Super Smash Bros. Brawl - WII/Subspace Emissary
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Brawl • Modes • Subspace Emissary • General Strategies • Challenges • Items & Pokémon • Trophies • Stickers • Stages • Unlocks
The Subspace Emissary is the adventure mode for Brawl which can be played by one or two players. You'll meet up with numerous characters during the storyline of this mode, unlocking each as you encounter them.
Walkthrough
Arena
The Subspace Emissary starts with a battle between Mario and Kirby. You can choose which fighter you'll be controlling, so pick the one you're more comfortable with. Once that's done, you'll be facing a small army of Primids. They're easily defeatable with one or two hits, so you should be able to clear them out quickly.
BOSS: Petey Pirahna
Petey can be defeated in a very short amount of time, especially on the lower difficulty levels. He holds Zelda and Peach captive in their own cages, and you can only save one of them, depending on which cage you attack. Just string a few Smash Attacks together to take him down quickly. You can also just ignore the cages and attack Petey directly, though it is unclear which of the two captives you'll end up saving if you do this.
- Kirby and whoever you rescued from Petey will join your party now.
Skyworld
As Pit, drop down through the clouds and head over to the door at the end. Go through and you'll have to fight your way through Primids, Spaaks, and Greaps. Go through the next door and drop down through more clouds, avoiding the round objects rolling downhill (they're electric!). Don't bother attacking the Jyks; they're electrified, too. At the end, take out the Roturret and head through the door to end the level.
- Mario and Pit join the party now.
Sea of Clouds
Head across the deck of the ship, then fight your way through the next bunch of enemies, which include some new faces: Towtows, Feyeshes, and Poppants. Go through the door at the end and you'll find a black hole spitting out many Mites. Destroy the black hole to stop the flow, then continue forward, avoiding the enormous falling rocks coming down at you from above. Head through the door at the end to end the level.
The Jungle
Start off by choosing between Donkey Kong and Diddy Kong, then head forward, fighting through Goombas and Paratroopers. Use the blast barrels to navigate your way up steep cliffs and over a large gap, then head through the door. Here, you strike the spheres on rails and they'll slide around on their tracks, taking out enemies as they go, which include Hammer Bros and Bullet Bills. Go through the door at the end and you'll be on a slowly rising platform with enemies to destroy. Go through the door at the top and drop past the Jyks to fight two Giant Goombas. Now proceed to the end and go through the door to complete the level.
- Diddy Kong joins you now.
The Plain
New enemies here: Borboras and Tickens. Keep ahead of the moving wall when you reach it, jumping over pits until you're past it. Head through the door at the end and fight through more enemies (including Fire Primids) to end the level.
The Lake
Choose between Fox and Diddy Kong, then get ready to face a boss.
BOSS: Rayquaza
This serpentine boss is a peace of cake if you know what to look for in its attacks. When you see it charging up, get ready to dodge a sphere of electricity, and when it flies across the middle of the screen, make sure to duck below it or jump above it. Keep attack it at all times and the battle will be over in a snap.
Now choose between Fox and Diddy Kong and head through the next door. You'll see a new enemy here, the Auroras. Continue through the level, taking the doors between the two alternate versions of this stage. When you reach a completely dark room, keep attacking the walls around you until you manage to make the whole thing go up in an explosion, then go through the next door. Break through the blocks, go through the door, and note the new enemy: Bucculus. You'll soon see a yellow door on the ground and a red door on the ledge above it. Do not go through the red door up top just yet. Instead, take the yellow door and head right. Defeat the Goombas, hit the block that appears, then return through the door you came through. Go right and jump up into the area above you to find a switch. Hit it, then return to the red door above the yellow one and go through this time. Defeat the Towtow here and go through the door that appears.
You'll now be on a raft. Fight through the enemies and dodge the Bullet Bills and you'll soon be back on dry land. Fight through the enemies to the blast barrel and jump in. You'll then face a strange, dark version of Bowser. Fight smartly here until Bowser's health is at a high percentage, then nail him with a Smash Attack to send him flying. This ends the level.
