Pokemon Dungeon: Blue Rescue Team - DS/Walkthrough

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Tiny Woods

Tiny Woods is only three floors, and there's a chance you can get through it without battling at all. Sunkern is potentially dangerous if you or your partner is a water type as it knows "absorb," which is grass type. Exeggcute can use Hypnosis to put you to sleep, so your best bet is just to avoid it. If you have no grass types with you, and most likely even if you do, you’ll be fine. You must descend the third floor’s steps to reach Caterpie. Once you’re out of the dark and not-so-foreboding woods with Caterpie, Butterfree will thank you graciously for saving her child by giving you some berries. Once you get over the fact that Caterpie nearly worships you, your partner will ask what you plan on doing now. Of course, you have no idea how you got to this world much less what to do in it, so your partner asks if you’d like to stay with him. Your home’s appearance will be in accordance with what Pokemon you turned out to be. Your partner explains to you that many natural disasters have been terrorizing Pokemon all over the world, and he wants to help them out. He wants to form a rescue team with you. You'll want to take him up on this.

The next day, you remain a Pokemon. It's a shock, for sure, but get over it and begin to head outside. You’ll find your partner sleeping outside your house. He says something about you not having any work, and then you'll check the mailbox. Inside will be a Rescue Team Starter Set containing a Rescue Team Badge, a Toolbox, and an issue of Pokemon News. Your partner will explain all three, and afterwards realize that you still have no jobs. No worries, though, as Pelipper will put some new mail into your box. Go ahead and check it. There’s a letter inside. It’s from Magnemite, and he wants you to rescue his friends, who have been stuck together inside Thunderwave Cave. Accept the mission and you’ll be transported there. Two Magnemite will meet you outside and tell you that there friends are on B6F.

Thunderware Cave

Here, the Magnemite are on the 6th floor, but you only have to get to the fifth’s staircase, as they are the only thing that’s on the sixth floor. On your way there, beware of ignoring enemies, as they can quickly pile up so that you’ll be forced to fight several at once. Most likely you’ll have to use some actual moves instead of the basic attack, but that’s fine since they garner you more EXP anyway. However, be sure to save them for the only enemies that pose a threat, Elekid and Plusle/Minun, although the latter show up only rarely. Elekid can be a real pain because of its Static ability, which can and most of the time does paralyze you upon contact. Use non-physical abilities like Thundershock if you have them, and if you don’t be sure to pick up any Gravelrock you find for use in throwing. Plusle and Minun are the same way, only they use Thunderwave instead of relying on Static. If you get low on HP, don’t be afraid to use an Oran berry or two, as they’re rather common. If either you or your partner are low on HP and you have no Oran berries left, try to find a hallway and position the low-HP one behind the other so the enemy can’t reach them.

Once you reach the sixth floor, you’ll automatically exit the dungeon. Outside, the Magnemite will thank you and reward you with 500 Poke, a Rawst berry, and your first reviver seed, which you should equip to whichever out of you and your partner has been more prone to getting low HP. Most of the time it will be your partner since you can control what you do and retreat to safety when necessary. Back at the house, your partner will admit to having been very nervous about your first job and is glad all went well. Save. In your sleep, you’ll have a strange dream where you recognize someone with you but can’t tell who they are. In the morning you won’t remember what it was all about. Now, finally, you’ll be able to explore the town. Your partner will explain everything in Pokemon Square. Link any moves and buy/store anything you want, then move on to Pelipper Post Office. Your partner will give a short explanation, then let you check out the bulletin board where you'll have to do a couple sidequests.

Once you’re finished doing sidequests, you’ll have another dream. This time you’ll realize that the other presence is a Pokemon, and that it is talking to you. But you can’t hear the voice clearly. Soon it begins to shake, and then you wake up. A Dugtrio surfaces, and tells you that last night, during the earthquake, its child was attacked and whisked away to the peak of a tall mountain by a Skarmory. That tall mountain is in fact Mt. Steel. Make any last minute preparations then head out.

