Tomb Raider Anniversary Edition - PC PS2 PSP/Walkthrough
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Peru
Here, you're in search of an odd artifact, so grab your two hanguns and your medipacks and get ready.
Mountain Caves
The beginning of this mission is pretty much just training, walking you through how to walk, run, and all those other basic video game motor functions. You'll be instructed to grab a ledge, so do that and begin to fast-traverse the ledge because you're on a timer and if you don't it's impossible to beat the time. You'll reach a break in the ledge, then jump to the other ledge, then onto the platform covered in ice and pull yourself up. Here, you'll use the grappling hook to get over to the other side. Once there, head up the stairs, there'll be a cutscene and you'll see a grappling hook and a set of ledges next to the big door you're now in front of.
Use that grappling hook to move to the other side and climb up the wall to a platform atop the door. You'll see a switch while you're up there. Use your use button to open the door. Cutscene. You're now locked in. Move forward and begin to dodge the arrows flying at you. You'll see a ledge on your left. Get up on it, vault up, and grab the lever that's there. Then jump to the next wall and tap the crouch buttom to roll to the lower ledge. Hit the lever and the arrows will stop shooting. Begin moving forward toward the giant entrance you see off in the distance.
Once through there, you'll be in a snow-covered room that leads you to a tattered wooden bridge. Cross it, reach another platform and then climb to another set of platforms. From here, follow the path until you reach the point where the two paths collide. Bats will fly at you; dodge them. You'll see an artifact on the wall to your left. You can get it if you want, but you're better off just scaling your way down to the ground. Step onto the sloped floor, without jumping, and begin to scale your way to the bottom. ddd You'll reach the ground, and two wolves will attack you. Kill them, then run outside. Head across the brige and there'll be a short cutscene detailing how the bridge has been broken. No matter, there's a gap in it that you can vault across. Time your jump well and it should be no problem. Continue heading back the way you came and you'll cross the path with the arrow-shooting machines again. Don't worry about shutting them off this time, just go. Once you reach the door, climb up the small ledge to the left of it and swing down to knock off the counterweight holding the door closed.
City of Vilcambamba
The first thing you'll do here is head up the stairs, where you'll be attacked by a bear. Shoot him and then you'll go through a mini-tutorial about the "adrenaline dodge," which is what you'll use in situations like with the bear. After that, go down an alleyway and snag the medipack you'll find beneath the stone sitting in the corner. Head around that corner, and go down the stairs where you'll encounter two wolves. Kill them, continue down and take out the bear at the bottom. From there, jump into the pool centered in the square. Take the only path there and go as fast as you can through there because you only have just enough air to get through it. Once you get to the end, pull the lever and surface, so you don't drown.
You'll come out on a hut in a quaint village. Pull the lever that's by the wall, it will open the door. Head up the stairs, where you can jump to the other hut and the wooden bridge will break behind you. You'll see a small opening where there's a cage inside. Push on that cage. Using it, jump and grab the ledge of the balcony to get a smattering of shotgun shells. Grabthe cage to thrust yourself into the other room where you can get an angle to shoot the lock off the double-doors in front of you. Pull the cage outside, where a large wooden pole is standing in front of a waterfall. You have to climb it. Climb it, enter the door and kill the wolf that's waiting for you. Then, suprise, surprise, you'll apprach an even larger door than before.
There are two smaller doors set to each side of the large one in the middle. You'll work on unlocking the left one first. Jump up onto the ledge above the door. You'll be in a room with a pool, but not much else, so go up the stairs, jump upon the platform and head up the path and you'll be on top of the room you originally entered, where three bats will come at you. Kill them, jump to the next platform and climb onto the wooden pole to trigger the lock for the left door. Next, you'll go to a room almost identical to the room with a pool except for a small medipack. Leave the room and take the path to ledges that go to a hallway that takes you to the top of a room with more bats. Once again, you need to trigger the unlock mechanism, then head through the door, down a path to a small platform that you can use to grab a large pole. Reach the middle platform, go to the top of the column, sit on top of it and then drop down to the middle platform. Jump up from here to the next column, watching out for the arrows coming at you from the side. You'll sit atop one more column and you'll get the end level screen.