- Fox joins you now.
The Ruined Zoo
As Lucas, you'll be pursued by a giant statue of Porky. Run right to avoid getting stomped on, jumping over the obstacles and fighting through the enemies. Hit any switches to open closed gates, including one on the ceiling, then get ready to face the core of that statue!
BOSS: Porky
You may choose Ness or Lucas to start this battle out. Porky walks around on spiky mechanical arms that will damage you if you run into them, so play it safe and use your PK special moves. You can also just jump right in and string several regular attacks together to make the battle go by more swiftly, but you might lose a life in the process.
Now you can choose between Lucas or the Pokemon Trainer. Head forward, fighting through the enemies, including the new mysterious Floows. Head through the doorway at the end and you'll be facing several spherical Bytans, as well as other enemies. Go through the door afterward and fight through more enemies to end the level.
- Lucas and the Pokemon Trainer join you now.
The Battlefield Fortress
As Marth, fight your way through the castle of many enemies, including the new Armights. Grab the Key and use it to unlock the gate, then head through the door at the end. Walk up to the closed gate and hit the switch through it to open it, then proceed left, fighting through the Roaders to another door. Go through. Now choose between Meta Knight or Marth, and continue. You'll face more enemies, including two new ones: Buckots and Autolances. Head through the door at the end and drop down to the mine cart. These are pretty dangerous devices, since they'll often carry you straight into a spike wall, so be sure to jump at the last second if you're going to use them (you don't have to). Continue across the tracks, jumping out of the mine carts whenever an "!" exclamation symbol appears onscreen. Head through the door at the end, then choose between Ike, Meta Knight, or Marth. You'll face several enemies now, all of which you'll have to destroy, including the new Nagagog. The level ends when they're all defeated.
- Marth, Meta Knight, and Ike join you now.
The Forest
Choose Link or Yoshi, then start plowing through the Primids and other enemies, including the new Puppit. Head through the door and you'll face a new enemy: the Trowlon. Bounce up on the springs, then attack the bomb blocks to find trophies, as well as the door at the end. Go through, kill the Shellpods, then enter the brick bunker. Hit the switch to create platforms, then hop up to the top. Use a projectile attack to hit the sphere to knock out the wall, then cross. Kill the final group of enemies to finish the level.
- Link and Yoshi join you now.
The Research Facility, Part 1
As Zero Suit Samus, head through the door, then ride the elevator up to the top floor. Go through the door there, then choose between Zero Suit Samus or Pikachu for the next section. Fight through the R.O.B. army and go through the next door to reach a mazelike area. Your ultimate goal should be the lower-right door. Go through, head right, grab the key, then go back to the left to unlock the gate. Go up and right, grab the next key, then unlock the gate to the left. Hit the switch to move the platform, then head back through the door you came through. Now go up and through the newly-accessible door on the right. Get on the moving platform and ride it, dodging the Jyks until it stops. Wait until a switch appears, hit it, then go left through the door. Head to the upper-left to find another door, go through, then climb to the top of the room and go through the door there. Finally, go right to the last door to end the level.
- Zero Suit Samus and Pikachu join you here.
The Lakeshore
Choose Mario or Pit to face off against the Dark Zelda clone, sticking to projectiles to rack up her damage, then send her packing with a well-placed Smash Attack. After that, Mario and Pit will be facing off against Yoshi and Zelda; whoever you're not controlling will be played by the computer. When the battle ends, you'll have some floating platforms packed with enemies to deal with. After that, you've got a continuously-scrolling stage to get through; just make sure not to get left too far behind off the screen, or you'll automatically lose a life. Both Pit and Kirby are good choices for getting through this section, which includes several moving pillars that you can easily get trapped behind. In the mine section, you can jump in the mine cart, but be very careful with them; they can sometimes rocket you too far off the screen, resulting in an instant death (genius game design, guys, thanks). Follow the tracks and start heading up the shaft at the end until you see some lava blocks rising and falling. Dodge them and continue to three locked gates. Grab the key off the ground and use it to unlock the top gate to reach the level's exit.