Mt. Steel

Here, you'll want to try to wear down your stomach to the lowest it can go before using an apple or big apple, and make efficient use of gravelrocks and wonder orbs. You’re going to have to use a ton of moves on Skarmory, so use them sparingly throughout the rest of the dungeon, but remember anything is better than dying. If you run out of room in your tool box, eat Rawst berries and Pecha berries to make room for Oran berries, Gravelrock, and especially Gummies, as there aren’t too many things that give you status abnormalities in here and eating them can slightly fill your belly. If you do get a status problem, find a wonder tile or cure it with an item. If you have any elixirs, try to save them until right before Skarmory to ensure full PP. Otherwise, use the same HP-saving strategy you used in Thunderwave Cave. At every floor, at the expense of some belly, you can waste turns right next to the staircase to recover HP until an enemy comes, and then you’re your escape. Don’t waste too much time exploring after you find the staircase, if any. Use your existing maps to predict where unknown passages could lead, and don’t waste time going down dead-ends.

The worst Pokemon here is Baltoy, who has quite a bit of HP and can deal out some punishment as well. Its confusion could even, gee, confuse you, which makes you possibly attack your partner. Take care of it quickly or avoid it all together. Geodude and Aron are damage sponges if you don’t have an attack that hits their weaknesses, so try to avoid them and if you do battle them, definitely use moves. Beldum can only use takedown, which damages itself but is decently powerful. Other than that, beware only of Zigzagoon, not to kill you but for its tail whip, which could make you die from one hit. Find a Wonder Tile quickly if you are targeted.

On the 9th floor, you’ll see Diglett waiting across a steep chasm. Skarmory will arrive and complain that it’s Diglett’s ilk’s fault there have been so many earthquakes. He’s so agitated that he won’t listen to anything you say, so you’ll have to fight. Start off by throwing a Gravelrock at him. He’ll move next to you, making it so that both you and your partner can attack, assuming your partner has learned a 2-space move like quick attack by now. Hit him with a Fire or Electric type attack if you can, and avoid Grass, Poison, Ground, and Bug attacks, as they deal only 1/4 of the damage they should. If your health gets low, move away and use an Oran berry but leave your partner in range. He’ll attack your partner, giving you time to heal. Over all, you shouldn’t have much trouble. In town, Diglett will tell us that his feet still feel like they’re walking on thin air, leaving everyone in the audience stunned to find out that Diglett has feet. Dugtrio will arrive and take Diglett to safety, leaving a Pecha Scarf, Ginseng, and 500 Poke for you. Before the Magnemite leave, however, your partner will ask if they want to join your team. Respond that you need more members. Unfortunately, your partner and you have no where for the Magnemite to lie that’s close enough for them to be on call whenever you need them. After they leave, your partner remembers the Wigglytuff Club, which is opening tomorrow. Save.

You get another dream. This time, a flickering image of a Gardevoir will appear behind you. You can hear slightly better this time, and depart the dream with weird words. When you regain control, head outside your house. You’ll meet your partner, whom you’ll then tell about your strange dreams. He pieces together in a way you somehow couldn’t that maybe those dreams have some connection to turning you back into a human. Your partner will ask you if you want to become human again. Respond any way you like, then head to Pokemon Square. Go to the right of Felicity Bank and you should see Wigglytuff. You’ll be given your first three Friend Areas free, the Wild Plains, the Power Plant, and the Mist-Rise Forest. Magnemite will arrive and join your team. Then Wigglytuff will clue you in as to how you can attract new members to the team and how to access Friend Areas. Now, when you’re in dungeons, any Pokemon you battle whose friend area you own has a chance to want to join your rescue team after you defeat them. Buy a few friend areas if you want, but keep some reserve cash for items.

