Team Fortress 2 - PC PS3 XB360/Map Guide
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2Fort
- Map Type: Capture the Flag
- Objective: Capture enemy briefcase and return to base
Overview
2Fort is the only official Capture the Flag map currently available for Team Fortress 2. It's constructed of two forts: one for the red team and one for the blue, mirroring each other and separated by a bridge over water. The first team to capture the enemy's intelligence briefcase wins the match. It should be noted that if you are killed while carrying the briefcase, it will remain on the spot you died for 60 seconds and must be picked up by another member of your team during that time, lest it return to its original location when the timer runs down.
Tips
- Have a sniper watching the opposite doorway from the large window upstairs at all times to snipe anyone coming through.
- Have a Demoman and an Engineer guarding the intelligence with a sentry gun and dispenser set up nearby.
- Place sticky bombs all around the inside of the entrances into the intelligence room so that the opposing team can't see them.
- Scouts should stick to either the sewers or the roof of the bridge as they infiltrate the enemy base.
- Engineers (and their sentry guns) are very important on this map. There are four choke points that should each be covered by at least one sentry gun: The first hallway of the building entrance, the room in the sewer, the outdoor courtyard in the main building, the intelligence room.
- A soldier and a demoman can also go on top of the bridge roof. They can either use their rocket/sticky bombs to launch themselves from the 2nd floor or ground floor.
Dustbowl
- Map Type: Control Point
- Objective: Capture all control points on map
Overview
Dustbowl is split into three parts, each of which possessing two control points. The red team will always defend in Dustbowl, and must successfully prevent the blue team from taking all the control points before the timer ends.
Tips
- When defending the last control point, have the majority of your team spawn as Engineers in order to set up a multitude of sentry guns.
- Place dispensers behind every turret to keep the rounds flowing.
- If on the blue team, have a Heavy lead your attack team for big-time firepower. Use uber charges to break through defenses and coordinate with your team's Medics to uber multiple players for one attack.
Granary
- Map Type: Control Point
- Objective: Capture all control points on map
Overview
The Granary map has five control points, with each team starting off with two of them. The center point will be the main zone of battle for this stage.
Tips
- Since the center control point is the hot zone, the enemy will likely send in their quick Scouts to claim it quickly; counter this by sending in a team of two Heavies and two Medics to claim the spot for your own team.
- After the center point is claimed, be prepared to take down several turrets on the way to the next control point.
- Engineers should work quickly to set up transporters, dispensers and sentry guns. Be sure to place a sentry or two at the choke point behind the front line in case the enemy breaks through.
- Demoman is effective due to sharp corners, good hiding places for stickies behind drum cans and escaping using pipe bombing.
Gravelpit
- Map Type: Control Point
- Objective: Capture all control points on map
Overview
In Gravelpit, players are placed on either offense or defense. The defense is given one minute to set up their base before the attackers are set loose. Three control points must be taken by the attackers in order for them to win; conversely, the red team must retain at least one control point to achieve victory.
Tips
- The defenders should start off with several Engineers to build turrets at the control points and a Demoman to place remote bombs around the attackers' base.
- Defenders should also wait in position and shoot anyone they see in case it's a spy in disguise; you can't harm your teammates, so there's no harm in this (unless you're hiding and don't want to give away your position).
- Attackers should spawn as a good mix of Scouts, Soldiers, Pyros, and Medics, with a Spy thrown in for good measure.
- Try to have a Soldier rocket jump onto the structures by control point C for a good view of the action and an excellent support position.
Hydro
- Map Type: Territorial Control
- Objective: Control all sections of the map
Overview
To win, you must capture all of the control points on the map. Failure to do so before the timer runs down will result in a Sudden Death showdown, where strategy flies out the window and gunslinging rules the day. Whoever is left alive at the end of the madness wins the match.
Tips
- When you claim a control point, make sure you set up plenty of turrets around it to protect it from the enemy.
- Have your Medic use UberCharge to get your teammates through rough spots like turret-laiden paths to control points.
Well
- Map Type: Control Point and Capture the Flag (Briefcase)
- Objective: Capture all control points on map
Capture the flag until the team reaches the winning limit.
Overview
CP: The Well map is symmetrical, centering around the control point in the middle. Each team must capture all the enemy's control points before the timer ends. If neither team accomplishes this, Sudden Death mode initiates, leaving the last surviving fighter the winner.
CTF: The Well map haves layout changes to the CP map. There is at least one train that goes through the middle of the map. Respawns is now in what used to be the 2nd to last of your allies CP. The flag is now located at what used to be the last CP.
Tips
- The center control point is inside a train station accessible from the waterway, train tracks (watch out for the trains!), and a ledge from above.
- Send an UberCharged Heavy unit forward when attempting to enter the train station to mow down opposing forces.
- Beware of snipers in the windows above.
- This a large map, so transporters are important to getting respawned teammates to the front line quickly.
Note
- On January 25 2008, Valve added a CTF style gameplay in Well.
- On June 19 2008, Valve removed the middle building (what used to be the middle CP) thus resizing the whole entire map.
Badlands
- Map Type: Control Point
- Objective: Capture all 5 control points.
Overview
Tips
Goldrush
- Map Type: Payload
- Objective: Escort the mine cart to each capture point.
Overview
Goldrush is split into three areas where each contains a capture point. One team plays as the defensive side trying to stop the other team from reaching the capture point. The team escorting the mine cart will need to get the cart to each capture point to detonate the cart. The cart moves faster according to how many players are close to the cart.
Tips
- Use the cart as cover when being shot at by a sentry
- The cart can heal and give you ammo, but it is also risky trying to recover it when low on health and/or ammo.
- The final point on tier 3 can kill you when you're near the explosion if the BLU team wins
- If you're defending, it's a good idea to lay the demoman's sticky bombs around the cart, even if the cart does end up rolling back away from that area, it'll sooner or later have to go through there.
Note
As of April 30, 2008 Goldrush has only been released on PC.
Steel
- Map Type: Control Point
- Objective: Capture all control points.
Overview
A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team.
Tips
Note
As of August 19, 2008 Steel has only been released on PC.
Badwater Basin
- Map Type: Payload
- Objective: Escort the mine cart to each capture point.
Overview
Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush.
Tips
Note
As of August 19, 2008 Badwater Basin has only been released on PC.