Lost Valley
You start off in a giant room with a waterfall and a bunch of ledges. On your way down from here, you'll be attacked by two large wolves. Use your handguns to take care of them, then head for the ledges, grab the first cog at the boom, and then go up them and grab the shotgun shells that are hanging out there. Make use of the middle pole to get across to the other platform and then use the grappling hook to get to the ledges on the right and then to the door. Go across the bridge and pick up the second cog, where you'll be attacked by a couple bats. Stop, turn and shoot the bridge you came across and you'll see a hook on the ceiling, which is for later.
Use the pole and the ledges near the waterfall to reach its entryway. Hit the lever and an underwater gate will open. Move forth and go down two ledges, then down to the door where the bridge was. Jump into the air and shoot your hook so it hangs next to the waterfall, where you'll see a tiny entryway. Move down the grappling hook's wire and jump onto the entryway's ledge and enter to find a shotgun and medipack. Next, jump down and the water will take you back to the beginning of this mission. Once here, you'll be attacked by wolves as you exit the water. Kill them and begin to use the cog to initiate gears, the pole to get to the tallest ladder and use another cog when you use the ladder to reach a balcony. Head up to the next platform. Slide down the set of walls to return to the ground level. Use the rope to swing to the opposite ledge, move around the ancient building and finally drop down to create a passageway.
There's a bear a short way ahead. Kil it and move toward a rocky column where you'll see tiny entryway under a ledge. Go in there to grab an artifact, then exit and scale the wooden platforms to grab some handgun ammo. Next, move to where the medipack was found. As you drop down, two bats attack you. Shoot them and blow them up, then drop down to the lowest ledge and stay in the middle, then grab the ledge on the other side, where there's an alcove with some health. Soon, you'll reach a large wooded area, where you'll be attacked by three raptors. Kill them, then kill the next set that will pop up shortly after. Then, there'll be a cutscene where you'll have to dodge a rapot before your first boss battle.
Boss Fight - T-Rex
Stay far away from him, but close enough to shoot him. He moves ploddingly so you can keep away from him without much trouble as long as you keep away from his tail. Stick and move, boxing-style, around him, shooting him from a distance while avoiding his tail whips. This will take a while and it'll seem like his health isn't going down at all. But it is. And eventually he'll fall and another cutscene where you have to dodge raptors will play begins.
Tomb of Qualopec
Here, start off by going toward a pit filled with mud. Go from one column to another, to another to get to Qualopec's tomb hub. Inside there are three doors, only one of which you can enter. As you try to go up a large rock will roll down and three gates will begin closing. Open them up one at a time and then drop down to the ground by using a set of ledges situated next to one of the doors. Once you get down there you'll want to go to the ledges on a wall and grab the ledge. Use it to go to the top of the slanted arrow corridor and shoot the ceiling and the block will fall and blow up part of the floor, which allows you to use the next platform.
Next, you'll be in a different muddy pit. The arrows will be shooting at you again and use the ledges to drop down, then go to your right pick up the first artifact. Use the tall column to return to the ledges and head toward a corridor in front of you. Walk through it and you'll be in a room with a lever. Then, head to the walkway and go down the cage, which you'll need to move it so you can get to the set of ledges. Go from there to the hanging column, where there are two openings, one of which contains the second artifact. Go back to the hanging column and jump to get the lever that opens the second gate. Go to the horizontal pole and enter the opening. Go out the other side and go back to the hub. A raptor will run toward you, but he'll get stuck in the mud, so don't worry about him. Once back into the hub, arrange the platforms to reach the next door.
Pick up the shotgun shells and the two medipacks and look out for the arrow traps to get to a room. Go to the stairs by using your grappling hook and head to the movable pole. You'll get to the overhead walkway, pick up some handgun ammo and yank the lever. Traps will begin springing and you'll need to roll away from these traps. After you can make it through these rolling traps, run as fas as you can is go down the corridor and make it to the door by the hub. There'll be another interactive cutscene and you'll go up against Larson Conway. Easy enough, and then it's on to Greece.
Greece
St. Francis Folly
You're inside the folly, where two lions will attack you. Kill them, and then a cutscene will begin. After that, you'll be inside a large room and you need to figure out how to keep the gate open. Go to the entrance to the right of the balcony and pull down the big sphere. Once there, Lara will talk about Greek torsos and you'll pan to the wall sculpture, which has circles you can shoot out. Begin shooting and if you hit the right circles the door will open. If you get it wrong just walk over the spot again and it will, in essence, reset. Once you get that door open, go around the corner and run to the wall on the opposite ledge and get to the balcony. Once you get there, enter the code to open the gate and unlock the sphere and yank it down. Put it on the sphere button that acts as the reset button to keep the upper gate ajar. Go to the column by the gate to get to the balcony and yank the lever to open the large door. Two lions will attack you, so take them out, then grab the sphere and take it to the other circle in this area.