Head back to the left, toward your house. In the square, a Shiftry-led rescue team is refusing to help a Jumpluff rescue her friend. Only Shiftry can do it because Jumpluff’s friend needs a strong wind that only his fan-like leaves can provide. But Shiftry refuses to work unless he gets paid more. They’re number one, Gold Rank, First Division and all that. Shiftry hastily agrees and everyone is amazed at Alakazam. When he walks by you, however, he stops, turns, and looks at you. Your partner encourages you to aspire to be like them, as he does. Gengar is looking on and then walks off. Before you can do the next story mission, you’ll have to have done 5 sidequests total. Once you have, you’ll wake up the next morning to find not only your Partner waiting for you, but "Team Meanies" as well. Team Meanies consists of a Medicham, a Gengar, and an Ekans. Before you can even act, they’ve emptied your mailbox of any rescue offers that were there. They tell you that they’re under the guise of a rescue team because they can get away with so much more. They’re raking in the cash and adding members, and planning on world domination. Yeah, right. Anyway, they bounce before you can respond at all. Pelipper comes by after they leave and delivers one last piece of mail for you.

The next day, Caterpie approaches and your partner outside your house. Caterpie’s friend Metapod got lost in the woods and still hasn’t come back. Team Meanies overhears the situation and promises young Caterpie to rescue Metapod. They say that whoever can rescue Metapod first wins the reward. Now then, preparations. First of all, you’ll probably want to train a third team member a bit in a dungeon or Makuhita’s Dojo, to make sure he’ll survive the next journey. Next, be sure to buy status-curing berries from Kecleon and equip the Pecha Scarf, as the next place we’ll be going has a lot of status abnormality possibilities. And as always, make sure to stock up on apples and big apples and a reviver seed or two. Also, you’ll want to deposit the rest of your money into the bank when you’re done with your purchases along with any extra gummies or hold items, in case you are defeated. At the end of this dungeon you’ll face Team Meanies, so bring along some Oran berries besides the ones you’ll find. Next, you’ll want to leave some slots of your inventory open, because there are some good items in the woods. If you want to add some more members to your team, you’ll want to purchase the Jungle and Overgrown Forest Friend Areas, as quite a few of the Pokemon you’ll battle belong there.

Sinister Woods

Select the Item Master IQ skill so your partners will use items when necessary. If you are doing okay HP wise and have more than one to use, drop an Oran berry in favor of a Pecha or Cheri, just in case. If you get a status condition and are low on its cure, you can walk around a bit or go down stairs to try and find a wonder tile, but don’t rely on them too often. Again, this is longer than anything else, so keep a close eye on your belly. If you’re surrounded or otherwise in trouble, don’t forget about Orbs like Warp, Hurl, and Blowback, and use blast seeds when necessary. Sudowoodo stays put and doesn’t move, but when you get near him he’s devastating. Stay out of his range and you’ll be fine. Oddish, Sentret, and Swinub pose no threat at all and are easy EXP, although Oddish can heal itself with absorb.

When you reach the fifth floor of the dungeon, darkness kicks in until Floor eight, then again for Floors 11 and 12. This means that you can see a whole room when in it, but not whatever is in the hallways around it, and when you’re in a hallway, you can’t see what’s in the rooms or the rest of the hallway outside your vision circle. Beware of wandering around when not at full HP, and avoid running or you might find yourself surrounded before you know it. Move slowly and plan according to what you can see. Next, Shroomish can paralyze you with Stun Spore. Other bad guys include Scyther, who doesn’t have much HP but is still effective, Wooper and Slakoth, who both have more than enough HP, and Exeggcutor, who can put you to sleep with Hypnosis. Linoone, Ledyba, and Hoothoot are all pretty easy, but don't get involved with them if you can avoid it.

Next to the 12th floor’s staircase, max out both your PP and HP. Equip a reviver seed to your character. Team Meanies will rush in front of you and begin the battle. Start by throwing a Gravelrock at Gengar. Next, use a blast seed on whoever’s in front of you now, and try to get your partners to use a stat-lowering attack like growl or tail whip. Next turn, try to move so that only one enemy is against each of your teammates and yourself. By the next turn you should have killed at least one of them, so heal or cure if necessary. Continue to isolate the remaining members until they are defeated. At the house, Caterpie and Metapod both aspire to be like you and be in a rescue team. Your partner wants to make your house a true rescue team base and become the best there is. Save.

