Supreme Commander - PC/Cybran Units

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Cybran Units tend to be more versatile but more expensive than other faction's units. They have fewer options when it comes to shields, but superior stealth abilities.

Contents

Command

Armored Command Unit

  • HP: 10,000
  • Speed: 1.7

Armored Command Units (ACUs) are the centerpiece of any force in Supreme Commander. In most games, if a player's ACU is destroyed, they automatically lose the battle. For this reason, even though they have high armor and firepower, they are usually held back from front line combat.

ACUs also act as production units. They are vital to creating other economic units at the start of a battle.

Support Command Unit

  • Mass Cost: 3,000
  • Energy Cost: 40,000
  • Build Time: 6,000
  • HP: 20,000
  • Speed: 2.2
  • Intel Radius: 26 vision, 16 Omni
  • DPS: 135 direct fire, 16 anti-air


Land

Land Tier 1

Mole Land Scout

  • Mass Cost: 8
  • Energy Cost: 140
  • Build Time: 40
  • HP: 15
  • Speed: 4.8
  • Intel Radius: 32 sight, 75 radar
  • DPS: none

Hunter Light Assault Bot

  • Mass Cost: 28
  • Energy Cost: 140
  • Build Time: 70
  • HP: 55
  • Speed: 3.5
  • Intel Radius: 18 sight
  • DPS: 20.25 direct fire

Medusa Mobile Light Artillery

  • Mass Cost: 48
  • Energy Cost: 240
  • Build Time: 120
  • HP: 140
  • Speed: 2.9
  • Intel Radius:18 sight
  • DPS: 28 indirect fire

Sky Slammer Mobile Anti-Air Gun

  • Mass Cost: 28
  • Energy Cost: 140
  • Build Time: 70
  • HP: 130
  • Speed: 2.9
  • Intel Radius: 18 sight
  • DPS: 10 direct fire, 2 anti-air

Mantis Heavy Assault Bot

  • Mass Cost: 56
  • Energy Cost: 336
  • Build Time: 140
  • HP: 260
  • Speed: 3.5
  • Intel Radius: 20 sight
  • DPS: 24 direct fire


Land Tier 2

Rhino Heavy Tank

  • Mass Cost: 176
  • Energy Cost: 880
  • Build Time: 440
  • HP: 1,000
  • Speed: 3.3
  • Intel Radius: 23 sight
  • DPS: 55 direct fire

Bamger Mobile Anti-Air Flak Artillery

  • Mass Cost: 160
  • Energy Cost: 800
  • Build Time: 400
  • HP: 1,000
  • Speed: 2.9
  • Intel Radius:20 sight
  • DPS: 14.4 anti-air

Viper Mobile Missile Launcher

  • Mass Cost: 240
  • Energy Cost: 1,600
  • Build Time: 800
  • HP: 460
  • Speed: 2.9
  • Intel Radius: 18 sight
  • DPS: 53 indirect

Deceiver Mobile Stealth Field System

  • Mass Cost: 200
  • Energy Cost: 2,000
  • Build Time: 1,000
  • HP: 25
  • Speed: 2.9
  • Intel Radius: 16 sight
  • DPS: none

Wagner Amphibious Tank

  • Mass Cost: 120
  • Energy Cost: 900
  • Build Time: 600
  • HP: 650
  • Speed: 2.8
  • Intel Radius: 20 sight, 20 water sight
  • DPS: 60 rocket, 7.5 direct fire, 6 anti-ship


Land Tier 3

Loyalist Siege Assault Bot

  • Mass Cost: 510
  • Energy Cost: 3,990
  • Build Time: 1,200
  • HP: 4,200
  • Speed: 3
  • Intel Radius: 25 sight
  • DPS: 82.5 direct fire and 33.33 direct fire

Trebuchet Mobile Heavy Artillery

  • Mass Cost: 800
  • Energy Cost: 8,000
  • Build Time: 2,400
  • HP: 850
  • Speed: 2.7
  • Intel Radius: 26 sight
  • DPS: 35 indirect
  • Range: 70