Next, enter the gate and go to a confusing area with several doors with names and descriptive phrases written on them. The door you need to open here is on the ground level and is guarded by numerous locks with color-coded keys. To open these keys, you have to open several doors and go to several places to unlock these keys and gates. You can find the atlas key (green-colored) lever on the ground level and its door on the second floor. To get there you need to go to the top platform on the right wall, jump the ledges on the right and drop down. Open the door and pull the lever nexxt to it. Drop down and use your gun on the two circles, then start running and swinging on the poles until a small ledge that goes to the right balcony appears. There you can grab the key of atlans and some shotgun ammo and go to that balcony.
Go from the dismantled platform that's under the second ladder and yank the column on top of the door and climb upon it. There'll be two cages, both of which you'll want to push to the side. Get on the right box and then jump on the left-based ledge. Drop down and then jump to the other ledge. Keep going from ledge to ledge and get to the door entrance. For this gate, you'll need to yank the block and place it near the gate ledge. Then, as you jump on that ledge it will fall down so you'll need to get to the other side quick. Next, you'll go to a room with many columns and then the second room, where the key is. As you go into the room, there are falling swords and you must get the key and run quickly or you'll be impaled.
The next key is the Hephaestus key and to get it you'll need to go to the broken platform under the ladder and shoot the circle, opening a platform. Get on it, grab the ledge and go across it to reach the door. Pull the lever on the door and you'll go into a room with a light bulb overhead that shoots electricity into the ground every couple seconds so you need to step on the raised blocks here to get the gate to open, while avoiding the electricity. Do this carefully and quickly, which are not synonymous but a few tries and you'll have it figured out. Next, in the next room, check out the drawing on the floor. Arrows point to small circle buttons on the floor. Pick up the statue that's on the floor and place it on one of the circles. Look around and you'll see a hammer and a trigger on the floor, then place the concrete block on the trigger and the hammer will drop and an opening will appear. The artifact is there inside the opening and you'll hear a message saying something has changed with the trigger that's beneath the trigger. Go to it and the gate will open, revealing the key to you.
The last key is the key of Poseidon and to get it you'll have to go to the opposite side of the electric gate and enter the room with columns and a pool. Swim in the pool to come out on a huge building. The entrance here is on the first floor because the ground is flooded. Use a set of ledges to get to the second floor. Find a raft - located behind the gate - to get to the second floor. Once there, move the block from the statue and flood the tower to the second floor. Go underwater and yank the level on the second column and the gates release the raft. Use it to go to the first level and move the block you put on a statue to another statue and you'll know be able to walk on the ground level. Now just pull the blocks from the statues and put the raft under the ledge and you can go into the room and grab the key. Simple, right?
The Coliseum
Go until you reach a messy room that contains two rats for some reason. Take them out and begin to climb to the tiny pool. Before you enter, kill another rat, pick up some shotgun ammo and get in the water. Move ahead and follow the path to the exit to the coliseum. Immediately, you'll bee attacked by a couple gorillas. Shotgun. Then go up the stairs next to the entrance and you'll find some more shotgun ammo. Go up over the balcony above the entrance, using the ledges to get some health, then activate the balcony's lever. You'll hear music as the lever is activated and you'll have to drop down to fight two gorillas and two lions. It's not fair, but the shotgun levels the playing field. After, go through the door they came from and you'll see a glowing key. Go to the opposite part of the room and there'll be two cages. Use the grappling hook to climb to floor level and push it to the side to allow Lara to grab the balcony key.
Go back to where you came in and kill two more lions and use the key to open the gate. First, climb the ladder to get to the top of the balcony, then use the path to go to the other ledge, then to a platform. There's a cracked column here that you can move around to grab the hidden handguns there. Next, go down to where you see the ruined pillors and go up to the second balcony. Continue down that path, where you'll see a large statue...
Mida's Palace
First, take an overview of the place and you'll see a series of stairs. Go to them and, after a long trip, you'll reach a room with arrows, balconies and a corridor that leads to a lever. Use the lever, which opens the nearby gate. As asson as you pull the lever, go to the white block that's in front of you, to another and another as you get to the moving balcony. Use it to get to the other side and drop down to the ledge-heavy block to get the lead bar. Then, find a path down to where you started. Next, rerun the same path you followed here but this time go after the artifact rather than the lead bar. Head up the stairs to a door that take you to a room with a lion. Kill it, and use your hook to get everything that's on the middle column.