Path to the Ruins
Choose between the Pokémon Trainer and Lucas and set out down the path. Slide down the slope and break through the blocks to clear the way, the get on the elevator to return to the main path. Jump over the pits and jump across the next huge gap on the blocks, moving quickly because they'll drop after a second or two. Enter the cave and watch out for the flames coming out of the ground and ceiling; you can sometimes hit a red switch to shut them off momentarily. Drop down the shaft and go right to fight some Armights and Glires. Defeat them and continue to the elevator, which takes you to a battle with Wario. Build up his damage to 100% or over, then nail him with a Smash Attack to send him flying.
The Cave
Choose between Link, Zelda, Kirby, Yoshi, and Pit to start out this level; Kirby and Pit are ideal here for their flying abilities, but you'll be fine no matter who you end up favoring. The first section of the level will have you dodging pillars that rise from the floor or descend from the ceiling. Don't go too fast through here. Next up are walls that move quickly toward you. Each wall has a small hole in it that you can jump through to proceed; obviously, here's where Kirby or Pit will work their magic best. Go through the door and head over to the key, grab it, then use it to unlock the gate. More fire and spikes await you as you grab the next key; be sure to wait for the fire to go down before heading for the gate. Continue your ascent, hitting the red switches to clear the noxious purple gas from the caverns and crossing the platforms until you reach the red and gold doors. Check the red door for items, then enter the gold door to end the level.
The Ruins
Trophies available in this level:
- Toadsworth
- Ralis
- Snorunt
Choose your characters and descend into the depths of the ruins. Head right through the area with the ceilng that drops and rises, making sure you don't get crushed by it. This area is utterly inundated with Mites, so rather than fight them all, just keep moving as fast as you can without getting yourself killed by the aforementioned ceiling. Next up are several platforms with spikes on them that drop to the ground when you're near and rise back up to the ceiling, crushing you if you're on top of them. Be careful with these, and move slowly. After that, ride the rotating room, taking out the Floow as it moves to the right, then jump out and continue right. At the bottom of the shaft there are three red switches; hit the one on the right to clear the floor out beneath you and reveal the door to the next area. You'll now be in an area that scrolls continuously to the right. Don't jump in the rail cars here, as they'll probably just kill you. Break through the pillars and stay as far right as you can until you reach a platform that slowly drops through a spike-lined shaft. Dodge the spikes on the way down to the door, and go through.
- NOTE: After you complete the Subspace Emissary, return to this area and ignore this door. Instead, continue to the bottom of the shaft to find a second door. Enter and face Wolf in battle to unlock his character.
You'll then be on another platform in a shaft, this one filled with airborne enemies. Take them out, then head up the hill to find two red switches. Hit them both to raise the wall, then continue through the level until you face off against Charizard. When he's taken care of, the level ends.
The Wilds, Part 1
Trophies available in this level:
- Knuckle Joe
- Great Fairy
- Gyrados
- Squitter
Choose between Ike, Marth, and Meta Knight, then head right. You'll soon come to a cave, the ceiling of which can be destroyed to find a Heart Container. Once you get out of the cave, jump up and grab the ledge, then keep going up to find a secret door leading to a room with a pair of trophies. Grab them, then continue forward on the main path. Head up the mountainside to fight an Armank, wich can be defeated by attacking the snakelike head to expose the green blob inside, then attacking that. Once it's vanquished, head down the hill and head right. Go through the door and continue right, trying to avoid the falling boulders. Use the blast barrels to continue forward to the next cave to face a boss fight.
BOSS: Galleom
Galleom may be huge and menacing, but he's easily defeated whether or not you know his weakness. To get the most out of your attacks, strike at Galleom's head, then back off, because he'll likely counterattack you. Alternately, if you have several stock left, you could just stand next to him and slash at him repeatedly with your strongest attacks and Smashes, and he'll still go down pretty quickly.
The Ruined Hall
Well well, it's another boss fight...with Galleom. Again. But this time you'll be using the Pokemon Trainer and Lucas.
