Super Mario World - VCON/Walkthrough

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World 1: Yoshi's Island

Yoshi's House

Not much happening here. Once you get Yoshi, you may return to eat the berries from the tree as many times as you like. Other than that, what you see is what you get. Exit this level by walking off either side of the screen.

Yoshi's Island 1

Mario ducks a Bullet Bill and awaits his Green 1 Up Mushroom.
Mario ducks a Bullet Bill and awaits his Green 1 Up Mushroom.

Be careful of Giant Bullet Bills as you make your way to the right. If you are Super Mario when you find some yellow blocks covering a pipe, spin jump into them and go into the pipe. If not, simply continue onwards. In the pipe you can gather some coins and spin jump some more yellow blocks to collect hopefully your third Yoshi Coin of the level and exit using the pipe. You will be shot out of the pipe and land next to the checkpoint.

After the checkpoint, continue on your way. You will find the fourth Yoshi Coin on the top platform right after jumping over three approaching Dinos. Watch out for Giant Bullet Bill, it's generally best to duck in the ditch. When you see the red turtle shell on the ground pick it up and throw it at the yellow block above you. As the Green 1 Up Mushroom pops out of the block, run to the right, avoiding the gaps and await it's arrival from above. Continue onwards, avoiding Dinos and Giant Bullet Bills. Right before the end of the level you should collect the last Yoshi Coin and receive a 1 up. At the end of the level, avoid the Charging Chuck and you are in the clear.

Yellow Switch Palace

Jump onto the P-Switch and the room will fill with coins. If you hurry you should be able to get 2-3 lives before the time runs out. Exit through the pipe and step onto the Giant Yellow Switch. You have now activated the Yellow Blocks. All the Empty Yellow Dotted Boxes will now be Yellow ! Blocks. This is a good thing.

Yoshi's Island 2

Mario gets a 1 Up by killing 8 enemies in a row.
Mario gets a 1 Up by killing 8 enemies in a row.

This is a great level to gain some extra lives in. Start by picking up the red turtle shell and hopping up on the platform. Kick the shell at the line of Koopas ahead of you and chase after it. Clearing eight enemies in a row will create a new ! Block. Hit and grab the 1 Up Mushroom. Hit the next two blocks to release Yoshi for the first time. Hop on Yoshi's back and press on to face two Koopas and collect two Yoshi Coins. On top of the next ledge, it's best to avoid the Charging Chuck by jumping completely over him. Quickly jump off the ledge to collect the third Yoshi Coin and make your way through the checkpoint.

Go ahead and hit the next three blocks. If you still have Yoshi, a 1 Up Mushroom will pop out at you. If not, you will get another Yoshi here. From here, be careful of moving dirt on the side of ledges. Moles jump out at you from these. The easiest way to take care of these critters is to simply stand directly over the moving dirt. You will instantly kill them as they pop out at you. Next, you'll find two blocks. Hit the second one and a Vine will grow from it. Dismount Yoshi and climb the vine. On a set of clouds, above, you will find another Yoshi Coin. Jump down and onto Yoshi's back to continue. Collect the fifth Yoshi Coin and travel down the blue pipe. With Flying Blocks above you, grab the Blue Blocks and toss them upwards at them or, if you have Yoshi, do a midair dismount from Yoshi's back to get the extra height needed. While most of the Flying Blocks are only Coins, there is a 1 Up Mushroom hidden among them. When you have you extra man, exit through the pipe to the right. After emerging from a Grey Pipe make your way to the right. Avoid the Charging Chuck and clear the stage.

Yoshi's Island 3

Be careful on the moving Yellow Blocks.
Be careful on the moving Yellow Blocks.

This level should be a bit easier if you have activated the Yellow Blocks at the Yellow Switch Palace. Making your way through the level will involve some jumping skills. Make your way from platform to platform, avoiding pits obviously. After jumping a few white platforms you will find a yellow pipe that you can enter. Inside the cave you should activate the P-Switch and run along the newly formed blocks to acquire the second Yoshi Coin. Exit the cave through the pipe and go through the checkpoint.

Press on and collect the third and forth Yoshi Coins. The Star Block will give you a 1 Up Mushroom if you have over 30 Coins. If not, you'll simply get a coin. Near a sign you can collect the final Yoshi Coin and simply finish off the level.

Yoshi’s Island 4

If you have Yoshi you can get a secret 1 Up here. Do a midair dismount to reach the top above the screen. Run and stay near the right side of the island where the Item Block is. Wait a moment and a 1 Up Mushroom will fall from the sky. Grab it and go into the pipe. Grab everything you can and return to normal part of the level. Pick up the turtle shell and throw it up at the block on the high left to drop a P-Switch. Activate the switch and hit the block on the right to get Star Power. Run along the blocks before the time runs out to get a Yoshi Coin. Hop the platforms and avoid the Spikey Guys until you reach a pipe that leads you to the end of the level.

Castle 1: Iggy's Castle

Be mindful of what side of the fence you and the other enemies are on.
Be mindful of what side of the fence you and the other enemies are on.

By jumping and pressing Up you will climb along the fence. Avoid Koopas as you make your way to the right. Pay attention to which side of the fence they are on. Ones on your side should be outmaneuvered, try not to jump as it can lead to careless mistakes. Koopas on the opposite side of the fence can be punched. The P-Switch is useless and can be skipped; however the middle block holds a Mushroom if needed. You will begin to see squares in the fence. Punch these to flip over to the opposite side of the fence. Pass through the checkpoint and enter the door.

Be careful as the screen in here automatically moves to the right and will push you along. Giant crushers lower from the ceiling and are you main opponents for this part. Watch their patterns. Keep an eye out for the Expanding/Contracting Yellow Blocks. Enter the giant red doors.

