World of Warcraft: The Wrath of the Lich King - PC

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World of Warcraft: The Wrath of the Lich King
Platforms: PC
Release Date: 2008-11-30
Publisher: Blizzard Entertainment
Developer: Blizzard



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The Wrath of the Lich King is an expansion of the popular MMO World of Warcraft. It is expected to be released sometime in late 2008.


Contents

New Region - Northrend

Zones

Cities

New Instances

The following instances are confirmed

Hub Name Name Abbreviations Level Range Max Players Location
Utgarde Keep Utgarde Catacombs 70 5 Howling Fjord
Utgarde Pinnacle 80 5
Unnamed Raid 80 25
The Nexus Ice Caverns 70-71 5 Coldarra
Unnamed Instance 80 5
Unnamed Raid 80 25
Ulduar The Storm Peaks
Azjol-Nerub Azjol-Nerub
Icecrown Citadel Icecrown Citadel 80 25 Icecrown Glacier

Along with the above listed new instances, Naxxramas will be returning in the form of Naxxramas II. The instance will be a level 80, 25-man raid and will require no attunement to enter.

Introduction of "Hero" Classes

Death Knight

Death Knight will be the first of the new hero classes. These classes are to be based around specific Warcraft lore.

Any player that has a level 55 character will be able to create a Death Knight. The Death Knight begins the game at level 55 in the Eastern Plaguelands. Death Knights can be of any race. You are limited to one Death Knight per realm per account.

Abilities

Talent Trees

Death knight talent trees are complemented by Presences -- self-only auras that benefit the death knight. Selecting the matching Presence for each tree augments the class abilities for that school of magic.

  • Blood: Talents in this tree focus on damage-dealing abilities. Blood Presence increases damage output by a percentage.
  • Frost: Talents in this tree focus on tanking abilities. Frost Presence increases threat and lowers damage taken by a percentage.
  • Unholy: Talents in this tree have a variety of functions including summons, diseases, and PvP-focused abilities. Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities.

The Rune System

Death knights will use a rune system instead of rage/mana/energy. This system seems to be a slightly more robust form of energy. Death knights have access to 6 runes that can be any combination of 3 rune types: unholy, blood, and frost. These runes are drained when the DK uses abilities and spells. The runes then regenerate over time.

The resource mechanics for death knights are runes and runic power. A skilled death knight makes efficient, timely use of runes and runic power to maximize his or her damage-dealing or tanking abilities.

  • Runes: Every death knight ability requires runes, which come in three varieties: blood, frost, and unholy. Depending on the ability, it may require runes of a single type or a combination of types. When a rune is used, it has a cooldown period before it can be used again. Death knights can customize which array of six runes to have available at a given time, which can aid their ability to perform certain roles. For example, a tanking death knight may wish to load his or her rune array with more Frost runes.
  • Runic Power: As rune abilities are used, the death knight also generates another resource called runic power. The death knight will have certain abilities that consume all available runic power, with varying levels of effectiveness based on total runic power spent. Similar to a warrior’s rage, runic power decays over time if not spent.

Summoned Creatures

Creating minions from the ranks of the unliving is a core ability of the death knight.

  • Raise Dead: The death knight can raise a ghoul companion from the corpses of fallen creatures, as well as those of both friendly and enemy players. If cast on a friendly player, that player will have the opportunity to actually play as the ghoul, controlling its movements and actions.
  • Army of the Dead: This channeled spell raises a group of undead followers who will attack the death knight’s enemies but only exist very briefly before disintegrating.
  • Summon Deathcharger: Every death knight can summon the level-40 version of a deathcharger land mount. At higher levels, they can complete a quest to learn the epic version.

New Profession

Inscription

This new profession will provide a way to augment class spells and abilities. It will function somewhat similarly to enchanting by providing a permanent buff to the player.




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