World of Warcraft/Hunter

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World of Warcraft Classes

DruidHunterMagePaladinPriestRogueShamanWarlockWarriorDeath Knight

The Hunter ...

Available Races: Draenei, Dwarf, Night Elf, Blood Elf, Orc, Tauren, Troll

Primary Stats: Agility, Stamina, Intellect

Available Weapons: Axes, Daggers, Guns, Bows, Crossbows, Fist Weapons, Polearms, Staves, Swords, Thrown, Two-Handed Axes, Two-Handed Swords


Contents

Class Abilities

1 to 19

Level Ability Talent School Cost Requirement Effect
1 Raptor Strike (Rank 1) Survival ? None Increases melee damage by 5.
1 Track (Beasts) Survival ? None Shows the location of beasts on minimap
4 Aspect of the Monkey (Rank 1) Beast Mastery ? None Increases chance to dodge by 8%.
4 Serpent Sting (Rank 1) Marksmanship ? None 20 Nature damage over 15 seconds.
6 Arcane Shot (Rank 1) Marksmanship ? None 15 Arcane damage.
6 Hunter's Mark (Rank 1) Marksmanship ? None Ranged attack power increased by 20 to 80.
8 Concussive Shot (Rank 1) Marksmanship ? None Slows target speed by 50% for 4 seconds.
8 Raptor Strike (Rank 2) Survival ? None Increases melee damage by 11.
10 Aspect of the Hawk (Rank 1) Beast Mastery ? None Ranged attack power increased by 20.
10 Call Pet (Rank 1) Beast Mastery ? None Summons your pet to you.
10 Dismiss Pet (Rank 1) Beast Mastery ? None Dismiss your pet.
10 Feed Pet (Rank 1) Beast Mastery ? None Feed your pet the selected item.
10 Revive Pet (Rank 1) Beast Mastery ? None Return you pet to life with 15% of its health.
10 Serpent Sting (Rank 2) Marksmanship ? None 40 Nature damage over 15 seconds.
10 Tame Beast (Rank 1) Beast Mastery ? None Tames a beast into a pet.
10 Track (Humanoids) Survival ? None Shows the location of humanoids on minimap
12 Arcane Shot (Rank 2) Marksmanship ? None 23 Arcane damage.
12 Distracting Shot (Rank 1) Marksmanship ? None Distract the target, causing threat.
12 Mend Pet (Rank 1) Beast Mastery ? None Heals your pet for 125 health over 15 seconds.
12 Wing Clip (Rank 1) Survival ? None 5 damage, target slowed 50% for 10 seconds
14 Eagle Eye (Rank 1) Beast Mastery ? None Zooms in the hunter's vision.
14 Eyes of the Beast (Rank 1) Beast Mastery ? None Take direct control of your pet.
14 Scare Beast (Rank 1) Beast Mastery ? None Scares a beast, causing it to run for 10 seconds
16 Immolation Trap (Rank 1) Survival ? None 105 damage over 15 seconds.
16 Mongoose Bite (Rank 1) Survival ? None Counterattack for 25 damage.
16 Raptor Strike (Rank 3) Survival ? None Increases melee damage by 25
18 Aspect of the Hawk (Rank 2) Beast Mastery ? None Ranged attack power increased by 35.
18 Multi-Shot (Rank 1) Marksmanship ? None Hits 3 targets.
18 Serpent Sting (Rank 3) Marksmanship ? None 80 Nature damage over 15 seconds.
18 Track (Undead) Survival ? None Shows the location of undead on minimap