Boss: Iggy

Watch the platform as it tilts right to left. When you jump on Iggy he will slide in whatever direction is angled downwards. You need to knock him into the lava so you need to pick a direction and only jump on him when it's leaning that way. Be careful not to bounce off Iggy and into the lava or to jump onto him when he is pulling a fireball from his shell. Two or three hits (depending on the platform's angle) should be enough to send him into the lava below. Good Job!

World 2: Donut Plains

Donut Plains 1

Jump on the Flashing Super Koopa to get a Feather Power-Up and become Caped Mario. With a running jump you can now fly, or at least float slowly to the ground. There are numerous tricks and moves for Caped Mario so it's best to get some practice in. Proceed through the level. Enter the Upside-Down Blue Pipe for a Bonus Round. Here you will be awarded 1 Up Mushrooms for hitting each of the three blocks in the proper order. These are always random so you're on your own. Just be sure not to miss a block by accidentally jumping to the next platform and completely loose out on chance for an extra man. Once you exit the Bonus Round enter the pipe to your left. This is an excellent place to practice with your Cape. Run up the side of the pipe by using the small ramp. Keep running along the tops of the pipes and jump off the end. There are a ton of coins here so take a moment and collect some coins while you get a feel for Mario's newest Power-Up. Now, you can either exit using the Secret Exit or you can simply leave this area via the pipe on the far right.

Normal Exit

Make your way to the right. You will find a pit with two football throwing Charging Chucks. They are a bit of a pain to deal with but if you want the level's third Yoshi Coin go ahead and hit the fourth block from the left to make a Vine grow. Climb the Vine to the clouds for said coin. Continue onwards. Keep an eye out for a set of ledges that all have a Super Koopa on them. They will all come at you at once. It's best to just duck or, if you have Yoshi, eat the bottom one. Finish up the level and be sure to avoid the last Charging Chuck at the very end.

Mario finds the "Secret Exit."
Mario finds the "Secret Exit."

Secret Exit - Unlocks Donut Secret 1

In the large area free of enemies and littered with coins, you will find your First Secret Exit. Either use Yoshi for a midair dismount or use your cape and fly to the ledge above the pipe. Make your way to the right where you will find a Key. Pick it up and put it into the Key Hole to unlock Donut Secret 1.

Donut Plains 2

Normal Exit

This is another one of those auto-scrolling levels. Stay cool and keep an eye out of Bats and the Giant Yellow Rocks. Keep up with the screen as to not get accidentally crushed by being left to far behind in a tight spot. You will eventually be lead to a final pipe that will lead you outside to the Normal Exit.

Secret Exit - Unlocks Green Switch Palace

When you reach the part of the level that only has columns of vertically rising Yellow Rocks, you will see pipes coming down from the ceiling. Jump into the second pipe. Avoid the Charging Chuck and find you way to the enclosed Blue Koopa Shell. Spin jump the blocks to gain access to the shell. Pick it up and throw it at the highest block to the right. A Vine should sprout from the block. Use the other blocks to reach the Vine and climb it. At the top, pick up the Key and put it in the Key Hole.

Green Switch Palace

Grab the Koopa Shell and hit the P-Switch. As the Koopa below goes to the left kick the shell to the left so it hits him and bounces off the wall and back to the right. Make sure to run along to the right with it as it hits the other Koopas. Be sure to keep it on screen and after eight kills it will give you a 1 Up. Enter the pipe to the top right of the area and jump onto the Giant Green Switch. Now all the Empty Green Dotted Boxes will be filled with Green ! Blocks.

Donut Ghost House

Donut Ghost House Normal & Secret Exits

Normal Exit

Welcome to your first Ghost House. Make your way to the right as quickly as possible. If you jump too high Ghosts from above will swoop down at you. Enter the door at the end. Normal Mario Ghost rules apply here; that is, when you face them they will not move but if your back is turned they will come at you. Run up the stairs and enter the door. You will appear down below. Jump and hit the Yellow Block to the left that makes a P-Switch appear. Jump up through stairs and either hit the switch to collect some coins or simply re-enter the door and appear below again. Hit the Yellow Block again but this time a Vine should appear. Climb it and enter the door where you will find the Normal Exit.

Secret Exit - Unlocks "Top Secret Area"

You will need to be Cape Mario to access this exit. Go to the right and stop at the gap. You will now need to run to the left and fly to the top left corner of the level. There will be a gap in the gap in the ceiling. From here, run right and drop into the pit with the door. Be sure to hit the blocks as each has a 1 Up Mushroom inside. Once you've collected your lives, enter the door and exit the level.

Donut Plains 3

This level is mainly made up of riding platforms and avoiding enemies. A Vine is hidden in a group of four blocks. Spin jump to destroy the first three blocks then hit the last one to make a Vine grow. Climb the Vine to get a few coins and a Yoshi Coin. Continue and be sure to watch and hit the On and Off Switches as they come to you. When you get a choice of a White Platform and platform above, take the one above. This will lead you to a pipe that takes you to a Bonus Round. Once you've collected your lives, leave the area and continue to the right until you reach the exit.

Donut Plains 4

From the start, you want to keep that Koopa from getting into the Yellow Shell. If he does he will be invincible. You will encounter multiple ever-so-annoying Hammer Bros on Flying Platforms. Do your best to avoid their hammers and hit them from underneath. Once killed you can use their platforms. As you find some slopes, be sure to kick a Koopa Shell into the upcoming enemies. You should be able to get an extra man by hitting eight in a row. You can enter the pipe that is near the Giant Pipe. Inside, avoid the Koopas as you approach a large gap. It's best if you can bounce off the Flying Koopas to get across the hole and retrieve the Yoshi Coin. Exit the underground and cross the checkpoint.

Continue through the level. You will eventually find a new block that is rotating items. If you hit it on the feather you get Star Power and the rest of the level should be a breeze.

