Hitman: Contracts - PC XBOX PS2/Walkthrough
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Mission 1: Asylum
Referring to the movie on the right, there are a couple key points to notice:
- It's important that you get to the dead cop on level 2 as quickly as possible, because if you're not in that outfit by the time swat arrives, you're screwed. Once you get that outfit, you can take your time with everything else.
- Don't forget to grab the car key in the office, or you'll feel stupid when you get outside.
- You're extremely suspicious, even in the swat outfit, so notice the walking patterns used, especially walking through the 4 cops guarding the main doors. It's done like that to minimize the time you're close to them.
- Be patient, this is the easiest Silent Assassin rating you can get, so don't worry too much.
- FUN FACT: If you're a gun collector, this is the level to grab the chain gun in. Grab the key card in the same office you get the car key from and some crazy guy is holding the gun on the right side after you leave "dead clone hallway".
Mission 2: Meat King
- Leave your guns in the truck. The meat hook is fine to carry in the meat guy's outfit.
- Make sure to hit the red button on the side of the truck and close the back doors. It locks the meat guy back there so he won't alert any guards.
- If you're quick about everything, the sicko guy will be at his "altar" and easy to sneak up on. If you're late, no big deal, but killing him in his crazy room is easiest.
- Pick up the arm before you leave - it's easy to get caught up in timing etc. and forget key mission items.
- When you're in the waitor outfit, don't let the other waitor see you - he knows you aren't him. If you timed this right like in the video, then he should be taking a long break to make out with some girl, so wait in the kitchen and watch the map until he enters so you can be sure you have enough time.
- Make sure to give the lawyer his opium pipe before killing him so he'll be knocked out. Melee killing him is difficult when he's lying down for some reason, so it might take two swipes.
- Grab the lawyer's VIP pass and the silenced gun.
- You should've had plenty of time, but if you were slow, check your map and make sure you don't run into the waitor.
- When you subdue the roof door guard, make sure the other roof door guard across the way doesn't see you. If you're worried, you can wait till he's inside to syringe him without fear of being caught.
- Don't let the other guard see you go onto the roof either. It's best really to just avoid him altogether.
- Be quick shooting Fatty McMeat. He's an observant guy, and it's not an easy shot. If you haul ass once he's dead, you can get out of the level before they find his body, which is important if anyone found any of the other bodies, you only get one alert.
Mission 3: Bjarkov Bomb
- This is a long level, just about the quickest you can do silent assassin is 15 minutes, so be careful, you don't want to have to repeat it, and unfortunately, the hardest part is at the end.
- You have pretty much infinite time to grab the eskimo delivery guy, so if you miss his first pass, just hang out - or restart the level.
- Once inside, grab the laxative and put it in the soup without the cook seeing. Even though he's an agent for your side, you haven't identified yourself yet, so he'll get pissy if you do it in front of him. He's fond of looking at walls so it shouldn't be hard.
- It takes Fuchs a long time to get diarrhea, so just hang out and at some point grab the fire poker from the stove. You don't have to use the fire poker, but it's the cool way to do it, and it gives you something to do while you're waiting.
- Once the chef has given Fuchs the soup, you can make contact with him. Otherwise you're just delaying the process.
- Don't worry about them finding Fuchs' body. The guard must've just peed, because he doesn't go in for a long time.
- You don't have to run off the tram and down the tunnel yourself, it's just faster. Be careful though, if the tram touches you as it's moving, it'll kill you.
- Don't bother dropping your weapons before seeing the general, the guards won't get upset, they'll just confiscate them. You are supposed to be purchasing a nuclear weapon, they kind of expect you to be packing heat.
- Don't fall for the general's dirty tricks. He looks like he's going to pour the drinks, and then turns back around suddenly, wait for him to turn around again before strangling him. Resist the temptation to grab the gun and shoot him, it's not worth it and you waste a bullet.
- It's crazy that it works, but you can walk right through all those guards in the bottom of the boat and grab the explosives with Fuchs' outfit. Just keep your cool, and they will too. I guess guests go through their personal armory all the time.
- The guards at the barracks are aching to give you their clothes, but ignore them and go grab your radiation suit from the warehouse.
- When you're planting the west side (closest) bomb, be careful, the interior patrolling guard can see you on part of his path walking back.
- Okay, this is the hard part. When you blow the sub, you will kill the two stationary guards. The exterior patrolling guard will throw an alarm when he finds their bodies, as if it were a separate event from the sub's explosion, and on top of that, he'll throw *two* alarms! For his stupidity, the exterior patrolling guard must die. Wait until he's close to the two stationary guys to blow it, and you should pop him too.
- Go back and grab your Fuchs outfit and get the hell out.