Next, as soon as you exit your house, your partner will approach. After that, a mystery voices speaks aloud before revealing itself to come from Jumpluff. It tells you that Shiftry has yet to return from its rescue mission, and it wants you to go and rescue Shiftry and its friend. Talk to Jumpluff again to learn that its friend is stuck in Silent Chasm. Head down to the exit. Also, Silent Chasm is filled with bug and grass types, so bring along fire or flying pokemon if you have them. If not, try to get a Geodude or Meditite from one of the other dungeons, as Psychic and Rock type moves are less common but still apparent weaknesses. And be sure to equip the Pecha Scarf and buy lots of Pecha Berries, because there are quite a few poison-happy fellows and losing 4HP a turn is no laughing matter. Other than that, not much is necessary, as the pokemon are fairly weak and it’s only nine floors long, which should be old hat by now.

Silent Chasm

As soon as you arrive, Jumpluff will remember to tell you that a monster supposedly sleeps here. This dungeon is really not very hard at all. Just use what I’ve told you in the past few dungeons and you’ll be fine. The only problem is poison, but that’s taken care of as long as you brought Pecha berries. If you run out somehow, place whatever member has the Pecha scarf as the only one in range of the enemy in question. Easy EXP here include Teddiursa, Farfetch’d, Spinarak and Weedle. In fact, I recruited two Farfetch’d. Yanma has an annoying quick attack and along with Dustox can fly over terrain, but that’s not really troublesome. Gloom is a bit of a damage sponge and can poison you, so use your PP there, and against Paras, who can not only poison you but paralyze you also. For both Paras and Gloom, try to throw a Gravelrock while they’re still one space away and kill it when it walks next to you the following turn. When you reach the end, you’ll find Jumpluff in a-okay shape, but Shiftry is hurt. Soon after you arrive, it will turn pitch black and Zapdos will appear. He’ll say something about "daring to walk me from my rest" and then take Shiftry off to Mt. Thunder.

Back at the house, Jumpluff’s friend will be glad he’s okay, but rescued Jumpluff will worry about Shiftry. You’ll ask to be told exactly what happened. As it turns out, Shiftry did rescue Jumpluff, but the winds it whipped up tore a split a thundercloud, and Zapdos got angry. At the first mention of Zapdos, Alakazam’s team will show up. Zam will explain what he thinks happened, then talk about going to rescue Shiftry. Your partner will insist on coming along, so answer the first choice to all three questions. Alakazam will finally accept, and then decide that his team and your team should take separate routes up Mt. Thunder. He’ll comment on making preparations, and then leave. Save.

Here, after you wake up, you should definitely take Alakazam’s advice and train, train, train. You should be at least level 17 before you take on this challenge. There are 10 floors to Mt. Thunder, plus three peak floors for 13 total. Not only that, but you have to battle Zapdos at the top. And the small battles in between aren’t easy-breezy either. Do all of Makuhita’s training grounds at least once, and then do a couple side quests. This also allows you to pick up and keep many of the items you find during the quests, which only adds to your stores. If you can, try to get a third teammate to level 12 or up and take him along if you can, make him rock or ice type, or know a move that is. As for items, Pecha berries continue to be useful, as the first four floors contain Cacnea, Nidoran, and Weedle, who can poison you. Obvious choices are Oran berries and apples, and try to have a nice stock of Gravelrock also. Cheri berries are good too, since not only is Zapdos electric but there are also Electabuzz, Ampharos, Electrike and Manectric to deal with. Finally, make sure you have two or three reviver seeds. To be sure, you might want to store everything that could be lost and try to get as far as you can without anybody else besides your partner and yourself, just to get used to the environment. After that’s over with, you can grab the items you need and head out.