20 to 39

Level Ability Talent School Cost Requirement Effect
20 Arcane Shot (Rank 3) Marksmanship ? None 36 Arcane damage.
20 Aspect of the Cheetah (Rank 1) Beast Mastery ? None Movement speed increased by 30%.
20 Disengage (Rank 1) Survival ? None Reduces threat and exits combat.
20 Distracting Shot (Rank 2) Marksmanship ? None Distract the target, causing threat.
20 Freezing Trap (Rank 1) Survival ? None Freezes the enemy for up to 10 seconds.
20 Mend Pet (Rank 2) Beast Mastery ? None Heals your pet for 250 health over 15 seconds.
21 Scatter Shot (Rank 1) Survival ? Survival Talent Dodge and parry chance increased by 25%
22 Hunter's Mark (Rank 2) Marksmanship ? None Ranged attack power increased by 45 to 180.
22 Scorpid Sting (Rank 1) Marksmanship ? None Reduces target chance to hit 5% for 20 seconds
24 Beast Lore (Rank 1) Beast Mastery ? None Shows information about the target beast.
24 Raptor Strike (Rank 4) Survival ? None Increases melee damage by 34.
24 Track (Hidden) Survival ? None Shows the location of hidden units on minimap
26 Immolation Trap (Rank 2) Survival ? None 215 damage over 15 seconds.
26 Rapid Fire (Rank 1) Marksmanship ? None Increases ranged attack speed 40%
26 Serpent Sting (Rank 4) Marksmanship ? None 140 Nature damage over 15 seconds.
26 Track (Elementals) Survival ? None Shows the location of elementals on minimap
28 Arcane Shot (Rank 4) Marksmanship ? None 65 Arcane damage.
28 Aspect of the Hawk (Rank 3) Beast Mastery ? None Ranged attack power increased by 50.
28 Frost Trap (Rank 1) Survival ? None All enemies within 10 yards slowed by 60%
28 Mend Pet (Rank 3) Beast Mastery ? None Heals your pet for 450 health over 15 seconds.
30 Aspect of the Beast (Rank 1) Beast Mastery ? None The hunter becomes untrackable.
30 Counterattack (Rank 1) Survival ? None 40 damage, 5 second stun
30 Distracting Shot (Rank 3) Marksmanship ? None Distract the target, causing threat.
30 Feign Death (Rank 1) Survival ? None Feign death, which resets threat.
30 Mongoose Bite (Rank 2) Survival ? None Counterattack for 45 damage.
30 Multi-Shot (Rank 2) Marksmanship ? None Hits 3 targets for an additional 40 damage.
30 Scare Beast (Rank 2) Beast Mastery ? None Scares a beast, causing it to run for 15 seconds
30 Silencing Shot (Rank 1) Marksmanship ? None 50% damage but silences for 3 seconds.
30 Scatter Shot (Rank 2) Marksmanship ? Marksmanship Talent 50% damage but stuns for 3 seconds.
32 Flare (Rank 1) Marksmanship ? None See invisible enemies within 10 yards
32 Raptor Strike (Rank 5) Survival ? None Increases melee damage by 50.
32 Track (Demons) Survival ? None Shows the location of demons on minimap
34 Disengage (Rank 2) Survival ? None Reduces threat and exits combat.
34 Explosive Trap (Rank 1) Survival ? None 100 to 130 damage, plus 150 over 20 seconds.
34 Serpent Sting (Rank 5) Marksmanship ? None 210 Nature damage over 15 seconds.
36 Arcane Shot (Rank 5) Marksmanship ? None 91 Arcane damage.
36 Immolation Trap (Rank 3) Survival ? None 340 damage over 15 seconds.
36 Mend Pet (Rank 4) Beast Mastery ? None Heals your pet for 700 health over 15 seconds.
36 Viper Sting (Rank 1) Marksmanship ? None Drains 616 mana over 8 seconds.
38 Aspect of the Hawk (Rank 4) Beast Mastery ? None Ranged attack power increased by 70.
38 Wing Clip (Rank 2) Survival ? None 5 damage, target slowed 55% for 10 seconds