Next, go to the corridor, up the stairs and you'll be able to see what you've done by bothering the middle column. You've obliterated the room. Go to the ledge by the door and jump to the ledge on the other corner where you can grab the rope and jump up to a small platform. Next, hit a few columns and make use of the slanted column that's there to reach the other door. There's a hallway, so go down it and you'll be approached by two gorillas. Kill them and you'll run into the next lever, in Midas's room. Hit it and the door behind Midas is open. First, kill the croc in the water and swim to the underwater level next to the column on the right. Go to the entrance and jump on the platform and the fire will start. You can grab a lever that will stop it by climbing up to the top ledge.
Go back to the main room and present Midas with your lead bars, which he'll turn into gold for you. Place the gold bars into the sockets to unlock the gate in the pool and you'll move to the next mission.
Tomb of Tihocan
Prepare for a long two-step swim. Begin by taking the middle path, and swim as fast as you can. As you see a light on your right, go there and swim up to catch your breath there; then proceed until you reach a dark room.
There's a cage blocking your way and a rat waiting for you on the other side.
Push the cage forward and use it to operate a higher lever that opens a nearby trap door; enter it. Kill two annoying rats to enter a big, complex room.
Submerged Room
As said, this is a complex room. Like in Poseidon's tower, you can raise and lower water level at will, and you're going to do it a couple of times.
If you look down, you'll see a pool in the middle, and rubbish all around.
As always I'm going to assume that you came from south. You need to reach the door on the east wall.
There are a couple of shining pick ups around, with the most notable being the one on that piece of platform next to the southern wall. The other set needs that you fill the room with water, which will come in later.
Now, go to the double-handed lever in the balcony on the west wall and push it to fill the room with water. Now go to the nearby balcony with a box: use a couple of ledges on its right side go there and push the box into the water.
Return to the lever and pull it so the water returns to the previous level. Swam dive down to the pool, where there are two crocodiles, and immediately exit the water from the west. Kill them (or kill them later) and push the box inside the pool. Grab the SMALL MEDIPACK near the north west corner if you want. Also note that, to climb back up, you need to use the tall pillar on the south west side.
Anyway now proceed counter-clockwise around the pool (you can't go the other way), to reach another lever. Pull it so you empty the pool. Get inside and pull the box inside the nearest socket. Now, you're supposed to drop there another box to use on the other socket, but if you place this one in a way that you can later move away from the socket.
Now climb up to the lower lever again. Push it so you fill the pool with water. While remaining in the area with the double lever, use your grappling hook to place the raft near the gate on the east side. Now pull the lever again so you empty the pool. Get back inside it and move the box away from the socket, and place it on the other one. The gate should lower, so get up again, fill the pool again, and pull the raft all the way inside either of those slices of water.
Kill the crocodile on the north east corner, and proceed to reach the pillar that gets you to the top again. Fill the entire room with water now and swim under the elevated balcony where the raft should be. Use it to get on those higher walkways and from there move it to help you jump to the balcony itself.
This ends the level and is basically what you would do if you were time trialing yourself, but otherwise, take the time to collect the stuff around.
Underground Temple
The lever to open the door is in an underwater passage, in the middle of the lake.Go inside the temple to enjoy some cutscenes and then to fight two bad guys:
Boss Fight - Centaur
They're quite easy to defeat, despite their power of killing in a couple of moments. You have to work that way: Enrage one of them. Now, he'll charge at you and you use the Adrenaline Dodge move. If you succeed, the Centaur gets stunned and remains immobile for a short period of time. Get in front of him and use your hook to grapple his shield. Soon they start aiming you with the green stream. Get near a dropped shield and wait. Just moments before they shoot, grab the shield so the strike bounces back to them and turns one of them into stone. You now have a brief period of time to hit them and cause severe damage.
Egypt
Temple of Khamoon
Begin by dropping down the ledge and then down again to the floor. Use your grappling hook to pull two unstable columns at each corner of the wall in front of you. The left one will provide a block that helps you get out of here but first, you might want to pull away the small box inside the wall and grab
As I just said, begin by climbing the crashed block and work counter clockwise around the room. Grab another SMALL MEDIPACK on the way up, jump at the very last second from the slanted block and reach the opening.
