Super Smash Bros. Brawl - WII/Mr. Game & Watch

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Contents

Overview/Strategy

The character of Mr. Game and Watch first appeared in Super Smash Bros. Melee. He is based on the 1980s LCD Game and Watch series of portable games.

In Brawl Mr. Game and Watch (also called Mr. G&W, or sometimes just GW) is perhaps the most esoteric character available. He has a wide variety of moves, and some of them (his side special move) have a random variable. He is a light character with a good recovery move. His offensive moves require more practice than other characters to use effectively. They tend to be either short range attacks or passive attacks that require other characters to attack first.

Combos

Pros & Cons

Pros

  • Powerful Smashes
  • Small target for opponents to hit
  • Can catch projectiles in his bucket and use them against opponents
  • Up + B recovery move offers good height and can attack out of

Cons

  • Very light, second lightest after Jigglypuff, so attacks make him fly farther
  • Smashes are slow to execute
  • Easily comboed by opponents
  • Cannot catch all projectiles in his bucket (Down B)

Special Notes

  • To unlock Mr. Game & Watch you must beat Target Smash mode with 30 different characters, or play 250 matches.

Move List

NOTE: All moves are written as if character is facing right; swap Left/Right directions if facing left. The name of the move is followed by the average maximum percentage of damage that move can inflict per strike. This percentage can change with varying proximity to an opponent, and lowers with each consecutive use of the same move.

Judge
Judge

Special Moves

These are performed with the B button.

  • Standard Special Move: Chef
    • Throws food items from a frying pan in an arc. This trajectory tends to go over the heads of characters at medium range.
    • 4% per hit
    • This is a multi-hit attack. Hold down the B button to shower an area in food
    • Automatically hits at close range
    • You can also hit with the frying pan itself if you're next to the enemy for 9%
  • Side Special Move: Judge, randomly selects one of nine attacks. They are identified by the number above Mr. G&W
    • 1: 2% damage, but 12% damage to Mr. Game & Watch
    • 2: 4% damage
    • 3: 6% damage
    • 4: 8% damage
    • 5: four attack that do 3% each
    • 6: 12% damage
    • 7: 14, also makes food appear which gives Mr. G&W 4% health
    • 8: 9% and freezes opponent
    • 9: 33% and a huge knockback
Oil Panic
Oil Panic
  • Up Special Move: Fire, recovery move
    • G&W leaps up using a Trampoline, and afterwards he uses a parachute to decrease his dropping speed.
  • Down Special Move: Oil Panic
    • The bucket can be used to collect ranged attacks from other players. It can store up to three.
    • Once three attacks are collected (the bucket will be full) you can throw out the contents by pressing your Down Special Move again.
    • Throwing the contents is a medium range attack that does the amount of damage equal to the damage of the projectiles that have been absorbed, and multiplied by 2.8
    • See Notes for more information regarding this move.

A attacks

  • Standard A attack: bug spray 3%
    • If you hold down the button, this attack will keep going as long as there is at target in range
  • Up and A while on the groud: 8%
  • A while running: chair attack 10%
  • A while in the air: attacks everyone that comes near you with a multi-hit attack, 4-5% per hit
  • Up and A while in the air
    • at close range (if the animation touches) does 3-4%
    • at medium range (outside the animation) no damage, but pushes the opponent up
  • A while crouching: manhole 7%, produces a manhole that lasts for about a second. You must place it under an opponent or have them step on it.
  • Back and A in the air: Turtle 12%
  • Forward and A in the air: Box 6%
Octopus
Octopus

Smash Attacks

Smash moves are performed with the right analog stick, or by pressing A and using the left stick.

  • Up Smash: 18%
  • Down Smash: 15% on both sides
  • Left/Right: 18%
  • Final Smash: Octopus
    • With this attack, G&W turns into an octopus and damages any players he touches. Press A repeatedly to extend the reach of the tentacles.

Grabs

Grab your opponent using the Z button, then press a direction on the left analog stick. All his grab attacks are the same, they all do 8% damage.

Notes

Mr. Game & Watch cannot catch everything with his bucket (Down B). In Fact, there are more items he can't catch than there are those that he can.

The list of charatcer specific projectiles he can catch includes:

  • Mario's Fireball
  • Luigi's Fireball
  • Bowser's Fire Breath
  • Zelda's Din's Flare
  • Samus' Charge Shot
  • Zero Suit Samus' Paralyzer Shot and Down A Smash Attack
  • Pit's Palutena's Arrow
  • R.O.B.'s Robo Laser
  • Fox's/Falco's/Wolf's Blaster
  • Pikachu's Thunder Jolt and Thunder
  • Charizard's Flamethrower
  • Lucario's Aura Sphere and Force Palm
  • Ness' PK Thunder, Thrust, and Fire
  • Lucas' PK Thunder, Freeze, and Fire

The list of character specific projectiles he cannot catch are:

  • Mario's F.L.U.D.D. Water
  • Peach's Vegetables
  • Diddy Kong's Peanuts and Banana Peels
  • Yoshi's Eggs
  • Wario's Bike and Bike Parts
  • Link's Arrows, Gale Boomerangs, and Bombs
  • Sheik's Needles
  • Toon Link's Arrow's, Boomerangs, and Bombs
  • Samus' Missles and Bombs
  • Zero Suit Samus' Suit Pieces
  • Ice Climbers' Ice Shots and Blizzards
  • R.O.B.'s Gyro Discs
  • King Dedede's Waddle Dees
  • Captain Olimar's Pikmin
  • Squirtle's Water Gun
  • Ivysaur's Razor leaves and Bullet Seeds
  • Mr. Game & Watch's Food Items
  • Snake's Hand Grenades and Missles


Comprehensive Moveset for Mr. Game & Watch
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