BOSS: Galleom
Things haven't changed much from the last fight. As before, you'll want to attack his head and then back off, as he'll most likely retaliate. He also likes to pound you into the ground by jumping on you, so try to avoid being directly beneath him. Try to grab the Beam Sword when it appears to increase the range of your attacks.
The Wilds, Part 2
Choose your team from Mario, Pit, Link, Yoshi, and Kirby, then get moving. Attack the spheres on rails to take out any enemies in you way, and smash through the blocks until you're in a cave. When you reach three elevators resting side by side, take the first one to the top and go through the red door. The next section of the level has you navigating a cave filled with spikes, which can be the cause of great frustration if you try to think your way through it; throw caution to the wind and just race through this cave as fast as you can to put it behind you. Outside, take out the Primids and Greap, cross the flying platforms, then ride the platform to the top of the shaft. Climb the ladders and break through the blocks above to reach the exit.
The Swamp
Trophies available in this level:
- Krystal
- Squitter
Choose between Fox and Diddy Kong and start plowing through the Koopas and Hammer Bros. as you make your way on the swings over the pits. Go through the door at the end. Next, leap across the ladders, avoiding the highly irritating Bullet Bills as best you can. Ride the platform after that to a fight with several Puppits and Hammer Bros., defeat them, then head up, riding the ladders while avoiding the obstructions. When you see a bridge with steam coming out of the middle of it, use the steam as a boost to the top of the stage to find a hidden trophy. Moving on, when you reach the top, hit the cubes to clear away the obstructions, then go through the red door to find a giant Dark Diddy Kong clone. Falco comes to your aid here, giving you the option of choosing him for the fight. You'll want to use him to help you take on a giant Dark Diddy Kong clone. It will be very difficult for you to knock it out, so keep attacking him until his damage has reached the 300% mark, then hit him with a Smash Attack to send him flying. Afterward, continue through the swamp, using the springs to get over the water, as well as the wooden stakes sticking out of the ground, to reach the end.
The Research Facility, Part 2
When the lights shut off here, hit the red buttonsn to turn them back on. Note that some red doors only open when the lights are off, so you may have to wait for them to automatically shut off before you can proceed. Continue forward through the door and you'll be forced to face off against two Dark Samus clones. Both Samus and Pikachu's Forward Smash attacks work well on the clones, so use them liberally! Proceed to the blocks in the floor and break through them, then head over to the moving platform with the red button on it. Hit the red button to stop the platform, then jump from it to the next platform, and so on, taking out the R.O.B.s as you move.
Next up are some platforms on rails. Ride the first one to the next level and ascend the ladder. Hit the red switch on the floor, then ride the platform you activated to a part of the level with several R.O.B.s. Defeat them, then continue. Hit the red button on the wall by the blocks, then ride the platform down. You'll see platforms moving horizontally to the right, but most stop short of the exit. To get out of this mess, ride the platform at hte bottom of the screen. It will travel horizontally and then vertically. Jump off the platform to the adjacent one before it disappears off the screen, then ride it down. Look for the platform on the left and ride that to the door. Go through.
You're now in a room with two teleporters and a wall. Your goal is to remove said wall, so enter the teleporter on the ground and defeat two Primids and a Roturret. This opens up two doors on either ends of the stage, so enter the door on the right. Bounce up on the springs until you reach another teleporter in the upper-left corner, and take that to the next area. Ride the moving platform here to another teleporter in the air, then enter that one and hit the red button. Exit via the teleporter, then enter the other teleporter on the platform to get back to the room with the wall, which you'll notice is now gone. Head through the door to face a boss, Ridley!
BOSS: Ridley
Samus is the preferred fighter here, as Pikachu's aerial attacks aren't as strong. Ridley likes to fly around, so Samus's missiles are great for hitting him at long range. Watch out for his tail attack, either jumping over it (and subsequently releasing an aerial attack) or simply blocking it. When Ridley flies off the screen, get ready to block, because he'll come barreling across the platform! After he's passed by, quickly turn around and unleash some attacks on him from behind.