Air

Air Tier 1

Flying Eyes Air Scout

  • Mass Cost: 12
  • Energy Cost: 600
  • Build Time: 140
  • HP: 3
  • Speed: 10
  • Intel Radius: 80 sight
  • DPS: none

Prowler Interceptor

  • Mass Cost: 38
  • Energy Cost: 2,280
  • Build Time: 380
  • HP: 16
  • Speed: 17
  • Intel Radius: 32 sight
  • DPS: 10.2 anti-air

Zeus Attack Bomber

  • Mass Cost: 171
  • Energy Cost: 3,420
  • Build Time: 570
  • HP: 19
  • Speed: 12
  • Intel Radius: 32 sight
  • DPS: 150

Skyhook Light Air Transport

  • Mass Cost: 120
  • Energy Cost: 4,800
  • Build Time: 600
  • HP: 90
  • Speed: 15
  • Intel Radius: 32
  • DPS: none


Air Tier 2

Renegade Gunship

  • Mass Cost: 390
  • Energy Cost: 7,800
  • Build Time: 1,300
  • HP: 120
  • Speed: 12
  • Intel Radius: 32 sight
  • DPS: 60 direct fire

Cormorant Anti-ship Bomber

  • Mass Cost: 550
  • Energy Cost: 6,600
  • Build Time: 1,000
  • HP: 115
  • Speed: 15
  • Intel Radius: 32 sight, 40 sonar
  • DPS: 130 anti-ship

Corsair Bomber

  • Mass Cost: 432
  • Energy Cost: 8,640
  • Build Time: 1,440
  • HP: 60
  • Speed: 14
  • Intel Radius: 32 sight
  • DPS: 80 direct fire

Dragon Fly Air Transport

  • Mass Cost: 320
  • Energy Cost: 12,800
  • Build Time: 1,600
  • HP: 212
  • Speed: 18
  • Intel Radius: 32 sight
  • DPS: 15 anti-air


Air Tier 3

Spook Spy Plane

  • Mass Cost: 60
  • Energy Cost: 2,400
  • Build Time: 450
  • HP: 18
  • Speed: 21
  • Intel Radius: 96 sight, radar, 96, sonar 96, omni 30
  • DPS: none

Gemini Air-Superiority Fighter

  • Mass Cost: 360
  • Energy Cost: 24,000
  • Build Time: 3,600
  • HP: 200
  • Speed: 25
  • Intel Radius: 32 sight
  • DPS: 40 anti-air

Revenant Strategic Bomber

  • Mass Cost: 2,160
  • Energy Cost: 72,000
  • Build Time: 7,200
  • HP: 120
  • Speed: 0.5
  • Intel Radius: 32 sight
  • DPS: 1,200 bomb, 120 anti-air

Naval

Naval Tier 1

Trident Class Frigate

  • Mass Cost: 270
  • Energy Cost: 2,700
  • Build Time: 675
  • HP: 1,900
  • Speed: 6.8
  • Intel Radius: 32 sight, 80 radar, 24 water sight, 80 sonar
  • DPS: 57.14 direct fire, 3.33 anti-air

Sliver Attack Submarine

  • Mass Cost: 580
  • Energy Cost: 2,250
  • Build Time: 1,000
  • HP: 1,125
  • Speed: 4.675
  • Intel Radius: 32 sight, 32 water sight, 60 sonar
  • DPS: 94.44 anti-ship, 22 direct fire


Naval Tier 2

Siren Class Cruiser

  • Mass Cost: 2,000
  • Energy Cost: 18,000
  • Build Time: 4,000
  • HP: 2,800
  • Speed: 4.25
  • Intel Radius: 60 sight, 70 radar, 45 water sight, 30 sonar
  • DPS: 32 direct fire, 72 anti-air, 90 anti-air, 7.2 anti-missile

