Supreme Commander - PC/Land Units

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Land units tend to be the deciding factor in most battles. There is little that can stop a mixed force of tanks, artillery, and anti-air units.

Contents

Command Units

Armored Command Unit

Armored Command Units (ACUs) are the centerpiece of any force in Supreme Commander. At the start of each game, each side gets one ACU as their sole unit. In many games, if a player's ACU is destroyed, they automatically lose the battle. For this reason, even though they have high armor and firepower, they are usually held back from front line combat.

ACUs also act as production units. They are vital to creating other economic units at the start of a battle.

ACUs only have one tier, but they can be upgraded.

When an ACU is destroyed, the nuclear reactor inside it explodes. This destroys all units, both friendly or enemy, in the area. It's important to remember in games against multiple enemies that you're sacrificing all the units attacking an ACU. The benefit is that if you kill an ACU in its own base, you'll destroy the base as well (this only matters if you're in a game type that requires you to do more than just kill the enemy ACU).

UEF ACU

  • HP: 12,000
  • Speed: 1.7

Cybran ACU

  • HP: 10,000
  • Speed: 1.7

Aeon

  • HP: 11,000
  • Speed: 1.7

Support Command Unit

A pair of Aeon SCUs.
A pair of Aeon SCUs.

The Support Command Unit (aka SCU) functions as both a combat unit, and as an engineer.

In combat they can use fight like an assault bot. They are most effective in groups.

As an engineer they can build any units that a tier 3 engineer can, but at twice the speed. This allows them to assist construction, but the high cost of SCUs prohibit their use as your primary building units.

The SCU can also be upgraded. Perhaps the best upgrade is the ability to teleport to any point on the map. Use this ability to quickly attack an enemy weak point or move to a critical defense. The energy needed to acquire this upgrade is considerable.

SCUs aren't built, they are summoned to the battlefield by a Quantum Gateway. It takes 3 minutes and 20 seconds to summon an SCU, and engineers cannot assist to decrease this time requirement.

UEF SCU

  • Mass Cost: 3,000
  • Energy Cost: 40,000
  • HP: 20,000
  • Speed: 2.2
  • Intel Radius: 26 vision, 16 Omni
  • DPS: 400 direct fire

Cybran SCU

  • Mass Cost: 3,000
  • Energy Cost: 40,000
  • HP: 20,000
  • Speed: 2.2
  • Intel Radius: 26 vision, 16 Omni
  • DPS: 135 direct fire, 16 anti-air


Aeon SCU

  • Mass Cost: 5,200
  • Energy Cost: 60,000
  • HP: 25,000
  • Speed: 2.2
  • Intel Radius: 26 vision, 16 Omni
  • DPS: 750 direct fire

Engineer

Engineers are construction, repair, and recovery units. Producing the right number of engineers is an important aspect of your production vs. combat balance.

Engineers have no weapons, so they can be destroyed by even the weakest combat units. They can capture buildings or other engineers however.

All engineers are amphibious.

Tier 1 Engineer

UEF Engineer

  • Mass Cost: 52
  • Energy Cost: 260
  • Build Time: 13 sec (tier 1 factory)
  • HP: 150
  • Speed: 1.5
  • Intel Radius: 18 sight

Cybran Engineer

  • Mass Cost: 60
  • Energy Cost: 330
  • Build Time: 15 sec (tier 1 factory)
  • HP: 135
  • Speed: 1.7
  • Intel Radius: 18 sight

Aeon Enginner

  • Mass Cost: 45
  • Energy Cost: 300
  • Build Time: 15 sec (tier 1 factory)
  • HP: 105
  • Speed: 1.9
  • Intel Radius: 18 sight


Tier 2 Engineer

UEF Engineer

  • Mass Cost: 160
  • Energy Cost: 800
  • Build Time: 20 sec (tier 2 factory)
  • HP: 734
  • Speed: 1.4
  • Intel Radius: 20 sight

Cybran Engineer

  • Mass Cost: 176
  • Energy Cost: 880
  • Build Time: 22 sec (tier 2 factory)
  • HP: 660
  • Speed: 1.6
  • Intel Radius: 20 sight


Aeon Engineer

  • Mass Cost: 132
  • Energy Cost: 990
  • Build Time: 22 sec (tier 2 factory)
  • HP: 514
  • Speed: 1.8
  • Intel Radius: 20 sight