Castle 2: Morton's Castle

Shortcut

Be sure to have Cape Mario. Run, jump and fly above the level to where you will find a door. Keep going up until you find a Bone Koopa below two other Bone Koopas. Stand next to the right wall and a 1 Up Mushroom will appear. Enter the door.

Mario battles Morton.
Mario battles Morton.

Boss: Morton

This is a very easy boss. Morton will run up the left wall and across the ceiling to the right. As soon as he is above you he will fall. When he hits the ground, you will be stunned. The best strategy is to stay to the right as he climbs the wall. Once he's making his way across the ceiling run underneath him and jump just before he hits the ground. Remember to be airborne when he lands. Once he is on the ground again jump on his head. He gets a bit faster with each stomp on the head but he will repeat the same cycle. Three hits and Morton is out. Awesome!

Top Secret Area

This place is definitely worth unlocking. You'll find 5 ? Blocks here. The two on the left will give you Mushrooms or Flower Power. The two on the right will supply you with Mushrooms or Cape Feathers. The block in the middle will give you a Yoshi Egg or a 1 Up Mushroom if you already have a Yoshi. Being that you can return to this place as many times as you would like, feel free to stock up on lives here whenever you need them.

Donut Secret 1

Swim to the right. Stay clear of the Sleeping Fish. If you get too close you will wake them and they are a bit hard to escape from. If you are Fire Mario simply shoot them with your fireballs. Caped Mario can hit fish with his cape but it's a bit too close for comfort sometimes. When you find some dry land, head right to find a ? Block. Hit it to release a P-Balloon. Jump up and touch it to inflate and float yourself upwards and to the left a bit. You will find a platform with another ? Block. Hit the block to release another P-Balloon. Continue upwards to collect a Yoshi Coin at the very top and position yourself to land on one of the blocks before you deflate. Jump off to the far right to get another Yoshi Coin. Fall down below and exit using the pipe.

Normal Exit

You will pop out underwater again. Make your way to the right by either avoiding or killing the fish. Navigate yourself through the rock formations to find the level's Normal Exit.

Secret Exit - Unlocks "Donut Secret House"

After the P-Balloon part of the level, exit this area through the pipe to the right. Swim to the right until you find the P-Switch. Grab it and continue swimming to the right until you see a row of Brown Blocks and a ? Block. Drop and activate the P-Switch here. Hit the ? Block which holds a Key inside. Grab the Key and put it into the Key Hole.

Donut Secret House

Head up the stairs to the right. Get yourself inside the Boo Circle using the gap in their circle. Drop to the lower platform when the timing is right. Keep going right to find the P-Switch and the Big Boo. Hit the P-Switch and grab the Springboard that appears. Use it to jump over the Big Boo. Find the door to the far right and enter it.

Normal Exit

Now go the left, avoid the Boo and make your way through the Boo Circle. You can grab the coins that are in the shape of a door. Keep going left past the Yellow Blocks and the two Boos. Do not enter the door at the end, it will return you to a previous area. Take the P-Switch and go back to the right with it. Activate it once you are near the Yellow Blocks again. A Blue Door will appear and you should enter it. This will bring you to the Normal Exit and open up Donut Secret 2 on the world map.

Secret Exit - Unlocks "Star Road 1"

When you reach the P-Switch return to the Yellow Blocks to your right. Hit the P-Switch and stand where the normal door is, on the newly formed ? Blocks. Hit the middle block above to make a Vine sprout out of it. Quickly scale up the Vine and go through the Secret Door before the P-Switch wares off.

Mini-Boss: Big Boo

You have to hit Big Boo by throwing blocks at him. It's easiest to do from directly underneath him. Be mindful of the smaller Boos that try and sneak up on you. Hit Big Boo three times and you've just unlocked your first warp to Star Road!

Donut Secret 2

This is an icy level so most of the surfaces will be slippery. A Caped Mario would be helpful with some of the jumps and landings in this level. Start by jumping on the Koopa and kicking his shell into the nearby block. A line of coins will grow from the box. You can control their direction by using the D-Pad. Make sure it never hits anything and you can get 64 coins out of it. Make your way to the right. Use the Springboard to hit the block above it. A Vine will grow out of it. Move the Springboard to the right or left and use it to reach the Vine. The block up here will give you Star Power. Continue to the right. After jumping a few gaps and ledges you will find a diagonal slide. Be careful because the pipe at the base is slippery too. Watch out for Piranha Plants that pop out of the pipes. When you come to a ledge you can go up the pipe on the outside. Jump and hit the ? Block to release the P-Balloon. Grab and float over to the pipe at the end. Enter it.

A Yoshi Coin is directly behind you to the left if you want it. Make your way to the right. Jump on the Koopa and kick his shell to the right. Chase after it, as it will take out enough enemies for a 1 Up. Continue to the right and finish the level.

World 3: Vanilla Dome

Vanilla Dome 1

Make your way to the right. Watch out for a Red Spiky Enemy climbing up the steps and the flying bats. You will come to a section with a lot of blocks, a few enemies and a couple of shells. There is a 1 Up Mushroom here if you really want it. The block in the middle row, directly to the right of the furthest tallest column holds this extra man. Continue to the right. You'll have to ignore the Empty Red Dotted Boxes for now. Jump over the next few gaps and you'll find a pipe that will lead you to a new area. Hit the block to get Star Power and run as fast as you can across the yellow platform. If you are invincible there's no need to worry about jumping enemies, just run right through them. Go through the pipe at the end and into the next area.

Go through the checkpoint to the right you will find a maze-like area. Make your way to the upper right but hitting blocks. When you reach the pipes jump and bounce off or the flying Koopa to reach the next pipe. Now jump to the really steep slope before you. Keep running and jumping up the slope to climb it. After you pass the rotating blocks, jump over the gap, avoid the Charging Chuck and exit the level.