Outside the Ancient Ruins
Trophies available in this level:
- Hocotate Ship
- Ashei
- Joan
Go right from the start of the level, leap over the pits, then climb the ladder to proceed. Keep your eye out for a R.O.B. on two sets of floating bricks, then jump up there to see a secret door above. Enter that door to find the Joan trophy, if you're interested in collecting it. Back on the main path, you'll be forced to fight several enemies, including Shaydas and lots of Primids. Use the weapons that appear randomly here to help you thin out the crowd.
The Glacial Peaks
Trophies available in this level:
- Bonsly
- Kritter
- Dr. Stewart
Meta Knight is the character of choice for this level, thanks to his ability ot fly around the spikes and platforms that comprise much of the stage. Take out the Floows when you see them so that they don't pursue you as you proceed up the mountain to the blast barrels. The main path will lead you into the barrels pointing up and to a ladder on the left, but don't climb it if you want to collect the Bonsly trophy. To obtain that trophy, look to the right after the barrels to see four blocks; destroy them to find a door that takes you to the trophy. Back on the main path, climb the ladder, then get ready to deal with multiple ladders and those nasty Glice circling the platforms. You can try to avoid the Glices' icy touch or you can try to kill them, which is probably the smart move. Climb to the ledge with a yellow flag on it, destroy all the Glices to create a platform, then take that to another part of the mountain. If you want the Kritter trophy, don't ride the platform just yet; instead, head past the yellow flag and enter the secret room there.
The platform takes you to a battle with Lucario, so pick your preferred character (most likely Meta Knight), then have at him! Aerial attacks work well on him, which is why Meta Knight is ideal for this battle. When you've gotten Lucario's health past the 100% mark, start whipping out the smash attacks to finish the job and end the level.
The Canyon
A very simple level, this is. Mario's party joins up with Meta Knight & Co. to fight off a small army of enemies (fifty in all!), so pick your four characters and go at it. Primids are out in droves, accompanied by many other types of baddies. Larger enemies, including Big Primids and Roturrets, will eventually join the fray; be sure to take out the Roturrets first and foremost whenever they show up! Keep smashing the lesser enemies into oblivion and the battle will be over before you know it.
Battleship Halberd Interior
Time to take control of Snake! He'll soon meet up with Meta Knight and Lucario, so choose who you like best and proceed. You'll need to find three red buttons on the ceiling. There's one in the lower-left part of the room by the first ladder, a second in the area where you'll face off against a few enemies, and a third in the upper-right section, where the Bytan and Armight reside. Hit all three, then return to the center of the room and ride the platforms down. Descend the ladder and head through to the next part of the level.
When the room goes dark, get ready to fight. Sword Primids will drop from above, so use smashes to quickly get them out of your hair. Snake's C4 is also quite useful for disposing these pests (and yourself, if you're not careful!). Continue to the next room and hit the three red orbs here as you move right. The next obstacle is a series of five blue walls blocking the exit door. To raise the walls you must defeat all of the enemies in the room, so go scouting for them and wipe them out, then go through the door.
This leads to a battle with Dark Peach and Dark Zelda clones. Once again, Snake's C4 will get the job done here, as will his Up Smash attack if either foe happens to be directly above you. If you're playing as Meta Knight, stick to aerial attacks, since Zelda and Peach love to jump. Lucario should keep his distance and fire projectiles at them.
Battleship Halberd Exterior
Trophies available in this level:
- Great Fairy
Now it's Peach and Shiek's turn to shine. Jump across the platforms on the outside of the Halberd as you move left, then take the door inside. If you hit the red orbs scattered around here, flames will shoot out of the walls; if you time these right, you can take out several enemies with little effort. Hit every button, because one opens a gate, allowing access to the exit. Continue past the containment tubes to a platform where you'll have to fight some Greap, Primids, and Puppits. Take them all out, starting with the Greap, then move on. More Greap await you in the next section, so defeat them as you hop over the walls. Beware the end of the hall because the floor and ceiling will come together and try to crush you. When you're back on the ship's exterior, look above the first set of platforms for the Great Fairy trophy, then keep heading right to complete the stage.
