking out at the next area, because you'll receive large amount of enemy fire from there. You may want to use a vortex grenade. There's also a Mole mine launcher on the second floor of the building, and you can use that to scatter mines around. Once the area is clear you'll see the foot of the Dreadnought, and several beams. The entrances to the Dreadnought are blocked with shields. To lower the shields you'll have to deflect the beams to some receptors. Raise or lower the ground under the beams to position objects to redirect the beams.

Once you have the two beams aligned, you'll start receiving fire from the Dreadnought foot. Run up to the foot, so they can't hit you. Enter the foot (you may want to throw in a grenade first) and take out the enemies there. Then throw a grenade into the power unit in the center. You'll see a cut scene. After this scene, move forward through the tunnels. In these tunnels you'll come across a Lodestone and a Black Widow, you will want to pick up the Black Widow. In the open area you'll come to the final boss fight.

Here you'll have to defeat Sheridan in the form of a Bolla. While you're fighting you'll have to fend off creepers that he will send after you. Don't spend too much time dealing with the creepers because once you kill them he will just send more. The only tricky part of this fight his his ability to regenerate health. He will raise some spikes and put a shield around himself. You won't be able to hurt Sheridan when he does this. Instead, use the Black Widow to destroy the spikes. If you destroy all the spikes, he won't be able to regenerate health again. Once you've destroyed all the spikes, this fight is just like the other Bolla fights in the game.