Mt. Thunder

The first four floors here contain various pokemon that can inflict mean status inflictions. Cacnea, Weedle, and Nidoran can all poison you, and Electrike can paralyze. Cacnea also has an annoying tendency to evade your attacks, and Pidgeotto has quite a bit of HP. Starting on the fifth floor, the foes change. Stantler shouldn’t cause you too much trouble, but Ampharos, Electabuzz, and Manectric all have more than enough HP, can paralyze you, and like to deal damage, a bad combination. Assuming you have enough Gravelrock, try to always throw one at these three before they get a chance to attack. Blast seeds work well also. Although Beedrill is the least dangerous, watch out for Fury Attack, which can deal eight or nine damage with each hit. When you go up the staircase on floor 10, there’s a spot to save your game and you automatically recover all your HP and PP. Be sure to save, as this is immensely useful. When you’re ready to move on, you’ll be on the peak of Mt. Thunder.

After you ascend the stairs, Zapdos will appear. This will be by far the hardest fight yet, but start it off the same way as always: Throw a Gravelrock, then move close and hit him with a Blast Seed. Don’t waste too much time trying to maneuver your partners into range, focus on attacking. If you need to, step away and heal or throw an Oran berry at your partner. After Zapdos is defeated, Alakazam and his team will arrive. Zapdos will comment on you being especially strong for a simple, and Alakazam will say that you aren’t. He knows you’re a human, or at least not a normal pokemon. He doesn’t know what could have happened to you when asked, but he tells you to go to the Hill of Ancients and talk to Xatu. Your partner will rush off to the Hill of Ancients, forcing you to follow him.

In the morning, your partner will approach you and release his findings. The Hill of Ancients is apparently in the Great Canyon. The Great Canyon is just a normal 12-floor dungeon, so you should be fine to go now or whenever you’re ready. Not much is required, but there are quite a few Grass Pokemon, so try to bring a partner with an attack that’s strong against Grass types. And since Grass pokemon have a tendency to be able to poison, perhaps a few Pecha berries, but you can just advance to the next floor to cure it if you don’t want to get more berries. There are also a few dark and normal types, so get a fighter if you can.

Great Canyon

Here, you shouldn't need too many items in order to survive, because you can pick up several along the way. Make your way through the dungeon until you get to Xatu, who naturally, won't answer you once you get there. Once you alert him to your location, he can tell that you are human because he sees things when he looks into the sun, i.e., the future. He'll tell you that all the bad things that have been happening and your becoming a Pokemon are related, but he won't say why. It also turns out that Gengar has been eavesdropping this whole time, so make sure you save just in case. When you awake in the morning, go to Pokemon Square where Lombre will inform you of Ninetale and tell you that to find more info you have to talk to Whiscash. Go north to find him and learn some more.

Whiscash will say that there was a human who touched the tail of a Ninetales and was subject to the curse. But a Gardevoir who was the human’s pokemon sacrificed itself and absorbed the curse.Gardevoir then predicted that that human would one day be reborn as a Pokemon, and he would upset the balance of the world. You can’t do any quests because now your partner is depressed, so go back to the house. You'll have another dream set against a wavy-green background, where you’ll again see the silhouette of Gardevoir, but this time your character will figure out who it is too. You talk for a little, but it fades before you can get any real answers. The next morning, Gardevoir is retelling what happened at the Hill of Ancients. He blames everything on you, and the townsfolk get so angry that they chase you out of town. Even Alakazam’s team is forced to believe Gengar’s lies. Alakazam gives you the night to run with anything you can. You need to prepare. Do this by storing your money, linking/delinking, storing items, buying items, and anything else. When you’re ready, head to the house and talk to your partner. After a touching cutscene, you’ll set off for Lapis Cave but the mob is close behind.