Secret Exit - Unlocks "Vanilla Secret 1"

Make your way to the area with the Empty Red Dotted Boxes. If you have already been to the Red Switch Palace, then simply jump on the filled in Blocks, hit the block above those and climb the Vine that pops out the top. If you haven't activated the Red Blocks, you'll have to do a midair dismount off Yoshi to hit the block with the Vine in it. Then repeat that action but this time climb up the Vine. This exit will lead you to Vanilla Secret 1.

Vanilla Dome 2

As soon as you hit the water, make your way to dry land on your right. Hop into the next pool of water and hit the blocks. You will find coins and one Mushroom/Flower Power Power-Up. Swim to the right avoiding or killing the fish on the way. You will find another block that you want to hit and climb the Vine that sprouts from it. Once you've reached the ledge, continue to the right until you see an Arrow made of coins pointing down. Do what the Arrow says and fall into the gap. You will land in some more water. Avoid the Fish and swim to the right. Hit the blocks for a Mushroom/Cape Feather. Continue swimming. When you find a single ? Block hit it and hop on top of it. From here you can do one of three things.

Normal Exit

If you are any Mario you can take the "High Road" here. While standing on the block, jump to the ledge to the left first, then jump over the gap, collect the Yoshi Coin, and quickly run up the steep slope. Watch out for the Charging Chuck as it barrels through the Yellow Blocks. Make your way through the checkpoint and dodge yet another Charging Chuck. You’ll now find a rotating Power-Up block. Grab a Power-Up and slide down the slope, hit the P-Switch and jump over the Charging Chuck. This is where you'd meet up with the other route. Continue to the Green Pipe

If you are Small or Caped you can continue swimming below to the right. Avoid the Charging Chuck as you reach dry land. From here, if you are Small just hop up and run along the top of the blocks. But if you are Caped you can twirl and rotate the blocks to move through them. Go to the right. Jump on then pick up one of the shelled enemies and toss them up at the Charging Chuck above you. This way really doesn't save you much time as it simply meets up with the other option here. Continue to the Green Pipe

Enter the Green Pipe to be dropped into the icy cave below. Be careful here, it's pretty slick. Hop the gaps and avoid the water as best you can. When you arrive at a floating rock, wait for the Red Spiky Guy to be clear of your path. Jump into the pipe at the end. Back in the main level now, dodge the Charging Chuck, watch out for another Red Spiky Guy doing his rounds on a floating rock and clear the level.

Secret Exit - Unlocks Red Switch Palace

While standing on the block from where you were giving a choice of routes in the level, jump onto the left ledge and make your way to the left. Pick up the P-Switch from the Brown Blocks, do not activate it here. Carry it through the pillar of coins where you'll meet a wall of Brown Blocks. Now step on the switch, go to the left and jump into the left most gap. Do this before the P-Switch wears off. If you can, fall against the left wall and land on the ledge or simply fall into the water and jump onto this left ledge. Go to the left, collect the Yoshi Coin and pick up the Key. Jump into the water to the left while carrying it. Sink for a bit then swim to the right where you'll find the Key Hole to put it in. You have now unlocked the Red Switch Palace.

Red Switch Palace

You need to hit the P-Switch and quickly jump onto the newly formed blocks ahead of you. Remember, that Yellow Koopa is invincible. Run and jump your way to the right. That crazy Yellow Koopa will follow you from down below and take out all the other Koopas for you. On the eighth one he kills, you get a 1 Up! Stay up high and to the far right until the P-Switch wears off. When it does, the Yellow Koopa should be trap by the Brown Blocks again. Escape through the pipe and jump on the Giant Red Switch. Now, all the Empty Red Dotted Lined Boxes will be fill with Red ! Blocks.

Vanilla Ghost House

Make your way to the right. Dodging the Boo Circles and Big Boos along the way. At the far right the area you will find a door. Enter it. Once again, go to the right avoiding the Green Bubbles as best you can. When you come to three Yellow Blocks, hit the middle one to get a P-Switch. Don't switch it just yet. Pick it up and carry it to the right. Keep going past the first door you see until you find some coins that outline a door. Grab the coins first, and then hit the P-Switch to make the door appear which will lead you to the level's exit.

Vanilla Dome 3

Hop on the Skull Raft and enjoy the ride. Actually you should be on your toes because there are some Lava Beast that jump up at you. Jump off the raft before it falls into the gap. Climb up the three pips and keep moving. You'll find another Skull Raft at the bottom of a slope. Again, hop on and ride it. As the raft reaches a ledge, don't panic; simply stand directly on one of the Skulls to ride it in midair. As soon as it lands you must be ready to immediately jump to solid land before the Skull Raft falls into another pit. Run up directly next to the Orange Pipe and jump, you will hit an invisible block and make it appear. Use it to get over the tall pipe. Ride the next Skull Raft until you see some Brown Blocks, you want to jump on top of those and continue to the right. Avoid the Piranha Plants and touch the Skull Raft to activate it then jump up on the ledge to the right. Quickly run to the right, watch out for another Piranha Plant, and hop on the Skull Raft when it's under you. Hop off the raft at the Yellow Pipe. You can enter this pipe, but really it's a lot more dangerous down there. Keep going to the right where you'll find the checkpoint.

After the checkpoint, run up the pipes and jump on longest Skull Raft ride of the level. After riding it for a big fall, be ready to jump at the next sign of land. From here, make you way over the pipes while dodging the Red Spiky Guys. Hop the next few gaps, touch the Skull Raft to get it moving then jump up on the ledge. Dodge the Piranha Plants but keep up with the raft as it makes it's way to the right underneath you. Hop back on the raft. You will need to jump off the raft in midair to clear level.