Tier 3 Engineer

UEF Engineer

  • Mass Cost: 490
  • Energy Cost: 3,150
  • Build Time: 35 sec (tier 3 factory)
  • HP: 1,500
  • Speed: 1.4
  • Intel Radius: 26 sight

Cybran Engineer

  • Mass Cost: 561
  • Energy Cost: 2970
  • Build Time: 33 sec (tier 3 factory)
  • HP: 1350
  • Speed: 1.6
  • Intel Radius: 26 sight


Aeon Engineer

  • Mass Cost: 448
  • Energy Cost: 3200
  • Build Time: 32 sec (tier 3 factory)
  • HP: 1050
  • Speed: 1.8
  • Intel Radius: 26 sight

Land Scout

The UEF Snoop scout.
The UEF Snoop scout.

Land scouts are inexpensive units used to locate the enemy and find resources. They are only available at tier 1.

Tier 1 Land Scout

UEF Snoop

  • Mass Cost: 12
  • Energy Cost: 80
  • Build Time: 4 sec (tier 1 factory)
  • HP: 29
  • Speed: 4.5
  • Intel Radius: 24 Vision, 75 Radar:
  • DPS: 1

The Snoop's weapon is worthless, don't count on it for anything in combat.

Cybran Mole

  • Mass Cost: 8
  • Energy Cost: 140
  • Build Time: 4 sec (tier 1 factory)
  • HP: 15
  • Speed: 4.8
  • Intel Radius: 32 sight, 75 radar
  • DPS: none

The Mole has no weapons, but it does have a stealth field that lets it observe the enemy without being seen.

Aeon Spirit

  • Mass Cost: 8
  • Energy Cost: 40
  • Build Time: 4 sec (tier 1 factory)
  • HP: 23
  • Speed: 5
  • Intel Radius: 24 sight, 75 radar
  • DPS: 1 direct fire

The Spirit is amphibious.

Assault Bots

Assault bots fill the same role as tanks, but they tend to be lighter and faster.

Tier 1 Light Assault Bot

The UEF Mech Marine assault bot.
The UEF Mech Marine assault bot.

Light Assault Bots tend to work best as raiders or armed scouts. They can patrol large areas, take out enemy scouts and engineers, but they lack the firepower to directly attack an armed enemy.

UEF Mech Marine

  • Mass Cost: 28
  • Energy Cost: 140
  • Build Time: 7 sec (tier 1 factory)
  • HP: 75
  • Speed: 3.4
  • Intel Radius: 18 Sight
  • DPS: 16.5

Cybran Hunter

  • Mass Cost: 28
  • Energy Cost: 140
  • Build Time: 7 sec (tier 1 factory)
  • HP: 55
  • Speed: 3.5
  • Intel Radius: 18 sight
  • DPS: 20.25 direct fire


Aeon Flare

  • Mass Cost: 28
  • Energy Cost: 140
  • Build Time: 7 (tier 1 factory)
  • HP: 50
  • Speed: 3.3
  • Intel Radius: 18 sight
  • DPS: 30 direct fire

Tier 3 Assault Bots

Assault Bots are the backbone of the end game ground assaults. They work equally well for offense or defense.

UEF Titan Siege Assault Bot

  • Mass Cost: 480
  • Energy Cost: 3840
  • Build Time: 40 sec (tier 3 factory)
  • HP: 2200 and 2500 shield
  • Speed: 2.9
  • Intel Radius: 25 sight
  • DPS: 100

Cybran Loyalist Siege Assault Bot

  • Mass Cost: 510
  • Energy Cost: 3,990
  • Build Time: 45 sec (tier 3 factory)
  • HP: 4,200
  • Speed: 3
  • Intel Radius: 25 sight
  • DPS: 82.5 direct fire and 33.33 direct fire


Aeon Harbinger Siege Assault Bot

  • Mass Cost: 510
  • Energy Cost: 3,420
  • Build Time: 40 sec (tier 3 factory)
  • HP: 5,100
  • Speed: 2.8
  • Intel Radius: 25 sight
  • DPS: 88.46 direct fire

Tanks

The UEF MA12 Striker tank.
The UEF MA12 Striker tank.

Tanks are the backbone of early ground forces. Their direct fire weapons are effective against any ground target.