Lapis Cave

Here you need to make sure you don’t use items. It's a smaller dungeon so keep going through it as fast as you can. This dungeon is much like a cave, so you won't be able to see as well as in some of the other levels. Move quickly but carefully and make sure you're being economical with your movements. Since you don’t have any choice over type advantages, you may have to run from some battles or avoid some altogether, especially Illumise and Zubat, who can heal themselves with Moonlight and Leech Life. No matter how fast you move, the mob will still be on you when you exit. There isn’t any preparation to do here except for the Kangaskhan statue, which you can store items at. Store things like TMs and unused bands, and all status-curing berries except Rawst. It’s the same type of thing as Mt. Thunder, except 12 levels until the peak and Moltres at the end.

Mt. Blaze

Ember attacks will burn you a lot, so unless you already know where the stairs are cure it with a Rawst berry. Fortunately, none of the enemies are particularly hard until you get to the Peaks, where you’ll encounter Arcanine and Fearow. Some of them run when they get low on health, but if you can’t kill them immediately don’t bother following them. At random times throughout the dungeon, a Kecleon Store will appear in a room. All you do it step on the items you want, and after you’re done talk to Kecleon to pay for them. If you desperately need an item or just feel like risking it, you can run without paying, in which case Kecleon will chase after and attack you. Once again, there’s a spot to save and regain health after you ascend the stairs on Floor 12. Be sure to use it to your advantage, because Moltres is incredibly tough, especially considering it’ll be only you and your partner. When you’re ready, go out the top to the peak floors. I’d recommend passing through here quickly, because the fight at the end is no joke, and you may not have a chance to heal before you go, so pass up battles. Once you reach the staircase on 2P, heal your party and PP. Moltres is waiting for you on the next floor. Start off as always, with a Gravelrock. When he moves next to you, use a blast seed or your most powerful type-advantageous move.

Set your partner to exclusive move-user also; no point in saving any PP now. Commence the battle as usual, healing when necessary and moving away if you need to. If you’re really having trouble, you could always stay one space away from Moltres and continue to throw Gravelrocks, but make sure your partner stays healthy or has a reviver seed at all times. Water, Rock, and Electric-type attacks are the most effective. Again, I have not calculated, but Moltres has over 300 HP. After the battle, Moltres will listen to your story. He forgives you and makes you promise to restore the world to what it used to be. With that promise made, you venture forth. Again, no preparations this time save a Kangaskhan statue. Speaking of save, be sure to after you finish with the statue, so you won’t have to reorganize again. As you may have guessed, Frosty Forest is a cold, cold place, with a mix of ice and rock types, and Articuno at the end.

Mt. Freeze

Thankfully, the beginning floors of this 20-long dungeon are simple and should be sped through quickly. Don’t even bother trying to explore past the stairs once you find them, because the floors of Mt. Freeze are insanely complicated, with long passageways and entirely too many dead ends. It begins to snow from floors 9-15, which at the end of lays a rest stop. If you find yourself in trouble before floor 15, it’d be a good idea not to save so if you die you can go back and train in the Snow Path first. Now that you have Absol, though, you should be fine. On a side note, you may encounter Iron Thorns in this dungeon, which are better version of Gravelrock.


Alakazam’s team has finally caught up to you, and they’re itching for a fight. The two groups begin battle, but Ninetales interrupts them in the way every powerful character ever has.before he can answer everything, a strong earthquake hits and the seven pokemon fear Groudon might awaken. Alakazam’s team insists on taking down Groudon alone, and your team returns, exasperated but relieved, to your base. Save. Back at the Square, Gengar is being the ass that he always was. But, unbeknownst to him - well, until shortly - you’re back in town, and Medicham brings him the word. But, your team is an idiot and doesn’t have any proof of Ninetale’s acquittal of you. Double but, the Pokemon in the square don’t care. Triple but, Pelipper brings a newspaper extra with an article about your being cleared of all charges. This is enough proof for everyone else, so the tables are turned and Gengar is forced to run.