Salem Class Destroyer

  • Mass Cost: 2,340
  • Energy Cost: 15,600
  • Build Time: 5,200
  • HP: 6050
  • Speed: 6
  • Intel Radius: 42 sight
  • DPS: 230 direct fire, 8.8 anti-air, 58 anti-ship, 0.16 anti-torpedo


Naval Tier 3

Command Class Aircraft Carrier

  • Mass Cost: 3,600
  • Energy Cost: 36,000
  • Build Time: 7,200
  • HP: 18,000
  • Speed: 3.4
  • Intel Radius: 60 sight, 150 radar, 24 water sight, 20 sonar
  • DPS: 40 anti-air, 7.2 anti-missile

Galaxy Class Battleship

  • Mass Cost: 21,000
  • Energy Cost: 168,000
  • Build Time: 25,200
  • HP: 50,000
  • Speed: 4.675
  • Intel Radius: 70 sight, 90 radar, 50 water sight, 50 sonar
  • DPS: 202 direct fire, 55 anti-air, 66 anti-ship, 14 anti-missile

Plan B Strategic Missile Submarine

  • Mass Cost: 11,000
  • Energy Cost: 66,000
  • Build Time: 16,500
  • HP: 4,000
  • Speed: 2.55
  • Intel Radius: 16 sight, 24 water sight, 75 sonar
  • DPS: 85 anti-ship, 58 anti-ship, 200 indirect, nuclear


Engineer

Engineer Tier 1

Engineer Tier 2

Engineer Tier 3

Experimental

Soul Ripper Experimental Gunship

  • Mass Cost: 20,000
  • Energy Cost: 500,000
  • Build Time: 15,000
  • HP: 18,000
  • Speed: 5
  • Intel Radius: 46 sight
  • DPS: 333 direct fire, 300 direct fire, 3.45 anti-air

Scathis Experimental Mobile Rapid Fire Artillery

  • Mass Cost: 810,000
  • Energy Cost: 945,000
  • Build Time: 27,000
  • HP: 17,500
  • Speed: 1
  • Intel Radius: 26 sight
  • DPS: 500 indirect
  • Range: 330

Spiderbot

  • Mass Cost: 39,375
  • Energy Cost: 393,750
  • Build Time: 16,875
  • HP: 65,000
  • Speed: 1.8
  • Intel Radius: 32 sight, 76 sonar
  • DPS: 12,500 direct fire, 400 direct fire, 10.5 anti-air, 120 anti-ship


Attack Building

Attack Tier 1

Tracer Anti-Air Turret

Scuttle Anti-ship Launcher

Auto Gun Point Defense

Attack Tier 2

Burst Master Anti-Air Flack Artillery

Scuttle Anti-ship Launcher

Gunther Artillery Installation

Cerberus Point Defense

TML-4 Tactical Missile Launcher

Attack Tier 3

Myrmidon Anti-Air SAM Launcher

Disruptor Heavy Artillery Installation

Liberator Strategic Missile Launcher

Defense Building

Defense Tier 1: Wall Section

Defense Tier 2

Air Staging Facility

Zapper Tactical Missile Defense

Twilight Stealth Field Generator

ED1 Shield Generator

Defense Tier 3

Guardian Strategic Missile Defense

Intelligence Building

Intelligence Tier 1

Radar System

Sonar System

Intelligence Tier 2

Radar System

Sonar System

Intelligence Tier 3

Sonar Platform

Omni Sensor Array

Factory Building

Factory Building Tier 1

Land Factory

Air Factory

Naval Factory

Factory Building Tier 2

Land Factory

Air Factory

Naval Factory

Factory Building Tier 3

Land Factory

Air Factory

Naval Factory

Quantum Gateway

Economic Building

Economic Tier 1

Energy Storage

Hydrocarbon Power Plant

Power Generator

Mass Extractor

Mass Fabricator

Mass Storage

Economic Tier 2

Power Generator

Mass Extractor

Economic Tier 3

Power Generator

Mass Extractor

Mass Fabricator