Vanilla Dome 4

Be on the look out of Bullet Bills in this level. They will be flying in at you from all sides. Simply make your way to the right by jumping gaps and avoiding enemies. The toughest part is when you reach a Yellow Pipe and a bunch of Bullet Bills will all be fired at once. They come in from all sides and angles. You most likely will just have to suck it up and take the hit because these are extremely hard to dodge. Continue to the right and you will find the end of the level.

Castle 3: Lemming's Castle

Watch out for the Wizard. He's a tricky one. You need him to destroy a block underneath you so you can advance. As soon as he makes a gap for you, drop down it and make a run for it. If you have an easy shot at killing him take it. At the water, it would be best to try and maneuver yourself across by using the Yellow Blocks. On a high up one is a P-Switch. Don't activate it just yet. Go to the right a bit and you'll find a door half surrounded by coins. Take some the side coins away and go back to the P-Switch and hit it. Now race back to that door and jump up on the blocks that have appeared and enter the door. This is not necessary and is quite difficult because the Wizard will reappear and start shooting at you again. If you don't want to go through all this you may simply continue to the right, jumping lava pits and dodging lava balls. You'll find a door at the far right.

The next area is a bit harder. Watch the rising blocks carefully and observe what returns to the lava and what stays afloat. Oh yeah, to top this off there's also Dry Bones wondering around and fly lava balls. Just take your time, watch the rising blocks carefully and make your way to the right. Eventually, you find your way to the Giant Red Doors that lead you to Lemmy. Enter them.

Boss: Lemmy

Stand on the edge of one of the taller pipes. Lemmy can pop up from any pipe and he'll do so with two other "Fake Lemmys". Just pay attention to the three things that pop out and you should be able to notice right off which one is the real Lemmy. Hit the real Lemmy three times and you've just beat the third Castle.

Vanilla Secret 1

Vanilla Secret 2

Vanilla Secret 3

Vanilla Fortress

World 4: Bridge

Butter Bridge 1

Butter Bridge 2

Cheese Bridge Area

This level involves a lot of riding of various moving devices. First hop on the platform to trigger its motion. Chainsaws will come at you and you'll want to jump from one platform to the other to avoid them. It's a bit of a crazy ride, just be mindfully of what each platform is doing, even the ones that you are not riding. Jump off at the stationary platform of logs. From here you will jump on the hanging rope and that will transport you to the right. You and climb up and down these so make sure you are in the proper place on the rope before jumping off. You can enter the blue pipe and you will simply have to run and jump some platforms while a few Bullet Bills fire at you. Exit through the pipe at the end. The next rope you'll have to maneuver yourself up and down to avoid the chainsaws. There are a lot of them so be careful.

Normal Exit

At the end of the ride, jump off the rope and through the exit.

Secret Exit - Unlocks "Soda Lake"

After riding the rope with all the chainsaws hop off to land on the platform just before the "Normal Exit". You will see a sign with arrow behind the "Normal Exit". You cannot jump over the exit to get to this area. You need to float under the "Normal Exit's" platform then dismount Yoshi in midair to reach it. From there, simply run to the right, grab the 3 Up Moon and complete the "Secret Exit".

Soda Lake

Yoshi is really the best way to complete this level. As you swim to the right, eat the fish and hug the ceiling to avoid the torpedoes. You'll find a pipe leading to the exit at the very end.

Cookie Mountain

There's a ton of enemies in this level, so be ready for an all out brawl. As always, make your way to the right, avoiding or killing the enemies you face. Watch out for Moles that pop out of the grounds too, there are a lot of them. Fight you way to the right to find the level's exit.

Castle 4: Ludwig's Castle

Head to the right, avoiding all the baddies and swinging Ball and Chains along the way. If you duck in the corners you will be safe. Keep heading to the right until you find a door. Don't go in it. Instead, head back to the left. That first square block in the ceiling you can jump through so do it and make your way to the pipe in the upper right. Enter the pipe for a Bonus Round. After this area, you will appear in a room with lowering spikes. Run to the left as fast as you can. Hit the Switch, this will buy you more time. Once again, run to the left. Watch out for fireballs and other enemies. You must hurry though. You will find a door at the far left. Now you must navigate up this area by climbing on the fences. Be sure to keep an eye on the Koopa in relation to what side you and they are on. At the very top you will find the Giant Red Doors that leads to Ludwig. Enter.

Boss: Ludwig

When you stomp on Ludwig he reverts to a spinning shell. Avoid him until he stands up again and repeat. After three hit Ludwig is defeated and you've beaten the forth castle.

World 5: Forest of Illusion

Forest of Illusion 1

Head to the right. When you see a Springboard, pick it up and carry it right with you until you see all the music boxes. Hit the Yellow Block to make a 1 Up Mushroom pop out. Put the Springboard near the ledge and use it to jump up and get the 1 Up. It's pretty difficult, it's makes it easier if you have a Yoshi, simply jump off the Springboard and do a midair dismount. You loss Yoshi but gain an extra man, it's your call. Continue to the right, watch out of enemies that pop out of the trees above, until you reach the end.

Secret Exit - Unlocks "Forest Ghost House

Play through most of the level the same. After you jump off the floating logs and right before the end, you will see a ? Block. Hit it to release a P-Balloon. Grab the P-Balloon and float to the left, under the floating logs. Avoid the Flying Turtle and land on the platform with the Key Hole. Once you return to normal, hit the ? Block and grab the Key and put it in the Key Hole.

Forest Ghost House

Run to the right. Do your best to avoid all the ghosts, there's a lot of them in here. Keep going all the way to the right until you find a door. Enter the door and the next area. Again, head to the right. Watch out for swooping ghosts from above. When you see the P-Switch, grab it and carry it to the right. Ignore the first door and break the line of coins in the second and last ditch. Once on the ground here, hit the switch and a blue door will appear, enter it.

Normal Exit

You are now above the first area of this level. Head to the left and go into the first door you see. This will lead you to the "Normal Exit".