Next morning, you wake up in your familiar but long-lost friend, the bed. Outside, you’ll be greeted by two friendly faces, your partner and Pelipper. You have to do three more sidequests before the next rescue mission is available. Dungeons like Silent Chasm and Mt. Steel are old hat by now, so do whatever you like. Also, now that you’re back in town, don’t forget to check out the store, deposit your money, link/delink some moves if you like, and buy some more friend areas. Once you do at least 3 sidequests, you’ll be greeted by your old buddy the dream. Gardevoir appears better than before, she even stops flickering. She tells you that it is her role to watch over you now, and that she doesn’t hate her trainer despite what he did to her. Then another earthquake hits and you wake up. You’ll recall the dream, then gain control of your character. Head out the door to meet with Gengar. No, just kidding, with your partner. After your little chat, Wynaut and Wobbuffet will come and ask you to check out their ad on the Bulletin Board. Go there now. The ad wants you to go to Uproar Forest and calm down the Mankeys there. Uproar Forest is only 10 floors with 6 kinds of Pokemon, so just go there, it’s easy.

Uproar Forest

If you’re having even the slightest bit of trouble with this dungeon you need to train until you don’t. And then more. Just blaze through this and get the story to move on XD. After this, you’ll go back to the house to talk with Wynaut. Go outside the next morning. To advance to the next mission you must give the Mankeys two more Chestnuts and complete six sidequests, so if you got a chestnut last time, give it to them now. If you didn’t, try to get sidequests in Uproar Forest so that you can kill two birds with one stone. After you’ve done half of the requirements, you’ll wake up to an earthquake. When you walk outside, Lombre will rush up to you and give you the news: Shiftry is calling all rescue teams to come out to the square. When you get to the square, there will be a lot of pokemon, many whom you’ve never seen before. Shiftry will speak what no one wanted to hear: Alakazam still has not returned, and nobody knows what became of them. Shiftry wants to form a special rescue team made of the best of the best. The first one to step forward is Team Hydro’s Blastoise.

After hearing Blastoise’s type-advantage story, Octillery of Team Constrictor will join the ranks. Then Golem will join, of Team Rumblerock. Your partner will be dismayed, but tell you that they must continue the normal rescue work. Once you’ve done all of the requirements, you’ll get to see a funny scene involving the Mankey and your base. But after that, the next morning, another earthquake will occur. Your partner will burst in and take you to the square. Blastoise, Golem, and Octillery have been wiped out by the underground dungeon’s antics. It’s up to you to save the day. It is Magma Cavern, so bring your Rawst and of course Oran berries but no other ones, bring all the reviver seeds you have - you can always get more for the next - and last - mission. Also bring your throwing items, and anything else that makes you feel comfortable. As for a third member, anyone who can learn Ice Beam should do the trick.

Magma Cavern

Here, the first six floors alone are filled with 4 never-before-seen pokemon. But these are the weakest of the lot, so save your moves for the later floors. A lot of the pokemon here are weak to water, so if you have a water pokemon that’d be great, especially because you can teach it Ice Beam. There are also some Poison types, so if you can learn a ground type attack, that’d help. Remember everything you’ve done in trouble situations throughout the game. Particular toughies here include all the poison types and Onix and Steelix, among others. Both of the Onix evolutions are damage sponges so try to avoid them if you can. And yes, you’re seeing correctly. You get a floor with absolutely no enemies on it, so use it wisely. Once the fight starts, give Groudon no special treatment: start out with an iron thorn and a blast seed. Pull out all the stops with him: Blowback Orbs, Hurl Orbs, Petrify Orbs, Blast Seeds, Iron Thorns, Gravelrock, and every drop of PP you can manage.

Sky Tower

And you thought you were done. Ohhhh, no you still have Rayquaza to deal with. The pokemon here are incredibly tough, but even they have nothing on Rayquaza. As for Rayquaza himself, take him on similar to Groudon. He has 600HP and is very powerful. You’ll constantly be re-equipping reviver seeds, but don’t give up. Use everything you have learned, young grasshoppa. And you may beat him.

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