40 to 59

Level Ability Talent School Cost Requirement Effect
40 Aspect of the Pack (Rank 1) Beast Mastery ? None Group movement speed increased by 30%.
40 Distracting Shot (Rank 4) Marksmanship ? None Distract the target, causing threat.
40 Freezing Trap (Rank 2) Survival ? None Freezes the enemy for up to 15 seconds.
40 Hunter's Mark (Rank 3) Marksmanship ? None Ranged attack power increased by 75 to 300.
40 Raptor Strike (Rank 6) Survival ? None Increases melee damage by 80.
40 Track (Giants) Survival ? None Shows the location of giants on minimap.
40 Volley (Rank 1) Marksmanship ? None 450 area damage over 6 seconds
40 Wyvern Sting (Rank 1) Survival ? None Target sleeps for 12 seconds, then 300 damage
42 Counterattack (Rank 2) Survival ? Survival Talent 70 damage, 5 second stun
42 Multi-Shot (Rank 3) Marksmanship ? None Hits 3 targets for an additional 80 damage.
42 Serpent Sting (Rank 6) Marksmanship ? None 290 Nature damage over 15 seconds.
44 Arcane Shot (Rank 6) Marksmanship ? None 125 Arcane damage.
44 Explosive Trap (Rank 2) Survival ? None 139 to 187damage, plus 240 over 20 seconds.
44 Mend Pet (Rank 5) Beast Mastery ? None Heals your pet for 1000 health over 15 seconds.
44 Mongoose Bite (Rank 3) Survival ? None Counterattack for 75 damage.
46 Aspect of the Wild (Rank 1) Beast Mastery ? None Nature resistance increased by 45.
46 Immolation Trap (Rank 4) Survival ? None 510 damage over 15 seconds.
46 Scare Beast (Rank 3) Beast Mastery ? None Scares a beast, causing it to run for 20 seconds
46 Viper Sting (Rank 2) Marksmanship ? None Drains 848 mana over 8 seconds.
48 Aspect of the Hawk (Rank 5) Beast Mastery ? None Ranged attack power increased by 90.
48 Disengage (Rank 3) Survival ? None Reduces threat and exits combat.
48 Raptor Strike (Rank 7) Survival ? None Increases melee damage by 110.
50 Beastial Warth (Rank 1) Beast Mastery ? Beast Mastery Talent Increases pet damage for 12 seconds
50 Distracting Shot (Rank 5) Marksmanship ? None Distract the target, causing threat.
50 Serpent Sting (Rank 7) Marksmanship ? None 385 Nature damage over 15 seconds.
50 The Beast Within (Rank 1) Beast Mastery ? Beast Mastery Talent 10% bonus pet damage, 20% less mana costs
50 Track (Dragonkin) Survival ? None Shows the location of dragonkin on minimap
50 Volley (Rank 2) Marksmanship ? None 451 area damage over 6 seconds
50 Wyvern Sting (Rank 2) Survival ? None Target sleeps for 12 seconds, then 420 damage
51 Scatter Shot (Rank 1) Survival ? Survival Talent Finishes cooldowns on all other Hunter abilities
52 Arcane Shot (Rank 7) Marksmanship ? None 158 Arcane damage.
52 Mend Pet (Rank 6) Beast Mastery ? None Heals your pet for 1400 health over 15 seconds.
54 Counterattack (Rank 3) Survival ? Survival Talent 110 damage, 5 second stun
54 Explosive Trap (Rank 3) Survival ? None 201 to 257 damage, plus 330 over 20 seconds.
54 Multi-Shot (Rank 4) Marksmanship ? None Hits 3 targets for an additional 120 damage.
56 Aspect of the Wild (Rank 2) Beast Mastery ? None Nature resistance increased by 60.
56 Immolation Trap (Rank 5) Survival ? None 690 damage over 15 seconds.
56 Raptor Strike (Rank 8) Survival ? None Increases melee damage by 140.
56 Viper Sting (Rank 3) Marksmanship ? None Drains 1108 mana over 8 seconds.
58 Aspect of the Hawk (Rank 6) Beast Mastery ? None Ranged attack power increased by 110.
58 Hunter's Mark (Rank 4) Marksmanship ? None Ranged attack power increased by 110 to 440.
58 Mongoose Bite (Rank 4) Survival ? None Counterattack for 115 damage.
58 Serpent Sting (Rank 8) Marksmanship ? None 490 Nature damage over 15 seconds.
58 Volley (Rank 3) Marksmanship ? None 452 area damage over 6 seconds