There, familiarize with a moving ledge shaped like a lever; they're pretty common in Egypt and widely used throughout your journey. Get past the next one and then get ready for a black panther, or puma, or whatever. Grab the SHOTGUN SHELL x8 in this small room and proceed to the...
As you slide down, a cut scene starts. You're welcomed by two mummies, which I guess there's no need to tell you they need to be killed.
In this area, I'll take as point of reference the sphinx with its face in good condition (not the destroyed one) (for some reason, each time I type that name I end up typing "sphynx" instead; good thing search and replace exists), since it is awesome.
There's an obelisk thing in the middle of the room, which is also the middle of the pool, and a different shaped socket on each side its base.
Then, get to the back of "our" sphinx and pull that cool looking lever. Take the LARGE MEDIPACK on the back left of the sphinx: crawl inside the small opening under the sloped block.
Slide down and enter the sphinx' door. The endless corridor leads to a room with two gates with a dark room behind them, 3 statues per side, and another dark room at the end with a lever beside it.
Two pumas attack you as you walk past the first line of statues.
Go pull the lever (nothing inside the dark room): all statues start moving and another two pumas attack you. Both gates open, so grab the SMALL MEDIPACK inside one of them.
What you need to do is to reach the set of ledges on the left of the lever. The start point is (your back to the lever) a tiny block behind the last statue on the left. Jump from platform to platform, and use the overhead hook to get on that ledges.
Now you need to use the gate's ledge, which is subject to your weight so you need to be FAST. Now get to the opening and proceed. Slide down and kill three annoying rats.
Use the nearby block (taking the SMALL MEDIPACK that was under it) to get out, grabbing another SMALL MEDIPACK on the way, to reach another zone.
A black pole gets out of the left wall with a certain timing, and a SHOTGUN SHELL x8 is clearly visible. Get to the other side, to reach another cool area.
I don't know if it's a cat, a dog, a lion, or whatever, but since I prefer cats over dogs, I call it "cat statue".
Two crocodiles infest this area (not the pool !), kill them, grab the SMALL MEDIPACK inside the opening underneath the ledge you came and dive inside the pool.
Pull the lever to open a nearby gate (timed, of course): get there as fast as you can.
Now, in this area, there's only a LARGE MEDIPACK and to get up you need to use the "lever" on your right. Get up and, to your surprise, the moment you touch the higher set of platforms they start retracting back inside the walls! You need to jump to another nearby lever and reach an opening.
Work your way inside the small room and pull the lever, collecting the numerous things inside it: a SMALL MEDIPACK, two 50 CALIBER PISTOL AMMO, and a LARGE MEDIPACK.
Get back to the previous area. The block prevents platforms from retracting, which is a good thing.
Push or pull the block to the opposite side of the room, to help you reach two ledges and get to the higher small platform: this one is not affected by the block, thus will slowly retract inside the wall.
Get to the higher balcony, the one overlooking the room with the previous lever (and goodies), throw the grappling hook and open the platform (do I need to say that's timed ?), and swing to the other side. Pull the lever there and see what happens. Jump to either of the hanging thing and climb up. Pull yet another lever so the trap door around the cat statue opens. Look outside to realise you're just on that giant room, with two crocodiles ready to steal your life (honestly, they seem "parked").
Dive into the pool, kill the two crocos (or just forget them) and jump inside the place you know. You'll reach a weird room, and two 50 CALIBER PISTOL AMMO pickups are at each side of the door.
There's a puma down there, and two more join the party shortly after you drop down, they exit from a dark room with a nearby lever like those seen earlier in this level. That dark room hosts a LARGE MEDIPACK. After you kill them (or before), you must open the door of the dark room with another two pumas.
Now, use the set of ledges near that room to reach the higher platform. There, shoot the circle (on the same wall of the way you came) so an overhead ring descends. Use it to get there and grab a LARGE MEDIPACK and a 50 CALIBER PISTOL AMMO.
Now go through that door and proceed forward. After the right turn there's yet another annoying black puma. After entering the next room a cut scene tells you where you need to go.
For now though, enter the lower passage and before climbing up, equip your shotgun. Get ready to fight a Mummy. Enrage it and use the adrenaline dodge move to terminate it.
Go through the door, go up the ladder, look where you are and pull the lever. Statues start moving again, and you need to reach the opposite side of the room. Of course statues retracts after a short amount of time so jump first on right, then left, forward, right, forward.