Secret Exit

Once you are above the first area of the level, head the left like you did for the "Normal Exit". Pass the first door you see and keep going left until you find another door a ways down. Use this door to exit using the "Secret Exit".

Forest of Illusion 2

Swim to the right avoiding all fish and those moving Blue Spiky Guys. About halfway through the level you will see a Yellow Block in the lower left corner.

Normal Exit

Continue swimming to the right. You will need to pass a slue of sleeping fish to find the exit on the other side.

Secret Exit - Unlocks "Blue Switch Palace"

From the Yellow Block in the lower left corner, swim towards it. You will see what looks like a wall but if you notice there is a sleeping fish in the middle of it. You can swim through this wall and you will find the Key and Key Hole which leads you to the "Secret Exit"

Blue Switch Palace

Forest of Illusion 3

Head to the right until you come across a tall Blue Pipe and a Springboard. Use the Springboard to get over the tall Blue Pipe. You will find a shorter Blue Pipe next to it that you can enter for a Bonus Round. After leaving the Bonus Round you will be back in the main level. Keep going right until you find a Charging Chuck and a tall Green Pipe.

Normal Exit - Unlocks another path to "Forest Ghost House"

Continue to the right where you will find the exit.

Secret Exit - Unlocks "Castle 5"

After the Charging Chuck, jump onto the tall "Green Pipe" and go into it. In this new area you will see the Key and Key Hole. Use the spin jump to break the Yellow Blocks and use this "Secret Exit".

Forest of Illusion 4

Forest Secret Area

Forest Fortress

Castle 5: Roy's Castle

Run to the right and jump off the ledge onto the Brown Blocks below. These will begin to move, you will have to move with them to stay on. Avoid the flying fireballs while minding your moving platform. After the lava section, the platform will lead you through a spiked floor and ceiling area. Watch for shaking spikes, these will fall on you. After the spikes the platform will go into the next gap, you need to jump off the platform to the right before it does. Continue to the right on foot across the bridge. Look out for Bower Statues shooting flames at you. Carefully hop the next gap by using the moving Yellow Blocks and dodging the Bower Statue's flames. Once on solid ground again, you have one more Bowser Statue to avoid then it's off to battle Roy.

Boss: Roy

Roy does the same thing Morton did. He will run up the left wall, and then across the ceiling and fall where ever you are standing. Remember to be in midair when he hits the ground or you'll be immobilized. The only difference this time around is that the walls will close in on you, making it a bit harder to avoid his falling body. Like always, jump on his head three times and you will defeat Roy and Castle 5.

World 6: Chocolate Island

Chocolate Island 1

Make your way to the right. There are no real secrets here. Kill or avoid enemies on your way. At the end, you will need to enter the short Grey Pipe to be shot out of the large angled Green Pipe to the right. Be sure to be holding right and the Run and Jump buttons when you are shot from the pipe or else you will not make the gap.

Choco-Ghost House

Head to the right while dodging incoming Ghosts. Keep an eye on the floors for moving gaps. All the way to the right you will find the door, enter it. In the next area you will find a door high above you to the right. You can't reach it so keep heading right until you find some Boo Blocks. These work just like regular Boos except when you face them they turn into blocks to stand on. Lead a couple Boo Blocks back to the out of reach door. Look at them when you think they are in a good spot and use their Block forms to reach the door. This door will lead you to the exit.

Chocolate Island 2

This level is about speed.

Normal Exit

Make your way up the ledges and down the other side to the right where you'll find a pipe. This pipe leads to the second area. Continue to the right. All of the landings are slanted here so it's best to just keep moving forward. Bounce off the turtles if you need the extra air. On the far right you will find a pipe that leads you to the next area.

Depending on how fast you completed these first two sections you will either go to an area with a few Dinos, just head to the right and you'll find the pipe out of here. Or you'll go an area with Mushroom floating in bubbles. Make your way to the right and go through the pipe. Both of these areas lead to the next and final one.

In the final section of this level, use the Springboard to cross the gap. Now quickly jump up to the top of the ledges so you can avoid the column of approaching Dinos. After that you are clear to clear the level.

Secret Exit - Unlocks "Chocolate Secret"

To gain access to the "Secret Exit" here, you must complete the first two areas of the level with more than 250 seconds remaining on the clock. So run! If you make it through the second pipe in time, it will lead you to a different area. Three baseball throwing Charging Chucks stand between you and the Key. Avoid or take them out and use the Key in the Key Hole to get the "Chocolate Secret" level.

Chocolate Island 3

Make your way to the right by jumping from swinging platform to swinging platform. That's the majority of the level. When you reach a Yellow Block and three signs pointing to the right, you have two options.

Fake Exit - Unlocks a path that leads in a circle right back to "Chocolate Island 3"

Hit the Yellow Block and climb the Vine that sprouts from it. At the top you will find an exit for the level, but doesn't really do anything for you in the over world map.

Secret Exit - Unlocks "Chocolate Fortress"

Pass the three signs and kill the Blue Koopa and the go back to the left. You'll need to be Caped for this. Run from left to right, jump when you have just passed under the "Fake Exit". Fly to the right where you'll find three Yellow Blocks with 1 Up Mushrooms inside and the exit that will lead you to the "Chocolate Fortress."

Chocolate Fortress

This is a tough one. Make your way to the right. You're going to be navigating yourself through Wooden Stakes that come from the floors and ceilings. Be careful. The place is littered with Dry Bones too. Oh yeah, and there is a constant barrage of flames being shot at you. Have fun! You'll find a checkpoint and door at the far right, enter it.

From here you won't have to worry about the Wooden Stakes, instead you need to dodge and avoid the falling Stone Blocks. Continue to the right; watch out for the little jumping Stone Blocks too. At the far right of the level you will find the Giant Doors that leads to the Boss.