Tier 1 Tanks

UEF MA12 Striker

  • Mass Cost: 50
  • Energy Cost: 250
  • Build Time: 13 sec (tier 1 factory)
  • HP: 300
  • Speed: 3.4
  • Intel Radius: 20 sight
  • DPS: 24

Cybran Mantis Heavy Assault Bot

  • Mass Cost: 56
  • Energy Cost: 336
  • Build Time: 12 sec (tier 1 factory)
  • HP: 260
  • Speed: 3.5
  • Intel Radius: 20 sight
  • DPS: 24 direct fire

Although it is a bot, it functions on the battlefield in the role of a medium tank.

Aeon Aurora Light Tank

  • Mass Cost: 52
  • Energy Cost: 260
  • Build Time: 13 sec (tier 1 factory)
  • HP: 140
  • Speed: 3.7
  • Intel Radius: 20 sight
  • DPS: 26.67 direct fire

The Aurora is amphibious, a huge advantage early in the game. It can cross water or control sea areas.

Tier 2 Tanks

UEF Pillar Heavy Tank

  • Mass Cost: 160
  • Energy Cost: 800
  • Build Time: 20 sec (tier 2 factory)
  • HP: 1200
  • Speed: 3.2
  • Intel Radius: 23 sight
  • DPS: 56

Cybran Rhino Heavy Tank

  • Mass Cost: 176
  • Energy Cost: 880
  • Build Time: 20 sec (tier 2 factory)
  • HP: 1,000
  • Speed: 3.3
  • Intel Radius: 23 sight
  • DPS: 55 direct fire


Aeon Obsidian Heavy Tank

  • Mass Cost: 160
  • Energy Cost: 800
  • Build Time: 20 sec (tier 2 factory)
  • HP: 250, 700 shield
  • Speed: 3.1
  • Intel Radius: 23
  • DPS: 63.64 direct fire


Amphibious Tanks

All amphibious tanks are tier 2. The Aeon do not have an amphibious tank (but many of their normal units are amphibious).


UEF Riptide Amphibious Tank

  • Mass Cost: 120
  • Energy Cost: 900
  • Build Time: 30 sec (tier 2 factory)
  • HP: 734
  • Speed: 4
  • Intel Radius: 20 sight
  • DPS: 72

Cybran Wagner Amphibious Tank

  • Mass Cost: 120
  • Energy Cost: 900
  • Build Time: 30 sec (tier 2 factory)
  • HP: 650
  • Speed: 2.8
  • Intel Radius: 20 sight, 20 water sight
  • DPS: 60 rocket, 7.5 direct fire, 6 anti-ship


Artillery

Artillery has long range and high firepower, but has trouble hitting moving targets. Use it to support tanks or take out buildings. Artillery is an excellent way to take out point defense buildings.

Be sure to protect your artillery against air attack with anti-air units and ground attack with tanks.

Tier 1 Artillery

UEF Lobo Mobile

  • Mass Cost: 36
  • Energy Cost: 180
  • Build Time: 9 sec (tier 1 factory)
  • HP: 205
  • Speed: 2.8
  • Intel Radius: 18 sight
  • DPS: 60

Cybran Medusa

  • Mass Cost: 48
  • Energy Cost: 240
  • Build Time: 12 sec (tier 1 factory)
  • HP: 140
  • Speed: 2.9
  • Intel Radius:18 sight
  • DPS: 28 indirect fire

Aeon Fervor

  • Mass Cost: 36
  • Energy Cost: 180
  • Build Time: 9 sec (tier 1 factory)
  • HP: 150
  • Speed: 2.7
  • Intel Radius: 18 sight
  • DPS: 100 indirect fire
  • Range: 30

Tier 2 Artillery

UEF Flapjack
UEF Flapjack

Each faction's Tier 2 artillery consists of missile launchers. These are less effective against stationary targets, but are more likely to hit moving targets.

UEF Flapjack Mobile Missile Launcher

  • Mass Cost: 240
  • Energy Cost: 1600
  • Build Time: 40 sec (tier 2 factory)
  • HP: 264
  • Speed: 2.8


Cybran Viper Mobile Missile Launcher

  • Mass Cost: 240
  • Energy Cost: 1,600
  • Build Time: 40 sec (tier 2 factory)
  • HP: 460
  • Speed: 2.9
  • Intel Radius: 18 sight
  • DPS: 53 indirect


Aeon Eversong Mobile Missile Launcher

  • Mass Cost: 240
  • Energy Cost: 1,600
  • Build Time: 40 sec (tier 2 factory)
  • HP: 370
  • Speed: 2.7
  • Intel Radius: 18 sight
  • DPS: 46.86 indirect fire