On the other balcony, grab the LARGE MEDIPACK, and go pull that lever. See what happens at the weird.. thing, and you'll also see that all statues start moving again. They don't retract so you have all the time to backtrack to the previous room. There, go up the sandy area, and reach the pole where the missing counterweight should be. Be sure to hit the action button to help Lara maintain the grip. The floor reveals a trap door so you can now reach the path you were shown a while back. When pulling certain blocks away, you may hear a nearby obelisk raising from the ground. Note that each obelisk has a weird hieroglyphic engraved on its column. Now go inside each room. You'll see a big drawing on each wall of the side rooms.
Obelisk of Khamoon
Anyway pull the nearby lever and go take the EYE OF HORUS. Take the SMALL MEDIPACK near the lever you just pulled and go down using the ladder on the left side of the entrance. Grab the 50 CALIBER PISTOL AMMO, and go take another SMALL MEDIPACK on the opposite basement. Then enter the only door you can. Avoid all these squeezing-door, like those in Bolivia in "Legend", if you remember, to reach a rotten place.
There, you notice a broken set of stairs that lead to a weird lever. Beneath it there's a SHOTGUN SHELLS x8 ammo pick up if you want, but anyway, jumping the lever causes a nearby column to descend. The whole thing is timed (why am I pointing this out? It's the standard affair), so be quick getting on the pole. Vault up, get past the retracting platform. You should see a lever on the balcony in front of you. It's for an artifact in this area.
Climb to the second floor and then to the third, an navigate through the lower set of ledges of the destroyed columns and floor to reach some ledges on the wall, where a frustrating wall run awaits you.
When at the top, take the LARGE MEDIPACK on the left of the entrance and go through. Prepare to fight a mummy, though they're pretty easy to defeat with the shotgun. The next annoyance is an easy one, kinda like those you don't even need to talk about. Anyway, I'd take the SMALL MEDIPACK and the SHOTGUN SHELLS x8 down there if I were you, they're handy (not in time trial mode, anyway, as you'd waste several seconds). Go up the stairs for two more squashing blocks and then finally return to the starting area, at the top of the obelisk itself.
Here, go pull the lever on your right. The two blocked gates open and a new bridge is "created" at the bottom, the go to the gate in front of you.
Here, you meet new traps. The first one is easy to avoid (just crouch), but for the second one, well, it's easy too, stay in the middle and time yourself, but not too much.
Then take your shotgun and prepare to slide down the longest slanted wall I've ever seen. At its bottom, another mummy needs to be.. "cured" by your shotgun, so don't make him wait. After his demise, collect the SHOTGUN SHELLS x8, two SMALL MEDIPACKS. Then, unless you wish to stay trapped there forever, go pull the lever. A whole lot of things happen, but your ultimate goal a passage on a higher level of the big room you're.
The path at ground level leads to trap (perchable columns + squeezing walls) and then to the "hub", where the level begun.
Pull the block outside and grab another SMALL MEDIPACK inside the alcove. Climb up and grab a MINI SMG AMMO and yet another SMALL MEDIPACK. All those small medipacks have a meaning: you need to wall run a couple of times now, and all walls have at least one of those rotating spikes. The first one is easy, but the second one might fool you. You don't need to jump to where the artifact is; instead you need to turn around and grab the higher ledge you couldn't reach from below. Then prepare for a wall run with two of these things, so and the end you reach the top of these huge stairs. There, double wall run to reach a set of ledge that lead to the passage we're heading to.
Run until the end of the endless corridor, to emerge at the top of the big obelisk. Pull the lever and backtrack. Now you need to take the path at the bottom of the previous area, get past the traps grab the SMALL MEDIPACK near the bridge and cross it to take the SEAL OF ANUBIS.
Now of course use these two poles, cross the balcony (with a SHOTGUN SHELLS x8 ammo pickup behind the third column) and get to the other entrance. Snatch another SMALL MEDIPACK and go take the ANKH OF ISIS. Now enter that door and avoid more traps. These are pretty easy though.
You'll surface on another area. Note the three mummies lurking (better said as "parked") down there. We'll deal with them later, for now, try to ignore the ankh-shaped lever on your left: if you activate it, several annoying blades start spinning through walls, like those you found in the previous tall room.
So instead descend down by the means of the many conveniently placed ledges: use the lower platform on your left to start. Drop down and wall-run to a raised column on the opposite side. All mummies should be in range so you can kill them without being hit. When done you might notice an artifact on a alcove on a higher wall; well, you can't reach it from your current position, so don't bother. To get it, you have to drop from the higher ledge, which is on the other side of it.
