World of Warcraft/Battlegrounds

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Arathi Basin (AB)

15 player teams

Arathi Basin is a take and hold map. The goal is to accumulate 2000 resources which are gained by taking and holding any of the 5 major locations on the map.

The alliance starts at the NW end of the map while the horde start at the SE.

The 5 locations are: Stables - NW Mine - NE Blacksmith - Center Lumbermill - SW Farm - SE

The general strategy is to take the two locations closest to your starting point and fight for the blacksmith. Holding 3 locations will win the game in 15-20 minutes. Taking all 5 will gain victory in a matter of moments.

Alterac Valley (AV)

40 player teams

Alterac Valley is a large scale military battle. Each team starts will 600 reinforcements. The goal is to either run your opponent out of reinforcements or kill the opposing commander.

AV is a very different battleground in that their are not only other players to fight, but there are NPC's as well ranging from roaming soldiers to major named targets. There are even vendors and quest givers to found within either base.

There are several key locations that will affect the course of the game. These are towers, graveyards, and mines.

Towers are worth 75 reinforcements. If your team looses a tower, you loose 75 reinforcements. Each team has 4 towers. Two of which are located inside the main bases of each team. Each tower is also tied to a bodyguard for a team's commander. Each tower destroyed causes the related bodyguard to despawn.

Graveyards are respawn locations. By taking a graveyard, you effectively move your front line closer to the opposing main base. Each team starts in control of 3 graveyards. There is a neutral graveyard located near the middle of the map called Snowfall.

There are 2 mines which are located near each main base. Holding a mine will cause your team to slowly regain reinforcements.

Lastly, each team has a key target that is worth 100 reinforcements. Balinda for the alliance and Galvgar for the horde.

Strategy

In the current version of AV, WoW version 2.3, defense plays a major part in winning a match. By holding major choke points and defending your towers and your general, you prevent any major loss of reinforcements. Horde seem to have learned this strategy well and defend a major choke point at Ice Blood graveyard as well as defending Galv. On the flip side, alliance tend to ignore defending their major choke point near Stonehearth graveyard virtually giving the horde 2 towers and Balinda. They instead rush to Snowfall graveyard and then on to Galv. The only way horde seem to loose is by not placing a sufficiently sized defending force which allows the alliance to charge all the way down the map.

Note: This is not the case in all battlegroups. Some battlegroups have competent alliance that will actually put up a solid defense instead of handing the horde the game.

Eye of the Storm (EOS)

15 player teams

Eye of the Storm is a mix of Arathi Basin and Warsong Gultch. There are 4 key locations on the map. Located at NW, NE, SW, SE. Each location has a graveyard respawn point attached to it. Each location will generate points for the controlling team. Each critical location's control is indicated by a slide bar. The location is captured simply by standing within the area. Each player within the area causes the slide bar to move to their side.

In the middle of the map is a flag. If captured, a flag is worth a variable number of points. The more towers controlled, the more points the flag is worth.

Warsong Gultch (WSG)

10 player teams

Warsong Gultch is a traditional capture the flag battleground. At the far ends of the map, each team has a base with a flag. The goal is to grab the other team's flag and run it all the way back to your flag location. First team to 3 flag captures wins the match.

There are 3 powerups on the map. Sprint shoes can be found in an alcove of each teams tunnel. Health regen and damage up powerups can be found in 2 huts near each base.

Flags are returned to the base only by killing the flag carrier and clicking on the flag. This means that healing can play a critical role in capturing a flag.

Part of the problem with WSG is when both teams manage to grab the opposing teams flag. The match can go on indefinitely. The game will not end until a team scores 3 captures. This allows for stalemate games that simply drag on and on. WSG is the only battleground that suffers this issue.

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