60 to 70

Level Ability Talent School Cost Requirement Effect
60 Arcane Shot (Rank 8) Marksmanship ? None 200 Arcane damage.
60 Aspect of the Hawk (Rank 7) Beast Mastery ? None Ranged attack power increased by 120.
60 Distracting Shot (Rank 6) Marksmanship ? None Distract the target, causing threat.
60 Freezing Trap (Rank 3) Survival ? None Freezes the enemy for up to 20 seconds.
60 Mend Pet (Rank 7) Beast Mastery ? None Heals your pet for 1825 health over 15 seconds.
60 Multi-Shot (Rank 5) Marksmanship ? None Hits 3 targets for an additional 150 damage.
60 Serpent Sting (Rank 9) Marksmanship ? None 555 Nature damage over 15 seconds.
60 Tranquilizing Shot (Rank 1) Marksmanship ? None Removes 1 Frenzy effect from enemy creature.
60 Wing Clip (Rank 3) Survival ? None 50 damage, target slowed 60% for 10 seconds
60 Wyvern Sting (Rank 3) Survival ? None Target sleeps for 12 seconds, then 600 damage
61 Explosive Trap (Rank 4) Survival ? None ? to ? damage, plus ? over 20 seconds.
62 Disengage (Rank 4) Survival ? None Reduces threat and exits combat.
62 Steady Shot (Rank 1) Marksmanship ? None 150 bonus damage, 175 against Dazed targets.
63 Raptor Strike (Rank 9) Survival ? None Increases melee damage by 170.
64 Aspect of the Viper (Rank 1) Beast Mastery ? None Mana regen of 50% of Intellect every 5 sec.
65 Immolation Trap (Rank 6) Survival ? None 985 damage over 15 seconds.
66 Counterattack (Rank 4) Survival ? Survival Talent 165 damage, 5 second stun
66 Kill Command (Rank 1) Beast Mastery ? None Pet attacks for an additional 127 damage.
66 Viper Sting (Rank 4) Marksmanship ? None Drains 1368 mana over 8 seconds.
67 Multi-Shot (Rank 6) Marksmanship ? None Hits 3 targets for an additional 205 damage.
67 Serpent Sting (Rank 10) Marksmanship ? None 660 Nature damage over 15 seconds.
67 Volley (Rank 4) Marksmanship ? None 453 area damage over 6 seconds
68 Aspect of the Hawk (Rank 8) Beast Mastery ? None Ranged attack power increased by 155.
68 Aspect of the Wild (Rank 3) Beast Mastery ? None Nature resistance increased by 70.
68 Mend Pet (Rank 8) Beast Mastery ? None Heals your pet for 2375 health over 15 seconds.
68 Snake Trap (Rank 1) Survival ? None Snakes come from trap and attack target.
69 Arcane Shot (Rank 9) Marksmanship ? None 273 Arcane damage.
69 Distracting Shot (Rank 7) Marksmanship ? None Distract the target, causing threat.
70 Aimed Shot (Rank 7) Marksmanship ? None Increases damage by 870, reduces healing done
70 Misdirection (Rank 1) Survival ? None Threat from next 3 attacks redirected to target.
70 Mongoose Bite (Rank 5) Survival ? None Counterattack for 150 damage.
70 Wyvern Sting (Rank 4) Survival ? None Target sleeps for 12 seconds, then 942 damage

Talents

Beast Mastery

The beast mastery talent line hosts numerous improvements to the hunter's pet as well as a few that improve the hunter as well. BM is a popular spec for leveling as well as for pve and pvp. A BM build is rather easy to play and is easily augmented by 20 points in marksman.

A typical BM build is 41/20/0.

Marksmanship

Marksmanship focuses on improving a hunter's ranged damage. The focus of this talent line is mainly on ranged attack power.

There are several variations of the marksman build that can be modified to lean more toward pvp or pve.

A 20/41/0 build is a strong option for any purpose.

A heavier marks build with some lean into survival of 7/48/6 or 5/41/15 moves the hunter more toward a pvp oriented build.

Survival

The survival line improves the hunter's efficiency and survivability. The talent line hosts various improvements to a hunter's traps as well. Survival also boosts hunter dps by focusing on chance to critical strike as well as agility.

A typical survival build is 0/20/41.

Strategy

Leveling

The hunter is perhaps the easiest class to level. This is a result of the various ways in which the hunter class minimilizes downtime. The term downtime refers to the usual need to eat/drink/bandage between fights. Since the hunter has a pet, the actual player typically won't take much damage. The pet is there to tank. Thanks to mend pet, a hunter can generally keep their pet healed without having to use bandages. Most mobs can be killed with nothing more then the hunter pet and autoshot. This allows the hunter to use mana mainly for mend pet. The only downtime a hunter usually has is having to return to town to buy more arrows or pet food.

While leveling, the type of pet generally does not matter. Any pet can learn growl which will be the main pet skill used. Bite and claw are common to most pet types. Owls and bats are good options due to their screech ability. This not only reduces enemy attack power, but generates extra threat. This means a lower chance the hunter will pull aggro from their pet.

Unlike warlocks, a hunter's pet does not automatically level up with the hunter. The pet will have an independent xp bar. Pets also have a loyalty level. Keeping the same pet around and well fed will cause loyalty to rise. Higher loyalty results in more training points to use in teaching the pet skills. For leveling, extra armor and extra health are probably the best options in the expenditure of training points.

In general, Beast Mastery is the recommended spec for leveling. It will reduce the damage taken by your pet and also cause the pet to deal more damage and thus keep aggro effectively. The spirit bond talent is particularly effective at helping further reduce downtime as it causes a continuous regeneration of health for both hunter and pet.

PvE

Instances

In 5 man instances, a hunter is most often a dps class. However, a hunter plays an effective secondary role in crowd control (cc). Freezing trap is an extremely effective form of cc that can work against some targets that are immune to polymorph. In many cases, freeze traps are simply a way to cc extremely large pulls. The hunter's pet can in some cases even be used to offtank. In extreme cases, a hunter can even be called upon to kite a target. A skilled hunter can not only provide some of the best damage around, but can provide effective secondary cc.