Now go up the ledges on the same wall where the way you came is. Climb them and go inside that door. Prepare for more traps, prepare to die a few times in order to understand how to get past the second set of them. I jumped a moment before the first wall started to open, because otherwise I couldn't go past the second one. Lara feels so damn slow in these situations! I mean, come on, do you wanna live or do you want to take some moments to think about your life before jumping away from that deadly place? But anyway, that path leads to a lever, a lever placed basically in the gated-off area in the obelisk room. Pull it so the last bridge connects. But the gate doesn't open. Of course not. So you must go back, and obviously traps are still working. The trick now is to jump from one another during the brief amount of time they take to open one and close the other. Basically, you stand on the next dangerous spot to be crushed, but as soon as the door in front of you open, you jump.
Back to the 3-mummy room, use the ledges on your right to climb up. Climb all the way up, you should see a LARGE MEDIPACK and a SHOTGUN SHELL x8 on a platform in front of you. But first, get on the platform on the right; you might need to climb the hook wire a bit. When there, jump to the small ledge on the wall, and use the retractable horizontal pole to get a 50 CALIBER PISTOL AMMO and another ARTIFACT. Go take the two goodies (or take 'em before), and then return to the entrance, either via the higher ledges below the platform with the artifact or by the long way, if you still have to grab the other artifact you saw before/after/while fighting the mummies. If you decide to backtrack, you'll find a mummy inside the small passageway.
Either way, you have to go through the easiest of all blades&walls traps. Once back at the obelisk room, jump to the bridge on your left and collect the SCARAB OF OSIRIS.
Swam dive down into the water and board the underground tunnel. You'll emerge in a underground cave. Grab a MINI SMG AMMO next to a SMALL MEDIPACK and pull the lever. Climb up and... wow, see how small the world is? Take a right and go all the way through this endless corridor to return to the sphinx area. Here, a lone centaur targets you. Kill him and put all four pieces in place in the middle obelisk to end the level.
Sanctuary of the Scion
Go up the stairs to meet two mummies patrolling the area. Kill them,and return up the stairs, where you'll notice four columns like those at the end of the Temple of Khamoon. Basically you need to do the same thing: turning their low part to match a certain figure, but this time they are linked, so putting in place one may void your work with another obelisk. Hieroglyphs on walls should tell you what you need to achieve.
Proceed to reach a tricky passage, but not too much. Jump to the ledges on the left, then from lever to lever to reach the other side. Then, prepare for a nice area.
Ok you're behind the sphinx (thus the southern part) and you can see a lever on your right and one on the left. Go down the ladder on your left and down again, turn left and collect the 50 CALIBER PISTOL AMMO and SHOTGUN SHELLS x8 near the corner. There's nothing else around so proceed north and climb the ladder in front of the sphinx (note that there's a rat on the stairs leading to the sphinx). When at the top, take the right path, i.e., where the two horizontal poles are. Get on the other ladder and before proceeding further to the right, grab a SHOTGUN SHELLS x8 and a LARGE MEDIPACK on two higher platforms. Proceed and jump to the ledges on the right. Then prepare your best weapon (I'd use the .50 Pistols) and use the set of ledges on the nearest column to get to the top. Here, two flying demons attack you with fireballs! Try not to fall when dodging their attack, and keep shooting. Once they die, you may see a shining thing onto the sphinx's head. Get there via the overhead ring, and grab two nice DUAL MINI SMGs. Return to the platform you were and proceed toward the lever. Pull it and enter the nearby passage.
After a bit there's an easy trap, just time yourself. Then you arrive at the top of a tall area. The lever near you lowers the upside down obelisk; for now it's useless as the lower obelisks must all be raised for the upside down one to work, so ignore it and go raise 'em. Dive down and climb to the small isle near the gate (there are no goodies inside the pool).
First thing, each small obelisk has a certain number of stuff related to it: a tall ladder-like lever on the wall that's subject to weight, a circle lock where a "-( )-"-shaped thing locks, a small ledge on top, and ledges on the obelisk, toward the 'lever' itself that can be climbed. Also, you can hook the circle with your grappling hook and pull it so the whole mechanism unlocks and the obelisk descends down back in the water. Each time an obelisk is raised, a small piece of bridge extends from the southern wall.