Boss: Reznor

It's best to do this as fast as you can, the floor below you will be disappearing. Avoid the fireballs and hit each Dino from underneath its platform. If you run out of floor, hop up on a defeated Dino's platform. Again, the more time you spend here the more dangerous it becomes. Quickly kill the four Dinos to defeat the "Chocolate Fortress."

Chocolate Island 4

This is another tricky level dew to the fact that that most of the moving platforms you will jumping to and from are angled. Make your way to the right jumping from moving platform to moving platform. When you come across a row of diagonal Yellow Blocks with a Yoshi Coin above them, hit the third block from the left to get a P-Switch. Hit the switch and go down the passage on the right that was once covered with Brown Blocks. Enter the Grey Pipe. In the area you'll find another P-Switch. Hit that switch and drop down below through the rows of coins. While your falling count the number of passages that pass you by, it's easier with the Cape. Put yourself against the right wall, the seventh passage contains five 1 Up Mushrooms. All these tubes lead to the same place so take your pick and exit this area when you are ready. Head the right and watch out for the Giant Moles and the Charging Chuck just outside the finish line. Avoid these and you're in the clear.

Chocolate Island 5

This level is mildly easy. Head to the right. Carry the P-Switch to the right where you'll find a Yellow Pipe incased by Brown Blocks. Hit the switch and enter the pipe for a Bonus Round. When you pop out the other pipe, you'll continue to the right, jumping on the moving pipes. Be careful. After that you'll need to jump onto the Yellow Blocks that extend and contract, be extra careful. Dodge the final four Charging Chuck and you're at the end of the level.

Castle 6: Wendy's Castle

This is one of the harder levels in the game, get ready. Just take your time and watch for patterns. There's no need to rush, wait for the right moment. Make your way to the right avoiding the Giant Spiked Stakes that slam into the ground and rises back up again only to repeat its action. Use small ditches to duck from moving Buzz Saws. Soon you'll have Buzz Saws and Giant Stakes coming at you, this is the toughest part. Watch where the Stakes land and try to line yourself up with the empty spaces. Keep going right and you'll find the checkpoint and a door to enter.

Now you'll be doing a lot of platform jumping. Watch the rotating fireballs to get your timing down. Keep going right and you'll find the Giant Red Doors that lead to Wendy.

Boss: Wendy

Wendy's tactic is the same as Lemmy's. She and two Fake Wendys will pop out of pipe at the same time. The only difference is that there are two fireballs bouncing around. Keep an eye on them. After three hits to the real Wendy she's toast and you've just beaten the sixth castle.

Chocolate Secret

Sunken Ghost Ship

Swim your way to the right to find a Yellow Pipe, go inside. From here, continue swimming to the right. Watch out for ghosts. Keep going right until you find yourself in a Boo Circle. When the gap in the circle is right, swim upwards as fast as you can and find the Blue Pipe on the other side. That pipe will drop you from the ceiling of another area. Grab the Star Power as you fall. If you position yourself in the middle you should land on another platform with another Star Power in a Block. Jump off the platform and keep falling. After passing by a row of stone blocks fall to the right, when you hit the water, quickly swim down to get the 1 Up Mushrooms before they disappear. When you are done, hop up on the stone platform and grab the Green ? Ball to complete the level.

World 7: Valley of Bowser

Valley of Bowser 1

This is a bit of a maze with multiple ways through it and a few dead ends. The easiest way through it is to go Up for the first split. Then go all the way Down for the second split. Go Up for the third split and keep going right. There will be a tiny split where the bottom one only leads to the checkpoint. Return to the High road, jump onto and ride the Big Mole over the Chopping Plants, jump the gap to reach a ledge with a 3 Up Moon, then drop down to the lowest path and take it all the way to the end. Be on the look out for some Charging Chucks though.

Valley of Bowser 2

Head all the way to the right to find the checkpoint and a pipe. Go into the pipe to enter the second section of this level. Find the gap in the moving Yellow Rock. It moves up and down, you need to make your way to the right without getting crushed in here. Always be aware of what direction the rock is going and where you need to be for safety. Continue to the right where you will find another pipe to enter.

Normal Exit

This is the third section of the level. Quickly make your way to the right to avoid be squished. Jump over the Giant Mole and onto the next ledge. Let the next Giant Mole fall into the pit of Choppy Plants. Use this Giant Mole's head for a platform to reach the other side. Quickly make your way through the next portion of moving Yellow Rock. Keep going right and you will find the end of the level.

Secret Exit - Unlocks "Valley Fortress"

From the start of the third section of the level. Quickly make your way to the right to avoid be squished. When you are free from harms way, instead of continuing right, you should use the small portion of Yellow Rock to reach the upper ledge to the left. Once up above, head to the left and drop down to find the Key and the Key Hole. You know what to do.

Valley Fortress

Valley Ghost House

Avoid the Giant Green Bubbles and make your way to the door to the right. Enter the door and you'll be in a new area, directly below a P-Switch. Move the P-Switch as far right as you can without dropping it into the pit. Hit the switch and run and jump like hell to the right.

Normal Exit

When the P-Switch is activated and your heading to the right, you'll find a hallway lined with coins and a few doorways. Run as fast as you can along this hallway. The second door from the right will lead you to the "Normal Exit".

Secret Exit - Unlocks "Castle 7"

Same thing as before, but this time you need to make it to the last door in the hallway. Enter the last door and you'll appear in a new area. Pick up the P-Switch and carry it to the right. Jump up through the raised platform and find a ? Block below. Drop the P-Switch but do not activate it. The Secret Exit is in the top right corner of this area. That ? Block will make a trail of coins which you can control with the D-Pad. You need to make some sort of staircase to the upper right that you can actually climb. Once you've made it out of coins, you need to become small Mario. Find a ghost to hit you. Once you are small, hit the P-Switch to turn your coin staircase into one made of Brown Blocks and climb up to find the Key and Key Hole.

