Super Smash Bros. Brawl - WII/Mario
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Contents |
Overview/Strategy
Nintendo's ubiquitous mascot, the red-capped Mario has been hurtling over barrels and stomping Goombas since 1981, and his fighting style largely mimics those antics. As the most balanced fighter in Super Smash Bros. Brawl, like in Melee, Mario has no great strengths or weaknesses, but he does boast several useful aerial attacks, making an air game ideal for anyone using him.
Combos
Pros & Cons
Pros
- Good overall fighter, no great strengths or weaknesses
- Has two projectile attacks
- Aerial attacks have good knockback
- F.L.U.D.D. can be used to edge guard, if you're fast enough to use it
- Cape can reflect projectiles
Cons
- Bad attack and grab range
- F.L.U.D.D. does no damage
- Fireball is weak
Special Notes
- Mario is playable from the start of the game.
- Mario possesses a Spike Move (see General Strategies for more information).
- Mario has the ability to Wall Jump (see General Strategies for more information).
Move List
NOTE: All moves are written as if character is facing right; swap Left/Right directions if facing left. The name of the move is followed by the average maximum percentage of damage that move can inflict per strike. This percentage can change with varying proximity to an opponent, and lowers with each consecutive use of the same move.
A Attacks
- Punch (3%)
- A
- Punch/Kick Combo (2-3% per hit)
- A (repeatedly)
- Slide Kick (9%)
- A (while running)
- Uppercut (8%)
- A + Up
- Medium Kick (8%)
- Right/Left + A
- Low Kick (7%)
- Down + A
- Mario Kick (10%)
- A (in the air)
- Bicycle Kick (11%)
- Up + A (in the air)
- Drop Kick (12%)
- Left + A (in the air)
- Meteor Punch (12%)
- Right + A (in the air)
- Mario Tornado (7%)
- Down + A (in the air)
Special Moves
- Fireball (5%)
- B
- Cape (8%)
- Right/Left + B
- Super Jump Punch (12%)
- Up + B
- F.L.U.D.D. (N/A)
- Down + B (Press Down and B to charge this move. It causes no damage, but does push them back, often right off an edge. This works best when the target is on the ground, as it does little against players that are in the air.)
Grabs
- Grab Attack (2-3% per hit)
- Grab opponent, then hit A repeatedly
- Upward Throw (8%)
- Grab opponent, then hit Up
- Airplane Throw (9%)
- Grab opponent, then hit Right
- Giant Swing Throw (12%)
- Grab opponent, then hit Left
- Slam Throw (6%)
- Grab opponent, then hit Down
Smash Attacks
- Headbutt Smash (20%)
- Up + A (Smash)
- Meteor Smash (21%)
- Right/Left + A (Smash)
- Spin Smash (22%)
- Down + A (Smash)
Final Smash: Mario Finale Fireworks all up in your face. A firestorm blazes across the screen and hits everything in sight. Engulfing you in flames, then releasing you to be launched backwards.