That said, considering Lara with her back to the gate, first put in place the south-east obelisk. Climb to the higher bridge, and use the poles to lock the south-west one. Now, go up the bridge again and disengage the SE (south east) obelisk. You now need to get to the north-west one. Then proceed with the north-east and then south east again. Note that you don't have to make the south-eastern lock each time, you can actually outrun the slowly descending ladder-mechanism to reach the ledge on your right.
Once all obelisks are raised, the game tells you "ehy, it's time to use that higher lever". Get there via the ledges and ladders placed at the north-west corner. You can also go grab an artifact so...
Pull the higher lever. The door opens, get there. In time trial mode you might want to just drop down, otherwise, it's your call. Select the shotgun on the way there because there's a VERY angry mummy inside. Then grab the ANKH KEY, and proceed through the lower passage. That one is safe, and you'll return to the big sphinx's area.
A centaur starts running toward you and has to be... helped passing away... anyway, I wouldn't waste all dual smgs ammo on him if I were you, 'cause it take a lot to go down, but again, it's your game.
Once it's finally gone, go up the ladder and this time, take a left. Use all three columns to get to the top where two more flying demons attack you. Kill them and proceed to the sloped floor, and finally pull the lever.
A new type of trap, of the "crushing" kind to be exact, is there for you. Of course, you need to crouch inside the two safe areas to proceed. You'll emerge on a tall room with a similar layout to the other side's door. As before I'm taking the wall with the lower gate as south.
This time the small island is on the north-eastern corner of the pool; there's also a SMALL MEDIPACK on the south-east corner. Begin by putting in place the north east obelisk, then proceed to the south eastern one. Then climb to the bridge and wall run to the south western mechanism. Return to the bridge again and use the two horizontal poles to reach the western wall again and lock the last obelisk. Once again return to the fully extended bridge and use the other two poles to help you get at the top of the room. Here, pull the lever and of make your way inside that door.
A mummy is inside, protecting an ANKH KEY. After grabbing it, go through that door to return to the sphinx room. Here, two centaurs attack you. For extra fun, climb the ladders here and try to nail them from behind!
Of course, after you had enough of playing with them, put the two keys in their sockets, and proceed down this path. As you go down, push the sphere down with you; there also 8 rats along the way, but they should get killed by the sphere.
Anyway, ignore the useless sphere and grab the SMALL MEDIPACK. Swam dive down and go between the two statues; on the wall there's a lever that lowers the water. Now, back off from this narrow piece of water and return to the open (well, open might not be the correct word here); facing the lever, climb the left statue. There's another annoying horizontal pole that falls with your weight, and a wall run where you might want to descend the hook wire a bit.
Now, shoot the four things on the wall to match what's on the floor, and after the gate opens, pull the lever inside. Water level will raise a bit. Now go up the ladder near the place you are and shimmy to the right, to reach another lever on the opposite statue. After you pull it, you'll see a gate opening. You have a very short period of time go get inside before it closes.
Now, once on the other statue, you'll realize that the hieroglyphs are on the submerged part of the building, so you need to memorize their directions. For the sake of speeding up things, the higher row is Up and Left, while the bottom row is Right and Down. Pull the lever to further raise the water level.
Now, return to the lever of the other statue and swim up to access the inside of that statue. Use the ledges and two of those annoying horizontal poles subject to weight to get back outside and to the top of the statue. Pull the lever between the two statue to finally raise the water to a level that can get you to the exit. Anyway, the starting column is the one marked as From there, use the ledges to reach #7. From there, you can either go to the Right Lever or the Left Lever, or go take the artifact ("A" in the scheme above). To cross to the other side, use the ring on the ceiling to jump to #14, and from there #13-#17-A or #18-LL. Otherwise, from #7 jump to #8 and then wall run to #16, thus #19-#20-RL. What a clear explanation eh?
Note that these levers use the Scions you've in your backpack, but you don't lose them afterward.
Enter the room for some illuminating cut scenes. Be aware that the third one is one of those interactive moments where you have to dodge attacks by these amateur thugs.
After Lara hides herself on the boat, you... well, what happened to me is a glitch: the game left Lara inside this map (where the bike run took place), on foot, and I could walk everywhere, there was no collision detection and Lara wasn't affected by the sea. I reached the edge of the map and fell down, but still Lara didn't die. I quitted then to the main menu and chose to resume but the game brought me back to the same place; for this reason I highly recommend you to save before going through the door. Note that the game crashed a couple of seconds after resuming.
If everything is all right, the familiar end level screen appears.