Tier 3 Artillery

UEF Demolisher Mobile Heavy Artillery

  • Mass Cost: 800
  • Energy Cost: 8000
  • Build Time: 80 sec (tier 3 factory)
  • HP: 945
  • Speed: 2.6
  • Intel Radius: 26 sight
  • DPS: 70


Cybran Trebuchet Mobile Heavy Artillery

  • Mass Cost: 800
  • Energy Cost: 8,000
  • Build Time: 80 sec (tier 3 factory)
  • HP: 850
  • Speed: 2.7
  • Intel Radius: 26 sight
  • DPS: 35 indirect
  • Range: 70


Aeon Serenity Mobile Heavy Artillery

  • Mass Cost: 800
  • Energy Cost: 8,000
  • Build Time: 80 sec (tier 3 factory)
  • HP: 900
  • Speed: 2.5
  • Intel Radius: 26 sight
  • DPS: 140 indirect
  • Range: 70

Mobile Anti-Air

Without anti-air units, your attack force will get chewed up by gunships and bombers. These aren't as effective as stationary anti-air buildings, so don't rely exclusively on mobile units to defend your base.

Mobile anti-air is available at tier 1 and 2, but not tier 3.

Tier 1 Mobile Anti-Air

UEF Archer Mobile Anti-Air Gun

  • Mass Cost: 28
  • Energy Cost: 140
  • Build Time: 7 sec (tier 1 factory)
  • HP: 205
  • Speed: 2.8
  • Intel Radius: 18 sight
  • DPS: 4

Cybran Sky Slammer Mobile Anti-Air Gun

  • Mass Cost: 28
  • Energy Cost: 140
  • Build Time: 7 sec (tier 1 factory)
  • HP: 130
  • Speed: 2.9
  • Intel Radius: 18 sight
  • DPS: 10 direct fire, 2 anti-air


Aeon Thistle Mobile Anti-Air Gun

  • Mass Cost: 28
  • Energy Cost: 140
  • Build Time: 7 sec (tier 1 factory)
  • HP: 205
  • Speed: 3
  • Intel Radius: 18 sight
  • DPS: 3.6 anti-air

Tier 2 Mobile Anti-Air

UEF Sky Boxer Mobile Anti-Air Flak Artillery

  • Mass Cost: 160
  • Energy Cost: 800
  • Build Time: 20 sec (tier 2 factory)
  • HP: 1000
  • Speed: 2.8
  • Intel Radius: 20 sight
  • DPS: 14.4

Cybran Banger Mobile Anti-Air Flak Artillery

  • Mass Cost: 160
  • Energy Cost: 800
  • Build Time: 20 sec (tier 2 factory)
  • HP: 1,000
  • Speed: 2.9
  • Intel Radius:20 sight
  • DPS: 14.4 anti-air


Aeon Ascendant Mobile Anti-Air Flak Artillery

  • Mass Cost: 160
  • Energy Cost: 800
  • Build Time: 20 sec (tier 2 factory)
  • HP: 1,000
  • Speed: 3.6
  • Intel Radius: 20 sight
  • DPS: 24 anti-air

The Ascendant is amphibious.

Shield Generators

All Shield Generators are tier 2. They are a great way to increase the combat power of your ground units and give them a layer of protection against air and artillery attacks.

If you are being attacked with long range artillery and need to build stationary shield generators, these are a good way to protect them during construction.

UEF Parashield Mobile Shield Generator

  • Mass Cost: 120
  • Energy Cost: 900
  • Build Time: 30 (tier 2 factory)
  • HP: 150
  • Speed: 2.8
  • Intel Radius: 20 sight
  • DPS: none

Cybran Deceiver Mobile Stealth Field System

  • Mass Cost: 200
  • Energy Cost: 2,000
  • Build Time: 50 sec (tier 2 factory)
  • HP: 25
  • Speed: 2.9
  • Intel Radius: 16 sight
  • DPS: none

Cybrans have this instead of a mobile shield generator.

Aeon Asylum Mobile Shield Generator

  • Mass Cost: 96
  • Energy Cost: 800
  • Build Time: 24 sec (tier 2 factory)
  • HP: 50, 3600 shield
  • Speed: 3
  • Intel Radius: 20 sight
  • DPS: none

The Aeon MSG is amphibious.

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