Super Smash Bros. Brawl - WII/Zelda & Sheik

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Contents

Overview/Strategies

Zelda and Shiek have made some small and large changes from their Melee counterparts. Zelda's Din's Fire is fast and stronger, her aerial attacks are, generally weaker (unless they hit the opponent just right, in which case they're stronger), and her speed has picked up a bit. Zelda's sole projectile attack, Din's Fire, is a little hard to master, since you have to hold down the Special Move button and release it to make it useful, but the knockback it offers is worth the trouble. Speaking of knockback, all her Smashes offer huge knockback. Her Standard Special Move, Nayru's Love, deals a good amount of damage if all the hits connect. Conversely, Sheik's moves have generally gone down in the knockback department. She's still one of the very fastest characters in the game, and her attacks can be delivered with very little lag. That said, she's very weak, her Smash Attacks noticebly so. Using Zelda and Sheik is all about your style of playing Brawl, as well as knowing your opponent; if they're fast you may want to use Sheik to keep up with them, but if you prefer larger damage percentages in your attacks, Zelda is clearly the way to go.

Combos

Pros & Cons

Zelda Pros

  • Can switch to Sheik for a totally different play style
  • Very little lag after Smashes
  • Has many fast aerial attacks

Zelda Cons

  • Slow on the ground
  • Down Aerial A Attack leaves her vulnerable from below

Sheik Pros

  • Fast movement and attacks
  • Easy to string combos together
  • Can use Chain as a tether recovery move

Sheik Cons

  • Some lag after using Vanish
  • Weak attacks and Smash Attacks

Special Notes

  • Zelda & Shiek are available from the start of the game.
  • To switch between Zelda and Shiek on the character selection screen, click Shiek or Zelda's face, and you'll see their shoulder appear in front of the other, signifying that when you start the match, they will appear.
  • Zelda possesses a Spike Move (see General Strategies for more information).
  • Sheik has the ability to Crawl (see General Strategies for more information).
  • Sheik has the ability to Wall Jump (see General Strategies for more information).
  • Sheik has the ability to Wall Cling (see General Strategies for more information).

Princess Zelda Move List

NOTE: All moves are written as if character is facing right; swap Left/Right directions if facing left. The name of the move is followed by the average maximum percentage of damage that move can inflict per strike. This percentage can change with varying proximity to an opponent, and lowers with each consecutive use of the same move.

Special Moves

These are performed with the B button.

  • Standard Special Move: Nayru's Love
    • Multi-hit attack, 2-3 per hit
  • Side Special Move: Din's Fire
    • This shoots out a fireball that only does damage when it explodes. Hold the B button and release it when you want to explode.
    • 15% damage
  • Up Special Move: Farore's Wind
    • This is a recovery move that teleports Zelda directly up. It also does 6% damage to anyone very close to her.
  • Down Special Move: Transform
    • This move changes Zelda into Sheik. Sheik has her own set of special moves, listed below.
    • Zelda/Sheik are invulnerable to damage during the transformation
  • Final Smash: Light Arrow

A attacks

  • Standard A attack: 6%
  • A while running: 12%
  • A while in the air: multi-hit attack, 2-3% per hit

Smash Attacks

Zelda's Final Smash, Light Arrow
Zelda's Final Smash, Light Arrow

Smash moves are performed with the right analog stick, or by pressing A and using the left stick.

  • Up Smash: a very fast multi-hit attack with a slight stun with each hit. Total damage is usually 15%
  • Down Smash: 12% to opponents both front and behind
  • Left/Right: a very fast multi-hit attack with a slight stun with each hit. Total damage is usually 17%
  • Final Smash: Light Arrow

Grabs

Grab your opponent using the Z button, then press a direction on the left analog stick to perform the following moves:

  • Front: 13%
  • Back: 11%
  • Up: 11%
  • Down: 10%

Sheik Move List

NOTE: All moves are written as if character is facing right; swap Left/Right directions if facing left. The name of the move is followed by the average maximum percentage of damage that move can inflict per strike. This percentage can change with varying proximity to an opponent, and lowers with each consecutive use of the same move.

A attacks

  • Standard A attack: a multi-hit attack, hold the A button to keep attacking as long as an opponent is in range. 3% per hit
  • A while running: 5%
  • A while in the air: 13% to opponents both front and rear
  • Down Spike: 10%

Special Moves

  • Standard Special Move: Needle Storm
    • This is a charge attack, damage varies from 3 to 12% depending on how long it charges.
  • Side Special Move: Chain 5%
  • Up Special Move: Vanish, a recovery move, this is the same as Zelda's Up Special Move
  • Down Attack: Transform
    • This move changes Sheik into Zelda. Zelda has her own set of special moves, listed above.
    • Zelda/Sheik are invulnerable to damage during the transformation


Grabs

Grab your opponent using the Z button, then press a direction on the left analog stick to perform the following moves:

  • Front: 7%
  • Back: 7%
  • Up: 5%
  • Down: 6%
Sheik's Final Smash, Light Arrow
Sheik's Final Smash, Light Arrow

Smash Attacks

Smash moves are performed with the right analog stick, or by pressing A and using the left stick.

  • Up Smash: 12% to opponents both front and rear
  • Down Smash: 13% to opponests both front and rear
  • Left/Right: double attack, first hit 7%, second hit 8%
  • Final Smash: Light Arrow
Comprehensive Moveset for Zelda & Shiek
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