Effective use of traps and your pet are two signs of a skilled hunter. A hunter's pet can contribute a significant amount of damage to almost any fight. Of course, if the hunter doesn't properly control their pet, it can end up pulling extra targets resulting in party wipes. In general, a pet should be kept on passive to avoid any chance of the pet doing something without the hunters command. The pet should of course not be autocasting growl unless meant to be serving as an OT.

Damage for a hunter is mainly about maintaining an effective and efficient shot rotation. Prior to acquiring steady shot, this generally means using arcane shot. Multishot can be used as well, but care must be taken around cc'ed targets. Hunters are notorious for breaking sheeps and other cc'ed targets with multishot. Learning the size of the multishot arc will help prevent breaking cc. After acquiring steady shot, a basic autoshot/steadyshot rotation is extremely effective and efficient. This is even more true for BM hunters. Survival hunters should be rotating arcane, steady, and multishot as much as possible to maximize their damage.

If the party is moving quickly, it is often better to limit use of special shots and stick to primarily autoshot. This allows the hunter to save mana for when its extremely needed. This is better then holding up the party by having to drink to regain mana.

Perhaps the most important tip for instances is to be mindful of your threat. Hunters are very good at causing high amounts of threat. If your party isn't using a threat meter addon, liberal use of FD is highly advisable. This will clear your threat and prevent you from pulling aggro. If FD is resisted, immediately back off on damage and if needed stop completely. Hunters may wear mail, but they are still rather squishy by comparison to tanks.

Raiding

For raiding, there are basically 3 roles: tanking, healing, and damage. For the most part, cc is ineffective when you get to the raid level. To maximize your effectiveness in raiding, its all about dishing out as much damage as possible. Its debateable which tree does this best as all 3 can be effective if played properly. Trap talents should mostly be ignored in favor of other talents for serious raiding.

The first step to maximizing dps is to use your pet. It can't be stressed enough. Letting your pet drag along by your side costs the hunter 10-20% of their damage depending on spec.

BM is by far the easiest. Thanks to serpent's swiftness, BM hunters can focus on nothing but a highly efficient autoshot/steadyshot cycle. Your pet will be a big contributor. Try to keep your own pet healed with mend pet. Healers are often too busy with healing actual party members to worry about your pet. BM hunters can balance rap and crit.

Marksman dps requires a bit more effort and is highly inefficient in terms of mana usage. They need to weave arcane shot and multishot into the autoshot/steadyshot cycle as much as possible. This is a big drain on mana. Dropping mana potions often will be needed in most cases to maintain high dps. Fel mana potions are by far an excellent option. Chain chugging potions is expensive but it is the cost of high dps. As a 20/41/0 spec, your pet will still be a large contributor. Marksman generally prefers boosting rap.

Survival is probably the hardest to play effectively. This is due largely to the gear requirement. A survival hunter should be stacking as much agility as possible. Sub 600 agility survival doesn't compare to marks and BM. Even at 800 agility it is a fairly close match. Survival should use arcane shot and multishot as much as possible. 3/3 Thrill of the hunt makes survival hunters much more mana efficient then marksman hunters.

PvP

Battlegrounds

PvP as a hunter in general is all about burst damage. For battlegrounds, arcane shot and multishot will be your friends. Tactically, you should always try to stay as far away as possible. Utilizing terrain and obstructions to hide yourself is a sound strategy. This works especially well in Alterac Valley.

Marksman or survival specs are perhaps best in battlegrounds. Simply burn as much mana as possible dealing out high damage. Die and repeat. Marks will offer high burst damage with some added control from silencing shot and scatter shot. Survival helps do just that. Higher health and some tricks to help the hunter stay at range.

FD can be useful against unwitting players or at least to cause your enemy to loose target for a moment. This can cause spell casts to fail.

Arena

Arena combat is generally about control and survival. Freezing traps and flares help a great deal.

Each talent tree provides some useful tools for arena combat. BM makes your pet an extreme threat and the Beast Within (tbw) makes both hunter and pet immune to fear for a short while. Given the prevelence of fear in arena combat, tbw can be a life saver. BM however is a fairly steady source of damage and doesn't provide as much burst as marks or survival.

Marksman provides scatter shot and silencing shot for control. This can work wonders to keep healers from casting. Aimed shot helps to reduce any healing that does get done. The buffs to multishot provide an increased degree in burst damage.

Survival provides improved traps and added health. Imp wing clip, deterance, and counterattack help the hunter stay at range and alive. The heavy boosts to crit result in a high degree of burst damage making it harder to heal through your damage.

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