Battleship Halberd Bridge
BOSS: Duon
Duon's got two sides, one with a large cannon and the other with a huge blade, meaning that getting "behind" him is hardly an advantage. If you're controlling a character with projectiles, have them keep their distance and fire from afar to avoid Duon's close-range attacks. You'll need to dodge both Duon's enormous sword when it slices down toward the ground and his missiles. One word about his homing missiles: if you can lead them back toward Duon so that they connect with him instead of you, serious damage will be dealt! You'll also be momentarily invincible if you climb up the edge of the platform, so use that tactic if you can't seem to dodge the missiles.
Subspace Bomb Factory, Part 1
Trophies available in this level:
- Factail
Choose between Samus and Pikachu as you make your escape from the Bomb Factory. There are many rooms you can explore here, and it can get very confusing, so here's the quick route through this level: From where you begin, ride the elevator down four floors, then cross the hallway to another lift. Ride that up one floor, then proceed right to the exit. Easy!
Subspace Bomb Factory, Part 2
Trophies available in this level:
- Candy Kong
- Snorunt
Donkey Kong, Diddy Kong, Olimar, and Captain Falcon won't have it so easy as Samus and Pikachu; this section of the Subspace Bomb Factory is much longer and more challenging! Jump over the pits, busting through blocks when necessary to continue. Hit the bomb blocks to take out the purple ones when you come across them, though watch out if you're standing on those purple blocks! Take out the R.O.B.s with rockets past that, then keep going right to a platform where you'll have to defeat multiple foes to proceed.
The door in the next room has three lights around it--blue, red, and green--and each light must be lit before the door will unlock. Each light corresponds to a similarly-colored orb somewhere nearby that you must hit, so get started by heading above the door to find some blocks you can destroy. Keep going up and attack the red statue beneath the spikes to find the red orb. Next, climb downt he ladder and go right to find the green orb. Finally, go left of the ladder and defeat all the enemies in the room to make the blue orb appear. If you're looking for the Candy Kong trophy, double jump up the shaft next to the blue orb and head through the door to a secret room, then attack the bomb above to clear the blocks and reveal the trophy.
In any case, return to the now-unlocked door and go through. The red buttons here control the flames, so watch out if you plan on pressing them! Go right to the moving platform in the shaft, then continue right to the exit. The next exit is blocked by a locked door, so destroy the boxes in the room across from it to find the key, then head through.
R.O.B. will join your party after the cut scene, after which you have to rush through the level to escape. When you reach the shaft with the descending platform and the spikes on either side, stand in the middle to avoid the first spike trap, then to the right to avoid the second, then the left to avoid the third. Drop down at the end to finish this section off and commence a boss battle...with Ridley again!
BOSS: Meta Ridley
Meta Ridley's as big a pain as Ridley ever was, perhaps even more so since he can grab onto the ship you're riding and tilt it to a dangerous angle. You'll have two minutes to defeat him, so your attacks should come often and fast. The more damage you inflict on Meta Ridley, the more he moves toward the edge of the screen, meaning you'll have to jump farther to land your hits. When Meta Ridley shoves the ship down off the screen, make sure you jump so you aren't brought down with it! Jump to avoid his talons, then counter with a string of aerial attacks. In fact, the strength of a character's aerial attacks should play heavily in your decision on who to bring. Samus is a good choice, as is Captain Falcon. Keep leaping and attacking until Meta Ridley's health is depleted.
Entrance to Subspace
Just a cut scene, nothing to see here, folks, move on, move on...
Subspace, Part 1
Your objective here is to collect all of your friends who have been turned into statues, and you've got Luigi, Ness, and King Dedede to help you accomplish this task. Grab the Samus statue above the door in the first area, then head to the second area. Leap up to the pink platfrom, then go through the first door to find Pit's statue. The Falco statue can be found in the same room, in the upper-left corner near the door.
In the next zone, jump onto the pink platform, then continue jumping up toward the top of the area. Grab the Lucas statue off the platform below the door, then go through.