Castle 7: Larry's Castle

With Caped Mario you can pretty much fly over this entire first section. Just keep going to the right. If not, hop on the Brown Blocks and ride them to the right avoiding all the ball and chains. There are two doors to the right but they both take you to the same place. The lower one has a checkpoint though.

Caped Mario is also handy in this section. Yellow Blocks will block your path. You will either have to wait for a Wizard to show up and shoot them out for you or destroy them yourself with you Cape. Make your way to the right where you'll find the Giant Red Doors leading to Larry.

Mario takes on Larry.
Mario takes on Larry.

Boss: Larry

This is just like your first boss battle on the tilting platform except Larry here has three fireballs that like to pop out of the lave at you. Do your best to avoid these as you stomp on Larry's head. Remember to only do it when it's tilting the way you want him to fall. After a couple well-placed hits he should be in the lava and you have just conquered the seventh castle.

Valley of Bowser 3

Make your way to the right. The Grassy Platforms with numbers indicate how long you have to stand on them before they fall. When you find two Yellow Pipes opposing each other, you can enter the bottom one for a Bonus Round. After that, use the Springboard to reach the checkpoint. Proceed to the right, jumping all the platforms and dodging all the Flying Turtles and Giant Bullet Bills. You will eventually find the finish line awaiting your arrival.

Valley of Bowser 4

Head to the right, watch out for Digging Chucks. Hop the platforms to avoid the lava. When you find a Yellow Block, hit it and climb the Vine that pops out of it. Drop down the first small gap. Press yourself against the right side wall and keep pressing right as you fall so you'll hopefully land on the ledge at the bottom. Continue to the right avoiding all lava via platform and all Digging Chucks. Near the end, use the Springboard to vault yourself onto the ledge above, watch out for the Digging Chuck on top. Jump down to the platform and make for the solid ground.

Normal Exit

Continue over to the right to find the end of the level.

Secret Exit - Unlocks "Star World 5" and "Front Door"

You'll need Yoshi for this. Right before the "Normal Exit" you see the Key and Key Hole. The Key seems to be trapped below though. Stand next to the wall and use Yoshi's tongue to eat the Key. Now, with Key in mouth, simply walk into the Key Hole.

Bowser's Castle

Front Door

You start in a hallway with four doors to choose from. Read below to decide.

Door 1

This one is pretty hard, especially if you have not hit all of the Switch Palaces. You must jump over lava pits and land on narrow platforms all the while dodging fireballs and giant crushers from the ceiling.

Door 2

Mario makes his way through the maze.
Mario makes his way through the maze.

This is probably the easiest one. Simply climb the fence, punch the gate so you rotate to the other side and now you are safe from the floating fireballs. Navigate the fence and avoid the Turtles and you are in the clear.

Door 3

This is just a bit of a maze therefore a little more time consuming. There is a 1 Up Mushroom in the upper left corner. Make your way through the pretty simple maze to the right.

Door 4

You'll have to do some platforming in this one. Jump from block to block while avoid the rotating Fire Sparks.

Second Hallway

Each of the previous rooms leads to this hallway. Now you have another four doors to choose from.

Door 5

As soon as the Giant Spiked Stakes begin to rise, run like hell to the right and don't stop.

Door 6

This is an underwater section that would probably be best if avoided. It is filled with Dry Bones, Skeleton Fish, moving spiked walls and swinging ball and chains. Those plus underwater equals a headache. If you want this one though, simply swim you way up through all the death that is waiting for you.

Door 7

Fire spitting and jumping Bowser statues await you here. Do your best to make your way to the right.

Door 8

Only a small spot light shows the way.
Only a small spot light shows the way.

This room is littered with Jumping Chucks. When you see them shake, you know they are about to jump.

Back Door

The second set of doors from the "Front Door Entrance" all lead here, but if you enter from the "Back Door" this is where you begin. It saves you a bit of work, huh?

Make your way to the right and hit the Switch to illuminate the area. Continue all the way to the right where you'll find the Giant Red Doors that lead you to Bowser himself. Good luck.

Boss: Bowser

Mario and Bowser do battle.
Mario and Bowser do battle.

Wave 1

You can't do anything to Bowser until he throws two Mecha-Koopas down at you. Bowser pretty just floats above you menacingly in this first wave. Jump on one of the Mecha-Koopas to flatten and then fling it up in the air at Bowser. If you time it right, it will land on Bowser's head to score a hit for you. This is going to be your only attack strategy so you better be good at it. Jump on the other Mecha-Koopa and hit Bowser again. After two hits he flies away and suddenly flames rain down from above. Stand directly next to one of the flames on the ground to avoid getting hit by another. Princess Peach while show up and drop you a Mushroom if you need it. Now begins the second wave.

Mario dodges bowling balls
Mario dodges bowling balls



Wave 2

Bowser will now return only to drop giant bowling balls. It's best to run to the opposite side then run and jump over the ball as it rolls towards you. He'll drop a few more bowling balls before finally tossing out another pair of Mecha-Koopas. Like before, jump on a Mecha-Koopa then hurl it up at Bowser's head. After two more hits Bowser will flee the scene again as flames drop from above. After the rain of fire Peach will drop another Mushroom for you. Grab it and get ready for the third and final wave.

Wave 3

Bowser returns and he is angry! He begins to bounce off the ground in efforts to crush you. Keep running underneath him and dodging his frenzy. Soon he'll toss out two more Mecha-Koopas. Once again, use these to hit Bowser with. If you leave one half smashed on the ground and Bowser hits it, it'll disappear. He'll toss another one to you soon enough though. After hitting Bowser two more times he will finally be completely defeated. Nice Work!

Star Road

Star Road Level Walkthrough
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