Next zone! Go left past the Bytans to find the Marth statue next to the first yellow platform, then climb the platforms to find the Donkey Kong statue. Continue left, jump up on the spring to reach the bomb block, then hit it to reveal a hidden door. Go through to grab the Pokémon Trainer and Pikachu statues. Proceed on the main path and up the second set of stairs to find the Ike statue, then head over to the two doors. Head through the door below the stairs to find the Olimar and Fox statues, then head to the next zone.
Break through the yellow blocks and you'll see the Mr. Game & Watch statue behind the blue blocks. Detonate the bomb to destroy the blue blocks and immediately jump to the platform with the door on it. Next, jump to the blocks above the statue, then drop through them to claim it.
As soon as you enter the next section, jump up to grab the Diddy Kong statue, then proceed to the exit to find the Captain Falcon statue above it.
In the final zone, grab the Mario statue off the first platform, then proceed to a battle with Bowser. As King Dedede you'll be quite heavy and hard to knock out, giving you many of the same advantages (and disadvantages) as Bowser. King Dedede's Forward Smash works well against him, so build up his damage meter by holding back and chucking projectiles before going in for the kill. Er...smash.
Subspace, Part 2
More statues to collect here, and Kirby's flying solo! Grab the Peach statue at the start of the stage, then continue to the pillar of proximity mines. Approach them, back off before they explode, then grab the Zelda statue. When you reach the mines spinning around, check for a cave above to find the Meta Knight statue, then take the exit to the next zone.
Right off the bat you should see the Link statue, so hit the bomb to gain access to it. Drop down two floors and hit the bomb block there to find the Yoshi statue, then head to the exit to find the R.O.B. statue.
In the final zone, hit the ball on the rails to bust through the blocks and reveal the Ice Climbers statue. Hit the next red ball to find the Snake statue, then head toward the golden door to find the last one, the Wario statue. Go through the door to end the stage and proceed to the final level!
The Great Maze
While you are not told this outright, your goal in the great maze is to find each of the dark glowing doors and defeat the opponents inside. Once you've defeated them all, you can fight Tabuu in the center of the map. At each of the save rooms along the way, you can heal your characters by simply reselecting them. Whenever you see a door it will appear on your in-game map, and it will disappear when you beat the character on the other side of it, making it easy to see who you've missed.
- Once you have cleared all the bosses and reached Tabuu, Sonic will be playable. Note that you won't be able to prepare him with stickers before you face Tabuu, if you're going to use him.
FINAL BOSS: Tabuu
Tabuu is easily the hardest boss in the game, because he has several one-shot kill moves. You can bring six fighters with you for this, your final challenge, though none are really better suited than any other, so just bring along whoever feels most comfortable to you. As with most SSE enemies, Tabuu is more easily defeated by frequent attacks rather than one large attack. Do not expect a Falcon or Ganondorf Super Punch to do much more than a couple air attacks. Your primary survival goal is to avoid his wildly overpowered attacks and hit him in between them as he teleports around the screen.
Recommended Strategies
Using Pokémon Trainer is always good when fighting Tabuu. You should use Charizard and his rock smash to deal a lot of damage. You can also easily avoid the Super Pulse by switching Pokémon at the right time. Also, to minimize Super Pulse damage, air dodge the first wave of the pulse.
Attacks
- Pile Driver
- Tabuu is usually on the right side of the screen when he starts this move. He'll fold in his wings and move inwards towards you. Avoid this move at all costs. It's usually one of the first attacks he'll do in the fight, and then he may do it again later if you last long enough
- Multi-laser
- He performs this move from either side of the screen, and it's very similar to the Master Hand's multi-laser move where they all shoot out of his fingers. You do not need to worry about the beams themselves, only where they hit the ground. Just stay in the air and it should be easy to dodge.
- Stun-laser
- This looks a lot more dangerous than it is. Tabuu will move to ground level on either side of the stage and charge up a beam. All it does is stun you, and since he takes so long to do another attack, you will have recovered by then anyway. Time with his charge and jump to avoid it.
- Wing Shards
- Tabuu will fly to wherever you are in the screen and in a small radius around him do more and more damage with pieces of his wings. If you get caught in it, jump repeatedly and push away to escape.
- Super Pulse
- This is his most powerful move. Tabuu will fly to the center of the screen, fold in his wings and charge up. When he's done, a pulse of death power will shoot out, and if you're anywhere near it, you will be instantly killed. This can be avoided, but you'll almost have to be off the screen. Hitting him as he charges has no effect other than the damage, it will not interrupt the move. Most likely, you will die from this move, but if you can avoid his other attacks without dying, 6 characters should be enough to kill him with.
- Spin Blade Throw
- Tabuu will pull out a circle shaped blade thing and throw it at you at ground level. Simply jump to avoid it, and watch for it's return to jump again.
- Swoop
- Tabuu will quickly swoop from one side to the other, and can be dodged by jumping.
Video
Enemies
In the Subspace army there are myriad types of enemies, and each one of them is unique.
Armank
Somewhat resembles a construction crane; hit the arm to reveal its weak spot.
Armight
A flying enemy that slashes at you with its swords or chucks them at you.
Auroros
A bird type enemy that plunges from the sky and dives at you.
Autolance
A tank with a big fat lance attached to the front of it; attack its small light for big damage.
Bombed
Enemies with bombs for heads; watch out when they detonate!
Borboras
Horn-headed enemy that blows wind at you and seriously hampers your ability to move forward.
Bucculus
These creatures hide in the ground, attaching themselves to you when you come by. Jump over their exposed lips to aviod this.
Buckot
Flying enemies that dump hot chunks of metal on you from above.
Bytan
Has a circular shape and multiplies every few seconds.
Cymul
These enemies look like ceiling fans and can reflect projectiles.
Dark Clones
The dark spores goes over a character and then it comes down forming the character in a dark form.
Feyesh
Large flying fish, easily dispatched by attacking their eyes.
Floow
Flying ghosts that will regenerate their health if you don't kill them quickly.
Gamyga
A large four-layer enemy with a flower-like head. You can attack all the layers, but you can defeat it just by finishing off the head.
Glice, Glire, and Glunder
Rolling enemies that attach themselves to surfaces and release an elemental attack when you get close to them.
Greap
A huge enemy that has sickle-like arms. Its weak spot is at its red head.
Jyk
Jyks are charged with an elemental power (usually lightning) and will damage you if you touch them. Avoid!
Mite
Supremely annoying, micro-sized enemy that are hard to hit and roam in packs.
Nagagog
A large enemy that gets even larger the more you attack him.
Poppant
A enemy that has the trousers filled with candy and presents. They run away if you encounter them.
Primid
One of the most common enemies in the game. A pretty simple enemy that can wield a projectile or a melee weapon. They come in regular, Beam, Fire, Boom, Scope, Big, and Metal varieties.
Puppit
An enemy that hangs from the sky and fires lasers at you.
Roader
A motorized unicycle enemy. It is powerful and fast and rides in groups.
R.O.B. Squad
A squad of R.O.B.s that were recruited by the Ancient Minister; they come in Sentry, Bomber, and Launcher varieties.
Roturret
Rotating dual-barrel turrets that take aim at you and fire multiple times.
Shaydas
A fog like enemy that has a weak spot in the middle of his body.
Shellpod
Resembles a large stag beetle; break the shell to expose its soft interior.
Spaak
Clouds that attack you with electricity; hit their battery packs to kill them quickly.
Ticken
Birds with metal bodies that can drive you into the ground if they smash down on you from above.
Towtow
A large ram-like monster that sleeps until you attack them, or an enemy near them.
Trowlon
This enemy uses his towel like hands to lift up characters and fly away with them.
Bosses
Crazy Hand
Duon
Galleom
Master Hand
Meta Ridley
Petey Pirahna
Porky
First Form
Cannot be destroyed until the cut scene after Ness blows up the metal shell.
Second Form
Can be destroyed. A robotic machine controlled by Porky.
